Best Coyote code snippet using Microsoft.Coyote.Runtime.RuntimeProvider.Create
AsyncTaskMethodBuilder.cs
Source:AsyncTaskMethodBuilder.cs
...41 this.Runtime = runtime;42 this.MethodBuilder = default;43 }44 /// <summary>45 /// Creates an instance of the <see cref="AsyncTaskMethodBuilder"/> struct.46 /// </summary>47 public static AsyncTaskMethodBuilder Create()48 {49 RuntimeProvider.TryGetFromSynchronizationContext(out CoyoteRuntime runtime);50 return new AsyncTaskMethodBuilder(runtime);51 }52 /// <summary>53 /// Begins running the builder with the associated state machine.54 /// </summary>55 public void Start<TStateMachine>(ref TStateMachine stateMachine)56 where TStateMachine : SystemCompiler.IAsyncStateMachine57 {58 IO.Debug.WriteLine("[coyote::debug] Started state machine on runtime '{0}' and thread '{1}'.",59 this.Runtime?.Id, SystemThreading.Thread.CurrentThread.ManagedThreadId);60 this.MethodBuilder.Start(ref stateMachine);61 }62 /// <summary>63 /// Associates the builder with the specified state machine.64 /// </summary>65 public void SetStateMachine(SystemCompiler.IAsyncStateMachine stateMachine) =>66 this.MethodBuilder.SetStateMachine(stateMachine);67 /// <summary>68 /// Marks the task as successfully completed.69 /// </summary>70 public void SetResult()71 {72 IO.Debug.WriteLine("[coyote::debug] Set state machine task '{0}' from thread '{1}'.",73 this.MethodBuilder.Task.Id, SystemThreading.Thread.CurrentThread.ManagedThreadId);74 this.MethodBuilder.SetResult();75 }76 /// <summary>77 /// Marks the task as failed and binds the specified exception to the task.78 /// </summary>79 public void SetException(Exception exception) => this.MethodBuilder.SetException(exception);80 /// <summary>81 /// Schedules the state machine to proceed to the next action when the specified awaiter completes.82 /// </summary>83 [DebuggerHidden]84 public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)85 where TAwaiter : SystemCompiler.INotifyCompletion86 where TStateMachine : SystemCompiler.IAsyncStateMachine87 {88 this.MethodBuilder.AwaitOnCompleted(ref awaiter, ref stateMachine);89 if (this.Runtime != null && awaiter is IControllableAwaiter controllableAwaiter &&90 controllableAwaiter.IsControlled)91 {92 this.AssignStateMachineTask(this.MethodBuilder.Task);93 }94 }95 /// <summary>96 /// Schedules the state machine to proceed to the next action when the specified awaiter completes.97 /// </summary>98 [DebuggerHidden]99 public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)100 where TAwaiter : SystemCompiler.ICriticalNotifyCompletion101 where TStateMachine : SystemCompiler.IAsyncStateMachine102 {103 this.MethodBuilder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine);104 if (this.Runtime != null && awaiter is IControllableAwaiter controllableAwaiter &&105 controllableAwaiter.IsControlled)106 {107 this.AssignStateMachineTask(this.MethodBuilder.Task);108 }109 }110 /// <summary>111 /// Assigns the state machine task with the runtime.112 /// </summary>113 private SystemTask AssignStateMachineTask(SystemTask builderTask)114 {115 IO.Debug.WriteLine("[coyote::debug] Assigned state machine task '{0}' from thread '{1}'.",116 builderTask.Id, SystemThreading.Thread.CurrentThread.ManagedThreadId);117 this.Runtime.RegisterKnownControlledTask(builderTask);118 return builderTask;119 }120 }121 /// <summary>122 /// Represents a builder for asynchronous methods that return a <see cref="SystemTasks.Task{TResult}"/>.123 /// </summary>124 /// <remarks>This type is intended for compiler use only.</remarks>125 [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]126 [StructLayout(LayoutKind.Auto)]127 public struct AsyncTaskMethodBuilder<TResult>128 {129 /// <summary>130 /// Responsible for controlling the execution of tasks during systematic testing.131 /// </summary>132 private readonly CoyoteRuntime Runtime;133 /// <summary>134 /// The task builder to which most operations are delegated.135 /// </summary>136#pragma warning disable IDE0044 // Add readonly modifier137 private SystemCompiler.AsyncTaskMethodBuilder<TResult> MethodBuilder;138#pragma warning restore IDE0044 // Add readonly modifier139 /// <summary>140 /// Gets the task for this builder.141 /// </summary>142 public SystemTasks.Task<TResult> Task => this.MethodBuilder.Task;143 /// <summary>144 /// Initializes a new instance of the <see cref="AsyncTaskMethodBuilder{TResult}"/> struct.145 /// </summary>146 internal AsyncTaskMethodBuilder(CoyoteRuntime runtime)147 {148 this.Runtime = runtime;149 this.MethodBuilder = default;150 }151 /// <summary>152 /// Creates an instance of the <see cref="AsyncTaskMethodBuilder{TResult}"/> struct.153 /// </summary>154#pragma warning disable CA1000 // Do not declare static members on generic types155 public static AsyncTaskMethodBuilder<TResult> Create()156 {157 RuntimeProvider.TryGetFromSynchronizationContext(out CoyoteRuntime runtime);158 return new AsyncTaskMethodBuilder<TResult>(runtime);159 }160#pragma warning restore CA1000 // Do not declare static members on generic types161 /// <summary>162 /// Begins running the builder with the associated state machine.163 /// </summary>164 public void Start<TStateMachine>(ref TStateMachine stateMachine)165 where TStateMachine : SystemCompiler.IAsyncStateMachine166 {167 IO.Debug.WriteLine("[coyote::debug] Started state machine on runtime '{0}' and thread '{1}'.",168 this.Runtime?.Id, SystemThreading.Thread.CurrentThread.ManagedThreadId);169 this.MethodBuilder.Start(ref stateMachine);...
RuntimeProvider.cs
Source:RuntimeProvider.cs
...17 new ConcurrentDictionary<Guid, CoyoteRuntime>();18 /// <summary>19 /// The default installed runtime instance.20 /// </summary>21 internal static CoyoteRuntime Default { get; private set; } = CreateWithConfiguration(default);22 /// <summary>23 /// The runtime installed in the current execution context.24 /// </summary>25 public static ICoyoteRuntime Current => CoyoteRuntime.Current;26 /// <summary>27 /// Protects access to the default installed runtime.28 /// </summary>29 private static readonly object SyncObject = new object();30 /// <summary>31 /// Creates a new Coyote runtime.32 /// </summary>33 /// <returns>The created Coyote runtime.</returns>34 /// <remarks>35 /// Only one Coyote runtime can be used per process. If you create a new Coyote runtime36 /// it replaces the previously installed one. This is a thread-safe operation.37 /// </remarks>38 public static ICoyoteRuntime Create() => CreateAndInstall(default).DefaultActorExecutionContext;39 /// <summary>40 /// Creates a new Coyote runtime with the specified <see cref="Configuration"/>.41 /// </summary>42 /// <param name="configuration">The runtime configuration to use.</param>43 /// <returns>The created Coyote runtime.</returns>44 /// <remarks>45 /// Only one Coyote runtime can be used per process. If you create a new Coyote runtime46 /// it replaces the previously installed one. This is a thread-safe operation.47 /// </remarks>48 public static ICoyoteRuntime Create(Configuration configuration) =>49 CreateAndInstall(configuration).DefaultActorExecutionContext;50 /// <summary>51 /// Creates a new Coyote runtime with the specified <see cref="Configuration"/> and sets52 /// it as the default installed runtime, or returns the runtime if it already exists.53 /// </summary>54 /// <remarks>55 /// This is a thread-safe operation.56 /// </remarks>57 internal static CoyoteRuntime CreateAndInstall(Configuration configuration)58 {59 lock (SyncObject)60 {61 // Assign the newly created runtime as the default installed runtime.62 return Default = CreateWithConfiguration(configuration);63 }64 }65 /// <summary>66 /// Creates a new Coyote runtime with the specified <see cref="Configuration"/>.67 /// </summary>68 private static CoyoteRuntime CreateWithConfiguration(Configuration configuration)69 {70 if (configuration is null)71 {72 configuration = Configuration.Create();73 }74 var valueGenerator = new RandomValueGenerator(configuration);75 return new CoyoteRuntime(configuration, valueGenerator);76 }77 /// <summary>78 /// Registers the specified runtime with the provider and returns a79 /// unique identifier that can be used to retrieve the runtime.80 /// </summary>81 internal static Guid Register(CoyoteRuntime runtime)82 {83 var id = Guid.NewGuid();84 Runtimes.TryAdd(id, runtime);85 return id;86 }...
