Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent.CheckInitialState
CoffeeMachine.cs
Source:CoffeeMachine.cs
...101 this.Log.WriteLine("Coffee machine is out of water");102 this.RaiseGotoStateEvent<RefillRequired>();103 return;104 }105 this.CheckInitialState();106 }107 private void OnHopperLevel(Event e)108 {109 var evt = e as HopperLevelEvent;110 this.HopperLevel = evt.HopperLevel;111 this.Log.WriteLine("Hopper level is {0} %", (int)this.HopperLevel.Value);112 if ((int)this.HopperLevel.Value == 0)113 {114 this.Log.WriteError("Coffee machine is out of coffee beans");115 this.RaiseGotoStateEvent<RefillRequired>();116 return;117 }118 this.CheckInitialState();119 }120 private void OnDoorOpen(Event e)121 {122 var evt = e as DoorOpenEvent;123 this.DoorOpen = evt.Open;124 if (this.DoorOpen.Value != false)125 {126 this.Log.WriteError("Cannot safely operate coffee machine with the door open!");127 this.RaiseGotoStateEvent<Error>();128 return;129 }130 this.CheckInitialState();131 }132 private void OnPortaFilterCoffeeLevel(Event e)133 {134 var evt = e as PortaFilterCoffeeLevelEvent;135 this.PortaFilterCoffeeLevel = evt.CoffeeLevel;136 if (evt.CoffeeLevel > 0)137 {138 // Dump these grinds because they could be old, we have no idea how long139 // the coffee machine was off (no real time clock sensor).140 this.Log.WriteLine("Dumping old smelly grinds!");141 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));142 }143 this.CheckInitialState();144 }145 private void CheckInitialState()146 {147 if (this.WaterLevel.HasValue && this.HopperLevel.HasValue &&148 this.DoorOpen.HasValue && this.PortaFilterCoffeeLevel.HasValue)149 {150 this.RaiseGotoStateEvent<HeatingWater>();151 }152 }153 [OnEntry(nameof(OnStartHeating))]154 [DeferEvents(typeof(MakeCoffeeEvent))]155 [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156 [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157 private class HeatingWater : State { }158 private void OnStartHeating()159 {...
CheckInitialState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.CheckInitialState = true;15 RunAsync(config).Wait();16 }17 static async Task RunAsync(Configuration config)18 {19 var machine = Actor.Create<CoffeeMachine>(config);20 await machine.SendEventAsync(new ConfigEvent());21 }22 }23}
CheckInitialState
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private Dictionary<MachineState, List<MachineState>> _stateTransitionMap;9 private MachineState _currentState;10 public CoffeeMachineActor()11 {12 {13 { MachineState.Off, new List<MachineState> { MachineState.On, MachineState.Broken } },14 { MachineState.On, new List<MachineState> { MachineState.Off, MachineState.Brewing, MachineState.Broken } },15 { MachineState.Brewing, new List<MachineState> { MachineState.On, MachineState.Broken } },16 { MachineState.Broken, new List<MachineState> { MachineState.Off } },17 };18 _currentState = MachineState.Off;19 }20 protected override void OnInitialize()21 {22 this.RaiseEvent(new ConfigEvent(this.Id, _currentState, _stateTransitionMap));23 }24 [OnEventDoAction(typeof(TurnOnEvent), nameof(TurnOn))]25 [OnEventDoAction(typeof(TurnOffEvent), nameof(TurnOff))]26 [OnEventDoAction(typeof(BrewEvent), nameof(Brew))]27 [OnEventDoAction(typeof(BreakEvent), nameof(Break))]28 [OnEventDoAction(typeof(FixEvent), nameof(Fix))]29 [OnEventDoAction(typeof(CheckInitialStateEvent), nameof(CheckInitialState))]30 private class Init : State { }31 private void TurnOn()32 {33 if (_currentState == MachineState.Off)34 {35 _currentState = MachineState.On;36 }37 }38 private void TurnOff()39 {40 if (_currentState == MachineState.On)41 {42 _currentState = MachineState.Off;43 }44 }45 private void Brew()46 {47 if (_currentState == MachineState.On)48 {49 _currentState = MachineState.Brewing;50 }51 }52 private void Break()53 {54 if (_currentState != MachineState.Broken)55 {56 _currentState = MachineState.Broken;57 }58 }59 private void Fix()60 {61 if (_currentState == MachineState.B
CheckInitialState
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;
CheckInitialState
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = new ConfigEvent();9 config.CheckInitialState();10 Console.WriteLine("Hello World!");11 }12 }13}14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var config = new ConfigEvent();22 config.CheckInitialState();23 config.CheckInitialState();24 Console.WriteLine("Hello World!");25 }26 }27}
CheckInitialState
Using AI Code Generation
1var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();2config.CheckInitialState();3var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();4config.CheckInitialState();5var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();6config.CheckInitialState();7var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();8config.CheckInitialState();9var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();10config.CheckInitialState();11var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();12config.CheckInitialState();13var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();14config.CheckInitialState();15var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();16config.CheckInitialState();17var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();18config.CheckInitialState();19var config = new Microsoft.Coyote.Samples.CoffeeMachineActors.ConfigEvent();20config.CheckInitialState();
