Best Coyote code snippet using Microsoft.Coyote.Runtime.Operation.ScheduleNext
ConcurrentQueue.cs
Source:ConcurrentQueue.cs
...23#pragma warning restore IDE1006 // Naming Styles24#pragma warning restore SA1300 // Element should begin with upper-case letter25#pragma warning restore CA1707 // Identifiers should not contain underscores26 {27 Operation.ScheduleNext();28 return instance.Count;29 }30 /// <summary>31 /// Gets a value that indicates whether the concurrent queue is empty.32 /// </summary>33#pragma warning disable CA1707 // Identifiers should not contain underscores34#pragma warning disable SA1300 // Element should begin with upper-case letter35#pragma warning disable IDE1006 // Naming Styles36 public static bool get_IsEmpty(SystemConcurrent.ConcurrentQueue<T> instance)37#pragma warning restore IDE1006 // Naming Styles38#pragma warning restore SA1300 // Element should begin with upper-case letter39#pragma warning restore CA1707 // Identifiers should not contain underscores40 {41 Operation.ScheduleNext();42 return instance.IsEmpty;43 }44#if NET || NETCOREAPP3_145 /// <summary>46 /// Removes all objects from the concurrent queue.47 /// </summary>48 public static void Clear(SystemConcurrent.ConcurrentQueue<T> instance)49 {50 Operation.ScheduleNext();51 instance.Clear();52 }53#endif54 /// <summary>55 /// Copies the concurrent queue elements to an existing one-dimensional array,56 /// starting at the specified array index.57 /// </summary>58 public static void CopyTo(SystemConcurrent.ConcurrentQueue<T> instance, T[] array, int index)59 {60 Operation.ScheduleNext();61 instance.CopyTo(array, index);62 }63 /// <summary>64 /// Adds an object to the end of the concurrent queue.65 /// </summary>66 public static void Enqueue(SystemConcurrent.ConcurrentQueue<T> instance, T item)67 {68 Operation.ScheduleNext();69 instance.Enqueue(item);70 }71 /// <summary>72 /// Returns an enumerator that iterates through the concurrent queue.73 /// </summary>74 public static SystemGenerics.IEnumerator<T> GetEnumerator(SystemConcurrent.ConcurrentQueue<T> instance)75 {76 Operation.ScheduleNext();77 return instance.GetEnumerator();78 }79 /// <summary>80 /// Copies the elements stored in the concurrent queue to a new array.81 /// </summary>82 public static T[] ToArray(SystemConcurrent.ConcurrentQueue<T> instance)83 {84 Operation.ScheduleNext();85 return instance.ToArray();86 }87 /// <summary>88 /// Tries to remove and return the object at the beginning of the concurrent queue.89 /// </summary>90 public static bool TryDequeue(SystemConcurrent.ConcurrentQueue<T> instance, out T result)91 {92 Operation.ScheduleNext();93 return instance.TryDequeue(out result);94 }95 /// <summary>96 /// Tries to return an object from the beginning of the concurrent queue without removing it.97 /// </summary>98 public static bool TryPeek(SystemConcurrent.ConcurrentQueue<T> instance, out T result)99 {100 Operation.ScheduleNext();101 return instance.TryPeek(out result);102 }103 }104#pragma warning restore CA1000 // Do not declare static members on generic types105}...
ConcurrentBag.cs
Source:ConcurrentBag.cs
...23#pragma warning restore IDE1006 // Naming Styles24#pragma warning restore SA1300 // Element should begin with upper-case letter25#pragma warning restore CA1707 // Identifiers should not contain underscores26 {27 Operation.ScheduleNext();28 return instance.Count;29 }30 /// <summary>31 /// Gets a value that indicates whether the concurrent bag is empty.32 /// </summary>33#pragma warning disable CA1707 // Identifiers should not contain underscores34#pragma warning disable SA1300 // Element should begin with upper-case letter35#pragma warning disable IDE1006 // Naming Styles36 public static bool get_IsEmpty(SystemConcurrent.ConcurrentBag<T> instance)37#pragma warning restore IDE1006 // Naming Styles38#pragma warning restore SA1300 // Element should begin with upper-case letter39#pragma warning restore CA1707 // Identifiers should not contain underscores40 {41 Operation.ScheduleNext();42 return instance.IsEmpty;43 }44 /// <summary>45 /// Adds an object to the concurrent bag.46 /// </summary>47 public static void Add(SystemConcurrent.ConcurrentBag<T> instance, T item)48 {49 Operation.ScheduleNext();50 instance.Add(item);51 }52#if NET || NETCOREAPP3_153 /// <summary>54 /// Removes all objects from the concurrent bag.55 /// </summary>56 public static void Clear(SystemConcurrent.ConcurrentBag<T> instance)57 {58 Operation.ScheduleNext();59 instance.Clear();60 }61#endif62 /// <summary>63 /// Copies the concurrent bag elements to an existing one-dimensional array,64 /// starting at the specified array index.65 /// </summary>66 public static void CopyTo(SystemConcurrent.ConcurrentBag<T> instance, T[] array, int index)67 {68 Operation.ScheduleNext();69 instance.CopyTo(array, index);70 }71 /// <summary>72 /// Returns an enumerator that iterates through the concurrent bag.73 /// </summary>74 public static SystemGenerics.IEnumerator<T> GetEnumerator(SystemConcurrent.ConcurrentBag<T> instance)75 {76 Operation.ScheduleNext();77 return instance.GetEnumerator();78 }79 /// <summary>80 /// Copies the elements stored in the concurrent bag to a new array.81 /// </summary>82 public static T[] ToArray(SystemConcurrent.ConcurrentBag<T> instance)83 {84 Operation.ScheduleNext();85 return instance.ToArray();86 }87 /// <summary>88 /// Tries to return an object from the beginning of the concurrent bag without removing it.89 /// </summary>90 public static bool TryPeek(SystemConcurrent.ConcurrentBag<T> instance, out T result)91 {92 Operation.ScheduleNext();93 return instance.TryPeek(out result);94 }95 /// <summary>96 /// Attempts to remove and return an object from the concurrent bag.97 /// </summary>98 public static bool TryTake(SystemConcurrent.ConcurrentBag<T> instance, out T result)99 {100 Operation.ScheduleNext();101 return instance.TryTake(out result);102 }103 }104#pragma warning restore CA1000 // Do not declare static members on generic types105}...
