Best Coyote code snippet using Microsoft.Coyote.Samples.BoundedBuffer.Program.CheckRewritten
Program.cs
Source: Program.cs
...53 }54 [Microsoft.Coyote.SystematicTesting.Test]55 public static void TestBoundedBufferFindDeadlockConfiguration(ICoyoteRuntime runtime)56 {57 CheckRewritten();58 var random = Microsoft.Coyote.Random.Generator.Create();59 int bufferSize = random.NextInteger(5) + 1;60 int readers = random.NextInteger(5) + 1;61 int writers = random.NextInteger(5) + 1;62 int iterations = random.NextInteger(10) + 1;63 int totalIterations = iterations * readers;64 int writerIterations = totalIterations / writers;65 int remainder = totalIterations % writers;66 runtime.Logger.WriteLine(LogSeverity.Important, "Testing buffer size {0}, reader={1}, writer={2}, iterations={3}", bufferSize, readers, writers, iterations);67 BoundedBuffer buffer = new BoundedBuffer(bufferSize);68 var tasks = new List<Task>();69 for (int i = 0; i < readers; i++)70 {71 tasks.Add(Task.Run(() => Reader(buffer, iterations)));72 }73 int x = 0;74 for (int i = 0; i < writers; i++)75 {76 int w = writerIterations + ((i == (writers - 1)) ? remainder : 0);77 x += w;78 tasks.Add(Task.Run(() => Writer(buffer, w)));79 }80 Microsoft.Coyote.Specifications.Specification.Assert(x == totalIterations, "total writer iterations doesn't match!");81 Task.WaitAll(tasks.ToArray());82 }83 [Microsoft.Coyote.SystematicTesting.Test]84 public static void TestBoundedBufferMinimalDeadlock()85 {86 CheckRewritten();87 BoundedBuffer buffer = new BoundedBuffer(1);88 var tasks = new List<Task>()89 {90 Task.Run(() => Reader(buffer, 5)),91 Task.Run(() => Reader(buffer, 5)),92 Task.Run(() => Writer(buffer, 10))93 };94 Task.WaitAll(tasks.ToArray());95 }96 private static void Reader(BoundedBuffer buffer, int iterations)97 {98 for (int i = 0; i < iterations; i++)99 {100 object x = buffer.Take();101 }102 }103 private static void Writer(BoundedBuffer buffer, int iterations)104 {105 for (int i = 0; i < iterations; i++)106 {107 buffer.Put("hello " + i);108 }109 }110 [Microsoft.Coyote.SystematicTesting.Test]111 public static void TestBoundedBufferNoDeadlock()112 {113 CheckRewritten();114 BoundedBuffer buffer = new BoundedBuffer(1, true);115 var tasks = new List<Task>()116 {117 Task.Run(() => Reader(buffer, 5)),118 Task.Run(() => Reader(buffer, 5)),119 Task.Run(() => Writer(buffer, 10))120 };121 Task.WaitAll(tasks.ToArray());122 }123 private static void CheckRewritten()124 {125 if (!RunningMain && !Microsoft.Coyote.Rewriting.RewritingEngine.IsAssemblyRewritten(typeof(Program).Assembly))126 {127 throw new Exception(string.Format("Error: please rewrite this assembly using coyote rewrite {0}",128 typeof(Program).Assembly.Location));129 }130 }131 }132}...
