Best Coyote code snippet using Microsoft.Coyote.Runtime.Operation.PauseUntilAsync
Operation.cs
Source:Operation.cs
...99 /// Asynchronously pauses the currently executing operation until the operation with the specified id completes.100 /// If <paramref name="resumeAsynchronously"/> is set to true, then after the asynchronous pause, a new operation101 /// will be created to execute the continuation.102 /// </summary>103 public static PausedOperationAwaitable PauseUntilAsync(Func<bool> condition, bool resumeAsynchronously = false)104 {105 var runtime = CoyoteRuntime.Current;106 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)107 {108 return runtime.PauseOperationUntilAsync(condition, resumeAsynchronously);109 }110 return new PausedOperationAwaitable(runtime, null, condition, resumeAsynchronously);111 }112 /// <summary>113 /// Asynchronously pauses the currently executing operation until the operation with the specified id completes.114 /// If <paramref name="resumeAsynchronously"/> is set to true, then after the asynchronous pause, a new operation115 /// will be created to execute the continuation.116 /// </summary>117 public static PausedOperationAwaitable PauseUntilCompletedAsync(ulong operationId, bool resumeAsynchronously = false)...
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 Console.WriteLine("Starting Main");11 await Task.Delay(1000);12 Console.WriteLine("Ending Main");13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Tasks;21{22 {23 public static async Task Main(string[] args)24 {25 Console.WriteLine("Starting Main");26 await Operation.Current.PauseUntilAsync(Task.Delay(1000));27 Console.WriteLine("Ending Main");28 }29 }30}
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6{7 {8 static async Task Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 await Task.Delay(1000);12 await Operation.Current.PauseUntilAsync(DateTime.UtcNow.AddSeconds(5));13 Console.WriteLine("Hello World!");14 }15 }16}
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.Specifications;8using System.Threading;9{10 {11 public static void Main(string[] args)12 {13 Task.Run(() => {14 var runtime = TestingEngineFactory.Create();15 runtime.RegisterMonitor(typeof(Monitor1));16 runtime.CreateActor(typeof(Actor1));17 runtime.Run();18 }).Wait();19 }20 }21 {22 [OnEventDoAction(typeof(Actor1Done), nameof(Actor1DoneHandler))]23 class Init : MonitorState { }24 void Actor1DoneHandler()25 {26 this.Assert(false, "Actor1Done event received");27 }28 }29 {30 protected override Task OnInitializeAsync(Event initialEvent)31 {32 this.SendEvent(this.Id, new Actor1Done());33 return Task.CompletedTask;34 }35 }36 public class Actor1Done : Event { }37}38I am not sure if this is a bug or I am missing something. I have also posted this issue on GitHub [here](
PauseUntilAsync
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAsync(typeof(Actor1));12 Console.WriteLine("Press any key to exit");13 Console.ReadKey();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var timer = this.RegisterTimer("Timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(5), false);20 await this.PauseUntilAsync(typeof(TimerElapsedEvent));21 Console.WriteLine("Timer elapsed");22 await this.PauseAsync(TimeSpan.FromSeconds(5));23 Console.WriteLine("Timer elapsed again");24 }25 }26}27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Timers;30using Microsoft.Coyote.Testing;31using Microsoft.Coyote.Testing.Services;32using Microsoft.Coyote.Testing.Systematic;33using Microsoft.VisualStudio.TestTools.UnitTesting;34using System;35using System.Threading.Tasks;36{37 {38 public void TestMethod1()39 {40 var configuration = Configuration.Create();41 configuration.TestingIterations = 100;42 configuration.SchedulingIterations = 100;43 configuration.SchedulingStrategy = SchedulingStrategy.DFS;44 configuration.Verbose = 1;45 configuration.EnableCycleDetection = true;46 configuration.EnableDataRaceDetection = true;
PauseUntilAsync
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(MyActor));12 await runtime.Wait();13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new MyEvent());19 return Task.CompletedTask;20 }21 protected override async Task OnEventAsync(Event e)22 {23 if (e is MyEvent)24 {25 await this.SendAndExecuteTaskAsync(new MyTask());26 this.SendEvent(this.Id, new MyEvent());27 }28 }29 }30 {31 }32 {33 protected override async Task ExecuteAsync()34 {35 Console.WriteLine("Task started");36 await Operation.PauseUntilAsync(DateTime.Now.AddSeconds(2));37 Console.WriteLine("Task finished");38 }39 }40}
