How to use CreateWithConfiguration method of Microsoft.Coyote.Runtime.RuntimeProvider class

Best Coyote code snippet using Microsoft.Coyote.Runtime.RuntimeProvider.CreateWithConfiguration

RuntimeProvider.cs

Source: RuntimeProvider.cs Github

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...17 new ConcurrentDictionary<Guid, CoyoteRuntime>();18 /​/​/​ <summary>19 /​/​/​ The default installed runtime instance.20 /​/​/​ </​summary>21 internal static CoyoteRuntime Default { get; private set; } = CreateWithConfiguration(default);22 /​/​/​ <summary>23 /​/​/​ The runtime installed in the current execution context.24 /​/​/​ </​summary>25 public static ICoyoteRuntime Current => CoyoteRuntime.Current;26 /​/​/​ <summary>27 /​/​/​ Protects access to the default installed runtime.28 /​/​/​ </​summary>29 private static readonly object SyncObject = new object();30 /​/​/​ <summary>31 /​/​/​ Creates a new Coyote runtime.32 /​/​/​ </​summary>33 /​/​/​ <returns>The created Coyote runtime.</​returns>34 /​/​/​ <remarks>35 /​/​/​ Only one Coyote runtime can be used per process. If you create a new Coyote runtime36 /​/​/​ it replaces the previously installed one. This is a thread-safe operation.37 /​/​/​ </​remarks>38 public static ICoyoteRuntime Create() => CreateAndInstall(default).DefaultActorExecutionContext;39 /​/​/​ <summary>40 /​/​/​ Creates a new Coyote runtime with the specified <see cref="Configuration"/​>.41 /​/​/​ </​summary>42 /​/​/​ <param name="configuration">The runtime configuration to use.</​param>43 /​/​/​ <returns>The created Coyote runtime.</​returns>44 /​/​/​ <remarks>45 /​/​/​ Only one Coyote runtime can be used per process. If you create a new Coyote runtime46 /​/​/​ it replaces the previously installed one. This is a thread-safe operation.47 /​/​/​ </​remarks>48 public static ICoyoteRuntime Create(Configuration configuration) =>49 CreateAndInstall(configuration).DefaultActorExecutionContext;50 /​/​/​ <summary>51 /​/​/​ Creates a new Coyote runtime with the specified <see cref="Configuration"/​> and sets52 /​/​/​ it as the default installed runtime, or returns the runtime if it already exists.53 /​/​/​ </​summary>54 /​/​/​ <remarks>55 /​/​/​ This is a thread-safe operation.56 /​/​/​ </​remarks>57 internal static CoyoteRuntime CreateAndInstall(Configuration configuration)58 {59 lock (SyncObject)60 {61 /​/​ Assign the newly created runtime as the default installed runtime.62 return Default = CreateWithConfiguration(configuration);63 }64 }65 /​/​/​ <summary>66 /​/​/​ Creates a new Coyote runtime with the specified <see cref="Configuration"/​>.67 /​/​/​ </​summary>68 private static CoyoteRuntime CreateWithConfiguration(Configuration configuration)69 {70 if (configuration is null)71 {72 configuration = Configuration.Create();73 }74 var valueGenerator = new RandomValueGenerator(configuration);75 return new CoyoteRuntime(configuration, valueGenerator);76 }77 /​/​/​ <summary>78 /​/​/​ Registers the specified runtime with the provider and returns a79 /​/​/​ unique identifier that can be used to retrieve the runtime.80 /​/​/​ </​summary>81 internal static Guid Register(CoyoteRuntime runtime)82 {...

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CreateWithConfiguration

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 var runtime = RuntimeFactory.CreateWithConfiguration(configuration);17 runtime.Start();18 var actor1 = runtime.CreateActor(typeof(Actor1));19 runtime.SendEvent(actor1, new E1());20 runtime.Stop();21 }22 }23 class E1 : Event { }24 class E2 : Event { }25 {26 [OnEventDoAction(typeof(E1), nameof(Foo))]27 class Init : State { }28 void Foo()29 {30 this.SendEvent(this.Id, new E2());31 }32 }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Timers;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.SystematicTesting;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var configuration = Configuration.Create();49 var runtime = RuntimeFactory.CreateWithConfiguration(configuration);50 runtime.Start();51 var actor1 = runtime.CreateActor(typeof(Actor1));52 runtime.SendEvent(actor1, new E1());53 runtime.Stop();54 }55 }56 class E1 : Event { }