CheckRewritten
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Samples.BoundedBuffer;7{8 {9 public static void Main(string[] args)10 {11 int[] arr = { 1, 2, 3, 4, 5 };12 int[] arr2 = { 6, 7, 8, 9, 10 };13 int[] arr3 = { 11, 12, 13, 14, 15 };14 int[] arr4 = { 16, 17, 18, 19, 20 };15 CheckRewritten(arr);16 CheckRewritten(arr2);17 CheckRewritten(arr3);18 CheckRewritten(arr4);19 }20 public static void CheckRewritten(int[] arr)21 {22 int[] arr2 = new int[5];23 for (int i = 0; i < arr.Length; i++)24 {25 arr2[i] = arr[i] + 1;26 }27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.Coyote.Samples.BoundedBuffer;36{37 {38 public static void Main(string[] args)39 {40 int[] arr = { 1, 2, 3, 4, 5 };41 int[] arr2 = { 6, 7, 8, 9, 10 };42 int[] arr3 = { 11, 12, 13, 14, 15 };43 int[] arr4 = { 16, 17, 18, 19, 20 };44 CheckRewritten(arr);45 CheckRewritten(arr2);46 CheckRewritten(arr3);47 CheckRewritten(arr4);48 }49 public static void CheckRewritten(int[] arr)50 {51 int[] arr2 = new int[5];52 for (int i = 0; i < arr.Length; i++)53 {
CheckRewritten
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Samples.BoundedBuffer;8{9 {10 static void Main(string[] args)11 {12 var p = new Microsoft.Coyote.Samples.BoundedBuffer.Program();13 p.CheckRewritten();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Samples.BoundedBuffer;24using Microsoft.Coyote.Testing;25using Microsoft.Coyote.Testing.Systematic;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote;
CheckRewritten
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.BoundedBuffer;5{6 {7 private static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();11 program.CheckRewritten();12 }13 }14}15The type or namespace name 'Microsoft' does not exist in the namespace 'Microsoft.Coyote.Samples.BoundedBuffer' (are you missing an assembly reference?)
CheckRewritten
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2{3 {4 static void Main(string[] args)5 {6 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();7 program.CheckRewritten();8 }9 }10}
CheckRewritten
Using AI Code Generation
1using System;2using Microsoft.Coyote.Samples.BoundedBuffer;3{4 {5 public static void Main(string[] args)6 {7 Program p = new Program();8 p.CheckRewritten();9 }10 public void CheckRewritten()11 {12 Console.WriteLine("Hello World!");13 }14 }15}16using System;17using Microsoft.Coyote.Samples.BoundedBuffer;18{19 {20 public static void Main(string[] args)21 {22 Program p = new Program();23 p.CheckRewritten();24 }25 public void CheckRewritten()26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using System;32using Microsoft.Coyote.Samples.BoundedBuffer;33{34 {35 public static void Main(string[] args)36 {37 Program p = new Program();38 p.CheckRewritten();39 }40 public void CheckRewritten()41 {42 Console.WriteLine("Hello World!");43 }44 }45}46using System;47using Microsoft.Coyote.Samples.BoundedBuffer;48{49 {50 public static void Main(string[] args)51 {52 Program p = new Program();53 p.CheckRewritten();54 }55 public void CheckRewritten()56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using Microsoft.Coyote.Samples.BoundedBuffer;63{64 {65 public static void Main(string[] args)66 {67 Program p = new Program();68 p.CheckRewritten();69 }70 public void CheckRewritten()
CheckRewritten
Using AI Code Generation
1using System;2using Microsoft.Coyote.Samples.BoundedBuffer;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 Program p = new Program();9 p.Run();10 }11 public void Run()12 {13 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();14 bool result = program.CheckRewritten();15 Console.WriteLine(result);16 }17 }18}19using System;20using Microsoft.Coyote.Samples.BoundedBuffer;21using Microsoft.Coyote;22{23 {24 static void Main(string[] args)25 {26 Program p = new Program();27 p.Run();28 }29 public void Run()30 {31 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();32 program.Test();33 }34 }35 {36 public void TestBoundedBuffer()37 {38 var config = Configuration.Create();39 config.MaxSchedulingSteps = 100;40 config.MaxFairSchedulingSteps = 100;41 config.TestingIterations = 100;42 config.SchedulingIterations = 100;
