How to use UnlockNextReady method of Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady

Monitor.cs

Source:Monitor.cs Github

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...478 var pulseOperation = this.PulseQueue.Dequeue();479 this.Pulse(pulseOperation);480 if (this.Owner is null)481 {482 this.UnlockNextReady();483 }484 }485 }486 /// <summary>487 /// Invokes the pulse operation.488 /// </summary>489 private void Pulse(PulseOperation pulseOperation)490 {491 if (pulseOperation is PulseOperation.Next)492 {493 if (this.WaitQueue.Count > 0)494 {495 // System.Threading.Monitor has FIFO semantics.496 var waitingOp = this.WaitQueue[0];497 this.WaitQueue.RemoveAt(0);498 this.ReadyQueue.Add(waitingOp);499 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",500 waitingOp.Id, SystemTask.CurrentId);501 }502 }503 else504 {505 foreach (var waitingOp in this.WaitQueue)506 {507 this.ReadyQueue.Add(waitingOp);508 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",509 waitingOp.Id, SystemTask.CurrentId);510 }511 this.WaitQueue.Clear();512 }513 }514 /// <summary>515 /// Releases the lock on an object and blocks the current thread until it reacquires516 /// the lock.517 /// </summary>518 internal bool Wait()519 {520 var op = this.Resource.Runtime.GetExecutingOperation();521 if (this.Owner != op)522 {523 throw new SystemSynchronizationLockException();524 }525 this.ReadyQueue.Remove(op);526 if (!this.WaitQueue.Contains(op))527 {528 this.WaitQueue.Add(op);529 }530 this.UnlockNextReady();531 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' with task id '{1}' is waiting.",532 op.Id, SystemTask.CurrentId);533 // Block this operation and schedule the next enabled operation.534 this.Resource.Wait();535 return true;536 }537 /// <summary>538 /// Releases the lock on an object and blocks the current thread until it reacquires539 /// the lock. If the specified time-out interval elapses, the thread enters the ready540 /// queue.541 /// </summary>542#pragma warning disable CA1801 // Parameter not used543 internal bool Wait(int millisecondsTimeout)544 {545 // TODO: how to implement timeout?546 // This is a bit more tricky to model, one way is to have a loop that checks547 // for controlled random boolean choice, and if it becomes true then it fails548 // the wait. This would be similar to timers in actors, so we want to use a549 // lower probability to not fail very frequently during systematic testing.550 // In the future we might want to introduce a RandomTimeout choice (similar to551 // RandomBoolean and RandomInteger), with the benefit being that the underlying552 // testing strategy will know that this is a timeout and perhaps treat it in a553 // more intelligent manner, but for now piggybacking on the other randoms should554 // work (as long as its not with a high probability).555 return this.Wait();556 }557#pragma warning restore CA1801 // Parameter not used558 /// <summary>559 /// Releases the lock on an object and blocks the current thread until it reacquires560 /// the lock. If the specified time-out interval elapses, the thread enters the ready561 /// queue.562 /// </summary>563#pragma warning disable CA1801 // Parameter not used564 internal bool Wait(TimeSpan timeout)565 {566 // TODO: how to implement timeout?567 return this.Wait();568 }569#pragma warning restore CA1801 // Parameter not used570 /// <summary>571 /// Assigns the lock to the next operation waiting in the ready queue, if there is one,572 /// following the FIFO semantics of monitor.573 /// </summary>574 private void UnlockNextReady()575 {576 // Preparing to unlock so give up ownership.577 this.Owner = null;578 if (this.ReadyQueue.Count > 0)579 {580 // If there is a operation waiting in the ready queue, then signal it.581 ControlledOperation op = this.ReadyQueue[0];582 this.ReadyQueue.RemoveAt(0);583 this.Owner = op;584 this.Resource.Signal(op);585 }586 }587 internal void Exit()588 {589 var op = this.Resource.Runtime.GetExecutingOperation();590 this.Resource.Runtime.Assert(this.LockCountMap.ContainsKey(op),591 "Cannot invoke Dispose without acquiring the lock.");592 this.LockCountMap[op]--;593 if (this.LockCountMap[op] is 0)594 {595 // Only release the lock if the invocation is not reentrant.596 this.LockCountMap.Remove(op);597 this.UnlockNextReady();598 this.Resource.Runtime.ScheduleNextOperation(op, SchedulingPointType.Release);599 }600 int useCount = SystemInterlocked.Decrement(ref this.UseCount);601 if (useCount is 0 && Cache[this.SyncObject].Value == this)602 {603 // It is safe to remove this instance from the cache.604 Cache.TryRemove(this.SyncObject, out _);605 }606 }607 /// <summary>608 /// Releases resources used by the synchronized block.609 /// </summary>610 protected void Dispose(bool disposing)611 {...

