Best Coyote code snippet using Microsoft.Coyote.Samples.CloudMessaging.ClientResponseEvent.ClientResponseEvent
AzureMessageReceiver.cs
Source:AzureMessageReceiver.cs
...32 /// The Coyote runtime.33 /// </summary>34 private readonly IActorRuntime ActorRuntime;35 /// <summary>36 /// This event is raised when the cluster receives a ClientResponseEvent37 /// </summary>38 public event EventHandler<ClientResponseEvent> ResponseReceived;39 public AzureMessageReceiver(IActorRuntime runtime, string connectionString, string topicName, ActorId actorId, string subscriptionName)40 {41 this.ActorRuntime = runtime;42 this.LocalActorId = actorId;43 this.LocalActorName = (actorId == null) ? "Client" : actorId.Name;44 this.SubscriptionReceiver = new MessageReceiver(connectionString,45 EntityNameHelper.FormatSubscriptionPath(topicName, subscriptionName),46 ReceiveMode.ReceiveAndDelete);47 }48 public async Task RunAsync(CancellationToken cancellationToken)49 {50 await this.ReceiveMessagesAsync(cancellationToken);51 }52 /// <summary>53 /// Handle the receiving of messages from the Azure Message Bus54 /// </summary>55 /// <param name="cancellationToken">A way to cancel the process</param>56 /// <returns>An async task</returns>57 internal async Task ReceiveMessagesAsync(CancellationToken cancellationToken)58 {59 while (!cancellationToken.IsCancellationRequested)60 {61 // Receive the next message through Azure Service Bus.62 Message message = await this.SubscriptionReceiver.ReceiveAsync(TimeSpan.FromMilliseconds(50));63 // Now if the To field is empty then it is a broadcast (ClientRequest and VoteRequest)64 // otherwise ignore the message if it was meant for someone else.65 if (message != null && (string.IsNullOrEmpty(message.To) || message.To == this.LocalActorName))66 {67 Event e = default;68 string messageBody = Encoding.UTF8.GetString(message.Body);69 if (message.Label == "ClientRequest")70 {71 e = JsonConvert.DeserializeObject<ClientRequestEvent>(messageBody);72 }73 else if (message.Label == "ClientResponse")74 {75 e = JsonConvert.DeserializeObject<ClientResponseEvent>(messageBody);76 }77 else if (message.Label == "VoteRequest")78 {79 var request = JsonConvert.DeserializeObject<VoteRequestEvent>(messageBody);80 // do not broadcast back to ourselves!81 if (request.CandidateId != this.LocalActorName)82 {83 e = request;84 }85 }86 else if (message.Label == "VoteResponse")87 {88 e = JsonConvert.DeserializeObject<VoteResponseEvent>(messageBody);89 }90 else if (message.Label == "AppendEntriesRequest")91 {92 e = JsonConvert.DeserializeObject<AppendLogEntriesRequestEvent>(messageBody);93 }94 else if (message.Label == "AppendEntriesResponse")95 {96 e = JsonConvert.DeserializeObject<AppendLogEntriesResponseEvent>(messageBody);97 }98 if (e != default)99 {100 if (e is ClientResponseEvent clientResponse && this.ResponseReceived != null)101 {102 this.ResponseReceived(this, clientResponse);103 }104 // Special hack for the Client state machine, it is only expecting one event type, namely ClientResponseEvent105 if (this.LocalActorId != null && (this.LocalActorName.Contains("Server") || e is ClientResponseEvent))106 {107 // Now bring this Service Bus message back into the Coyote framework by passing108 // it along using the Coyote Runtime SendEvent.109 this.ActorRuntime.SendEvent(this.LocalActorId, e);110 }111 }112 }113 }114 await this.SubscriptionReceiver.CloseAsync();115 }116 }117}...
MockClient.cs
Source:MockClient.cs
...9 /// <summary>10 /// Mock implementation of a client that sends a specified number of requests to11 /// the Raft cluster.12 /// </summary>13 [OnEventDoAction(typeof(ClientResponseEvent), nameof(HandleResponse))]14 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]15 public class MockClient : Actor16 {17 public class SetupEvent : Event18 {19 internal readonly ActorId Cluster;20 internal readonly int NumRequests;21 internal readonly TimeSpan RetryTimeout;22 public TaskCompletionSource<bool> Finished;23 public SetupEvent(ActorId cluster, int numRequests, TimeSpan retryTimeout)24 {25 this.Cluster = cluster;26 this.NumRequests = numRequests;27 this.RetryTimeout = retryTimeout;28 this.Finished = new TaskCompletionSource<bool>();29 }30 }31 private SetupEvent ClientInfo;32 private int NumResponses;33 private string NextCommand => $"request-{this.NumResponses}";34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 var setup = initialEvent as SetupEvent;37 this.ClientInfo = setup;38 this.NumResponses = 0;39 // Start by sending the first request.40 this.SendNextRequest();41 // Create a periodic timer to retry sending requests, if needed.42 // The chosen time does not matter, as the client will run under43 // test mode, and thus the time is controlled by the runtime.44 this.StartPeriodicTimer(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));45 return Task.CompletedTask;46 }47 private void SendNextRequest()48 {49 this.SendEvent(this.ClientInfo.Cluster, new ClientRequestEvent(this.NextCommand));50 this.Logger.WriteLine($"<Client> sent {this.NextCommand}.");51 }52 private void HandleResponse(Event e)53 {54 var response = e as ClientResponseEvent;55 if (response.Command == this.NextCommand)56 {57 this.Logger.WriteLine($"<Client> received response for {response.Command} from {response.Server}.");58 this.NumResponses++;59 if (this.NumResponses == this.ClientInfo.NumRequests)60 {61 // Halt the client, as all responses have been received.62 this.RaiseHaltEvent();63 this.ClientInfo.Finished.SetResult(true);64 }65 else66 {67 this.SendNextRequest();68 }...
