Best Coyote code snippet using Microsoft.Coyote.Runtime.SchedulingPoint.Read
MockDictionary.cs
Source: MockDictionary.cs
...8{9 /// <summary>10 /// A MockDictionary, which implements IDictionary that can be controlled during testing.11 /// </summary>12 public class MockDictionary<TKey, TValue> : ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IEnumerable, IReadOnlyCollection<KeyValuePair<TKey, TValue>>13 {14 private int sharedEntry;15 private bool IsWrite = false;16 protected IDictionary<TKey, TValue> InnerDictionary17 {18 get;19 private set;20 }21 public int Count => this.InnerDictionary.Count;22 public bool IsReadOnly => this.InnerDictionary.IsReadOnly;23 public ICollection<TKey> Keys => this.InnerDictionary.Keys;24 public ICollection<TValue> Values => this.InnerDictionary.Values;25 public MockDictionary()26 {27 this.InnerDictionary = new Dictionary<TKey, TValue>();28 }29 public MockDictionary(IDictionary<TKey, TValue> source)30 {31 if (source == null)32 {33 throw new ArgumentNullException(nameof(source));34 }35 this.InnerDictionary = new Dictionary<TKey, TValue>(source);36 }...
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Runtime;8using System.IO;9using System.Diagnostics;10{11 {12 public static void Main(string[] args)13 {14 SchedulingPoint schedulingPoint = SchedulingPoint.Read();15 int schedulingPointId = schedulingPoint.Id;16 SchedulingPointType schedulingPointType = schedulingPoint.Type;17 string schedulingPointLabel = schedulingPoint.Label;18 ActorId schedulingPointActorId = schedulingPoint.ActorId;19 int schedulingPointTaskId = schedulingPoint.TaskId;20 TaskType schedulingPointTaskType = schedulingPoint.TaskType;21 string schedulingPointTaskName = schedulingPoint.TaskName;22 string schedulingPointTaskState = schedulingPoint.TaskState;23 string schedulingPointTaskStateName = schedulingPoint.TaskStateName;24 string schedulingPointTaskStateType = schedulingPoint.TaskStateType;25 string schedulingPointTaskStateFullName = schedulingPoint.TaskStateFullName;26 string schedulingPointTaskStateNamespace = schedulingPoint.TaskStateNamespace;
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var m = new MachineId(typeof(M));12 var t = Task.Run(async () =>13 {14 await m.SendEventAsync(new E());15 });16 SchedulingPoint.Read();17 Console.WriteLine("Done");18 t.Wait();19 }20 }21 {22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 class Init : State { }25 void InitOnEntry()26 {27 this.Assert(false, "Error");28 }29 void HandleE()30 {31 this.Assert(false, "Error");32 }33 }34 class E : Event { }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Runtime;41using Microsoft.Coyote.Tasks;42{43 {44 static async Task Main(string[] args)45 {46 var m = new MachineId(typeof(M));47 var t = Task.Run(async () =>48 {49 await m.SendEventAsync(new E());50 });51 SchedulingPoint.Read();52 Console.WriteLine("Done");53 t.Wait();54 }55 }56 {57 [OnEntry(nameof(InitOnEntry))]58 [OnEventDoAction(typeof(E), nameof(HandleE))]59 class Init : State { }60 void InitOnEntry()61 {62 this.Assert(false, "Error");63 }64 void HandleE()65 {66 this.Assert(false, "Error");67 }68 }69 class E : Event { }70}71using System;72using System.Threading.Tasks;73using Microsoft.Coyote;74using Microsoft.Coyote.Actors;75using Microsoft.Coyote.Runtime;76using Microsoft.Coyote.Tasks;77{78 {
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.SystematicTesting;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Hello World!");13 CoyoteRuntime runtime = new CoyoteRuntime();14 runtime.RegisterMonitor(typeof(Monitor));15 runtime.CreateActor(typeof(Actor1));16 runtime.CreateActor(typeof(Actor2));17 runtime.Wait();18 }19 }20 {21 protected override async Task OnInitializeAsync(Event initialEvent)22 {23 await this.SendEvent(this.Id, new E1());24 }25 protected override async Task OnEventAsync(Event e)26 {27 if (e is E1)28 {29 SchedulingPoint.Read();30 await this.SendEvent(this.Id, new E2());31 }32 }33 }34 {35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.SendEvent(this.Id, new E2());38 }39 protected override async Task OnEventAsync(Event e)40 {41 if (e is E2)42 {43 SchedulingPoint.Read();44 await this.SendEvent(this.Id, new E1());45 }46 }47 }48 {49 [OnEventDoAction(typeof(E1), nameof(OnE1))]50 [OnEventDoAction(typeof(E2), nameof(OnE2))]51 class Init : MonitorState { }52 void OnE1()53 {54 this.Monitor<SafetyMonitor>(new E1());55 }56 void OnE2()57 {58 this.Monitor<SafetyMonitor>(new E2());59 }60 }61 {62 [OnEventGotoState(typeof(E1), typeof(FirstE1))]63 [OnEventGotoState(typeof(E2), typeof(FirstE2))]64 class Init : MonitorState { }65 [OnEventGotoState(typeof(E1), typeof(SecondE1))]66 [OnEventGotoState(typeof(E2), typeof(SecondE2))]67 class FirstE1 : MonitorState { }68 [OnEventGotoState(typeof(E1), typeof(Third