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CreateWithConfiguration

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.SharedObjects;7using Microsoft.Coyote.Actors.SharedObjects.Dictionaries;8{9 {10 public static void Main()11 {12 RuntimeProvider.CreateWithConfiguration(new Configuration());13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Tasks;20using Microsoft.Coyote.Actors.Timers;21using Microsoft.Coyote.Actors.SharedObjects;22using Microsoft.Coyote.Actors.SharedObjects.Dictionaries;23{24 {25 public static void Main()26 {27 RuntimeProvider.CreateWithConfiguration(new Configuration());28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Tasks;35using Microsoft.Coyote.Actors.Timers;36using Microsoft.Coyote.Actors.SharedObjects;37using Microsoft.Coyote.Actors.SharedObjects.Dictionaries;38{39 {40 public static void Main()41 {42 RuntimeProvider.CreateWithConfiguration(new Configuration());43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Tasks;50using Microsoft.Coyote.Actors.Timers;51using Microsoft.Coyote.Actors.SharedObjects;52using Microsoft.Coyote.Actors.SharedObjects.Dictionaries;53{54 {55 public static void Main()56 {57 RuntimeProvider.CreateWithConfiguration(new Configuration());58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Tasks;65using Microsoft.Coyote.Actors.Timers;

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CreateWithConfiguration

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1using Microsoft.Coyote.Runtime;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 RuntimeProvider.CreateWithConfiguration("CoyoteTest.exe.config");12 Console.Read();13 }14 }15}16using Microsoft.Coyote.Runtime;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 RuntimeProvider.CreateWithConfiguration("CoyoteTest.exe.config");27 Console.Read();28 }29 }30}31using Microsoft.Coyote.Runtime;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 RuntimeProvider.CreateWithConfiguration("CoyoteTest.exe.config");42 Console.Read();43 }44 }45}

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CreateWithConfiguration

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.SystematicTesting;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingIterations = 10000;14 configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandomStrategy;15 configuration.MaxFairSchedulingSteps = 100;16 configuration.EnableDataRaceChecking = true;17 configuration.EnableActorGarbageCollection = true;18 configuration.EnableCycleDetection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableOperationInterleavings = false;21 configuration.EnablePhaseDivergence = true;22 configuration.EnableRandomExecution = false;23 configuration.EnableStateGraphTesting = true;24 configuration.EnableStateGraphTesting = true;25 configuration.EnableUnfairScheduling = false;26 configuration.EnableVerboseTrace = true;27 configuration.MaxUnfairSchedulingSteps = 100;28 configuration.ProbabilisticRandomSchedulingSeed = 0;29 configuration.RandomExecutionProbability = 0.5;30 configuration.TestingIterations = 100;31 configuration.ThrowOnFailure = true;32 configuration.ThrowOnHotState = true;33 configuration.ThrowOnOperationCanceledException = true;34 configuration.ThrowOnOperationTimeoutException = true;35 configuration.ThrowOnRecursionInMonitor = true;36 configuration.ThrowOnUnfairScheduling = true;37 configuration.ThrowOnUnhandledEvent = true;38 configuration.ThrowOnUnobservedEventException = true;39 configuration.ThrowOnWaitInEntryAction = true;40 configuration.ThrowOnWaitInHotState = true;41 configuration.ThrowOnWaitInInvariant = true;42 configuration.ThrowOnWaitInOnEventAction = true;43 configuration.ThrowOnWaitInSendAction = true;44 configuration.ThrowOnWaitInStateAction = true;45 using (var runtime = RuntimeFactory.CreateWithConfiguration(configuration))46 {47 runtime.CreateActor(typeof(CoyoteTest));48 runtime.Wait();49 }50 }51 }52 {53 protected override async Task OnInitializeAsync(Event initialEvent)54 {55 await Task.CompletedTask;56 }57 }58}

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CreateWithConfiguration

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.Verbose = 1;12 config.MaxSchedulingSteps = 100;13 config.MaxFairSchedulingSteps = 100;14 config.MaxStepsFromEntryToExit = 1000;15 config.MaxFairStepsFromEntryToExit = 1000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationCanceledException = false;20 config.EnableObjectDisposedException = false;21 config.EnableActorDeadlockDetection = false;22 config.EnableActorTaskDeadlockDetection = false;23 config.EnableActorStatePrinting = true;24 config.EnableActorGroupPrinting = true;25 config.EnableStateGraphPrinting = true;26 config.EnableActorCyclePrinting = true;27 config.EnableActorGroupCyclePrinting = true;28 config.EnableActorOperationGroupPrinting = true;29 config.EnableActorOperationGroupCyclePrinting = true;

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CreateWithConfiguration

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static async Task Main(string[] args)8 {9 var configuration = Configuration.Create().WithTestingIterations(100);10 var runtime = RuntimeFactory.Create(configuration);11 runtime.CreateActor(typeof(Monitor));12 await runtime.WaitAsync();13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 Console.WriteLine("Monitor.OnInitializeAsync");18 return Task.CompletedTask;19 }20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27{28 {29 static async Task Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(100);32 var runtime = RuntimeFactory.Create(configuration);33 runtime.CreateActor(typeof(Monitor));34 await runtime.WaitAsync();35 }36 {37 protected override Task OnInitializeAsync(Event initialEvent)38 {39 Console.WriteLine("Monitor.OnInitializeAsync");40 return Task.CompletedTask;41 }42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;

