How to use Delay method of Microsoft.Coyote.Rewriting.Types.Threading.Tasks.Task class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Tasks.Task.Delay

Monitor.cs

Source:Monitor.cs Github

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...32 {33 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&34 runtime.TryGetExecutingOperation(out ControlledOperation current))35 {36 runtime.DelayOperation(current);37 }38 SystemThreading.Monitor.Enter(obj);39 }40 }41 /// <summary>42 /// Acquires an exclusive lock on the specified object.43 /// </summary>44 public static void Enter(object obj, ref bool lockTaken)45 {46 var runtime = CoyoteRuntime.Current;47 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)48 {49 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;50 }51 else52 {53 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&54 runtime.TryGetExecutingOperation(out ControlledOperation current))55 {56 runtime.DelayOperation(current);57 }58 SystemThreading.Monitor.Enter(obj, ref lockTaken);59 }60 }61 /// <summary>62 /// Releases an exclusive lock on the specified object.63 /// </summary>64 public static void Exit(object obj)65 {66 var runtime = CoyoteRuntime.Current;67 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)68 {69 var block = SynchronizedBlock.Find(obj) ??70 throw new SystemThreading.SynchronizationLockException();71 block.Exit();72 }73 else74 {75 SystemThreading.Monitor.Exit(obj);76 }77 }78 /// <summary>79 /// Determines whether the current thread holds the lock on the specified object.80 /// </summary>81 public static bool IsEntered(object obj)82 {83 var runtime = CoyoteRuntime.Current;84 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)85 {86 var block = SynchronizedBlock.Find(obj) ??87 throw new SystemThreading.SynchronizationLockException();88 return block.IsEntered();89 }90 return SystemThreading.Monitor.IsEntered(obj);91 }92 /// <summary>93 /// Notifies a thread in the waiting queue of a change in the locked object's state.94 /// </summary>95 public static void Pulse(object obj)96 {97 var runtime = CoyoteRuntime.Current;98 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)99 {100 var block = SynchronizedBlock.Find(obj) ??101 throw new SystemThreading.SynchronizationLockException();102 block.Pulse();103 }104 else105 {106 SystemThreading.Monitor.Pulse(obj);107 }108 }109 /// <summary>110 /// Notifies all waiting threads of a change in the object's state.111 /// </summary>112 public static void PulseAll(object obj)113 {114 var runtime = CoyoteRuntime.Current;115 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)116 {117 var block = SynchronizedBlock.Find(obj) ??118 throw new SystemThreading.SynchronizationLockException();119 block.PulseAll();120 }121 else122 {123 SystemThreading.Monitor.PulseAll(obj);124 }125 }126 /// <summary>127 /// Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object,128 /// and atomically sets a value that indicates whether the lock was taken.129 /// </summary>130 public static void TryEnter(object obj, TimeSpan timeout, ref bool lockTaken)131 {132 var runtime = CoyoteRuntime.Current;133 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)134 {135 // TODO: how to implement this timeout?136 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;137 }138 else139 {140 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&141 runtime.TryGetExecutingOperation(out ControlledOperation current))142 {143 runtime.DelayOperation(current);144 }145 SystemThreading.Monitor.TryEnter(obj, timeout, ref lockTaken);146 }147 }148 /// <summary>149 /// Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object,150 /// and atomically sets a value that indicates whether the lock was taken.151 /// </summary>152 public static bool TryEnter(object obj, TimeSpan timeout)153 {154 var runtime = CoyoteRuntime.Current;155 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)156 {157 // TODO: how to implement this timeout?158 return SynchronizedBlock.Lock(obj).IsLockTaken;159 }160 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&161 runtime.TryGetExecutingOperation(out ControlledOperation current))162 {163 runtime.DelayOperation(current);164 }165 return SystemThreading.Monitor.TryEnter(obj, timeout);166 }167 /// <summary>168 /// Attempts, for the specified number of milliseconds, to acquire an exclusive lock on the specified object,169 /// and atomically sets a value that indicates whether the lock was taken.170 /// </summary>171 public static void TryEnter(object obj, int millisecondsTimeout, ref bool lockTaken)172 {173 var runtime = CoyoteRuntime.Current;174 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)175 {176 // TODO: how to implement this timeout?177 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;178 }179 else180 {181 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&182 runtime.TryGetExecutingOperation(out ControlledOperation current))183 {184 runtime.DelayOperation(current);185 }186 SystemThreading.Monitor.TryEnter(obj, millisecondsTimeout, ref lockTaken);187 }188 }189 /// <summary>190 /// Attempts to acquire an exclusive lock on the specified object, and atomically191 /// sets a value that indicates whether the lock was taken.192 /// </summary>193 public static void TryEnter(object obj, ref bool lockTaken)194 {195 var runtime = CoyoteRuntime.Current;196 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)197 {198 // TODO: how to implement this timeout?199 lockTaken = SynchronizedBlock.Lock(obj).IsLockTaken;200 }201 else202 {203 if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&204 runtime.TryGetExecutingOperation(out ControlledOperation current))205 {206 runtime.DelayOperation(current);207 }208 SystemThreading.Monitor.TryEnter(obj, ref lockTaken);209 }210 }211 /// <summary>212 /// Attempts to acquire an exclusive lock on the specified object.213 /// </summary>214 public static bool TryEnter(object obj)215 {216 var runtime = CoyoteRuntime.Current;217 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)218 {219 return SynchronizedBlock.Lock(obj).IsLockTaken;220 }221 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&222 runtime.TryGetExecutingOperation(out ControlledOperation current))223 {224 runtime.DelayOperation(current);225 }226 return SystemThreading.Monitor.TryEnter(obj);227 }228 /// <summary>229 /// Releases the lock on an object and blocks the current thread until it reacquires the lock.230 /// </summary>231 public static bool Wait(object obj)232 {233 var runtime = CoyoteRuntime.Current;234 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)235 {236 var block = SynchronizedBlock.Find(obj) ??237 throw new SystemThreading.SynchronizationLockException();238 return block.Wait();...