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));11 Console.WriteLine("Actor1 created and executed");12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEventAsync(this.Id, new Event1());18 await this.SendEventAsync(this.Id, new Event2());19 await this.SendEventAsync(this.Id, new Event3());20 }21 protected override async Task OnEventAsync(Event e)22 {23 switch (e)24 {25 Console.WriteLine("Event1 received");26 break;27 Console.WriteLine("Event2 received");28 break;29 Console.WriteLine("Event3 received");30 break;31 }32 }33 }34 public class Event1 : Event { }35 public class Event2 : Event { }36 public class Event3 : Event { }37}38SchedulingPoint.Read();39SchedulingPoint.Read();40SchedulingPoint.Read();41protected override async Task OnEventAsync(Event e) { SchedulingPoint.Read(); SchedulingPoint.Read(); SchedulingPoint.Read(); switch (e) { case Event1 _: Console.WriteLine("Event1 received"); break; case Event2 _: Console.WriteLine("Event2 received"); break; case Event3 _: Console
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Using AI Code Generation
1Microsoft.Coyote.Runtime.SchedulingPoint.Read();2Microsoft.Coyote.Runtime.SchedulingPoint.Write();3Microsoft.Coyote.Runtime.SchedulingPoint.ReadWrite();4Microsoft.Coyote.Runtime.SchedulingPoint.Yield();5Microsoft.Coyote.Runtime.SchedulingPoint.Wait();6Microsoft.Coyote.Runtime.SchedulingPoint.WaitAny();7Microsoft.Coyote.Runtime.SchedulingPoint.WaitAll();8Microsoft.Coyote.Runtime.SchedulingPoint.WaitHandle();9Microsoft.Coyote.Runtime.SchedulingPoint.WaitAnyHandle();10Microsoft.Coyote.Runtime.SchedulingPoint.WaitAllHandle();11Microsoft.Coyote.Runtime.SchedulingPoint.WaitAsync();12Microsoft.Coyote.Runtime.SchedulingPoint.WaitAnyAsync();13Microsoft.Coyote.Runtime.SchedulingPoint.WaitAllAsync();14Microsoft.Coyote.Runtime.SchedulingPoint.WaitHandleAsync();15Microsoft.Coyote.Runtime.SchedulingPoint.WaitAnyHandleAsync();16Microsoft.Coyote.Runtime.SchedulingPoint.WaitAllHandleAsync();17Microsoft.Coyote.Runtime.SchedulingPoint.WaitAsync();
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Runtime;3{4 static void Main(string[] args)5 {6 SchedulingPoint.Read();7 }8}9using System;10using Microsoft.Coyote.Runtime;11{12 static void Main(string[] args)13 {14 SchedulingPoint.Write();15 }16}17using System;18using Microsoft.Coyote.Runtime;19{20 static void Main(string[] args)21 {22 SchedulingPoint.Yield();23 }24}25using System;26using Microsoft.Coyote.Runtime;27{28 static void Main(string[] args)29 {30 SchedulingPoint.CreateTask();31 }32}33using System;34using Microsoft.Coyote.Runtime;35{36 static void Main(string[] args)37 {38 SchedulingPoint.WaitTask();39 }40}41using System;42using Microsoft.Coyote.Runtime;43{44 static void Main(string[] args)45 {46 SchedulingPoint.WaitTask();47 }48}49using System;50using Microsoft.Coyote.Runtime;51{52 static void Main(string[] args)53 {54 SchedulingPoint.ScheduleTask();55 }56}57using System;58using Microsoft.Coyote.Runtime;59{60 static void Main(string[] args)61 {62 SchedulingPoint.WaitEvent();63 }64}65using System;66using Microsoft.Coyote.Runtime;67{68 static void Main(string[] args)69 {
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Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 int x = 0;9 int y = 0;10 int z = 0;11 await Task.Run(() =>12 {13 x = 1;14 SchedulingPoint.Read(ref y);15 z = x;16 });17 Console.WriteLine(z);18 }19 }20}
Read
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 SchedulingPoint sp = new SchedulingPoint();6 sp.Read();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 SchedulingPoint sp = new SchedulingPoint();15 sp.Write();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 SchedulingPoint sp = new SchedulingPoint();24 sp.Yield();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 SchedulingPoint sp = new SchedulingPoint();33 sp.WaitAsync();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 SchedulingPoint sp = new SchedulingPoint();42 sp.WaitAsync();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 SchedulingPoint sp = new SchedulingPoint();51 sp.WaitAsync();52 }53 }54}55{56 {57 static void Main(string[] args)58 {59 SchedulingPoint sp = new SchedulingPoint();60 sp.WaitAsync();61 }62 }63}64{65 {66 static void Main(string[] args)67 {
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Using AI Code Generation
1{2 {3 public static void Read(string name, int value)4 {5 }6 }7}8{9 {10 public static void Write(string name, int value)11 {12 }13 }14}15{16 {17 public static void Yield()18 {19 }20 }21}22{23 {24 public static void CreateMachine<T>(string name, T machine)25 {26 }27 }28}29{30 {31 public static void CreateMachine<T>(string name, T machine)32 {33 }34 }35}36{37 {38 public static void CreateMachine<T>(string name, T machine)39 {40 }41 }42}43{44 {45 public static void CreateMachine<T>(string name, T machine)46 {47 }48 }49}50{51 {52 public static void CreateMachine<T>(string name, T machine)53 {54 }55 }56}
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