Best Coyote code snippet using Microsoft.Coyote.Samples.BoundedBuffer.BoundedBuffer.object
Program.cs
Source:Program.cs
...96 private static void Reader(BoundedBuffer buffer, int iterations)97 {98 for (int i = 0; i < iterations; i++)99 {100 object x = buffer.Take();101 }102 }103 private static void Writer(BoundedBuffer buffer, int iterations)104 {105 for (int i = 0; i < iterations; i++)106 {107 buffer.Put("hello " + i);108 }109 }110 [Microsoft.Coyote.SystematicTesting.Test]111 public static void TestBoundedBufferNoDeadlock()112 {113 CheckRewritten();114 BoundedBuffer buffer = new BoundedBuffer(1, true);...
BoundedBuffer.cs
Source:BoundedBuffer.cs
...6namespace Microsoft.Coyote.Samples.BoundedBuffer7{8 public class BoundedBuffer9 {10 private readonly object SyncObject = new object();11 private readonly object[] Buffer;12 private readonly bool PulseAll;13 private int PutAt;14 private int TakeAt;15 private int Occupied;16 public BoundedBuffer(int bufferSize, bool pulseAll = false)17 {18 this.PulseAll = pulseAll;19 this.Buffer = new object[bufferSize];20 }21 public void Put(object x)22 {23 lock (this.SyncObject)24 {25 while (this.Occupied == this.Buffer.Length)26 {27 Monitor.Wait(this.SyncObject);28 }29 ++this.Occupied;30 this.PutAt %= this.Buffer.Length;31 this.Buffer[this.PutAt++] = x;32 this.Pulse();33 }34 }35 public object Take()36 {37 object result = null;38 lock (this.SyncObject)39 {40 while (this.Occupied == 0)41 {42 Monitor.Wait(this.SyncObject);43 }44 --this.Occupied;45 this.TakeAt %= this.Buffer.Length;46 result = this.Buffer[this.TakeAt++];47 this.Pulse();48 }49 return result;50 }51 private void Pulse()...
object
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.BoundedBuffer;6{7 {8 static void Main(string[] args)9 {10 BoundedBuffer buffer = new BoundedBuffer(10);11 object[] argsBuffer = new object[2];12 argsBuffer[0] = buffer;13 argsBuffer[1] = 100;14 Task t = Task.Run(() => {15 ActorRuntime.CreateActor(typeof(Producer), argsBuffer);16 });17 Task t2 = Task.Run(() => {18 ActorRuntime.CreateActor(typeof(Consumer), argsBuffer);19 });20 t.Wait();21 t2.Wait();22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.BoundedBuffer;30{31 {32 static void Main(string[] args)33 {34 BoundedBuffer buffer = new BoundedBuffer(10);35 object[] argsBuffer = new object[2];36 argsBuffer[0] = buffer;37 argsBuffer[1] = 100;38 Task t = Task.Run(() => {39 ActorRuntime.CreateActor(typeof(Producer), argsBuffer);40 });41 Task t2 = Task.Run(() => {42 ActorRuntime.CreateActor(typeof(Consumer), argsBuffer);43 });44 t.Wait();45 t2.Wait();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Samples.BoundedBuffer;54{55 {56 static void Main(string[] args)57 {58 BoundedBuffer buffer = new BoundedBuffer(10);59 object[] argsBuffer = new object[2];60 argsBuffer[0] = buffer;61 argsBuffer[1] = 100;62 Task t = Task.Run(() => {63 ActorRuntime.CreateActor(typeof(Producer), argsBuffer);64 });
object
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 BoundedBuffer buffer = new BoundedBuffer(10);12 buffer.Put(1);13 int i = buffer.Get();14 Console.WriteLine(i);15 }16 }17}18using Microsoft.Coyote.Samples.BoundedBuffer;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 BoundedBuffer buffer = new BoundedBuffer(10);29 buffer.Put(1);30 int i = buffer.Get();31 Console.WriteLine(i);32 }33 }34}35using Microsoft.Coyote.Samples.BoundedBuffer;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 BoundedBuffer buffer = new BoundedBuffer(10);46 buffer.Put(1);47 int i = buffer.Get();48 Console.WriteLine(i);49 }50 }51}52using Microsoft.Coyote.Samples.BoundedBuffer;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 BoundedBuffer buffer = new BoundedBuffer(10);63 buffer.Put(1);64 int i = buffer.Get();65 Console.WriteLine(i);66 }67 }68}69using Microsoft.Coyote.Samples.BoundedBuffer;70using System;71using System.Collections.Generic;72using System.Linq;