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Task.cs

Source:Task.cs Github

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...140 }141 /// <summary>142 /// Creates a task that completes after a time delay.143 /// </summary>144 public static SystemTask Delay(int millisecondsDelay)145 {146 var runtime = CoyoteRuntime.Current;147 if (runtime.SchedulingPolicy is SchedulingPolicy.None)148 {149 return SystemTask.Delay(millisecondsDelay);150 }151 return runtime.ScheduleDelay(TimeSpan.FromMilliseconds(millisecondsDelay), default);152 }153 /// <summary>154 /// Creates a task that completes after a time delay.155 /// </summary>156 public static SystemTask Delay(int millisecondsDelay, SystemCancellationToken cancellationToken)157 {158 var runtime = CoyoteRuntime.Current;159 if (runtime.SchedulingPolicy is SchedulingPolicy.None)160 {161 return SystemTask.Delay(millisecondsDelay, cancellationToken);162 }163 return runtime.ScheduleDelay(TimeSpan.FromMilliseconds(millisecondsDelay), cancellationToken);164 }165 /// <summary>166 /// Creates a task that completes after a specified time interval.167 /// </summary>168 public static SystemTask Delay(TimeSpan delay)169 {170 var runtime = CoyoteRuntime.Current;171 if (runtime.SchedulingPolicy is SchedulingPolicy.None)172 {173 return SystemTask.Delay(delay);174 }175 return runtime.ScheduleDelay(delay, default);176 }177 /// <summary>178 /// Creates a task that completes after a specified time interval.179 /// </summary>180 public static SystemTask Delay(TimeSpan delay, SystemCancellationToken cancellationToken)181 {182 var runtime = CoyoteRuntime.Current;183 if (runtime.SchedulingPolicy is SchedulingPolicy.None)184 {185 return SystemTask.Delay(delay, cancellationToken);186 }187 return runtime.ScheduleDelay(delay, cancellationToken);188 }189 /// <summary>190 /// Creates a task that will complete when all tasks in the specified array have completed.191 /// </summary>192 [MethodImpl(MethodImplOptions.AggressiveInlining)]193 public static SystemTask WhenAll(params SystemTask[] tasks) => SystemTask.WhenAll(tasks);194 /// <summary>195 /// Creates a task that will complete when all tasks in the specified enumerable collection have completed.196 /// </summary>197 [MethodImpl(MethodImplOptions.AggressiveInlining)]198 public static SystemTask WhenAll(IEnumerable<SystemTask> tasks) => SystemTask.WhenAll(tasks);199 /// <summary>200 /// Creates a task that will complete when all tasks in the specified array have completed.201 /// </summary>...

