How to use OnTerminate method of Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnTerminate

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...6using Microsoft.Coyote.Samples.Common;7using static Microsoft.Coyote.Samples.CoffeeMachineActors.FailoverDriver;8namespace Microsoft.Coyote.Samples.CoffeeMachineActors9{10 [OnEventDoAction(typeof(TerminateEvent), nameof(OnTerminate))]11 internal class CoffeeMachine : StateMachine12 {13 private ActorId Client;14 private ActorId WaterTank;15 private ActorId CoffeeGrinder;16 private ActorId DoorSensor;17 private readonly LogWriter Log = LogWriter.Instance;18 internal class ConfigEvent : Event19 {20 public ActorId WaterTank;21 public ActorId CoffeeGrinder;22 public ActorId Client;23 public ActorId DoorSensor;24 public ConfigEvent(ActorId waterTank, ActorId coffeeGrinder, ActorId doorSensor, ActorId client)25 {26 this.WaterTank = waterTank;27 this.CoffeeGrinder = coffeeGrinder;28 this.Client = client;29 this.DoorSensor = doorSensor;30 }31 }32 internal class MakeCoffeeEvent : Event33 {34 public int Shots;35 public MakeCoffeeEvent(int shots)36 {37 this.Shots = shots;38 }39 }40 internal class CoffeeCompletedEvent : Event41 {42 public bool Error;43 }44 internal class TerminateEvent : Event { }45 internal class HaltedEvent : Event { }46 [Start]47 [OnEntry(nameof(OnInit))]48 [DeferEvents(typeof(MakeCoffeeEvent))]49 private class Init : State { }50 private void OnInit(Event e)51 {52 if (e is ConfigEvent configEvent)53 {54 this.Log.WriteLine("initializing...");55 this.Client = configEvent.Client;56 this.WaterTank = configEvent.WaterTank;57 this.CoffeeGrinder = configEvent.CoffeeGrinder;58 this.DoorSensor = configEvent.DoorSensor;59 this.RaiseGotoStateEvent<Check>60 }61 }62 [OnEntry(nameof(OnError))]63 private class Error : State { }64 private void OnError()65 {66 if (this.Client != null)67 {68 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });69 }70 }71 private void OnTerminate(Event e)72 {73 if (e is TerminateEvent te)74 {75 this.Log.WriteLine("Coffee Machine Terminating...");76 // better turn everything off then!77 }78 }79 }80}...

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.MaxStepsFromEntryToExit = 10000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowChecks = true;17 config.EnableDeadlockDetection = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorMonitoring = true;20 config.EnableBuggyActorExceptionTracing = true;21 config.EnableOperationCanceledExceptions = true;22 config.EnableOperationGroupExceptionTracing = true;23 config.EnableOperationGroupDeadlockDetection = true;24 config.EnableOperationGroupCancellation = true;25 config.EnableActorStatePrinting = true;26 config.EnableStateGraphVisualization = true;27 config.EnableStateGraphScheduling = true;28 config.EnableStateGraphSchedulingWithFairness = true;29 config.EnableStateGraphSchedulingWithFairnessAndMaxSteps = true;30 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetection = true;31 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetection = true;32 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetectionAndIntegerOverflowChecks = true;33 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetectionAndIntegerOverflowChecksAndDeadlockDetection = true;34 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetectionAndIntegerOverflowChecksAndDeadlockDetectionAndActorGarbageCollection = true;35 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetectionAndIntegerOverflowChecksAndDeadlockDetectionAndActorGarbageCollectionAndActorMonitoring = true;36 config.EnableStateGraphSchedulingWithFairnessAndMaxStepsAndCycleDetectionAndDataRaceDetectionAndIntegerOverflowChecksAndDeadlockDetectionAndActorGarbageCollectionAndActorMonitoringAndBuggyActorExceptionTracing = true;

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;5using Microsoft.Coyote.Samples.CoffeeMachineActors.Models;6using Microsoft.Coyote.Samples.CoffeeMachineActors.Services;7using System;8using System.Threading.Tasks;9{10 {11 static async Task Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));15 runtime.SendEvent(coffeeMachine, new Start());16 await runtime.WaitForActorTerminationAsync(coffeeMachine);17 runtime.Dispose();18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Samples.CoffeeMachineActors;24using Microsoft.Coyote.Samples.CoffeeMachineActors.Interfaces;25using Microsoft.Coyote.Samples.CoffeeMachineActors.Models;26using Microsoft.Coyote.Samples.CoffeeMachineActors.Services;27using System;28using System.Threading.Tasks;29{30 {31 static async Task Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));35 runtime.SendEvent(coffeeMachine, new Start());36 await runtime.WaitForActorTerminationAsync(coffeeMachine);37 runtime.Dispose();38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;