CheckRewritten
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.BoundedBuffer;4{5 {6 static void Main(string[] args)7 {8 var boundedBuffer = new BoundedBuffer(4);9 var producer1 = new Producer(boundedBuffer);10 var producer2 = new Producer(boundedBuffer);11 var consumer1 = new Consumer(boundedBuffer);12 var consumer2 = new Consumer(boundedBuffer);13 producer1.Start();14 producer2.Start();15 consumer1.Start();16 consumer2.Start();17 producer1.Join();18 producer2.Join();19 consumer1.Join();20 consumer2.Join();21 Console.WriteLine("Bounded buffer has been rewritten: {0}",22 boundedBuffer.CheckRewritten());23 }24 }25}26using System;27using Microsoft.Coyote;28using Microsoft.Coyote.Samples.BoundedBuffer;29{30 {31 static void Main(string[] args)32 {33 var boundedBuffer = new BoundedBuffer(4);34 var producer1 = new Producer(boundedBuffer);35 var producer2 = new Producer(boundedBuffer);36 var consumer1 = new Consumer(boundedBuffer);37 var consumer2 = new Consumer(boundedBuffer);38 producer1.Start();39 producer2.Start();40 consumer1.Start();41 consumer2.Start();42 producer1.Join();43 producer2.Join();44 consumer1.Join();45 consumer2.Join();46 Console.WriteLine("Bounded buffer has been rewritten: {0}",47 boundedBuffer.CheckRewritten());48 }49 }50}51using System;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.BoundedBuffer;
CheckRewritten
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.BoundedBuffer;5{6 {7 static void Main(string[] args)8 {9 Program p = new Program();10 p.Run();11 }12 public void Run()13 {14 BoundedBuffer buffer = new BoundedBuffer(5);15 Thread[] threads = new Thread[10];16 for (int i = 0; i < 10; i++)17 {18 if (i < 5)19 threads[i] = new Thread(() => Producer(buffer));20 threads[i] = new Thread(() => Consumer(buffer));21 }22 for (int i = 0; i < 10; i++)23 {24 threads[i].Start();25 }26 for (int i = 0; i < 10; i++)27 {28 threads[i].Join();29 }30 CheckRewritten();31 }32 public void Producer(BoundedBuffer buffer)33 {34 for (int i = 0; i < 100; i++)35 {36 buffer.Put(i);37 }38 }39 public void Consumer(BoundedBuffer buffer)40 {41 for (int i = 0; i < 100; i++)42 {43 buffer.Get();44 }45 }46 }47}48using System;49using System.Threading;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.BoundedBuffer;52{53 {54 static void Main(string[] args)55 {56 Program p = new Program();57 p.Run();58 }59 public void Run()60 {61 BoundedBuffer buffer = new BoundedBuffer(5);
CheckRewritten
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System;3{4 public static void Main(string[] args)5 {6 bool result = Program.CheckRewritten();7 Console.WriteLine(result);8 Console.ReadLine();9 }10}11using System;12using Microsoft.Coyote;13using Microsoft.Coyote.Samples.BoundedBuffer;14{15 {16 static void Main(string[] args)17 {18 var boundedBuffer = new BoundedBuffer(4);19 var producer1 = new Producer(boundedBuffer);20 var producer2 = new Producer(boundedBuffer);21 var consumer1 = new Consumer(boundedBuffer);22 var consumer2 = new Consumer(boundedBuffer);23 producer1.Start();24 producer2.Start();25 consumer1.Start();26 consumer2.Start();27 producer1.Join();28 producer2.Join();29 consumer1.Join();30 consumer2.Join();31 Console.WriteLine("Bounded buffer has been rewritten: {0}",32 boundedBuffer.CheckRewritten());33 }34 }35}36using System;37using Microsoft.Coyote;38using Microsoft.Coyote.Samples.BoundedBuffer;39{40 {41 static void Main(string[] args)42 {43 var boundedBuffer = new BoundedBuffer(4);44 var producer1 = new Producer(boundedBuffer);45 var producer2 = new Producer(boundedBuffer);46 var consumer1 = new Consumer(boundedBuffer);47 var consumer2 = new Consumer(boundedBuffer);48 producer1.Start();49 producer2.Start();50 consumer1.Start();51 consumer2.Start();52 producer1.Join();53 producer2.Join();54 consumer1.Join();55 consumer2.Join();56 Console.WriteLine("Bounded buffer has been rewritten: {0}",57 boundedBuffer.CheckRewritten());58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Samples.BoundedBuffer;