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 static void Main(string[] args)8 {9 var t = new Thread(() =>10 {11 var mre = new ManualResetEvent(false);12 var mre2 = new ManualResetEvent(false);13 var mre3 = new ManualResetEvent(false);14 var mre4 = new ManualResetEvent(false);15 var mre5 = new ManualResetEvent(false);16 var mre6 = new ManualResetEvent(false);17 var mre7 = new ManualResetEvent(false);18 var mre8 = new ManualResetEvent(false);19 var mre9 = new ManualResetEvent(false);20 var mre10 = new ManualResetEvent(false);21 var mre11 = new ManualResetEvent(false);22 var mre12 = new ManualResetEvent(false);23 var mre13 = new ManualResetEvent(false);24 var mre14 = new ManualResetEvent(false);25 var mre15 = new ManualResetEvent(false);26 var mre16 = new ManualResetEvent(false);27 var mre17 = new ManualResetEvent(false);28 var mre18 = new ManualResetEvent(false);29 var mre19 = new ManualResetEvent(false);30 var mre20 = new ManualResetEvent(false);31 var mre21 = new ManualResetEvent(false);32 var mre22 = new ManualResetEvent(false);33 var mre23 = new ManualResetEvent(false);34 var mre24 = new ManualResetEvent(false);35 var mre25 = new ManualResetEvent(false);36 var mre26 = new ManualResetEvent(false);37 var mre27 = new ManualResetEvent(false);38 var mre28 = new ManualResetEvent(false);39 var mre29 = new ManualResetEvent(false);40 var mre30 = new ManualResetEvent(false);41 var mre31 = new ManualResetEvent(false);42 var mre32 = new ManualResetEvent(false);43 var mre33 = new ManualResetEvent(false);44 var mre34 = new ManualResetEvent(false);45 var mre35 = new ManualResetEvent(false);46 var mre36 = new ManualResetEvent(false);

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 await Task.Delay(1000);12 Console.WriteLine("Starting to run the test");13 await Task.Delay(1000);14 Console.WriteLine("Test finished");15 });16 SynchronizedBlock.UnlockNextReady();17 Console.WriteLine("Unlocked the next ready task");18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Rewriting.Types.Threading;25{26 {27 public static void Main(string[] args)28 {29 Task.Run(async () =>30 {31 await Task.Delay(1000);32 Console.WriteLine("Starting to run the test");33 await Task.Delay(1000);34 Console.WriteLine("Test finished");35 });36 SynchronizedBlock.UnlockNextReady();37 Console.WriteLine("Unlocked the next ready

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading;3{4 {5 public static void Main(string[] args)6 {7 var obj = new object();8 var t1 = new Thread(() =>9 {10 lock (obj)11 {12 Console.WriteLine("Thread 1");13 Thread.Sleep(1000);14 }15 });16 var t2 = new Thread(() =>17 {18 lock (obj)19 {20 Console.WriteLine("Thread 2");21 Thread.Sleep(1000);22 }23 });24 t1.Start();25 t2.Start();26 t1.Join();27 t2.Join();28 }29 }30}31using System;32using System.Threading;33{34 {35 public static void Main(string[] args)36 {37 var obj = new object();38 var t1 = new Thread(() =>39 {40 lock (obj)41 {42 Console.WriteLine("Thread 1");43 Thread.Sleep(1000);44 }45 });46 var t2 = new Thread(() =>47 {48 lock (obj)49 {50 Console.WriteLine("Thread 2");51 Thread.Sleep(1000);52 }53 });54 t1.Start();55 t1.Join();56 t2.Start();57 t2.Join();58 }59 }60}61using System;62using System.Threading;63{64 {65 public static void Main(string[] args)66 {67 var obj = new object();68 var t1 = new Thread(() =>69 {70 lock (obj)71 {72 Console.WriteLine("Thread 1");73 Thread.Sleep(1000);74 }75 });76 var t2 = new Thread(() =>77 {78 lock (obj)79 {80 Console.WriteLine("Thread 2");81 Thread.Sleep(1000);82 }83 });84 t1.Start();85 t2.Start();86 t1.Join();87 t2.Join();88 }89 }90}91using System;

