Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine.OnMonitorWaterLevel
CoffeeMachine.cs
Source:CoffeeMachine.cs
...269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");...
OnMonitorWaterLevel
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(WaterLevelMonitor));14 runtime.CreateActor(typeof(CoffeeMachine));15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Samples.CoffeeMachineActors;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.RegisterMonitor(typeof(WaterLevelMonitor));32 runtime.CreateActor(typeof(CoffeeMachine));33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Samples.CoffeeMachineActors;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(WaterLevelMonitor));50 runtime.CreateActor(typeof(CoffeeMachine));51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Samples.CoffeeMachineActors;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 runtime.RegisterMonitor(typeof(WaterLevelMonitor));68 runtime.CreateActor(typeof(CoffeeMachine));69 Console.ReadLine();70 }71 }72}
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var coffeeMachine = new CoffeeMachine();9 coffeeMachine.OnMonitorWaterLevel();10 Console.ReadLine();11 }12 }13}
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var coffeeMachine = new CoffeeMachine();10 coffeeMachine.OnMonitorWaterLevel += CoffeeMachine_OnMonitorWaterLevel;11 await coffeeMachine.StartAsync();12 }13 private static void CoffeeMachine_OnMonitorWaterLevel(object sender, WaterLevelEventArgs e)14 {15 Console.WriteLine($"Water level is {e.WaterLevel}");16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using System;22using System.Threading.Tasks;23{24 {25 static async Task Main(string[] args)26 {27 var coffeeMachine = new CoffeeMachine();28 await coffeeMachine.StartAsync();29 await coffeeMachine.MonitorWaterLevelAsync();30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using System;36using System.Threading.Tasks;
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private int WaterLevel = 0;10 private int WaterLevelThreshold = 10;11 private int WaterLevelMax = 20;12 private int WaterLevelMin = 0;13 private int WaterLevelStep = 1;14 private bool IsBrewing = false;15 private bool IsBrewingSuspended = false;16 private bool IsBrewingCompleted = false;17 private bool IsBrewingFailed = false;18 private bool IsBrewingCancelled = false;19 private bool IsBrewingInterrupted = false;20 private bool IsBrewingPaused = false;21 private bool IsBrewingResumed = false;22 private bool IsBrewingSuspendedByUser = false;23 private bool IsBrewingResumedByUser = false;24 private bool IsBrewingPausedByUser = false;25 private bool IsBrewingResumedBySystem = false;26 private bool IsBrewingPausedBySystem = false;27 private bool IsBrewingSuspendedBySystem = false;28 private bool IsBrewingResumedBySystemAfterSuspend = false;29 private bool IsBrewingPausedBySystemAfterSuspend = false;30 private bool IsBrewingSuspendedBySystemAfterSuspend = false;31 private bool IsBrewingResumedByUserAfterSuspend = false;32 private bool IsBrewingPausedByUserAfterSuspend = false;33 private bool IsBrewingSuspendedByUserAfterSuspend = false;34 private bool IsBrewingResumedBySystemAfterPause = false;35 private bool IsBrewingPausedBySystemAfterPause = false;36 private bool IsBrewingSuspendedBySystemAfterPause = false;37 private bool IsBrewingResumedByUserAfterPause = false;38 private bool IsBrewingPausedByUserAfterPause = false;39 private bool IsBrewingSuspendedByUserAfterPause = false;40 private bool IsBrewingResumedBySystemAfterInterrupt = false;
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var coffeeMachine = new CoffeeMachine();9 coffeeMachine.OnMonitorWaterLevel += CoffeeMachine_OnMonitorWaterLevel;10 await coffeeMachine.Start();11 }12 private static void CoffeeMachine_OnMonitorWaterLevel(object sender, EventArgs e)13 {14 var coffeeMachine = (CoffeeMachine)sender;15 Console.WriteLine($"Water level: {coffeeMachine.WaterLevel}");16 }17 }18}
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var coffeeMachine = new CoffeeMachine();10 await coffeeMachine.OnMonitorWaterLevel();11 }12 }13}
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 CoffeeMachine coffeeMachine = new CoffeeMachine();9 coffeeMachine.OnMonitorWaterLevel();10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using System;16{17 {18 static void Main(string[] args)19 {20 CoffeeMachine coffeeMachine = new CoffeeMachine();21 coffeeMachine.OnMonitorWaterLevel();22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using Microsoft.Coyote.Actors;27using System;28{29 {30 static void Main(string[] args)31 {32 CoffeeMachine coffeeMachine = new CoffeeMachine();33 coffeeMachine.OnMonitorWaterLevel();34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using Microsoft.Coyote.Actors;39using System;40{41 {42 static void Main(string[] args)43 {44 CoffeeMachine coffeeMachine = new CoffeeMachine();45 coffeeMachine.OnMonitorWaterLevel();46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using Microsoft.Coyote.Actors;51using System;52{53 {54 static void Main(string[] args)55 {56 CoffeeMachine coffeeMachine = new CoffeeMachine();57 coffeeMachine.OnMonitorWaterLevel();58 }59 }60}
OnMonitorWaterLevel
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4{5 {6 {7 public ActorId CoffeeMachineActor;8 public Config(ActorId coffeeMachineActor) => this.CoffeeMachineActor = coffeeMachineActor;9 }10 internal class WaterLevelLow : Event { }11 internal class WaterLevelOk : Event { }12 private ActorId coffeeMachineActor;13 private bool waterLevelLow;14 [OnEventDoAction(typeof(Config), nameof(Configure))]15 [OnEventDoAction(typeof(WaterLevelLow), nameof(OnWaterLevelLow))]16 [OnEventDoAction(typeof(WaterLevelOk), nameof(OnWaterLevelOk))]17 private class WaitingForWaterLevelLow : State { }18 private void Configure(Event e)19 {20 this.coffeeMachineActor = (e as Config).CoffeeMachineActor;21 this.waterLevelLow = false;22 }23 private void OnWaterLevelLow()24 {25 this.waterLevelLow = true;26 this.RaiseEvent(this.coffeeMachineActor, new CoffeeMachineActor.WaterLevelLow());27 }28 private void OnWaterLevelOk()29 {30 this.waterLevelLow = false;31 this.RaiseEvent(this.coffeeMachineActor, new CoffeeMachineActor.WaterLevelOk());32 }33 public bool IsWaterLevelLow() => this.waterLevelLow;34 public void MonitorWaterLevel()35 {36 this.RaiseEvent(new WaterLevelLow());37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Samples.CoffeeMachineActors;43{44 {45 {46 public ActorId CoffeeMachineActor;47 public Config(ActorId coffeeMachineActor) => this.CoffeeMachineActor = coffeeMachineActor;48 }49 internal class WaterLevelLow : Event { }
OnMonitorWaterLevel
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Coffee Machine Client");10 var coffeeMachine = Actor.Create<CoffeeMachine>();11 coffeeMachine.OnMonitorWaterLevel(100);12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Samples.CoffeeMachineActors;17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Coffee Machine Client");25 var coffeeMachine = Actor.Create<CoffeeMachine>();26 coffeeMachine.OnMonitorWaterLevel(50);27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Samples.CoffeeMachineActors;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 Console.WriteLine("Coffee Machine Client");
OnMonitorWaterLevel
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var coffeeMachine = runtime.CreateActor(typeof(CoffeeMachine));13 runtime.SendEvent(coffeeMachine, new Start());14 await runtime.WaitAsync(coffeeMachine);15 }16 }17 }18}
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