CheckRewritten
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.BoundedBuffer;5{6 {7 static void Main(string[] args)8 {9 Program p = new Program();10 p.Run();11 }12 public void Run()13 {14 BoundedBuffer buffer = new BoundedBuffer(5);15 Thread[] threads = new Thread[10];16 for (int i = 0; i < 10; i++)17 {18 if (i < 5)19 threads[i] = new Thread(() => Producer(buffer));20 threads[i] = new Thread(() => Consumer(buffer));21 }22 for (int i = 0; i < 10; i++)23 {24 threads[i].Start();25 }26 for (int i = 0; i < 10; i++)27 {28 threads[i].Join();29 }30 CheckRewritten();31 }32 public void Producer(BoundedBuffer buffer)33 {34 for (int i = 0; i < 100; i++)35 {36 buffer.Put(i);37 }38 }39 public void Consumer(BoundedBuffer buffer)40 {41 for (int i = 0; i < 100; i++)42 {43 buffer.Get();44 }45 }46 }47}48using System;49using System.Threading;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.BoundedBuffer;52{53 {54 static void Main(string[] args)55 {56 Program p = new Program();57 p.Run();58 }59 public void Run()60 {61 BoundedBuffer buffer = new BoundedBuffer(5);
CheckRewritten
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System;3{4 public static void Main(string[] args)5 {6 bool result = Program.CheckRewritten();7 Console.WriteLine(result);8 Console.ReadLine();9 }10}11 {12 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();13 bool result = program.CheckRewritten();14 Console.WriteLine(result);15 }16 }17}18using System;19using Microsoft.Coyote.Samples.BoundedBuffer;20using Microsoft.Coyote;21{22 {23 static void Main(string[] args)24 {25 Program p = new Program();26 p.Run();27 }28 public void Run()29 {30 var program = new Microsoft.Coyote.Samples.BoundedBuffer.Program();31 program.Test();32 }33 }34 {35 public void TestBoundedBuffer()36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 100;39 config.MaxFairSchedulingSteps = 100;40 config.TestingIterations = 100;41 config.SchedulingIterations = 100;
CheckRewritten
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.BoundedBuffer;5{6 {7 static void Main(string[] args)8 {9 Program p = new Program();10 p.Run();11 }12 public void Run()13 {14 BoundedBuffer buffer = new BoundedBuffer(5);15 Thread[] threads = new Thread[10];16 for (int i = 0; i < 10; i++)17 {18 if (i < 5)19 threads[i] = new Thread(() => Producer(buffer));20 threads[i] = new Thread(() => Consumer(buffer));21 }22 for (int i = 0; i < 10; i++)23 {24 threads[i].Start();25 }26 for (int i = 0; i < 10; i++)27 {28 threads[i].Join();29 }30 CheckRewritten();31 }32 public void Producer(BoundedBuffer buffer)33 {34 for (int i = 0; i < 100; i++)35 {36 buffer.Put(i);37 }38 }39 public void Consumer(BoundedBuffer buffer)40 {41 for (int i = 0; i < 100; i++)42 {43 buffer.Get();44 }45 }46 }47}48using System;49using System.Threading;50using Microsoft.Coyote;51using Microsoft.Coyote.Samples.BoundedBuffer;52{53 {54 static void Main(string[] args)55 {56 Program p = new Program();57 p.Run();58 }59 public void Run()60 {61 BoundedBuffer buffer = new BoundedBuffer(5);
CheckRewritten
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System;3{4 public static void Main(string[] args)5 {6 bool result = Program.CheckRewritten();7 Console.WriteLine(result);8 Console.ReadLine();9 }10}
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