How to use UnlockNextReady method of Microsoft.Coyote.Rewriting.Types.Threading.Monitor class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Monitor.UnlockNextReady

Monitor.cs

Source:Monitor.cs Github

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...478 var pulseOperation = this.PulseQueue.Dequeue();479 this.Pulse(pulseOperation);480 if (this.Owner is null)481 {482 this.UnlockNextReady();483 }484 }485 }486 /// <summary>487 /// Invokes the pulse operation.488 /// </summary>489 private void Pulse(PulseOperation pulseOperation)490 {491 if (pulseOperation is PulseOperation.Next)492 {493 if (this.WaitQueue.Count > 0)494 {495 // System.Threading.Monitor has FIFO semantics.496 var waitingOp = this.WaitQueue[0];497 this.WaitQueue.RemoveAt(0);498 this.ReadyQueue.Add(waitingOp);499 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",500 waitingOp.Id, SystemTask.CurrentId);501 }502 }503 else504 {505 foreach (var waitingOp in this.WaitQueue)506 {507 this.ReadyQueue.Add(waitingOp);508 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' is pulsed by task '{1}'.",509 waitingOp.Id, SystemTask.CurrentId);510 }511 this.WaitQueue.Clear();512 }513 }514 /// <summary>515 /// Releases the lock on an object and blocks the current thread until it reacquires516 /// the lock.517 /// </summary>518 internal bool Wait()519 {520 var op = this.Resource.Runtime.GetExecutingOperation();521 if (this.Owner != op)522 {523 throw new SystemSynchronizationLockException();524 }525 this.ReadyQueue.Remove(op);526 if (!this.WaitQueue.Contains(op))527 {528 this.WaitQueue.Add(op);529 }530 this.UnlockNextReady();531 IO.Debug.WriteLine("[coyote::debug] Operation '{0}' with task id '{1}' is waiting.",532 op.Id, SystemTask.CurrentId);533 // Block this operation and schedule the next enabled operation.534 this.Resource.Wait();535 return true;536 }537 /// <summary>538 /// Releases the lock on an object and blocks the current thread until it reacquires539 /// the lock. If the specified time-out interval elapses, the thread enters the ready540 /// queue.541 /// </summary>542#pragma warning disable CA1801 // Parameter not used543 internal bool Wait(int millisecondsTimeout)544 {545 // TODO: how to implement timeout?546 // This is a bit more tricky to model, one way is to have a loop that checks547 // for controlled random boolean choice, and if it becomes true then it fails548 // the wait. This would be similar to timers in actors, so we want to use a549 // lower probability to not fail very frequently during systematic testing.550 // In the future we might want to introduce a RandomTimeout choice (similar to551 // RandomBoolean and RandomInteger), with the benefit being that the underlying552 // testing strategy will know that this is a timeout and perhaps treat it in a553 // more intelligent manner, but for now piggybacking on the other randoms should554 // work (as long as its not with a high probability).555 return this.Wait();556 }557#pragma warning restore CA1801 // Parameter not used558 /// <summary>559 /// Releases the lock on an object and blocks the current thread until it reacquires560 /// the lock. If the specified time-out interval elapses, the thread enters the ready561 /// queue.562 /// </summary>563#pragma warning disable CA1801 // Parameter not used564 internal bool Wait(TimeSpan timeout)565 {566 // TODO: how to implement timeout?567 return this.Wait();568 }569#pragma warning restore CA1801 // Parameter not used570 /// <summary>571 /// Assigns the lock to the next operation waiting in the ready queue, if there is one,572 /// following the FIFO semantics of monitor.573 /// </summary>574 private void UnlockNextReady()575 {576 // Preparing to unlock so give up ownership.577 this.Owner = null;578 if (this.ReadyQueue.Count > 0)579 {580 // If there is a operation waiting in the ready queue, then signal it.581 ControlledOperation op = this.ReadyQueue[0];582 this.ReadyQueue.RemoveAt(0);583 this.Owner = op;584 this.Resource.Signal(op);585 }586 }587 internal void Exit()588 {589 var op = this.Resource.Runtime.GetExecutingOperation();590 this.Resource.Runtime.Assert(this.LockCountMap.ContainsKey(op),591 "Cannot invoke Dispose without acquiring the lock.");592 this.LockCountMap[op]--;593 if (this.LockCountMap[op] is 0)594 {595 // Only release the lock if the invocation is not reentrant.596 this.LockCountMap.Remove(op);597 this.UnlockNextReady();598 this.Resource.Runtime.ScheduleNextOperation(op, SchedulingPointType.Release);599 }600 int useCount = SystemInterlocked.Decrement(ref this.UseCount);601 if (useCount is 0 && Cache[this.SyncObject].Value == this)602 {603 // It is safe to remove this instance from the cache.604 Cache.TryRemove(this.SyncObject, out _);605 }606 }607 /// <summary>608 /// Releases resources used by the synchronized block.609 /// </summary>610 protected void Dispose(bool disposing)611 {...

