How to use DrainPulseQueue method of Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.DrainPulseQueue

Monitor.cs

Source:Monitor.cs Github

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...461 if (this.PulseQueue.Count is 1)462 {463 // Create a task for draining the queue. To optimize the testing performance,464 // we create and maintain a single task to perform this role.465 Task.Run(this.DrainPulseQueue);466 }467 }468 /// <summary>469 /// Drains the pulse queue, if it contains one or more buffered pulse operations.470 /// </summary>471 private void DrainPulseQueue()472 {473 while (this.PulseQueue.Count > 0)474 {475 // Pulses can happen nondeterministically while other operations execute,476 // which models delays by the OS.477 this.Resource.Runtime.ScheduleNextOperation(default, SchedulingPointType.Default);478 var pulseOperation = this.PulseQueue.Dequeue();479 this.Pulse(pulseOperation);480 if (this.Owner is null)481 {482 this.UnlockNextReady();483 }484 }485 }...

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DrainPulseQueue

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Rewriting.Types.Threading.SynchronizedBlock.DrainPulseQueue();11 }12 }13}14public static void DrainPulseQueue()

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DrainPulseQueue

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1using Microsoft.Coyote.Rewriting.Types.Threading;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SynchronizedBlock.DrainPulseQueue();12 }13 }14}15using Microsoft.Coyote.Rewriting.Types.Threading;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 SynchronizedBlock.DrainPulseQueue();26 }27 }28}29using Microsoft.Coyote.Rewriting.Types.Threading;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 SynchronizedBlock.DrainPulseQueue();40 }41 }42}43using Microsoft.Coyote.Rewriting.Types.Threading;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 SynchronizedBlock.DrainPulseQueue();54 }55 }56}57using Microsoft.Coyote.Rewriting.Types.Threading;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 SynchronizedBlock.DrainPulseQueue();68 }69 }70}

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DrainPulseQueue

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Threading;7using System.Threading;8using System.Diagnostics;9{10 {11 static void Main(string[] args)12 {13 SynchronizedBlock.DrainPulseQueue();14 }15 }16}

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DrainPulseQueue

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1using Microsoft.Coyote.Rewriting.Types.Threading;2{3 {4 public static void Main()5 {6 SynchronizedBlock.DrainPulseQueue();7 }8 }9}10using Microsoft.Coyote.Rewriting.Types.Threading;11{12 {13 public static void Main()14 {15 SynchronizedBlock.DrainPulseQueue();16 }17 }18}19using Microsoft.Coyote.Rewriting.Types.Threading;20{21 {22 public static void Main()23 {24 SynchronizedBlock.DrainPulseQueue();25 }26 }27}28using Microsoft.Coyote.Rewriting.Types.Threading;29{30 {31 public static void Main()32 {33 SynchronizedBlock.DrainPulseQueue();34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Threading;38{39 {40 public static void Main()41 {42 SynchronizedBlock.DrainPulseQueue();43 }44 }45}46using Microsoft.Coyote.Rewriting.Types.Threading;47{48 {49 public static void Main()50 {51 SynchronizedBlock.DrainPulseQueue();52 }53 }54}55using Microsoft.Coyote.Rewriting.Types.Threading;56{57 {58 public static void Main()

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DrainPulseQueue

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 static SynchronizedBlock syncBlock = new SynchronizedBlock();7 static object obj = new object();8 static void Main(string[] args)9 {10 Thread t1 = new Thread(new ThreadStart(Thread1));11 t1.Start();12 Thread t2 = new Thread(new ThreadStart(Thread2));13 t2.Start();14 Thread t3 = new Thread(new ThreadStart(Thread3));15 t3.Start();16 Thread t4 = new Thread(new ThreadStart(Thread4));17 t4.Start();18 }19 static void Thread1()20 {21 SynchronizedBlock.Enter(obj, syncBlock);22 Console.WriteLine("Thread1 entered");23 SynchronizedBlock.Wait(obj, syncBlock);24 Console.WriteLine("Thread1 exited");25 }26 static void Thread2()27 {28 SynchronizedBlock.Enter(obj, syncBlock);29 Console.WriteLine("Thread2 entered");30 SynchronizedBlock.Wait(obj, syncBlock);31 Console.WriteLine("Thread2 exited");32 }33 static void Thread3()34 {35 SynchronizedBlock.Enter(obj, syncBlock);36 Console.WriteLine("Thread3 entered");37 SynchronizedBlock.Wait(obj, syncBlock);38 Console.WriteLine("Thread3 exited");39 }40 static void Thread4()41 {42 SynchronizedBlock.DrainPulseQueue(obj, syncBlock);43 Console.WriteLine("Thread4 drained pulse queue");44 }45 }46}

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DrainPulseQueue

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 static void Main(string[] args)8 {9 var t = new Thread(() =>10 {11 var obj = new object();12 lock (obj)13 {14 Monitor.Pulse(obj);15 }16 });17 t.Start();18 var obj2 = new object();19 lock (obj2)20 {21 Monitor.Wait(obj2);22 }23 SynchronizedBlock.DrainPulseQueue();24 Console.WriteLine("Done");25 }26 }27}

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