ClientResponseEvent.cs
Source:ClientResponseEvent.cs
...6 /// <summary>7 /// Used to issue a client response.8 /// </summary>9 [DataContract]10 public class ClientResponseEvent : Event11 {12 [DataMember]13 public readonly string Command;14 [DataMember]15 public readonly string Server;16 public ClientResponseEvent(string command, string server)17 {18 this.Command = command;19 this.Server = server;20 }21 }22}...
ClientResponseEvent
Using AI Code Generation
1{2 public ClientResponseEvent(string response)3 {4 this.Response = response;5 }6 public string Response { get; private set; }7}8{9 public ClientRequestEvent(string request)10 {11 this.Request = request;12 }13 public string Request { get; private set; }14}15{16 public ClientRequestEvent(string request)17 {18 this.Request = request;19 }20 public string Request { get; private set; }21}22{23 public ClientResponseEvent(string response)24 {25 this.Response = response;26 }27 public string Response { get; private set; }28}29{30 public ClientRequestEvent(string request)31 {32 this.Request = request;33 }34 public string Request { get; private set; }35}36{37 public ClientResponseEvent(string response)38 {39 this.Response = response;40 }41 public string Response { get; private set; }42}43{44 public ClientRequestEvent(string request)45 {46 this.Request = request;47 }48 public string Request { get; private set; }49}50{51 public ClientResponseEvent(string response)52 {53 this.Response = response;54 }
ClientResponseEvent
Using AI Code Generation
1{2 public string Response;3}4{5 public string Request;6}7{8 public string Response;9}10{11 public string Request;12}13{14 private readonly string ClientId;15 private readonly MachineId ServerId;16 public ClientActor(MachineId serverId, string clientId)17 {18 this.ClientId = clientId;19 this.ServerId = serverId;20 }21 [OnEntry(nameof(Initialize))]22 private class Init : State { }23 private void Initialize()24 {25 this.Send(this.ServerId, new ClientRequestEvent { Request = $"Hello from client {this.ClientId}!" });26 }27 [OnEventDoAction(typeof(ClientResponseEvent), nameof(HandleResponse))]28 private class Active : State { }29 private void HandleResponse()30 {31 this.Send(this.ServerId, new ClientRequestEvent { Request = $"Hello from client {this.ClientId} again!" });32 }33}34{35 private readonly string ServerId;36 public ServerActor(string serverId)37 {38 this.ServerId = serverId;39 }40 [OnEntry(nameof(Initialize))]41 [OnEventDoAction(typeof(ClientRequestEvent), nameof(HandleRequest))]42 private class Init : State { }43 private void Initialize()44 {45 this.Raise(new Halt());46 }47 private void HandleRequest()48 {49 this.Send(this.ReceivedEvent.Origin, new ServerResponseEvent { Response = $"Hello from server {this.ServerId}!" });50 }51}
ClientResponseEvent
Using AI Code Generation
1this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 1.cs"));2this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 2.cs"));3this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 3.cs"));4this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 4.cs"));5this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 5.cs"));6this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 6.cs"));7this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 7.cs"));8this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 8.cs"));9this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 9.cs"));10this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 10.cs"));11this.RaiseEvent(new ClientResponseEvent(this.Id, "Hello from 11.cs"));
ClientResponseEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CloudMessaging;2using Microsoft.CoyoteActors.Runtime;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 public string Message;9 public ClientResponseEvent(string message)10 {11 this.Message = message;12 }13 }14}15using Microsoft.Coyote.Samples.CloudMessaging;16using Microsoft.CoyoteActors.Runtime;17using System;18using System.Collections.Generic;19using System.Text;20{21 {22 public string Message;23 public ClientRequestEvent(string message)24 {25 this.Message = message;26 }27 }28}29using Microsoft.Coyote.Samples.CloudMessaging;30using Microsoft.CoyoteActors.Runtime;31using System;32using System.Collections.Generic;33using System.Text;34{35 {36 public string Message;37 public ClientRequestEvent(string message)38 {39 this.Message = message;40 }41 }42}43using Microsoft.Coyote.Samples.CloudMessaging;44using Microsoft.CoyoteActors.Runtime;45using System;46using System.Collections.Generic;47using System.Text;48{49 {50 public string Message;51 public ClientRequestEvent(string message)52 {53 this.Message = message;54 }55 }56}57using Microsoft.Coyote.Samples.CloudMessaging;58using Microsoft.CoyoteActors.Runtime;59using System;60using System.Collections.Generic;61using System.Text;62{63 {64 public string Message;65 public ClientRequestEvent(string message)66 {67 this.Message = message;68 }69 }70}
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