Program.cs
Source:Program.cs
...12 private static bool RunForever = false;13 public static void Main()14 {15 RunForever = true;16 ICoyoteRuntime runtime = RuntimeProvider.Create();17 _ = Execute(runtime);18 Console.ReadLine();19 Console.WriteLine("User cancelled the test by pressing ENTER");20 }21 private static void OnRuntimeFailure(Exception ex)22 {23 Console.WriteLine("### Failure: " + ex.Message);24 }25 [Microsoft.Coyote.SystematicTesting.Test]26 public static async Task Execute(ICoyoteRuntime runtime)27 {28 LogWriter.Initialize(runtime.Logger, RunForever);29 runtime.OnFailure += OnRuntimeFailure;30 Specification.RegisterMonitor<LivenessMonitor>();...
Create
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.Tasks;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 RuntimeProvider.Create();16 Console.WriteLine("Hello");17 Console.ReadKey();18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Specifications;24using Microsoft.Coyote.SystematicTesting;25using Microsoft.Coyote.Tasks;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 RuntimeProvider.Create();36 Console.WriteLine("Hello");37 Console.ReadKey();38 }39 }40}41 at Microsoft.Coyote.Runtime.RuntimeProvider.Create()42 at CoyoteTest.Program.Main(String[] args) in C:\Users\Gaurav\Desktop\CoyoteTest\CoyoteTest\Program.cs:line 16
Create
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Tasks;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Task t = Task.Run(async () =>11 {12 await Create();13 });14 t.Wait();15 Console.WriteLine("Press any key to continue...");16 Console.ReadLine();17 }18 static async Task Create()19 {20 await RuntimeProvider.Create();21 }22 }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Tasks;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 Task t = Task.Run(async () =>34 {35 await CreateAsync();36 });37 t.Wait();38 Console.WriteLine("Press any key to continue...");39 Console.ReadLine();40 }41 static async Task CreateAsync()42 {43 await RuntimeProvider.CreateAsync();44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Tasks;49using System;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 Console.WriteLine("Hello World!");56 Task t = Task.Run(async () =>57 {58 await Create();59 });60 t.Wait();61 Console.WriteLine("Press any key to continue...");62 Console.ReadLine();63 }64 static async Task Create()65 {66 await RuntimeProvider.Create();67 }68 }69}70using Microsoft.Coyote;71using Microsoft.Coyote.Tasks;72using System;73using System.Threading.Tasks;74{75 {76 static void Main(string[] args)77 {78 Console.WriteLine("Hello World!");79 Task t = Task.Run(async () =>80 {81 await Create();82 });83 t.Wait();84 Console.WriteLine("Press any key to continue...");85 Console.ReadLine();86 }87 static async Task Create()88 {89 await RuntimeProvider.Create();90 }91 }92}
Create
Using AI Code Generation
1using Microsoft.Coyote.Runtime;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeProvider.Create();9 runtime.RegisterMonitor(typeof(Monitor1));10 runtime.CreateActor(typeof(Actor1));11 runtime.CreateActor(typeof(Actor2));12 runtime.CreateActor(typeof(Actor3));13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Runtime;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeProvider.Create();25 runtime.RegisterMonitor(typeof(Monitor1));26 runtime.CreateActor(typeof(Actor1));27 runtime.CreateActor(typeof(Actor2));28 runtime.CreateActor(typeof(Actor3));29 runtime.CreateActor(typeof(Actor4));30 runtime.Wait();31 }32 }33}34using Microsoft.Coyote.Runtime;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeProvider.Create();42 runtime.RegisterMonitor(typeof(Monitor1));43 runtime.CreateActor(typeof(Actor1));44 runtime.CreateActor(typeof(Actor2));45 runtime.CreateActor(typeof(Actor3));46 runtime.CreateActor(typeof(Actor4));47 runtime.CreateActor(typeof(Actor5));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Runtime;53using System;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeProvider.Create();60 runtime.RegisterMonitor(typeof(Monitor1));61 runtime.CreateActor(typeof(Actor1));62 runtime.CreateActor(typeof(Actor2));63 runtime.CreateActor(typeof(Actor3));64 runtime.CreateActor(typeof(Actor4));65 runtime.CreateActor(typeof(Actor5));66 runtime.CreateActor(typeof(Actor6));67 runtime.Wait();68 }69 }70}
Create
Using AI Code Generation