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UnlockNextReady

Using AI Code Generation

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1{2 {3 public static void Enter(object obj)4 {5 if (obj == null)6 {7 throw new ArgumentNullException(nameof(obj));8 }9 if (obj is IAsyncMonitor monitor)10 {11 monitor.Lock();12 }13 {14 lock (obj)15 {16 }17 }18 }19 public static void Exit(object obj)20 {21 if (obj == null)22 {23 throw new ArgumentNullException(nameof(obj));24 }25 if (obj is IAsyncMonitor monitor)26 {27 monitor.Unlock();28 }29 {30 lock (obj)31 {32 }33 }34 }35 public static bool TryEnter(object obj)36 {37 if (obj == null)38 {39 throw new ArgumentNullException(nameof(obj));40 }41 if (obj is IAsyncMonitor monitor)42 {43 return monitor.TryLock();44 }45 {46 lock (obj)47 {48 }49 return true;50 }51 }52 public static bool TryEnter(object obj, int millisecondsTimeout)53 {54 if (obj == null)55 {56 throw new ArgumentNullException(nameof(obj));57 }58 if (obj is IAsyncMonitor monitor)59 {60 return monitor.TryLock(millisecondsTimeout);61 }62 {63 lock (obj)64 {65 }66 return true;67 }68 }69 public static bool TryEnter(object obj, TimeSpan timeout)70 {71 if (obj == null)72 {73 throw new ArgumentNullException(nameof(obj));74 }75 if (obj is IAsyncMonitor monitor)76 {77 return monitor.TryLock(timeout);78 }79 {80 lock (obj)81 {82 }83 return true;84 }85 }86 public static void Pulse(object obj)87 {88 if (obj == null)89 {90 throw new ArgumentNullException(nameof(obj));91 }92 if (obj is IAsyncMonitor monitor)93 {94 monitor.Pulse();95 }96 {97 lock (obj)98 {99 Monitor.Pulse(obj);100 }101 }102 }103 public static void PulseAll(object obj)104 {105 if (obj == null)106 {107 throw new ArgumentNullException(nameof(obj));108 }109 if (obj is IAsyncMonitor monitor)110 {111 monitor.PulseAll();112 }113 {

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Rewriting.Types.Threading;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithVerbosityEnabled(3);12 Runner.Run(config, () => {13 var obj = new object();14 lock (obj)15 {16 Task.Run(() => {17 Monitor.Enter(obj);18 Monitor.Exit(obj);19 });20 Monitor.UnlockNextReady(obj);21 }22 });23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tasks;31using Microsoft.Coyote.Rewriting.Types.Threading;32{33 {34 static void Main(string[] args)35 {36 var config = Configuration.Create().WithVerbosityEnabled(3);37 Runner.Run(config, () => {38 var obj = new object();39 lock (obj)40 {41 Task.Run(() => {42 Monitor.Enter(obj);43 Monitor.Exit(obj);44 });45 Monitor.UnlockNextReady(obj);46 }47 });48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Tasks;56using Microsoft.Coyote.Rewriting.Types.Threading;57{58 {59 static void Main(string[] args)60 {61 var config = Configuration.Create().WithVerbosityEnabled(3);62 Runner.Run(config, () => {63 var obj = new object();64 lock (obj)65 {66 Task.Run(() => {67 Monitor.Enter(obj);68 Monitor.Exit(obj);69 });70 Monitor.UnlockNextReady(obj);71 }72 });73 }74 }75}76using System;77using System.Threading.Tasks;78using Microsoft.Coyote;