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CreateWithConfiguration

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 RuntimeProvider provider = new RuntimeProvider();12 provider.CreateWithConfiguration(new Configuration());13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Timers;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.Tasks;22{23 {24 static void Main(string[] args)25 {26 RuntimeProvider provider = new RuntimeProvider();27 provider.CreateWithConfiguration(new Configuration());28 provider.Dispose();29 }30 }31}32using System;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.Tasks;38{39 {40 static void Main(string[] args)41 {42 RuntimeProvider provider = new RuntimeProvider();43 provider.CreateWithConfiguration(new Configuration());44 provider.Dispose();45 provider.Dispose();46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Timers;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.Tasks;55{56 {57 static void Main(string[] args)58 {59 RuntimeProvider provider = new RuntimeProvider();60 provider.CreateWithConfiguration(new Configuration());61 provider.Dispose();62 provider.Dispose();63 provider.Dispose();64 }

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CreateWithConfiguration

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 private static async Task Main(string[] args)10 {11 ActorRuntime runtime = RuntimeProvider.CreateWithConfiguration(new ActorRuntimeConfiguration12 {13 });14 runtime.RegisterMonitor(typeof(MyMonitor));15 runtime.CreateActor(typeof(MyActor));16 await runtime.WaitCompletionAsync();17 }18 }19 {20 [OnEventGotoState(typeof(HelloEvent), typeof(HelloState))]21 [OnEventGotoState(typeof(GoodbyeEvent), typeof(GoodbyeState))]22 private class InitState : MonitorState { }23 private class HelloState : MonitorState { }24 private class GoodbyeState : MonitorState { }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]28 private class InitState : State { }29 private void HandleUnitEvent()30 {31 this.Monitor<HelloEvent>();32 this.Monitor<GoodbyeEvent>();33 this.RaiseGotoStateEvent<InitState>();34 }35 }36 internal class HelloEvent : Event { }37 internal class GoodbyeEvent : Event { }38}39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.Tasks;43using System;44using System.Threading.Tasks;45{46 {47 private static async Task Main(string[] args)48 {49 ActorRuntime runtime = RuntimeProvider.CreateWithConfiguration(new ActorRuntimeConfiguration50 {51 });52 runtime.RegisterMonitor(typeof(MyMonitor));53 runtime.CreateActor(typeof(MyActor));54 await runtime.WaitCompletionAsync();55 }56 }57 {58 [OnEventGotoState(typeof(HelloEvent), typeof(HelloState))]59 [OnEventGotoState(typeof(GoodbyeEvent), typeof(GoodbyeState))]

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CreateWithConfiguration

Using AI Code Generation

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1using Microsoft.Coyote;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.CreateWithConfiguration();8 runtime.CreateActor(typeof(Machine1));9 runtime.CreateActor(typeof(Machine2));10 runtime.Run();11 }12 }13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]15 class Init : State { }16 void DoAction()17 {18 Console.WriteLine("Machine1");19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]23 class Init : State { }24 void DoAction()25 {26 Console.WriteLine("Machine2");27 }28 }29}

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CreateWithConfiguration

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 RuntimeProvider provider = new RuntimeProvider();12 provider.CreateWithConfiguration(new Configuration());13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Timers;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.Tasks;22{23 {24 static void Main(string[] args)25 {26 RuntimeProvider provider = new RuntimeProvider();27 provider.CreateWithConfiguration(new Configuration());28 provider.Dispose();29 }30 }31}32using System;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.Timers;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.Tasks;38{39 {40 static void Main(string[] args)41 {42 RuntimeProvider provider = new RuntimeProvider();43 provider.CreateWithConfiguration(new Configuration());44 provider.Dispose();45 provider.Dispose();46 }47 }48}49using System;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Timers;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.Tasks;55{56 {57 static void Main(string[] args)58 {59 RuntimeProvider provider = new RuntimeProvider();60 provider.CreateWithConfiguration(new Configuration());61 provider.Dispose();62 provider.Dispose();63 provider.Dispose();64 }

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CreateWithConfiguration

Using AI Code Generation

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1using Microsoft.Coyote;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.CreateWithConfiguration();8 runtime.CreateActor(typeof(Machine1));9 runtime.CreateActor(typeof(Machine2));10 runtime.Run();11 }12 }13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]15 class Init : State { }16 void DoAction()17 {18 Console.WriteLine("Machine1");19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(DoAction))]23 class Init : State { }24 void DoAction()25 {26 Console.WriteLine("Machine2");27 }28 }29}

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