1{2 {3 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)4 {5 return new CoyoteRuntime(configuration);6 }7 }8}9using Microsoft.Coyote.Runtime;10{11 {12 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)13 {14 return new CoyoteRuntime(configuration);15 }16 }17}18using Microsoft.Coyote.Runtime;19{20 {21 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)22 {23 return new CoyoteRuntime(configuration);24 }25 }26}27using Microsoft.Coyote.Runtime;28{29 {30 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)31 {32 return new CoyoteRuntime(configuration);33 }34 }35}36using Microsoft.Coyote.Runtime;37{38 {39 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)40 {41 return new CoyoteRuntime(configuration);42 }43 }44}45using Microsoft.Coyote.Runtime;46{47 {48 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)49 {50 return new CoyoteRuntime(configuration);51 }52 }53}54using Microsoft.Coyote.Runtime;55{56 {57 public static CoyoteRuntime Create(RuntimeConfiguration configuration = null)58 {59 return new CoyoteRuntime(configuration);60 }61 }62}
Create
Using AI Code Generation
1{2 {3 public static RuntimeProvider Create(Configuration configuration = null)4 {5 return new RuntimeProvider(configuration);6 }7 }8}9using Microsoft.Coyote;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Tasks;12using System.Threading.Tasks;13{14 static async Task Main(string[] args)15 {16 var runtime = Runtime.Create();17 var actor = runtime.CreateActor(typeof(MyActor));18 await runtime.SendEvent(actor, new E());19 await runtime.WaitCompletionAsync(actor);20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Tasks;25using System.Threading.Tasks;26class E : Event { }27{28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new E());31 return Task.CompletedTask;32 }33 protected override Task OnEventAsync(Event e)34 {35 this.Assert(e is E);36 this.Monitor<SafetyMonitor>(new E());37 return Task.CompletedTask;38 }39}40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Tasks;43using System.Threading.Tasks;44{45 [OnEventDoAction(typeof(E), nameof(OnE))]46 class Init : MonitorState { }47 void OnE()48 {49 }50}51{52 {53 public static RuntimeProvider Create(Configuration configuration = null)54 {55 return new RuntimeProvider(configuration);56 }57 }58}
Create
Using AI Code Generation
1using System;2using Microsoft.Coyote;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeProvider.Create();8 runtime.CreateActor(typeof(MyActor));9 runtime.Wait();10 }11 }12}13using System;14using Microsoft.Coyote;15using Microsoft.Coyote.Configuration;16{17 {18 static void Main(string[] args)19 {20 var configuration = Configuration.Create().WithStrategy(SchedulingStrategy.Random);21 var runtime = RuntimeProvider.Create(configuration);22 runtime.CreateActor(typeof(MyActor));23 runtime.Wait();24 }25 }26}27using System;28using Microsoft.Coyote;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeProvider.CreateFromAssembly(typeof(Program).Assembly);34 runtime.Wait();35 }36 }37}38using System;39using Microsoft.Coyote;40using Microsoft.Coyote.Configuration;41{42 {
Create
Using AI Code Generation
1using System;2{3 {4 static void Main(string[] args)5 {6 var runtime = Microsoft.Coyote.Runtime.RuntimeProvider.Create();7 }8 }9}
Create
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new MyEvent());18 }19 [OnEventDoAction(typeof(MyEvent), nameof(MyAction))]20 class Init : State { }21 void MyAction()22 {23 Console.WriteLine("Hello World!");24 }25 }26 class MyEvent : Event { }27}
Create
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeProvider.Create();10 Task t = Task.Run(() =>11 {12 Program.Run(runtime);13 });14 t.Wait();15 }16 static void Run(IRuntime runtime)17 {18 Console.WriteLine("Hello World!");19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Runtime;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeProvider.Create(new Configuration());31 Task t = Task.Run(() =>32 {33 Program.Run(runtime);34 });35 t.Wait();36 }37 static void Run(IRuntime runtime)38 {39 Console.WriteLine("Hello World!");40 }41 }42}43using Microsoft.Coyote;44using Microsoft.Coyote.Runtime;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeProvider.Create(new Configuration(), new CustomLogger());52 Task t = Task.Run(() =>53 {
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