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4using System.Collections.Generic;5using System.Linq;6{7 {8 static void Main(string[] args)9 {10 int count = 0;11 int total = 100;12 var threads = new List<Thread>();13 var sync = new SynchronizedBlock();14 for (int i = 0; i < total; i++)15 {16 var t = new Thread(() =>17 {18 sync.Lock();19 {20 count++;21 sync.Unlock();22 }23 catch (Exception)24 {25 sync.Unlock();26 throw;27 }28 });29 threads.Add(t);30 t.Start();31 }32 foreach (var t in threads)33 {34 t.Join();35 }36 Console.WriteLine("Count: " + count);37 }38 }39}40using System;41using System.Threading;42using Microsoft.Coyote.Rewriting.Types.Threading;43using System.Collections.Generic;44using System.Linq;45{46 {47 static void Main(string[] args)48 {49 int count = 0;50 int total = 100;51 var threads = new List<Thread>();52 var sync = new SynchronizedBlock();53 for (int i = 0; i < total; i++)54 {55 var t = new Thread(() =>56 {57 sync.Lock();58 {59 count++;60 sync.Unlock();61 }62 catch (Exception)63 {64 sync.Unlock();65 throw;66 }67 });68 threads.Add(t);69 t.Start();70 }71 foreach (var t in threads)72 {73 t.Join();74 }75 Console.WriteLine("Count: " + count);76 }77 }78}79using System;80using System.Threading;81using Microsoft.Coyote.Rewriting.Types.Threading;82using System.Collections.Generic;83using System.Linq;84{85 {86 static void Main(string[] args)87 {88 int count = 0;89 int total = 100;

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UnlockNextReady

Using AI Code Generation

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1{2 private int x;3 private int y;4 private object lockObj = new object();5 public void M()6 {7 lock(lockObj)8 {9 x = 1;10 y = 2;11 }12 }13 public void N()14 {15 lock(lockObj)16 {17 x = 3;18 y = 4;19 }20 }21}22{23 private int x;24 private int y;25 private object lockObj = new object();26 public void M()27 {28 lock(lockObj)29 {30 x = 1;31 y = 2;32 }33 }34 public void N()35 {36 lock(lockObj)37 {38 x = 3;39 y = 4;40 }41 }42}43{44 private int x;45 private int y;46 private object lockObj = new object();47 public void M()48 {49 lock(lockObj)50 {51 x = 1;52 y = 2;53 }54 }55 public void N()56 {57 lock(lockObj)58 {59 x = 3;60 y = 4;61 }62 }63}64{65 private int x;66 private int y;67 private object lockObj = new object();68 public void M()69 {70 lock(lockObj)71 {72 x = 1;73 y = 2;74 }75 }76 public void N()77 {78 lock(lockObj)79 {80 x = 3;81 y = 4;82 }83 }84}85{86 private int x;87 private int y;88 private object lockObj = new object();89 public void M()90 {91 lock(lockObj)92 {

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UnlockNextReady

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 public static void Main()7 {8 int[] arr = new int[5];9 SynchronizedBlock sb = new SynchronizedBlock();10 for (int i = 0; i < 5; i++)11 {12 sb.Lock();13 arr[i] = i;14 sb.Unlock();15 }16 for (int i = 0; i < 5; i++)17 {18 sb.Lock();19 Console.WriteLine(arr[i]);20 sb.Unlock();21 }22 sb.Lock();23 sb.UnlockNextReady();24 sb.Lock();

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UnlockNextReady

Using AI Code Generation

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1Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();2Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();3Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Unlock();4Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();5Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();6Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Unlock();7Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady();8Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock();

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UnlockNextReady

Using AI Code Generation

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1void Test()2{3 var __lock1 = new object();4 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock1);5 var __lock2 = new object();6 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock2);7 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady(__lock1, __lock2);8}9void Test()10{11 var __lock1 = new object();12 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock1);13 var __lock2 = new object();14 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.Lock(__lock2);15 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.UnlockNextReady(__lock2, __lock1);16}

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