ControlledOperationTests.cs
Source:ControlledOperationTests.cs
...24 {25 Operation.Start((ulong)state);26 value = 1;27 Operation.Complete();28 Operation.ScheduleNext();29 });30 thread.Start(operationId.Value);31 Operation.ScheduleNext();32 Operation.PauseUntilCompleted(operationId.Value);33 thread.Join();34 int expected = 1;35 Specification.Assert(value == expected, "Value is {0} instead of {1}.", value, expected);36 },37 configuration: this.GetConfiguration().WithTestingIterations(100));38 }39 }40}...
ScheduleNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 public static void ScheduleNext(Action action, TimeSpan delay)11 {12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.Timers;20using Microsoft.Coyote.Specifications;21using Microsoft.Coyote.Tasks;22{23 {24 public static void ScheduleNext(Action action, TimeSpan delay)25 {26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.Timers;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.Tasks;36{37 {38 public static void ScheduleNext(Action action, TimeSpan delay)39 {40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.Timers;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tasks;50{51 {52 public static void ScheduleNext(Action action, TimeSpan delay)53 {54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;
ScheduleNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(HelloWorld));12 runtime.Wait();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.ScheduleNext(this.ReceiveHello, TimeSpan.FromSeconds(2));19 return Task.CompletedTask;20 }21 private async Task ReceiveHello()22 {23 Console.WriteLine("Hello World!");24 this.ScheduleNext(this.ReceiveHello, TimeSpan.FromSeconds(2));25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tasks;33{34 {35 public static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 await runtime.CreateActor(typeof(HelloWorld));39 runtime.Wait();40 }41 }42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.ScheduleNext(this.ReceiveHello, TimeSpan.FromSeconds(2));46 return Task.CompletedTask;47 }48 private void ReceiveHello()49 {50 Console.WriteLine("Hello World!");51 this.ScheduleNext(this.ReceiveHello, TimeSpan.FromSeconds(2));52 }53 }54}
ScheduleNext
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = Task.Run(() => runtime.CreateActor(typeof(MyActor)));11 task.Wait();12 }13 }14 {15 [OnEventDoAction(typeof(StartEvent), nameof(Start))]16 class Init : State { }17 void Start()18 {19 this.ScheduleNext(typeof(NextEvent), TimeSpan.FromSeconds(5));20 }21 [OnEventGotoState(typeof(NextEvent), typeof(End))]22 class End : State { }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Specifications;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 var task = Task.Run(() => runtime.CreateActor(typeof(MyActor)));35 task.Wait();36 }37 }38 {39 [OnEventDoAction(typeof(StartEvent), nameof(Start))]40 class Init : State { }41 void Start()42 {43 this.ScheduleNext(typeof(NextEvent), TimeSpan.FromSeconds(5));44 }45 [OnEventGotoState(typeof(NextEvent), typeof(End))]46 class End : State { }47 }48}49using Microsoft.Coyote;50using Microsoft.Coyote.Specifications;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var task = Task.Run(() => runtime.CreateActor(typeof(MyActor)));59 task.Wait();60 }61 }62 {63 [OnEventDoAction(typeof(StartEvent), nameof(Start))]64 class Init : State { }65 void Start()66 {67 this.ScheduleNext(typeof(NextEvent), TimeSpan.FromSeconds(5));
ScheduleNext
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Timers.Mocks;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Mocks;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.SystematicTesting.Timers;12using Microsoft.Coyote.SystematicTesting.Timers.Mocks;13using Microsoft.Coyote.SystematicTesting.Tasks;14using Microsoft.Coyote.SystematicTesting.Tasks.Mocks;15using Microsoft.Coyote.SystematicTesting.Threading;16using Microsoft.Coyote.SystematicTesting.Threading.Mocks;17using Microsoft.Coyote.SystematicTesting.Threading.Tasks;
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