Best Coyote code snippet using Microsoft.Coyote.Runtime.Operation.CreateNext
Operation.cs
Source:Operation.cs
...28 /// <summary>29 /// Creates a new controlled operation and returns its unique id, or null30 /// if the test engine is detached.31 /// </summary>32 public static ulong? CreateNext()33 {34 var runtime = CoyoteRuntime.Current;35 if (runtime.SchedulingPolicy != SchedulingPolicy.None)36 {37 var op = runtime.CreateControlledOperation();38 return op.Id;39 }40 return null;41 }42 /// <summary>43 /// Creates a new controlled operation from the specified builder and returns its44 /// unique id, or null if the test engine is detached.45 /// </summary>46 public static ulong? CreateFrom(IOperationBuilder builder)...
ControlledOperationTests.cs
Source:ControlledOperationTests.cs
...16 public void TestThreadOperationInstrumentation()17 {18 this.RunSystematicTest(() =>19 {20 var operationId = Operation.CreateNext();21 Specification.Assert(operationId.HasValue, $"Unable to create next operation.");22 int value = 0;23 Thread thread = new Thread(state =>24 {25 Operation.Start((ulong)state);26 value = 1;27 Operation.Complete();28 Operation.ScheduleNext();29 });30 thread.Start(operationId.Value);31 Operation.ScheduleNext();32 Operation.PauseUntilCompleted(operationId.Value);33 thread.Join();34 int expected = 1;...
CreateNext
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8{9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 using (var runtime = RuntimeFactory.Create())13 {14 runtime.CreateActor(typeof(Actor1));15 runtime.Run();16 }17 }18}19using System;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using Microsoft.Coyote.Specifications;24using Microsoft.Coyote.Tasks;25using Microsoft.Coyote.Tests.Common;26{27 [OnEventGotoState(typeof(Event1), typeof(State2))]28 [OnEventDoAction(typeof(Event2), nameof(Action1))]29 [OnEventDoAction(typeof(Event3), nameof(Action2))]30 class State1 : MachineState { }31 void Action1()32 {33 this.CreateActor(typeof(Actor2));34 }35 void Action2()36 {37 this.CreateActor(typeof(Actor3));38 }39 [OnEntry(nameof(EntryAction1))]40 [OnEventDoAction(typeof(Event4), nameof(Action3))]41 class State2 : MachineState { }42 void EntryAction1()43 {44 this.CreateActor(typeof(Actor4));45 }46 void Action3()47 {48 this.CreateActor(typeof(Actor5));49 }50}51using System;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.Timers;55using Microsoft.Coyote.Specifications;56using Microsoft.Coyote.Tasks;57using Microsoft.Coyote.Tests.Common;58class Actor2 : Machine { }59using System;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.Timers;63using Microsoft.Coyote.Specifications;64using Microsoft.Coyote.Tasks;65using Microsoft.Coyote.Tests.Common;
CreateNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9{10 {11 public static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.TestingIterations = 1;16 config.Verbose = 0;17 config.SchedulingStrategy = SchedulingStrategy.DFS;18 config.EnableCycleDetection = false;19 config.EnableDataRaceDetection = false;20 config.EnableHotStateDetection = false;21 config.EnableLivelockDetection = false;22 config.EnableOperationInterleavings = false;23 config.EnableRandomExecution = false;24 config.EnableStateGraphTesting = false;25 config.EnableTimerTesting = false;26 config.EnableUnfairnessTesting = false;27 config.EnableWaitOperations = false;28 config.EnableWorkStealing = false;29 config.EnableWorkStealingInHotState = false;30 config.ThrowOnFailure = false;31 config.ThrowOnRecursion = false;32 config.ThrowOnUncaughtExceptionInMonitor = false;33 config.ThrowOnUncaughtExceptionInTask = false;34 config.ThrowOnUncaughtExceptionInState = false;35 config.ThrowOnUncontrolledOperation = false;36 config.ThrowOnUnobservedEvent = false;37 config.ThrowOnUnobservedTaskException = false;38 config.ThrowOnWaitOperation = false;39 config.TraceLevel = 0;40 config.TraceToConsole = false;41 config.UseActorTestingEngine = false;
CreateNext
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 Microsoft.Coyote.Runtime.Operation op = new Microsoft.Coyote.Runtime.Operation();13 OperationId opid = op.CreateNext();14 Console.WriteLine(opid);15 }16 }17}
CreateNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E1());20 return Task.CompletedTask;21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch (e)25 {26 this.SendEvent(this.Id, new E2());27 break;28 var op = Operation.CreateNext(this.Id, new E3());29 this.SendEvent(op);30 break;31 this.SendEvent(this.Id, new Halt());32 break;33 this.Runtime.Stop();34 break;35 throw new Exception("Not handled");36 }37 }38 }39 class E1 : Event { }40 class E2 : Event { }41 class E3 : Event { }42 class Halt : Event { }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Tasks;49using Microsoft.Coyote.Runtime;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(Actor1));56 runtime.Wait();57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new E1());63 return Task.CompletedTask;64 }65 protected override async Task OnEventAsync(Event e)66 {67 switch (e)68 {69 this.SendEvent(this.Id, new E2());70 break;71 var op = Operation.CreateNext(this.Id, new E3());
CreateNext
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Runtime;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote;8{9 {10 static void Main(string[] args)11 {12 var op = Operation.CreateNext();13 var actor = Actor.Current;14 var task = Task.Current;15 var runtime = RuntimeEnvironment.Current;16 var machine = Machine.Current;17 }18 }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote.Runtime;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Tasks;26using Microsoft.Coyote;27{28 {29 static void Main(string[] args)30 {31 var op = Operation.CreateNext();32 var actor = Actor.Current;33 var task = Task.Current;34 var runtime = RuntimeEnvironment.Current;35 var machine = Machine.Current;36 }37 }38}39using System;40using System.Collections.Generic;41using System.Text;42using Microsoft.Coyote.Runtime;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Tasks;45using Microsoft.Coyote;46{47 {48 static void Main(string[] args)49 {50 var op = Operation.CreateNext();51 var actor = Actor.Current;52 var task = Task.Current;53 var runtime = RuntimeEnvironment.Current;54 var machine = Machine.Current;55 }56 }57}
CreateNext
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Runtime;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 await Task.Run(() =>10 {11 var op = Operation.CreateNext(typeof(Program));12 op.Start();13 });14 Console.WriteLine("Hello World!");15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Runtime;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 await Task.Run(() =>27 {28 var op = Operation.CreateNext(typeof(Program));29 op.Start();30 });31 Console.WriteLine("Hello World!");32 }33 }34}35using Microsoft.Coyote;36using Microsoft.Coyote.Runtime;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 await Task.Run(() =>44 {45 var op = Operation.CreateNext(typeof(Program));46 op.Start();47 });48 Console.WriteLine("Hello World!");49 }50 }51}52using Microsoft.Coyote;53using Microsoft.Coyote.Runtime;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 await Task.Run(() =>61 {62 var op = Operation.CreateNext(typeof(Program));63 op.Start();64 });65 Console.WriteLine("Hello World!");66 }67 }68}
CreateNext
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Runtime;7{8 {9 static void Main(string[] args)10 {11 RunAsync().Wait();12 }13 static async Task RunAsync()14 {15 var op = Operation.CreateNext(new Action(() => { Console.WriteLine("Hello World!"); }));16 await op.ExecuteAsync();17 }18 }19}
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