Best Coyote code snippet using Microsoft.Coyote.Samples.CloudMessaging.Server.HandleTimeout
MockServerHost.cs
Source:MockServerHost.cs
...51 /// The leader election periodic time interval.52 /// </summary>53 public TimeSpan LeaderElectionPeriod => TimeSpan.FromSeconds(1);54 /// <summary>55 /// The number of times to ignore HandleTimeout56 /// </summary>57 public int TimeoutDelay => 10;58 /// <summary>59 /// Actor id that provides access to the hosted <see cref="ClusterManager"/> state machine.60 /// </summary>61 private readonly ActorId ClusterManager;62 public MockServerHost(IActorRuntime runtime, ActorId serverProxy,63 IEnumerable<ActorId> serverProxies, ActorId client, ActorId cluster)64 {65 this.Runtime = runtime;66 this.ServerProxy = serverProxy;67 this.ServerId = serverProxy.Name;68 this.ClusterManager = cluster;69 this.RemoteServers = new Dictionary<string, ActorId>();...
MockClient.cs
Source:MockClient.cs
...10 /// Mock implementation of a client that sends a specified number of requests to11 /// the Raft cluster.12 /// </summary>13 [OnEventDoAction(typeof(ClientResponseEvent), nameof(HandleResponse))]14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]15 public class MockClient : Actor16 {17 public class SetupEvent : Event18 {19 internal readonly ActorId Cluster;20 internal readonly int NumRequests;21 internal readonly TimeSpan RetryTimeout;22 public TaskCompletionSource<bool> Finished;23 public SetupEvent(ActorId cluster, int numRequests, TimeSpan retryTimeout)24 {25 this.Cluster = cluster;26 this.NumRequests = numRequests;27 this.RetryTimeout = retryTimeout;28 this.Finished = new TaskCompletionSource<bool>();29 }30 }31 private SetupEvent ClientInfo;32 private int NumResponses;33 private string NextCommand => $"request-{this.NumResponses}";34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 var setup = initialEvent as SetupEvent;37 this.ClientInfo = setup;38 this.NumResponses = 0;39 // Start by sending the first request.40 this.SendNextRequest();41 // Create a periodic timer to retry sending requests, if needed.42 // The chosen time does not matter, as the client will run under43 // test mode, and thus the time is controlled by the runtime.44 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));45 return Task.CompletedTask;46 }47 private void SendNextRequest()48 {49 this.SendEvent(this.ClientInfo.Cluster, new ClientRequestEvent(this.NextCommand));50 this.Logger.WriteLine($"<Client> sent {this.NextCommand}.");51 }52 private void HandleResponse(Event e)53 {54 var response = e as ClientResponseEvent;55 if (response.Command == this.NextCommand)56 {57 this.Logger.WriteLine($"<Client> received response for {response.Command} from {response.Server}.");58 this.NumResponses++;59 if (this.NumResponses == this.ClientInfo.NumRequests)60 {61 // Halt the client, as all responses have been received.62 this.RaiseHaltEvent();63 this.ClientInfo.Finished.SetResult(true);64 }65 else66 {67 this.SendNextRequest();68 }69 }70 }71 /// <summary>72 /// Retry to send the request.73 /// </summary>74 private void HandleTimeout() => this.SendNextRequest();75 }76}...
IServerManager.cs
Source:IServerManager.cs
...29 /// The leader election periodic time interval.30 /// </summary>31 TimeSpan LeaderElectionPeriod { get; }32 /// <summary>33 /// The number of times to ignore HandleTimeout34 /// </summary>35 int TimeoutDelay { get; }36 /// <summary>37 /// Initialize the server.38 /// </summary>39 void Initialize();40 /// <summary>41 /// Start the server.42 /// </summary>43 void Start();44 /// <summary>45 /// Notifies the manager that the server was elected as leader.46 /// </summary>47 void NotifyElectedLeader(int term);...