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main()8 {9 Console.WriteLine("Hello World!");10 Console.WriteLine("Press any key to continue");11 Console.ReadKey();12 Console.WriteLine("Press any key to continue");13 Console.ReadKey();14 Console.WriteLine("Press any key to continue");15 Console.ReadKey();16 await Operation.PauseUntilAsync(DateTime.Now.AddSeconds(2));17 Console.WriteLine("Press any key to continue");18 Console.ReadKey();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26{27 {28 public static async Task Main()29 {30 Console.WriteLine("Hello World!");31 Console.WriteLine("Press any key to continue");32 Console.ReadKey();33 Console.WriteLine("Press any key to continue");34 Console.ReadKey();35 Console.WriteLine("Press any key to continue");36 Console.ReadKey();37 await Operation.PauseUntilAsync(DateTime.Now.AddSeconds(2));38 Console.WriteLine("Press any key to continue");39 Console.ReadKey();40 }41 }42}
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 Task.Run(() => Runtime.RunAsync(new Configuration(), async () => {12 var m = ActorId.CreateActor(typeof(M));13 await Operation.TaskCompletionSource(m);14 }));15 Console.ReadLine();16 }17 }18 {19 [OnEventDoAction(typeof(TaskCompletionSource), nameof(OnTaskCompletionSource))]20 class Init : State { }21 private void OnTaskCompletionSource()22 {23 var tcs = new TaskCompletionSource<int>();24 var t = tcs.Task;25 Task.Run(async () => {26 await Task.Delay(1000);27 tcs.SetResult(1);28 });29 this.SendEvent(this.Id, new TaskCompletionSource(t));30 }31 [OnEventDoAction(typeof(TaskCompletionSource), nameof(OnTaskCompletionSource2))]32 class S : State { }33 private async void OnTaskCompletionSource2()34 {35 var t = (this.ReceivedEvent as TaskCompletionSource).Task;36 await Operation.PauseUntilAsync(t);37 Console.WriteLine("Completed!");38 }39 }40 {41 public Task Task { get; private set; }42 public TaskCompletionSource(Task t)43 {44 this.Task = t;45 }46 }47}
PauseUntilAsync
Using AI Code Generation
1using System.Threading.Tasks;2{3 {4 public static async Task Main()5 {6 var runtime = RuntimeFactory.Create();7 var machine = new Machine1();8 runtime.CreateActor(typeof(Machine1), machine);9 await runtime.WaitAsync();10 }11 }12 {13 [OnEntry(nameof(EntryInit))]14 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]15 class Init : MachineState { }16 void EntryInit()17 {18 this.Raise(new UnitEvent());19 }20 async Task EntryAction()21 {22 await this.PauseUntilAsync(new UnitEvent());23 this.Raise(new UnitEvent());24 }25 }26}27using System.Threading.Tasks;28{29 {30 public static async Task Main()31 {32 var runtime = RuntimeFactory.Create();33 var machine = new Machine1();34 runtime.CreateActor(typeof(Machine1), machine);35 await runtime.WaitAsync();36 }37 }38 {39 [OnEntry(nameof(EntryInit))]40 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]41 class Init : MachineState { }42 void EntryInit()43 {44 this.Raise(new UnitEvent());45 }46 async Task EntryAction()47 {48 await this.PauseUntilAsync(new UnitEvent());49 this.Raise(new UnitEvent());50 }51 }52}53using System.Threading.Tasks;54{55 {56 public static async Task Main()57 {58 var runtime = RuntimeFactory.Create();59 var machine = new Machine1();60 runtime.CreateActor(typeof(Machine1), machine);61 await runtime.WaitAsync();62 }63 }64 {65 [OnEntry(nameof(EntryInit))]66 [OnEventDoAction(typeof(UnitEvent), nameof(EntryAction))]67 class Init : MachineState { }68 void EntryInit()69 {70 this.Raise(new UnitEvent());71 }
PauseUntilAsync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(MyActor));11 var actor2 = runtime.CreateActor(typeof(MyActor2));12 runtime.SendEvent(actor, new MyEvent());13 runtime.WaitCompletion(actor);14 runtime.WaitCompletion(actor2);15 }16 }17 {18 public int Value { get; set; }19 }20 {21 private int State;22 protected override async Task OnEventAsync(Event e)23 {24 if (e is MyEvent myEvent)25 {26 this.State = myEvent.Value;27 this.SendEvent(this.Id, new MyEvent2());28 }29 else if (e is MyEvent2)30 {31 await this.Operation.PauseUntilAsync(this.MyOperationAsync());32 }33 }34 private async Task MyOperationAsync()35 {36 await Task.Delay(1000);37 }38 }39 {40 }41 {42 private int State;43 protected override async Task OnEventAsync(Event e)44 {45 if (e is MyEvent myEvent)46 {
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