How to use ConfigEvent method of Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.ConfigEvent

FailoverDriver.cs

Source:FailoverDriver.cs Github

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...26 [OnEventGotoState(typeof(StartTestEvent), typeof(Test))]27 internal class Init : State { }28 internal void OnInit(Event e)29 {30 if (e is ConfigEvent ce)31 {32 this.RunForever = ce.RunSlowly;33 }34 // Create the persistent sensor state35 this.DoorSensorId = this.CreateActor(typeof(MockDoorSensor), new ConfigEvent(this.RunForever));36 }37 [OnEntry(nameof(OnStartTest))]38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimer))]39 [OnEventGotoState(typeof(CoffeeMachine.CoffeeCompletedEvent), typeof(Stop))]40 internal class Test : State { }41 internal void OnStartTest()42 {43 this.Log.WriteLine("#################################################################");44 this.Log.WriteLine("starting new CoffeeMachine.");45 }46 private void HandleTimer()47 {48 this.RaiseGotoStateEvent<Stop>();49 }...

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CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...14 private ActorId WaterTank;15 private ActorId CoffeeGrinder;16 private ActorId DoorSensor;17 private readonly LogWriter Log = LogWriter.Instance;18 internal class ConfigEvent : Event19 {20 public ActorId WaterTank;21 public ActorId CoffeeGrinder;22 public ActorId Client;23 public ActorId DoorSensor;24 public ConfigEvent(ActorId waterTank, ActorId coffeeGrinder, ActorId doorSensor, ActorId client)25 {26 this.WaterTank = waterTank;27 this.CoffeeGrinder = coffeeGrinder;28 this.Client = client;29 this.DoorSensor = doorSensor;30 }31 }32 internal class MakeCoffeeEvent : Event33 {34 public int Shots;35 public MakeCoffeeEvent(int shots)36 {37 this.Shots = shots;38 }39 }40 internal class CoffeeCompletedEvent : Event41 {42 public bool Error;43 }44 internal class TerminateEvent : Event { }45 internal class HaltedEvent : Event { }46 [Start]47 [OnEntry(nameof(OnInit))]48 [DeferEvents(typeof(MakeCoffeeEvent))]49 private class Init : State { }50 private void OnInit(Event e)51 {52 if (e is ConfigEvent configEvent)53 {54 this.Log.WriteLine("initializing...");55 this.Client = configEvent.Client;56 this.WaterTank = configEvent.WaterTank;57 this.CoffeeGrinder = configEvent.CoffeeGrinder;58 this.DoorSensor = configEvent.DoorSensor;59 this.RaiseGotoStateEvent<Check>60 }61 }62 [OnEntry(nameof(OnError))]63 private class Error : State { }64 private void OnError()65 {66 if (this.Client != null)...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...9 /// <summary>10 /// Internal mock sensor flag, essentially tells the sensor if we are11 /// running in production mode (RunSlowly=true) or test mode (RunSlowly=false).12 /// </summary>13 internal class ConfigEvent : Event14 {15 public bool RunSlowly;16 public ConfigEvent(bool runSlowly)17 {18 this.RunSlowly = runSlowly;19 }20 }21 /// <summary>22 /// Pass this caller ActorId to each sensor so it knows how to call you back.23 /// </summary>24 internal class RegisterClientEvent : Event25 {26 public ActorId Caller;27 public RegisterClientEvent(ActorId caller) { this.Caller = caller; }28 }29 /// <summary>30 /// Returned from ReadDoorOpenEvent, cannot set this value....

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using System;6using System.Threading.Tasks;7{8 {9 public string Name { get; set; }10 public string Value { get; set; }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.Timers;17using System;18using System.Threading.Tasks;19{20 {21 private bool _grinderOn;22 private bool _boilerOn;23 private bool _warmerOn;24 [OnEntry(nameof(Configure))]25 [OnEventDoAction(typeof(ConfigEvent), nameof(HandleConfig))]26 [OnEventGotoState(typeof(Start), typeof(Idle))]27 {28 }29 private void Configure()30 {31 this.RaiseEvent(new Start());32 }33 private void HandleConfig(Event e)34 {35 var config = e as ConfigEvent;36 if (config.Name == "grinder")37 {38 _grinderOn = config.Value == "on";39 }40 else if (config.Name == "boiler")41 {42 _boilerOn = config.Value == "on";43 }44 else if (config.Name == "warmer")45 {46 _warmerOn = config.Value == "on";47 }48 }49 [OnEntry(nameof(IdleOnEntry))]50 [OnEventDoAction(typeof(Start), nameof(StartCoffee))]51 {52 }53 private void IdleOnEntry()54 {55 this.RaiseEvent(new Start());56 }57 private void StartCoffee()58 {59 if (_grinderOn)60 {61 this.RaiseEvent(new GrinderEvent());62 }63 else if (_boilerOn)64 {65 this.RaiseEvent(new BoilerEvent());66 }67 else if (_warmerOn)68 {

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void ConfigEventMethod()10 {11 Console.WriteLine("ConfigEventMethod");12 }13 }14}15using Microsoft.Coyote.Samples.CoffeeMachineActors;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 public static void ConfigEventMethod()24 {25 Console.WriteLine("ConfigEventMethod");26 }27 }28}29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 public static void ConfigEventMethod()38 {39 Console.WriteLine("ConfigEventMethod");40 }41 }42}43using Microsoft.Coyote.Samples.CoffeeMachineActors;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public static void ConfigEventMethod()52 {53 Console.WriteLine("ConfigEventMethod");54 }55 }56}57using Microsoft.Coyote.Samples.CoffeeMachineActors;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 public static void ConfigEventMethod()66 {67 Console.WriteLine("ConfigEventMethod");68 }69 }70}

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2{3 {4 public void ConfigEventMethod()5 {6 }7 }8}9using Microsoft.Coyote.Samples.CoffeeMachineActors;10{11 {12 public void ConfigEventMethod()13 {14 }15 }16}17using Microsoft.Coyote.Samples.CoffeeMachineActors;18{19 {20 public void ConfigEventMethod()21 {22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 public void ConfigEventMethod()29 {30 }31 }32}33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35 {36 public void ConfigEventMethod()37 {38 }39 }40}41using Microsoft.Coyote.Samples.CoffeeMachineActors;42{43 {44 public void ConfigEventMethod()45 {46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;

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ConfigEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2ConfigEvent configEvent = new ConfigEvent();3configEvent.CoffeeMachineActor = coffeeMachineActor;4configEvent.CoffeeMachineActorId = coffeeMachineActor.Id;5configEvent.CoffeeMachineActorName = coffeeMachineActor.Name;6configEvent.CoffeeMachineActorType = coffeeMachineActor.Type;7configEvent.CoffeeMachineActorState = coffeeMachineActor.State;8configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;9configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;10configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;11configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;12configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;13configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;14configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;15configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;16configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;17configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;18configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;19configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;20configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;21configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;22configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;23configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;24configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;25configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;26configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;27configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;28configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;29configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;30configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;31configEvent.CoffeeMachineActorStateId = coffeeMachineActor.StateId;32configEvent.CoffeeMachineActorStateType = coffeeMachineActor.StateType;33configEvent.CoffeeMachineActorStateName = coffeeMachineActor.StateName;

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