How to use Pulse method of Microsoft.Coyote.Samples.BoundedBuffer.BoundedBuffer class

Best Coyote code snippet using Microsoft.Coyote.Samples.BoundedBuffer.BoundedBuffer.Pulse

BoundedBuffer.cs

Source:BoundedBuffer.cs Github

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...8 public class BoundedBuffer9 {10 private readonly object SyncObject = new object();11 private readonly object[] Buffer;12 private readonly bool PulseAll;13 private int PutAt;14 private int TakeAt;15 private int Occupied;16 public BoundedBuffer(int bufferSize, bool pulseAll = false)17 {18 this.PulseAll = pulseAll;19 this.Buffer = new object[bufferSize];20 }21 public void Put(object x)22 {23 lock (this.SyncObject)24 {25 while (this.Occupied == this.Buffer.Length)26 {27 Monitor.Wait(this.SyncObject);28 }29 ++this.Occupied;30 this.PutAt %= this.Buffer.Length;31 this.Buffer[this.PutAt++] = x;32 this.Pulse();33 }34 }35 public object Take()36 {37 object result = null;38 lock (this.SyncObject)39 {40 while (this.Occupied == 0)41 {42 Monitor.Wait(this.SyncObject);43 }44 --this.Occupied;45 this.TakeAt %= this.Buffer.Length;46 result = this.Buffer[this.TakeAt++];47 this.Pulse();48 }49 return result;50 }51 private void Pulse()52 {53 if (this.PulseAll)54 {55 Monitor.PulseAll(this.SyncObject);56 }57 else58 {59 Monitor.Pulse(this.SyncObject);60 }61 }62 }63}...

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Pulse

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.BoundedBuffer;6{7 {8 static void Main(string[] args)9 {10 Runtime.RegisterMonitor(typeof(BoundedBufferMonitor));11 var config = Configuration.Create();12 config.SchedulingIterations = 100000;13 config.MaxSchedulingSteps = 100000;14 config.MaxFairSchedulingSteps = 100000;15 config.LivenessTemperatureThreshold = 100;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.SchedulingPolicy = SchedulingPolicy.Fair;18 config.EnableCycleDetection = true;19 config.EnableCycleGuidance = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableOperationInterleavingsWithFairScheduling = true;24 config.EnableRandomExecution = true;25 config.EnableRandomExecutionWithFairScheduling = true;26 config.EnableTemperatureGuidedScheduling = true;27 var runtime = RuntimeFactory.Create(config);28 runtime.CreateActor(typeof(BoundedBuffer));29 runtime.Wait();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Samples.BoundedBuffer;38{39 {40 static void Main(string[] args)41 {42 Runtime.RegisterMonitor(typeof(BoundedBufferMonitor));43 var config = Configuration.Create();44 config.SchedulingIterations = 100000;45 config.MaxSchedulingSteps = 100000;46 config.MaxFairSchedulingSteps = 100000;47 config.LivenessTemperatureThreshold = 100;48 config.SchedulingStrategy = SchedulingStrategy.DFS;49 config.SchedulingPolicy = SchedulingPolicy.Fair;50 config.EnableCycleDetection = true;51 config.EnableCycleGuidance = true;52 config.EnableDataRaceDetection = true;53 config.EnableHotStateDetection = true;54 config.EnableOperationInterleavings = true;55 config.EnableOperationInterleavingsWithFairScheduling = true;

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Pulse

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.BoundedBuffer;4{5 {6 static void Main(string[] args)7 {8 var buffer = new BoundedBuffer<int>(5);9 var producer = Task.Run(() =>10 {11 while (true)12 {13 buffer.Pulse();14 }15 });16 var consumer = Task.Run(() =>17 {18 while (true)19 {20 buffer.Pulse();21 }22 });23 Task.WaitAll(producer, consumer);24 }25 }26}

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.BoundedBuffer;3using System;4{5 {6 private int[] buffer;7 private int inPtr;8 private int outPtr;9 private int count;10 private int size;11 public BoundedBuffer(int size)12 {13 this.size = size;14 buffer = new int[size];15 inPtr = 0;16 outPtr = 0;17 count = 0;18 }19 public void Put(int val)20 {21 if (count == size)22 {23 throw new Exception("Put on full buffer");24 }25 buffer[inPtr] = val;26 inPtr = (inPtr + 1) % size;27 count++;28 }29 public int Take()30 {31 if (count == 0)32 {33 throw new Exception("Take on empty buffer");34 }35 int val = buffer[outPtr];36 outPtr = (outPtr + 1) % size;37 count--;38 return val;39 }40 }41}42using Microsoft.Coyote;43using Microsoft.Coyote.Samples.BoundedBuffer;44using System;45{46 {47 private int[] buffer;48 private int inPtr;49 private int outPtr;50 private int count;51 private int size;52 public BoundedBuffer(int size)53 {54 this.size = size;55 buffer = new int[size];56 inPtr = 0;57 outPtr = 0;58 count = 0;59 }60 public void Put(int val)61 {62 if (count == size)63 {64 throw new Exception("Put on full buffer");65 }66 buffer[inPtr] = val;67 inPtr = (inPtr + 1) % size;68 count++;69 }70 public int Take()71 {72 if (count == 0)73 {74 throw new Exception("Take on empty buffer");75 }76 int val = buffer[outPtr];77 outPtr = (outPtr + 1) % size;78 count--;79 return val;80 }81 }82}