object
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Samples.BoundedBuffer;7{8 {9 private Queue<int> queue;10 private int size;11 private int count = 0;12 public BoundedBuffer(int size)13 {14 this.size = size;15 this.queue = new Queue<int>(size);16 }17 public void Put(int value)18 {19 if (count == size)20 {21 throw new Exception("Queue is full");22 }23 queue.Enqueue(value);24 count++;25 }26 public int Take()27 {28 if (count == 0)29 {30 throw new Exception("Queue is empty");31 }32 count--;33 return queue.Dequeue();34 }35 }36}37using System;38using System.Threading.Tasks;39using System.Collections.Generic;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Samples.BoundedBuffer;43{44 {45 private BoundedBuffer buffer;46 private int count = 0;47 private int max;48 public Producer(BoundedBuffer buffer, int max)49 {50 this.buffer = buffer;51 this.max = max;52 }53 public void Produce()54 {55 while (count < max)56 {57 buffer.Put(count);58 count++;59 }60 }61 }62}63using System;64using System.Threading.Tasks;65using System.Collections.Generic;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Samples.BoundedBuffer;69{70 {71 private BoundedBuffer buffer;72 private int count = 0;73 private int max;74 public Consumer(BoundedBuffer buffer, int max)75 {76 this.buffer = buffer;77 this.max = max;78 }79 public void Consume()80 {81 while (count < max)82 {
object
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.BoundedBuffer;5{6 {7 private static int[] buffer;8 private static int inPtr;9 private static int outPtr;10 private static int count;11 private static int size;12 public BoundedBuffer(int bufferSize)13 {14 buffer = new int[bufferSize];15 inPtr = 0;16 outPtr = 0;17 count = 0;18 size = bufferSize;19 }20 public void Insert(int item)21 {22 buffer[inPtr] = item;23 inPtr = (inPtr + 1) % size;24 count++;25 }26 public int Remove()27 {28 int item = buffer[outPtr];29 outPtr = (outPtr + 1) % size;30 count--;31 return item;32 }33 public bool IsEmpty()34 {35 return count == 0;36 }37 public bool IsFull()38 {39 return count == size;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.BoundedBuffer;47{48 {49 private BoundedBuffer buffer;50 private int item;51 [OnEventDoAction(typeof(StartEvent), nameof(Setup))]52 [OnEventDoAction(typeof(Produced), nameof(Produce))]53 {54 }55 private void Setup()56 {57 this.buffer = this.CreateActor<BoundedBuffer>(new BoundedBuffer(10));58 this.item = 0;59 this.SendEvent(this.buffer, new Produce(this.item));60 }61 private void Produce()62 {63 this.item = this.item + 1;64 this.SendEvent(this.buffer, new Produce(this.item));65 }66 }67}68using System;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors;
object
Using AI Code Generation
