Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Tasks.Task.Wait
UncontrolledInvocationRewritingPass.cs
Source:UncontrolledInvocationRewritingPass.cs
...83 method.Name is nameof(System.Diagnostics.Process.BeginErrorReadLine) ||84 method.Name is nameof(System.Diagnostics.Process.BeginOutputReadLine) ||85 method.Name is nameof(System.Diagnostics.Process.CancelErrorRead) ||86 method.Name is nameof(System.Diagnostics.Process.CancelOutputRead) ||87 method.Name is nameof(System.Diagnostics.Process.WaitForExit) ||88 method.Name is nameof(System.Diagnostics.Process.WaitForInputIdle) ||89 method.Name is nameof(System.Diagnostics.Process.EnterDebugMode) ||90 method.Name is nameof(System.Diagnostics.Process.LeaveDebugMode) ||91 method.Name is nameof(System.Diagnostics.Process.InitializeLifetimeService) ||92 method.Name is nameof(System.Diagnostics.Process.Refresh) ||93 method.Name is nameof(System.Diagnostics.Process.Close) ||94 method.Name is nameof(System.Diagnostics.Process.Dispose) ||95 method.Name is nameof(System.Diagnostics.Process.Kill)))96 {97 return true;98 }99 }100 else if (type.Namespace.StartsWith(typeof(System.Threading.Tasks.Task).Namespace))101 {102 if (type.Name is nameof(System.Threading.Tasks.Task) && method != null &&103 (method.Name is nameof(System.Threading.Tasks.Task.ContinueWith) ||104 method.Name is nameof(System.Threading.Tasks.Task.Run) ||105 method.Name is nameof(System.Threading.Tasks.Task.RunSynchronously)))106 {107 return true;108 }109 }110 else if (type.Namespace.StartsWith(typeof(System.Threading.Thread).Namespace))111 {112 if (type.Name is nameof(System.Threading.Thread) && method != null &&113 (method.Name is nameof(System.Threading.Thread.Start) ||114 method.Name is nameof(System.Threading.Thread.Join) ||115 method.Name is nameof(System.Threading.Thread.SpinWait) ||116 method.Name is nameof(System.Threading.Thread.Sleep) ||117 method.Name is nameof(System.Threading.Thread.Yield) ||118 method.Name is nameof(System.Threading.Thread.Interrupt) ||119 method.Name is nameof(System.Threading.Thread.Suspend) ||120 method.Name is nameof(System.Threading.Thread.Resume) ||121 method.Name is nameof(System.Threading.Thread.BeginCriticalRegion) ||122 method.Name is nameof(System.Threading.Thread.EndCriticalRegion) ||123 method.Name is nameof(System.Threading.Thread.Abort) ||124 method.Name is nameof(System.Threading.Thread.ResetAbort)))125 {126 return true;127 }128 else if (type.Name is nameof(System.Threading.ThreadPool) && method != null &&129 (method.Name is nameof(System.Threading.ThreadPool.QueueUserWorkItem) ||130 method.Name is nameof(System.Threading.ThreadPool.UnsafeQueueUserWorkItem) ||131 method.Name is nameof(System.Threading.ThreadPool.UnsafeQueueNativeOverlapped) ||132 method.Name is nameof(System.Threading.ThreadPool.RegisterWaitForSingleObject) ||133 method.Name is nameof(System.Threading.ThreadPool.UnsafeRegisterWaitForSingleObject)))134 {135 return true;136 }137 else if (type.Name is nameof(System.Threading.EventWaitHandle) ||138 type.Name is nameof(System.Threading.ExecutionContext) ||139 type.Name is nameof(System.Threading.ManualResetEvent) ||140 type.Name is nameof(System.Threading.ManualResetEventSlim) ||141 type.Name is nameof(System.Threading.Mutex) ||142 type.Name is nameof(System.Threading.ReaderWriterLock) ||143 type.Name is nameof(System.Threading.ReaderWriterLockSlim) ||144 type.Name is nameof(System.Threading.RegisteredWaitHandle) ||145 type.Name is nameof(System.Threading.Semaphore) ||146 type.Name is nameof(System.Threading.SpinLock) ||147 type.Name is nameof(System.Threading.SpinWait) ||148 type.Name is nameof(System.Threading.SynchronizationContext) ||149 type.Name is nameof(System.Threading.Timer) ||150 type.Name is nameof(System.Threading.WaitHandle))151 {152 return true;153 }154 }155 else if (type.Namespace.StartsWith(typeof(System.Timers.Timer).Namespace))156 {157 if (type.Name is nameof(System.Timers.Timer))158 {159 return true;160 }161 }162 return false;163 }164 }...