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Using AI Code Generation

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1using System;2using System.Threading.Tasks;3{4 {5 private readonly int[] _buffer;6 private int _head;7 private int _tail;8 private int _count;9 private object _lock = new object();10 public BoundedBuffer(int size)11 {12 _buffer = new int[size];13 _head = 0;14 _tail = 0;15 _count = 0;16 }17 public void Put(int value)18 {19 lock (_lock)20 {21 while (_count == _buffer.Length)22 {23 System.Threading.Monitor.Wait(_lock);24 }25 _buffer[_head] = value;26 _head = (_head + 1) % _buffer.Length;27 _count++;28 System.Threading.Monitor.Pulse(_lock);29 }30 }31 public int Get()32 {33 lock (_lock)34 {35 while (_count == 0)36 {37 System.Threading.Monitor.Wait(_lock);38 }39 int value = _buffer[_tail];40 _tail = (_tail + 1) % _buffer.Length;41 _count--;42 System.Threading.Monitor.Pulse(_lock);43 return value;44 }45 }46 }47 {48 public static void Main()49 {50 var buffer = new BoundedBuffer(10);51 var putTask = Task.Run(() =>52 {53 for (int i = 0; i < 100; i++)54 {55 buffer.Put(i);56 Console.WriteLine("Put: " + i);57 }58 });59 var getTask = Task.Run(() =>60 {61 for (int i = 0; i < 100; i++)62 {63 var value = buffer.Get();64 Console.WriteLine("Get: " + value);65 }66 });67 Task.WaitAll(putTask, getTask);68 }69 }70}71using System;72using System.Threading.Tasks;73{74 {

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Pulse

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.BoundedBuffer;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var boundedBuffer = Actor.CreateFromTask(async () =>11 {12 var boundedBuffer = new BoundedBuffer();13 boundedBuffer.Pulse();14 });15 boundedBuffer.Wait();16 }17 }18}19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Samples.BoundedBuffer;22using System;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 var boundedBuffer = Actor.CreateFromTask(async () =>29 {30 var boundedBuffer = new BoundedBuffer();31 boundedBuffer.Pulse();32 });33 boundedBuffer.Wait();34 }35 }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Samples.BoundedBuffer;40using System;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 var boundedBuffer = Actor.CreateFromTask(async () =>47 {48 var boundedBuffer = new BoundedBuffer();49 boundedBuffer.Pulse();50 });51 boundedBuffer.Wait();52 }53 }54}

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1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.BoundedBuffer;3using Microsoft.Coyote.Samples.BoundedBuffer.Events;4using Microsoft.Coyote.Samples.BoundedBuffer.Interfaces;5using System;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var boundedBuffer = new BoundedBuffer();12 boundedBuffer.Pulse(new PutRequest(1));13 await boundedBuffer.ReceiveAsync();14 Console.WriteLine("Message received");15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Samples.BoundedBuffer;20using Microsoft.Coyote.Samples.BoundedBuffer.Events;21using Microsoft.Coyote.Samples.BoundedBuffer.Interfaces;22using System;23using System.Threading.Tasks;24{25 {26 static async Task Main(string[] args)27 {28 var boundedBuffer = new BoundedBuffer();29 boundedBuffer.Pulse(new PutRequest(1));30 await boundedBuffer.ReceiveAsync();31 Console.WriteLine("Message received");32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.BoundedBuffer;37using Microsoft.Coyote.Samples.BoundedBuffer.Events;38using Microsoft.Coyote.Samples.BoundedBuffer.Interfaces;39using System;40using System.Threading.Tasks;41{42 {43 static async Task Main(string[] args)44 {45 var boundedBuffer = new BoundedBuffer();

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Pulse

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1using System;2using Microsoft.Coyote.Samples.BoundedBuffer;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 BoundedBuffer buffer = new BoundedBuffer(5);12 Task t1 = Task.Run(() =>13 {14 while (true)15 {16 buffer.Produce();17 }18 });19 Task t2 = Task.Run(() =>20 {21 while (true)22 {23 buffer.Consume();24 }25 });26 t1.Wait();27 t2.Wait();28 }29 }30}31using System;32using Microsoft.Coyote.Samples.BoundedBuffer;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Runtime;37{38 {39 static void Main(string[] args)40 {41 BoundedBuffer buffer = new BoundedBuffer(5);42 Task t1 = Task.Run(() =>43 {44 while (true)45 {46 buffer.Produce();47 }48 });49 Task t2 = Task.Run(() =>50 {51 while (true)52 {53 buffer.Consume();54 }55 });56 t1.Wait();57 t2.Wait();58 }59 }60}

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