CheckInitialState
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors.Runtime;4using Microsoft.CoyoteActors.Timers;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 public int InitialState;12 public ConfigEvent(int initialState)13 {14 this.InitialState = initialState;15 }16 }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using Microsoft.CoyoteActors;20using Microsoft.CoyoteActors.Runtime;21using Microsoft.CoyoteActors.Timers;22using System;23using System.Collections.Generic;24using System.Text;25using System.Threading.Tasks;26{27 {28 public int InitialState;29 public ConfigEvent(int initialState)30 {31 this.InitialState = initialState;32 }33 }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using Microsoft.CoyoteActors;37using Microsoft.CoyoteActors.Runtime;38using Microsoft.CoyoteActors.Timers;39using System;40using System.Collections.Generic;41using System.Text;42using System.Threading.Tasks;43{44 {45 public int InitialState;46 public ConfigEvent(int initialState)47 {48 this.InitialState = initialState;49 }50 }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using Microsoft.CoyoteActors;54using Microsoft.CoyoteActors.Runtime;55using Microsoft.CoyoteActors.Timers;56using System;57using System.Collections.Generic;58using System.Text;59using System.Threading.Tasks;60{61 {
CheckInitialState
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using System.Threading.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.TestingServices;19using Microsoft.Coyote.Tasks;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 public int numMachines { get; set; }24 public int numCups { get; set; }25 public int numUsers { get; set; }26 public int numIterations { get; set; }27 public int numCupsPerIteration { get; set; }28 public int numCupsPerUser { get; set; }29 public int numCupsPerMachine { get; set; }30 public int numCupsPerIterationPerMachine { get; set; }31 public int numCupsPerIterationPerUser { get; set; }32 public int numCupsPerIterationPerMachinePerUser { get; set; }33 public int numCupsPerIterationPerMachinePerUserPerIteration { get; set; }34 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }35 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }36 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get; set; }37 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }38 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }39 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get
CheckInitialState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 public int InitialState { get; set; }8 public void CheckInitialState(int initialState)9 {10 if (this.InitialState != initialState)11 {12 throw new InvalidOperationException("Invalid initial state.");13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 public int InitialState { get; set; }24 public void CheckInitialState(int initialState)25 {26 if (this.InitialState != initialState)27 {28 throw new InvalidOperationException("Invalid initial state.");29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37{38 {39 public int InitialState { get; set; }40 public void CheckInitialState(int initialState)41 {42 if (this.InitialState != initialState)43 {44 throw new InvalidOperationException("Invalid initial state.");45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Samples.CoffeeMachineActors;53{54 {55 public int InitialState { get;
CheckInitialState
Using AI Code Generation
1var configEvent = new ConfigEvent();2configEvent.CheckInitialState();3var configEvent = new ConfigEvent();4configEvent.CheckInitialState();5var configEvent = new ConfigEvent();6configEvent.CheckInitialState();7var configEvent = new ConfigEvent();8configEvent.CheckInitialState();9var configEvent = new ConfigEvent();10configEvent.CheckInitialState();11var configEvent = new ConfigEvent();12configEvent.CheckInitialState();13var configEvent = new ConfigEvent();14configEvent.CheckInitialState();15var configEvent = new ConfigEvent();16configEvent.CheckInitialState();
CheckInitialState
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Specifications;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);15 runtime.Configure(config);16 await runtime.CreateActorAndExecuteAsync(typeof(CoffeeMachine));17 var coffeeMachine = new ActorId("CoffeeMachine");18 runtime.SendEvent(coffeeMachine, new ConfigEvent(CoffeeMachineState.TurnedOn));19 runtime.SendEvent(coffeeMachine, new TurnOffEvent());20 Console.ReadLine();21 }).Wait();22 }23 }24}25using System;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Samples.CoffeeMachineActors;29using Microsoft.Coyote.Specifications;30using System.Threading.Tasks;31{32 {33 public static void Main(string[] args)34 {35 Task.Run(async () =>36 {37 var runtime = RuntimeFactory.Create();38 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Verbose);39 runtime.Configure(config);40 await runtime.CreateActorAndExecuteAsync(typeof(CoffeeMachine));41 var coffeeMachine = new ActorId("CoffeeMachine");42 runtime.SendEvent(coffeeMachine, new ConfigEvent(CoffeeMachineState.TurnedOff));43 runtime.SendEvent(coffeeMachine, new TurnOnEvent());44 Console.ReadLine();45 }).Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.TestingServices;51using Microsoft.Coyote.Tasks;52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.TestingServices;57using Microsoft.Coyote.Tasks;58using Microsoft.Coyote.Samples.CoffeeMachineActors;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.TestingServices;63using Microsoft.Coyote.Tasks;64using Microsoft.Coyote.Samples.CoffeeMachineActors;65{66 {67 public int numMachines { get; set; }68 public int numCups { get; set; }69 public int numUsers { get; set; }70 public int numIterations { get; set; }71 public int numCupsPerIteration { get; set; }72 public int numCupsPerUser { get; set; }73 public int numCupsPerMachine { get; set; }74 public int numCupsPerIterationPerMachine { get; set; }75 public int numCupsPerIterationPerUser { get; set; }76 public int numCupsPerIterationPerMachinePerUser { get; set; }77 public int numCupsPerIterationPerMachinePerUserPerIteration { get; set; }78 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }79 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }80 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get; set; }81 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }82 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }83 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get
CheckInitialState
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5{6 {7 public int InitialState { get; set; }8 public void CheckInitialState(int initialState)9 {10 if (this.InitialState != initialState)11 {12 throw new InvalidOperationException("Invalid initial state.");13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 public int InitialState { get; set; }24 public void CheckInitialState(int initialState)25 {26 if (this.InitialState != initialState)27 {28 throw new InvalidOperationException("Invalid initial state.");29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37{38 {39 public int InitialState { get; set; }40 public void CheckInitialState(int initialState)41 {42 if (this.InitialState != initialState)43 {44 throw new InvalidOperationException("Invalid initial state.");45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Samples.CoffeeMachineActors;53{54 {55 public int InitialState { get;
CheckInitialState
Using AI Code Generation
1var configEvent = new ConfigEvent();2configEvent.CheckInitialState();3var configEvent = new ConfigEvent();4configEvent.CheckInitialState();5var configEvent = new ConfigEvent();6configEvent.CheckInitialState();7var configEvent = new ConfigEvent();8configEvent.CheckInitialState();9var configEvent = new ConfigEvent();10configEvent.CheckInitialState();11var configEvent = new ConfigEvent();12configEvent.CheckInitialState();13var configEvent = new ConfigEvent();14configEvent.CheckInitialState();15var configEvent = new ConfigEvent();16configEvent.CheckInitialState();17 {18 var config = new ConfigEvent();19 config.CheckInitialState();20 config.CheckInitialState();21 Console.WriteLine("Hello World!");22 }23 }24}
CheckInitialState
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using System.Threading.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.TestingServices;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.TestingServices;19using Microsoft.Coyote.Tasks;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21{22 {23 public int numMachines { get; set; }24 public int numCups { get; set; }25 public int numUsers { get; set; }26 public int numIterations { get; set; }27 public int numCupsPerIteration { get; set; }28 public int numCupsPerUser { get; set; }29 public int numCupsPerMachine { get; set; }30 public int numCupsPerIterationPerMachine { get; set; }31 public int numCupsPerIterationPerUser { get; set; }32 public int numCupsPerIterationPerMachinePerUser { get; set; }33 public int numCupsPerIterationPerMachinePerUserPerIteration { get; set; }34 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }35 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }36 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get; set; }37 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachine { get; set; }38 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUser { get; set; }39 public int numCupsPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIterationPerMachinePerUserPerIteration { get
CheckInitialState
Using AI Code Generation
1var configEvent = new ConfigEvent();2configEvent.CheckInitialState();3var configEvent = new ConfigEvent();4configEvent.CheckInitialState();5var configEvent = new ConfigEvent();6configEvent.CheckInitialState();7var configEvent = new ConfigEvent();8configEvent.CheckInitialState();9var configEvent = new ConfigEvent();10configEvent.CheckInitialState();11var configEvent = new ConfigEvent();12configEvent.CheckInitialState();13var configEvent = new ConfigEvent();14configEvent.CheckInitialState();15var configEvent = new ConfigEvent();16configEvent.CheckInitialState();
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