How to use OnGrinderButtonChanged method of Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent class

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.BusyEvent.OnGrinderButtonChanged

MockSensors.cs

Source:MockSensors.cs Github

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...284 private void OnGrinderButton(Event e)285 {286 var evt = e as GrinderButtonEvent;287 this.GrinderButton = evt.PowerOn;288 this.OnGrinderButtonChanged();289 }290 private void OnReadHopperLevel()291 {292 if (this.Client != null)293 {294 this.SendEvent(this.Client, new HopperLevelEvent(this.HopperLevel));295 }296 }297 private void OnGrinderButtonChanged()298 {299 if (this.GrinderButton)300 {301 this.Monitor<DoorSafetyMonitor>(new BusyEvent());302 // Should never turn on the grinder when there is no coffee to grind.303 if (this.HopperLevel <= 0)304 {305 this.Assert(false, "Please do not turn on grinder if there are no beans in the hopper");306 }307 // Start monitoring the coffee level.308 this.GrinderTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new GrinderTimerEvent());309 }310 else if (this.GrinderTimer != null)311 {312 this.StopTimer(this.GrinderTimer);313 this.GrinderTimer = null;314 }315 }316 private void MonitorGrinder()317 {318 // In each time interval the porta filter fills 10%. When it's full the grinder turns319 // off automatically, unless the hopper is empty in which case grinding does nothing!320 double hopperLevel = this.HopperLevel;321 if (hopperLevel > 0)322 {323 double level = this.PortaFilterCoffeeLevel;324 // Note: when running in production mode we run in real time, and it is fun325 // to watch the porta filter filling up. But in test mode this creates too326 // many async events to explore which makes the test slow. So in test mode327 // we short circuit this process and jump straight to the boundary conditions.328 if (!this.RunSlowly && level < 99)329 {330 hopperLevel -= 98 - (int)level;331 level = 99;332 }333 if (level < 100)334 {335 level += 10;336 this.PortaFilterCoffeeLevel = level;337 if (this.Client != null)338 {339 this.SendEvent(this.Client, new PortaFilterCoffeeLevelEvent(this.PortaFilterCoffeeLevel));340 }341 if (level == 100)342 {343 // Turning off the grinder is automatic.344 this.GrinderButton = false;345 this.OnGrinderButtonChanged();346 }347 }348 // And the hopper level drops by 0.1 percent.349 hopperLevel -= 1;350 this.HopperLevel = hopperLevel;351 }352 if (this.HopperLevel <= 0)353 {354 hopperLevel = 0;355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new HopperEmptyEvent());358 }359 if (this.GrinderTimer != null)...

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OnGrinderButtonChanged

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxStepsInInterleaving = 10;17 config.MaxInterleavingsToExplore = 10;18 config.SchedulingIterations = 1000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateExploration = true;22 config.EnableHotStateDetection = true;23 config.EnableHotStateExploration = true;24 config.EnableHotStateDetection = true;25 config.EnableTemperatureChecking = true;

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OnGrinderButtonChanged

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Tasks;7{8 {9 internal static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(10000);12 var runtime = RuntimeFactory.Create(config);13 await runtime.CreateActor(typeof(CoffeeMachine));14 await runtime.CreateActor(typeof(Grinder));15 await runtime.CreateActor(typeof(Heater));16 await runtime.CreateActor(typeof(WaterContainer));17 await runtime.CreateActor(typeof(CoffeeContainer));18 await runtime.CreateActor(typeof(WaterPump));19 await runtime.CreateActor(typeof(CoffeeMug));20 await runtime.CreateActor(typeof(GrinderButton));21 await runtime.CreateActor(typeof(HeaterButton));22 await runtime.CreateActor(typeof(MakeCoffeeButton));23 await runtime.CreateActor(typeof(GrinderSensor));24 await runtime.CreateActor(typeof(HeaterSensor));25 await runtime.CreateActor(typeof(WaterSensor));26 await runtime.CreateActor(typeof(CoffeeSensor));27 await runtime.CreateActor(typeof(CoffeeMachineUser));28 await runtime.WaitAsync();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Samples.CoffeeMachineActors;37using Microsoft.Coyote.Tasks;38{39 {40 internal static async Task Main(string[] args)41 {42 var config = Configuration.Create().WithTestingIterations(10000);43 var runtime = RuntimeFactory.Create(config);44 await runtime.CreateActor(typeof(CoffeeMachine));45 await runtime.CreateActor(typeof(Grinder));46 await runtime.CreateActor(typeof(Heater));47 await runtime.CreateActor(typeof(WaterContainer));48 await runtime.CreateActor(typeof(CoffeeContainer));49 await runtime.CreateActor(typeof(WaterPump));50 await runtime.CreateActor(typeof(CoffeeMug));51 await runtime.CreateActor(typeof(GrinderButton));52 await runtime.CreateActor(typeof(HeaterButton));

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OnGrinderButtonChanged

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public void OnGrinderButtonChanged(bool pressed)10 {11 if (pressed)12 {13 this.GrinderButtonPressed = true;14 }15 }16 }17}18using Microsoft.Coyote.Samples.CoffeeMachineActors;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 public void OnHeaterButtonChanged(bool pressed)27 {28 if (pressed)29 {30 this.HeaterButtonPressed = true;31 }32 }33 }34}35using Microsoft.Coyote.Samples.CoffeeMachineActors;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 public void OnGrinderButtonChanged(bool pressed)44 {45 if (pressed)46 {47 this.GrinderButtonPressed = true;48 }49 }50 }51}52using Microsoft.Coyote.Samples.CoffeeMachineActors;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public void OnGrinderButtonChanged(bool pressed)61 {62 if (pressed)63 {64 this.GrinderButtonPressed = true;65 }66 }67 }68}

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OnGrinderButtonChanged

Using AI Code Generation

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1OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };2OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };3OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };4OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };5OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };6OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };7OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };8OnGrinderButtonChanged += (s, e) => { this.State = CoffeeMachineState.Grinding; };

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OnGrinderButtonChanged

Using AI Code Generation

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1{2 {3 partial void OnGrinderButtonChanged()4 {5 if (this.GrinderButton == true)6 {7 Console.WriteLine("Grinder button pressed");8 }9 {10 Console.WriteLine("Grinder button not pressed");11 }12 }13 }14}15{16 {17 partial void OnGrinderButtonChanged()18 {19 if (this.GrinderButton == true)20 {21 Console.WriteLine("Grinder button pressed");22 }23 {24 Console.WriteLine("Grinder button not pressed");25 }26 }27 }28}29{30 {31 partial void OnGrinderButtonChanged()32 {33 if (this.GrinderButton == true)34 {35 Console.WriteLine("Grinder button pressed");36 }37 {38 Console.WriteLine("Grinder button not pressed");39 }40 }41 }42}

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