1{2 {3 public static void Main()4 {5 var buffer = new BoundedBuffer();6 buffer.Put(1);7 buffer.Put(2);8 buffer.Put(3);9 buffer.Put(4);10 buffer.Put(5);11 buffer.Put(6);12 buffer.Put(7);13 buffer.Put(8);14 buffer.Put(9);15 buffer.Put(10);16 buffer.Put(11);17 buffer.Put(12);18 buffer.Put(13);19 buffer.Put(14);20 buffer.Put(15);21 buffer.Put(16);22 buffer.Put(17);23 buffer.Put(18);24 buffer.Put(19);25 buffer.Put(20);26 buffer.Put(21);27 buffer.Put(22);28 buffer.Put(23);29 buffer.Put(24);30 buffer.Put(25);31 buffer.Put(26);32 buffer.Put(27);33 buffer.Put(28);34 buffer.Put(29);35 buffer.Put(30);36 buffer.Put(31);37 buffer.Put(32);38 buffer.Put(33);39 buffer.Put(34);40 buffer.Put(35);41 buffer.Put(36);42 buffer.Put(37);43 buffer.Put(38);44 buffer.Put(39);45 buffer.Put(40);46 buffer.Put(41);47 buffer.Put(42);48 buffer.Put(43);49 buffer.Put(44);50 buffer.Put(45);51 buffer.Put(46);52 buffer.Put(47);53 buffer.Put(48);54 buffer.Put(49);55 buffer.Put(50);56 buffer.Put(51);57 buffer.Put(52);58 buffer.Put(53);59 buffer.Put(54);60 buffer.Put(55);61 buffer.Put(56);62 buffer.Put(57);63 buffer.Put(58);64 buffer.Put(59);65 buffer.Put(60);66 buffer.Put(61);67 buffer.Put(62);68 buffer.Put(63);69 buffer.Put(64);70 buffer.Put(65);71 buffer.Put(66);72 buffer.Put(67);73 buffer.Put(68);74 buffer.Put(69);75 buffer.Put(70);76 buffer.Put(71);77 buffer.Put(72);78 buffer.Put(73);79 buffer.Put(74);80 buffer.Put(75);81 buffer.Put(76);82 buffer.Put(77);
object
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System.Threading.Tasks;3using System;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 BoundedBuffer buffer = new BoundedBuffer(5);10 await buffer.Put(1);11 await buffer.Put(2);12 await buffer.Put(3);13 await buffer.Put(4);14 await buffer.Put(5);15 await buffer.Put(6);16 await buffer.Put(7);17 await buffer.Put(8);18 await buffer.Put(9);19 await buffer.Put(10);20 await buffer.Put(11);21 await buffer.Put(12);22 await buffer.Put(13);23 await buffer.Put(14);24 await buffer.Put(15);25 await buffer.Put(16);26 await buffer.Put(17);27 await buffer.Put(18);28 await buffer.Put(19);29 await buffer.Put(20);30 await buffer.Put(21);31 await buffer.Put(22);32 await buffer.Put(23);33 await buffer.Put(24);34 await buffer.Put(25);35 await buffer.Put(26);36 await buffer.Put(27);37 await buffer.Put(28);38 await buffer.Put(29);39 await buffer.Put(30);40 await buffer.Put(31);41 await buffer.Put(32);42 await buffer.Put(33);43 await buffer.Put(34);44 await buffer.Put(35);45 await buffer.Put(36);46 await buffer.Put(37);47 await buffer.Put(38);48 await buffer.Put(39);49 await buffer.Put(40);50 await buffer.Put(41);51 await buffer.Put(42);52 await buffer.Put(43);53 await buffer.Put(44);54 await buffer.Put(45);55 await buffer.Put(46);56 await buffer.Put(47);57 await buffer.Put(48);58 await buffer.Put(49);59 await buffer.Put(50);60 await buffer.Put(51);61 await buffer.Put(52);62 await buffer.Put(53);63 await buffer.Put(54);64 await buffer.Put(55);65 await buffer.Put(56);66 await buffer.Put(57);67 await buffer.Put(58);68 await buffer.Put(59);69 await buffer.Put(60);70 await buffer.Put(61);71 await buffer.Put(62);
object
Using AI Code Generation
1using Microsoft.Coyote.Samples.BoundedBuffer;2using System;3{4 {5 static void Main(string[] args)6 {7 BoundedBuffer b = new BoundedBuffer();8 b.Put(1);9 }10 }11}12using Microsoft.Coyote.Samples.BoundedBuffer;13using System;14{15 {16 static void Main(string[] args)17 {18 BoundedBuffer b = new BoundedBuffer();19 b.Put(1);20 }21 }22}23using Microsoft.Coyote.Samples.BoundedBuffer;24using System;25{26 {27 static void Main(string[] args)28 {29 BoundedBuffer b = new BoundedBuffer();30 b.Put(1);31 }32 }33}34using Microsoft.Coyote.Samples.BoundedBuffer;35using System;36{37 {38 static void Main(string[] args)39 {40 BoundedBuffer b = new BoundedBuffer();41 b.Put(1);42 }43 }44}45using Microsoft.Coyote.Samples.BoundedBuffer;46using System;47{48 {49 static void Main(string[] args)50 {51 BoundedBuffer b = new BoundedBuffer();
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