PausedOperationAwaitableTests.cs
Source:PausedOperationAwaitableTests.cs
...27 Specification.Assert(op == CoyoteRuntime.Current.GetExecutingOperation(),28 "Operation of the continuation is not the same.");29 });30 CoyoteTypes.Threading.Tasks.TaskCompletionSource<bool>.SetResult(tcs, true);31 CoyoteTypes.Threading.Tasks.Task.Wait(task);32 },33 configuration: this.GetConfiguration().WithTestingIterations(100));34 }35 [Fact(Timeout = 5000)]36 public void TestPausedOperationAwaitableResumesAsynchronously()37 {38 this.RunSystematicTest(() =>39 {40 var tcs1 = new TaskCompletionSource<bool>();41 var tcs2 = new TaskCompletionSource<bool>();42 var task = CoyoteTypes.Threading.Tasks.Task.Run(async () =>43 {44 var op = CoyoteRuntime.Current.GetExecutingOperation();45 CoyoteTypes.Threading.Tasks.TaskCompletionSource<bool>.SetResult(tcs2, true);46 await CoyoteRuntime.Current.PauseOperationUntilAsync(() => tcs1.Task.IsCompleted, true);47 Specification.Assert(op != CoyoteRuntime.Current.GetExecutingOperation(),48 "Operation of the continuation is the same.");49 });50 CoyoteRuntime.Current.PauseOperationUntil(default, () => tcs2.Task.IsCompleted);51 CoyoteTypes.Threading.Tasks.TaskCompletionSource<bool>.SetResult(tcs1, true);52 CoyoteTypes.Threading.Tasks.Task.Wait(task);53 },54 configuration: this.GetConfiguration().WithTestingIterations(100));55 }56 private static async AsyncTask RecursiveAsync(TaskCompletionSource<bool> tcs, int depth, int maxDepth)57 {58 if (++depth < maxDepth)59 {60 await RecursiveAsync(tcs, depth, maxDepth);61 }62 if (depth == maxDepth)63 {64 await CoyoteRuntime.Current.PauseOperationUntilAsync(() => tcs.Task.IsCompleted, false);65 }66 }67 [Fact(Timeout = 5000)]68 public void TestPausedOperationAwaitableRunsAsynchronously()69 {70 this.RunSystematicTest(() =>71 {72 var tcs1 = new TaskCompletionSource<bool>();73 var tcs2 = new TaskCompletionSource<bool>();74 var task = CoyoteTypes.Threading.Tasks.Task.Run(async () =>75 {76 var op = CoyoteRuntime.Current.GetExecutingOperation();77 var t = RecursiveAsync(tcs1, 0, 10);78 CoyoteTypes.Threading.Tasks.TaskCompletionSource<bool>.SetResult(tcs2, true);79 await t;80 Specification.Assert(op == CoyoteRuntime.Current.GetExecutingOperation(),81 "Operation of the continuation is not the same.");82 });83 CoyoteRuntime.Current.PauseOperationUntil(default, () => tcs2.Task.IsCompleted);84 CoyoteTypes.Threading.Tasks.TaskCompletionSource<bool>.SetResult(tcs1, true);85 CoyoteTypes.Threading.Tasks.Task.Wait(task);86 },87 configuration: this.GetConfiguration().WithTestingIterations(100));88 }89 }90}...
ExecutionTraceCheckpointTests.cs
Source:ExecutionTraceCheckpointTests.cs
...61 }62 Microsoft.Coyote.Runtime.SchedulingPoint.Interleave();63 }64 });65 CoyoteTypes.Threading.Tasks.Task.WaitAll(task1, task2);66 Assert.True(values.Count == values.Capacity);67 this.TestOutput.WriteLine("Values: {0}", string.Join(string.Empty, values));68 bool isSequenceFound = true;69 for (int i = 0; i < values.Capacity / 2; i++)70 {71 if (values[i] != 0)72 {73 isSequenceFound = false;74 }75 }76 for (int i = 5; i < values.Capacity; i++)77 {78 if (values[i] != 1)79 {...