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OnTerminate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Tasks;4{5 {6 private bool isOn;7 private bool isBrewing;8 private bool isHeating;9 private bool isReady;10 private bool isBoiling;11 private bool isPoured;12 private bool isClean;13 private bool isCleaned;14 private int cupsLeft;15 private int cupsToBrew;16 private int cupsBrewed;17 private int cupsToPour;18 private int cupsPoured;19 private async Task OnTerminate()20 {21 this.isOn = false;22 this.isBrewing = false;23 this.isHeating = false;24 this.isReady = false;25 this.isBoiling = false;26 this.isPoured = false;27 this.isClean = false;28 this.isCleaned = false;29 this.cupsLeft = 0;30 this.cupsToBrew = 0;31 this.cupsBrewed = 0;32 this.cupsToPour = 0;33 this.cupsPoured = 0;34 this.RaiseEvent(new TurnedOff());35 }36 }37}

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OnTerminate

Using AI Code Generation

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1{2 {3 private MachineState CurrentState { get; set; } = MachineState.Off;4 private int WaterLevel { get; set; } = 0;5 private bool BeansPresent { get; set; } = false;6 private bool CupPresent { get; set; } = false;7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterEventHandler<PowerOn>(this.OnPowerOn);10 this.RegisterEventHandler<PowerOff>(this.OnPowerOff);11 this.RegisterEventHandler<FillWater>(this.OnFillWater);12 this.RegisterEventHandler<FillBeans>(this.OnFillBeans);13 this.RegisterEventHandler<FillCup>(this.OnFillCup);14 this.RegisterEventHandler<MakeCoffee>(this.OnMakeCoffee);15 this.RegisterEventHandler<MakeTea>(this.OnMakeTea);16 this.RegisterEventHandler<MakeCappuccino>(this.OnMakeCappuccino);17 return Task.CompletedTask;18 }19 protected override Task OnTerminateAsync()20 {21 Console.WriteLine("Coffee machine is turned off");22 return Task.CompletedTask;23 }24 private async Task OnPowerOn(Event e)25 {26 this.CurrentState = MachineState.On;27 Console.WriteLine("Coffee machine is turned on");28 await this.RaiseEventAsync(new PowerOnAck());29 }30 private async Task OnPowerOff(Event e)31 {32 this.CurrentState = MachineState.Off;33 Console.WriteLine("Coffee machine is turned off");34 await this.RaiseEventAsync(new PowerOffAck());35 }36 private async Task OnFillWater(Event e)37 {38 if (this.CurrentState == MachineState.On)39 {40 this.WaterLevel = 10;41 Console.WriteLine("Water level is now 10");42 await this.RaiseEventAsync(new FillWaterAck());43 }44 {45 await this.RaiseEventAsync(new Error("Cannot fill water when machine is off"));46 }47 }48 private async Task OnFillBeans(Event e)49 {50 if (this.CurrentState == MachineState.On)51 {52 this.BeansPresent = true;53 Console.WriteLine("Beans are now present");54 await this.RaiseEventAsync(new FillBeansAck());55 }56 {57 await this.RaiseEventAsync(new Error("Cannot fill beans when machine is off"));

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OnTerminate

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));9 runtime.SendEvent(coffeeMachine, new MakeCoffee());10 runtime.WaitTermination(coffeeMachine);11 }12 }13}

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OnTerminate

Using AI Code Generation

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1public void OnTerminate()2{3 this.Stop();4}5public void OnTerminate()6{7 this.Stop();8}9public void OnTerminate()10{11 this.Stop();12}13public void OnTerminate()14{15 this.Stop();16}17public void OnTerminate()18{19 this.Stop();20}21public void OnTerminate()22{23 this.Stop();24}25public void OnTerminate()26{27 this.Stop();28}29public void OnTerminate()30{31 this.Stop();32}33public void OnTerminate()34{35 this.Stop();36}37public void OnTerminate()38{39 this.Stop();40}

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