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SemaphoreSlim.cs

Source:SemaphoreSlim.cs Github

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...72 }73 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&74 runtime.Configuration.IsLockAccessRaceCheckingEnabled)75 {76 runtime.DelayOperation(current);77 }78 }79 return instance.Wait(millisecondsTimeout, cancellationToken);80 }81 /// <summary>82 /// Asynchronously waits to enter the semaphore.83 /// </summary>84 public static SystemTask WaitAsync(SystemSemaphoreSlim instance) => WaitAsync(instance, SystemTimeout.Infinite, default);85 /// <summary>86 /// Asynchronously waits to enter the semaphore, while observing a cancellation token.87 /// </summary>88 public static SystemTask WaitAsync(SystemSemaphoreSlim instance, SystemCancellationToken cancellationToken) =>89 WaitAsync(instance, SystemTimeout.Infinite, cancellationToken);90 /// <summary>91 /// Asynchronously waits to enter the semaphore, using a 32-bit signed integer92 /// that specifies the timeout.93 /// </summary>94 public static SystemTasks.Task<bool> WaitAsync(SystemSemaphoreSlim instance, int millisecondsTimeout) =>95 WaitAsync(instance, millisecondsTimeout, default);96 /// <summary>97 /// Asynchronously waits to enter the semaphore, using a timespan that specifies the timeout.98 /// </summary>99 public static SystemTasks.Task<bool> WaitAsync(SystemSemaphoreSlim instance, TimeSpan timeout) =>100 WaitAsync(instance, timeout, default);101 /// <summary>102 /// Asynchronously waits to enter the semaphore, using a timespan103 /// that specifies the timeout, while observing a cancellation token.104 /// </summary>105 public static SystemTasks.Task<bool> WaitAsync(SystemSemaphoreSlim instance, TimeSpan timeout, SystemCancellationToken cancellationToken)106 {107 long totalMilliseconds = (long)timeout.TotalMilliseconds;108 if (totalMilliseconds < -1 || totalMilliseconds > int.MaxValue)109 {110 throw new ArgumentOutOfRangeException(nameof(timeout));111 }112 return WaitAsync(instance, (int)totalMilliseconds, cancellationToken);113 }114 /// <summary>115 /// Asynchronously waits to enter the semaphore, using a 32-bit signed integer116 /// that specifies the timeout, while observing a cancellation token.117 /// </summary>118 public static SystemTasks.Task<bool> WaitAsync(SystemSemaphoreSlim instance, int millisecondsTimeout, SystemCancellationToken cancellationToken)119 {120 var runtime = CoyoteRuntime.Current;121 if (runtime.SchedulingPolicy != SchedulingPolicy.None &&122 runtime.TryGetExecutingOperation(out ControlledOperation current))123 {124 if (runtime.SchedulingPolicy is SchedulingPolicy.Interleaving)125 {126 if (runtime.Configuration.IsLockAccessRaceCheckingEnabled)127 {128 runtime.ScheduleNextOperation(current, SchedulingPointType.Default);129 }130 var task = instance.WaitAsync(millisecondsTimeout, cancellationToken);131 return AsyncTaskAwaiterStateMachine<bool>.RunAsync(runtime, task, true);132 }133 else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing &&134 runtime.Configuration.IsLockAccessRaceCheckingEnabled)135 {136 runtime.DelayOperation(current);137 }138 }139 return instance.WaitAsync(millisecondsTimeout, cancellationToken);140 }141 }142}...

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Delay

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1{2 {3 public static System.Threading.Tasks.Task Delay(int millisecondsDelay)4 {5 return System.Threading.Tasks.Task.Delay(millisecondsDelay);6 }7 }8}9using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 Task.Delay(1000);15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Task.Delay(1000);24 }25 }26}27using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Task.Delay(1000);33 }34 }35}

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Delay

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await Task.Delay(1000);10 Console.WriteLine("Hello World!");11 }12 }13}14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await Task.Delay(1000);22 Console.WriteLine("Hello World!");23 }24 }25}

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Delay

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;3using System;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var task = Task.Delay(1000);10 task.Wait();11 Console.WriteLine("Hello World!");12 }13 }14}15using System.Threading.Tasks;16using System;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 var task = Task.Delay(1000);23 task.Wait();24 Console.WriteLine("Hello World!");25 }26 }27}28using System.Threading.Tasks;29using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;30using System;31{32 {33 static void Main(string[] args)34 {35 Console.WriteLine("Hello World!");36 var task = Task.Delay(1000);37 task.Wait();38 Console.WriteLine("Hello World!");39 }40 }41}42using System.Threading.Tasks;43using System;44{45 {46 static void Main(string[] args)47 {48 Console.WriteLine("Hello World!");49 var task = Task.Delay(1000);50 task.Wait();51 Console.WriteLine("Hello World!");52 }53 }54}55using System.Threading.Tasks;56using System;57{58 {59 static void Main(string[] args)60 {61 Console.WriteLine("Hello World!");62 var task = Microsoft.Coyote.Rewriting.Types.Threading.Tasks.Task.Delay(1000);63 task.Wait();64 Console.WriteLine("Hello World!");65 }66 }67}