Wait
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });10 t.Wait();11 Console.WriteLine("Hello World!");12 }13 }14}15In the above example, the call to Wait() method is rewritten to a call to the Wait() method of Microsoft.Coyote.Rewriting.Types.Threading.Tasks.Task class. This is done by the Coyote code rewriter. The code rewriter is a Roslyn based code rewriting tool that rewrites the code before the compiler sees it. The rewriter is invoked by the Coyote compiler (CoyoteC.exe) which is a wrapper around the C# compiler. To invoke the compiler, use the following command:16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });25 Coyote.Rewriting.Types.Threading.Tasks.Task.Wait(t);26 Console.WriteLine("Hello World!");27 }28 }29}
Wait
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task t = new Task(() => { Console.WriteLine("Hello World!"); });9 t.Start();10 t.Wait();11 }12 }13}14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Task t = new Task(() => { Console.WriteLine("Hello World!"); });21 t.Start();22 t.Wait();23 }24 }25}26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Task t = new Task(() => { Console.WriteLine("Hello World!"); });33 t.Start();34 t.Wait();35 }36 }37}38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Task t = new Task(() => { Console.WriteLine("Hello World!"); });45 t.Start();46 t.Wait();47 }48 }49}50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Task t = new Task(() => { Console.WriteLine("Hello World!"); });57 t.Start();58 t.Wait();59 }60 }61}62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Task t = new Task(() => { Console.WriteLine("Hello World!"); });69 t.Start();70 t.Wait();71 }72 }73}74using System;75using System.Threading.Tasks;76{77 {78 static void Main(string[]
Wait
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Task t = Task.Run(async () =>8 {9 await Task.Delay(1000);10 });11 t.Wait();12 }13 }14}15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Task t = Task.Run(async () =>21 {22 await Task.Delay(1000);23 });24 t.Wait();25 }26 }27}28at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)29at System.Threading.Tasks.Task.Wait()30at Test.Program.Main(String[] args) in C:\Users\user\Desktop\Test\Program.cs:line 1631Task t = Task.Run(async () => { await Task.Delay(1000); });32t.Wait(1000);33Task t = Task.Run(async () => { await Task.Delay(1000); });34t.Wait(1000);
Wait
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Task t = Task.Run(() =>9 {10 Console.WriteLine("Hello world");11 });12 t.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 Task t = Task.Run(() =>23 {24 Console.WriteLine("Hello world");25 });26 t.Wait();27 }28 }29}30[1] 1.0: Entered state 'Program.Main()'31[2] 1.0: Entered state 'Program.Main()'32[3] 1.0: Entered state 'Program.Main()'33[4] 1.0: Entered state 'Program.Main()'34[5] 1.0: Entered state 'Program.Main()'35[6] 1.0: Entered state 'Program.Main()'36[7] 1.0: Entered state 'Program.Main()'37[8] 1.0: Entered state 'Program.Main()'38[9] 1.0: Entered state 'Program.Main()'39[10] 1.0: Entered state 'Program.Main()'40[11] 1.0: Entered state 'Program.Main()'41[12] 1.0: Entered state 'Program.Main()'
Wait
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Task t = Task.Run(() => { System.Console.WriteLine("Hello World!"); });8 t.Wait();9 }10 }11}
Wait
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Threading;5using Microsoft.Coyote.Rewriting.Types;6using Microsoft.Coyote.Rewriting.Types.System;7using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;8using Microsoft.Coyote.Rewriting.Types.System.Threading;9{10 {11 public static void Main(string[] args)12 {13 Task t = new Task(() => {14 Console.WriteLine("Hello");15 });16 t.Start();17 t.Wait();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;24using Microsoft.Coyote.Rewriting.Types.Threading;25using Microsoft.Coyote.Rewriting.Types;26using Microsoft.Coyote.Rewriting.Types.System;27using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;28using Microsoft.Coyote.Rewriting.Types.System.Threading;29{30 {31 public static void Main(string[] args)32 {33 Task t = new Task(() => {34 Console.WriteLine("Hello");35 });36 t.Start();37 ManualResetEvent mre = new ManualResetEvent(false);38 t.ContinueWith((x) => {39 mre.Set();40 });41 mre.WaitOne();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;48using Microsoft.Coyote.Rewriting.Types.Threading;49using Microsoft.Coyote.Rewriting.Types;50using Microsoft.Coyote.Rewriting.Types.System;51using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;52using Microsoft.Coyote.Rewriting.Types.System.Threading;53{54 {55 public static void Main(string[] args)56 {57 Task t = new Task(() => {58 Console.WriteLine("Hello");59 });
Wait
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;3using System;4{5 {6 static void Main(string[] args)7 {8 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });9 t.Wait();10 }11 }12}13using System.Threading.Tasks;14using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;15using System;16{17 {18 static void Main(string[] args)19 {20 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });21 t.WaitAsync().Wait();22 }23 }24}25using System.Threading.Tasks;26using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;27using System;28{29 {30 static void Main(string[] args)31 {32 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });33 t.Wait();34 }35 }36}37using System.Threading.Tasks;38using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;39using System;40{41 {42 static void Main(string[] args)43 {44 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });45 t.WaitAsync().Wait();46 }47 }48}49using System.Threading.Tasks;50using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;51using System;52{53 {54 static void Main(string[] args)55 {56 Task t = Task.Run(() => { Console.WriteLine("Hello World!"); });57 t.Wait();58 }59 }60}
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