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Samples.CloudMessaging;2{3 static void Main(string[] args)4 {5 Server server = new Server();6 server.HandleTimeout();7 }8}9using Microsoft.Coyote.Samples.CloudMessaging;10{11 static void Main(string[] args)12 {13 Client client = new Client();14 client.HandleTimeout();15 }16}17using Microsoft.Coyote.Samples.CloudMessaging;18{19 static void Main(string[] args)20 {21 Client client = new Client();22 client.HandleTimeout();23 }24}25using Microsoft.Coyote.Samples.CloudMessaging;26{27 static void Main(string[] args)28 {29 Client client = new Client();30 client.HandleTimeout();31 }32}33using Microsoft.Coyote.Samples.CloudMessaging;34{35 static void Main(string[] args)36 {37 Client client = new Client();38 client.HandleTimeout();39 }40}41using Microsoft.Coyote.Samples.CloudMessaging;42{43 static void Main(string[] args)44 {45 Client client = new Client();46 client.HandleTimeout();47 }48}49using Microsoft.Coyote.Samples.CloudMessaging;50{51 static void Main(string[] args)52 {53 Client client = new Client();54 client.HandleTimeout();55 }56}57using Microsoft.Coyote.Samples.CloudMessaging;58{59 static void Main(string[] args)60 {61 Client client = new Client();62 client.HandleTimeout();63 }64}
HandleTimeout
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Samples.CloudMessaging;7using Microsoft.Coyote.Samples.CloudMessaging.Shared;8{9 {10 private Dictionary<Guid, MachineId> clients;11 private Dictionary<Guid, string> messages;12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(Message), nameof(SendMessage))]14 [OnEventDoAction(typeof(Timeout), nameof(HandleTimeout))]15 private class Init : MachineState { }16 private void InitOnEntry()17 {18 this.clients = new Dictionary<Guid, MachineId>();19 this.messages = new Dictionary<Guid, string>();20 }21 private void SendMessage()22 {23 var message = (Message)this.ReceivedEvent;24 this.clients.Add(message.ClientId, message.Client);25 this.messages.Add(message.ClientId, message.Text);26 this.Send(message.Client, new Ack());27 this.Raise(new Timeout(1));28 }29 private void HandleTimeout()30 {31 foreach (var clientId in this.messages.Keys)32 {33 var client = this.clients[clientId];34 var text = this.messages[clientId];35 this.Send(client, new Message(text));36 }37 this.Raise(new Halt());38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Samples.CloudMessaging;47using Microsoft.Coyote.Samples.CloudMessaging.Shared;48{49 {50 private Dictionary<Guid, MachineId> clients;51 private Dictionary<Guid, string> messages;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(Message), nameof(SendMessage))]54 [OnEventDoAction(typeof(Timeout), nameof(HandleTimeout))]55 private class Init : MachineState { }56 private void InitOnEntry()57 {58 this.clients = new Dictionary<Guid, MachineId>();59 this.messages = new Dictionary<Guid, string>();60 }61 private void SendMessage()62 {63 var message = (Message)this.ReceivedEvent;
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Samples.CloudMessaging;2using Microsoft.Coyote.Samples.CloudMessaging.Client;3using Microsoft.Coyote.Samples.CloudMessaging.Messages;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 private readonly List<Client> clients;12 public Server()13 {14 this.clients = new List<Client>();15 }16 public void Register(Client client)17 {18 this.clients.Add(client);19 }20 public void HandleTimeout()21 {22 foreach (var client in this.clients)23 {24 client.Timeout();25 }26 }27 }28}29using Microsoft.Coyote.Samples.CloudMessaging;30using Microsoft.Coyote.Samples.CloudMessaging.Client;31using Microsoft.Coyote.Samples.CloudMessaging.Messages;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 private readonly List<Client> clients;40 public Server()41 {42 this.clients = new List<Client>();43 }44 public void Register(Client client)45 {46 this.clients.Add(client);47 }48 public void HandleTimeout()49 {50 foreach (var client in this.clients)51 {52 client.Timeout();53 }54 }55 }56}57using Microsoft.Coyote.Samples.CloudMessaging;58using Microsoft.Coyote.Samples.CloudMessaging.Client;59using Microsoft.Coyote.Samples.CloudMessaging.Messages;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 private readonly List<Client> clients;68 public Server()69 {70 this.clients = new List<Client>();71 }72 public void Register(Client client)73 {74 this.clients.Add(client);75 }76 public void HandleTimeout()77 {78 foreach (var client in this.clients)79 {80 client.Timeout();81 }82 }83 }84}