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Delay

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var t = Task.Delay(1000);9 await t;10 }11 }12}13using System.Threading.Tasks;14{15 {16 static async Task Main(string[] args)17 {18 var t = Task.Delay(1000);19 await t;20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var t = Task.Delay(1000);35 await CoyoteRuntime.Current.CreateTaskMonitor(t, CoyoteRuntime.Current.GetCurrentOperationId());36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var t = Task.Delay(1000);49 await t;50 }51 }52}53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var t = Task.Delay(1000);61 await CoyoteRuntime.Current.CreateTaskMonitor(t, CoyoteRuntime.Current.GetCurrentOperationId());62 }63 }64}65using System.Threading.Tasks;

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Delay

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var task = Task.Run(async () =>9 {10 await Task.Delay(1000);11 Console.WriteLine("Hello World");12 });13 task.Wait();14 }15 }16}

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Delay

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Threading.Tasks.TaskExtensions;5using Microsoft.Coyote.Rewriting.Types.Threading.Tasks.TaskExtensions.TaskExtensions;6using System.Threading;7{8 {9 public static async Task Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 await Task.Delay(1000);13 Console.WriteLine("Hello World!");14 }15 }16}

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Delay

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1await Task.Delay(1000);2await Task.Delay(1000);3await Task.Delay(1000);4await Task.Delay(1000);5await Task.Delay(1000);6await Task.Delay(1000);7await Task.Delay(1000);8await Task.Delay(1000);9await Task.Delay(1000);10await Task.Delay(1000);11await Task.Delay(1000);12await Task.Delay(1000);

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Delay

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1using System.Threading.Tasks;2using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;3using System;4using System.Threading;5using Microsoft.Coyote.Rewriting.Types.Threading;6using Microsoft.Coyote.Rewriting.Types;7{8 {9 public static async Task Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 await Task.Delay(1000);13 Console.WriteLine("Hello World!");14 await Task.Delay(1000);15 Console.WriteLine("Hello World!");16 }17 }18}19using System.Threading.Tasks;20using System;21using System.Threading;22using Microsoft.Coyote.Rewriting.Types.Threading;23using Microsoft.Coyote.Rewriting.Types;24{25 {26 public static async Task Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 await Task.Delay(1000);30 Console.WriteLine("Hello World!");31 await Task.Delay(1000);32 Console.WriteLine("Hello World!");33 }34 }35}36using System.Threading.Tasks;37using System;38using System.Threading;39using Microsoft.Coyote.Rewriting.Types.Threading;40using Microsoft.Coyote.Rewriting.Types;41{42 {43 public static async Task Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 await Task.Delay(1000);47 Console.WriteLine("Hello World!");48 await Task.Delay(1000);49 Console.WriteLine("Hello World!");50 }51 }52}53using System.Threading.Tasks;54using System;55using System.Threading;56using Microsoft.Coyote.Rewriting.Types.Threading;57using Microsoft.Coyote.Rewriting.Types;58{59 {60 public static async Task Main(string[] args)61 {62 Console.WriteLine("Hello World!");63 await Task.Delay(1000);64 Console.WriteLine("Hello World!");65 await Task.Delay(1000);66 Console.WriteLine("Hello World!");67 }68 }69}70using System.Threading.Tasks;71using System;72using System.Threading;

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Delay

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1using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;2using System.Threading.Tasks;3using System;4{5 {6 static void Main(string[] args)7 {8 Task.Delay(1000);9 Console.WriteLine("Hello World!");10 }11 }12}13using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;14using System.Threading.Tasks;15using System;16{17 {18 static void Main(string[] args)19 {20 Task.Delay(1000);21 Console.WriteLine("Hello World!");22 }23 }24}25using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;26using System.Threading.Tasks;27using System;28{29 {30 static void Main(string[] args)31 {32 Task.Delay(1000);33 Console.WriteLine("Hello World!");34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;38using System.Threading.Tasks;39using System;40{41 {42 static void Main(string[] args)43 {44 Task.Delay(1000);45 Console.WriteLine("Hello World!");46 }47 }48}49using Microsoft.Coyote.Rewriting.Types.Threading.Tasks;50using System.Threading.Tasks;51using System;

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