HandleTimeout
Using AI Code Generation
1using System;2using Microsoft.Coyote.Samples.CloudMessaging;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var server = Actor.Create<Server>();10 Actor.SendEvent(server, new RegisterClient("client1"));11 Actor.SendEvent(server, new RegisterClient("client2"));12 Actor.SendEvent(server, new RegisterClient("client3"));13 Actor.SendEvent(server, new RegisterClient("client4"));14 Actor.SendEvent(server, new RegisterClient("client5"));15 Actor.SendEvent(server, new RegisterClient("client6"));16 Actor.SendEvent(server, new RegisterClient("client7"));17 Actor.SendEvent(server, new RegisterClient("client8"));18 Actor.SendEvent(server, new RegisterClient("client9"));19 Actor.SendEvent(server, new RegisterClient("client10"));20 Actor.SendEvent(server, new RegisterClient("client11"));21 Actor.SendEvent(server, new RegisterClient("client12"));22 Actor.SendEvent(server, new RegisterClient("client13"));23 Actor.SendEvent(server, new RegisterClient("client14"));24 Actor.SendEvent(server, new RegisterClient("client15"));25 Actor.SendEvent(server, new RegisterClient("client16"));26 Actor.SendEvent(server, new RegisterClient("client17"));27 Actor.SendEvent(server, new RegisterClient("client18"));28 Actor.SendEvent(server, new
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CloudMessaging;6using Microsoft.Coyote.Tasks;7{8 {9 {10 public ActorId ClientId;11 public string Message;12 public TimeoutEvent(ActorId clientId, string message)13 {14 this.ClientId = clientId;15 this.Message = message;16 }17 }18 {19 public ActorId ClientId;20 public AckEvent(ActorId clientId)21 {22 this.ClientId = clientId;23 }24 }25 {26 public ActorId ClientId;27 public RegisterClientEvent(ActorId clientId)28 {29 this.ClientId = clientId;30 }31 }32 {33 public ActorId ClientId;34 public UnregisterClientEvent(ActorId clientId)35 {36 this.ClientId = clientId;37 }38 }39 {40 public ActorId ClientId;41 public string Message;42 public SendMessageEvent(ActorId clientId, string message)43 {44 this.ClientId = clientId;45 this.Message = message;46 }47 }48 {49 public string Message;50 public SendToAllEvent(string message)51 {52 this.Message = message;53 }54 }55 {56 public ActorId ClientId;57 public string Message;58 public SendToAllExceptEvent(ActorId clientId, string message)59 {60 this.ClientId = clientId;61 this.Message = message;62 }63 }64 {65 public string Message;66 public SendToRandomEvent(string message)67 {68 this.Message = message;69 }70 }71 {72 public ActorId ClientId;73 public string Message;74 public SendToRandomExceptEvent(ActorId clientId, string message)75 {76 this.ClientId = clientId;77 this.Message = message;78 }79 }
HandleTimeout
Using AI Code Generation
1{2 public void HandleTimeout(object sender, EventArgs args)3 {4 }5}6{7 public void HandleTimeout(object sender, EventArgs args)8 {9 }10}11{12 public void HandleTimeout(object sender, EventArgs args)13 {14 }15}16{17 public void HandleTimeout(object sender, EventArgs args)18 {19 }20}21{22 public void HandleTimeout(object sender, EventArgs args)23 {24 }25}26{27 public void HandleTimeout(object sender, EventArgs args)28 {29 }30}31{32 public void HandleTimeout(object sender, EventArgs args)33 {34 }35}36{37 public void HandleTimeout(object sender, EventArgs args)38 {39 }40}41{42 public void HandleTimeout(object sender, EventArgs args)43 {44 }45}46{47 public void HandleTimeout(object sender
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