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(Monitor));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.Run();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.Runtime.CreateActor(typeof(Actor4));22 }23 }24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.Runtime.CreateActor(typeof(Actor5));28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.Runtime.CreateActor(typeof(Actor6));34 }35 }36 {37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 await Task.Delay(100);40 Monitor.UnlockNextReady();41 await Task.Delay(100);42 Monitor.UnlockNextReady();43 await Task.Delay(100);44 Monitor.UnlockNextReady();45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await Task.Delay(100);51 Monitor.UnlockNextReady();52 await Task.Delay(100);53 Monitor.UnlockNextReady();54 await Task.Delay(100);55 Monitor.UnlockNextReady();56 }57 }58 {59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 await Task.Delay(100);62 Monitor.UnlockNextReady();63 await Task.Delay(100);64 Monitor.UnlockNextReady();65 await Task.Delay(100);66 Monitor.UnlockNextReady();67 }68 }69 {70 [OnEventGotoState(typeof(UnlockNextReady), typeof(Ready))]71 class Init : State { }72 [OnEventGotoState(typeof(UnlockNextReady), typeof(Ready))]73 class Ready : State { }74 [OnEventGotoState(typeof(UnlockNext

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 static readonly object lockObj = new object();7 static int x = 0;8 static void Main(string[] args)9 {10 Thread t = new Thread(Increment);11 t.Start();12 Monitor.Enter(lockObj);13 while (x < 100)14 {15 Monitor.Wait(lockObj);16 }17 Console.WriteLine("x = {0}", x);18 Monitor.Exit(lockObj);19 t.Join();20 }21 static void Increment()22 {23 for (int i = 0; i < 100; i++)24 {25 Monitor.Enter(lockObj);26 x++;27 Monitor.Exit(lockObj);28 Monitor.PulseAll(lockObj);29 }30 }31 }32}33using System;34using System.Threading;35using Microsoft.Coyote.Rewriting.Types.Threading;36{37 {38 static readonly object lockObj = new object();39 static int x = 0;40 static void Main(string[] args)41 {42 Thread t = new Thread(Increment);43 t.Start();44 Monitor.Enter(lockObj);45 while (x < 100)46 {47 Monitor.Wait(lockObj);48 }49 Console.WriteLine("x = {0}", x);50 Monitor.Exit(lockObj);51 t.Join();52 }53 static void Increment()54 {55 for (int i = 0; i < 100; i++)56 {57 Monitor.Enter(lockObj);58 x++;59 Monitor.Exit(lockObj);60 Monitor.PulseAll(lockObj);61 }62 }63 }64}65using System;66using System.Threading;67using Microsoft.Coyote.Rewriting.Types.Threading;68{69 {70 static readonly object lockObj = new object();71 static int x = 0;72 static void Main(string[] args)73 {74 Thread t = new Thread(Increment);75 t.Start();76 Monitor.Enter(lockObj);

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UnlockNextReady

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1using System;2using Microsoft.Coyote.Rewriting.Types.Threading;3{4 {5 private static void Main(string[] args)6 {7 Monitor.Enter(new object());8 Monitor.Enter(new object())

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UnlockNextReady

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 Monitor m = new Monitor();5 m.Enter();6 m.Exit();7 m.Enter();8 m.Exit();9 }10}11{12 static void Main(string[] args)13 {14 Monitor m = new Monitor();15 m.Enter();16 m.Exit();17 m.Enter();18 m.Exit();19 }20}21{22 static void Main(string[] args)23 {24 Monitor m = new Monitor();25 m.Enter();26 m.Exit();27 m.Enter();28 m.Exit();29 }30}31{32 static void Main(string[] args)33 {34 Monitor m = new Monitor();35 m.Enter();36 m.Exit();37 m.Enter();38 m.Exit();39 }40}41{42 static void Main(string[] args)43 {44 Monitor m = new Monitor();45 m.Enter();46 m.Exit();47 m.Enter();48 m.Exit();49 }50}51{52 static void Main(string[] args)53 {54 Monitor m = new Monitor();55 m.Enter();56 m.Exit();57 m.Enter();58 m.Exit();59 }60}61{62 static void Main(string[] args)63 {64 Monitor m = new Monitor();65 m.Enter();66 m.Exit();67 m.Enter();68 m.Exit();69 }70}71{72 static void Main(string[] args)73 {

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UnlockNextReady

Using AI Code Generation

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Rewriting.Types.Threading;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main(string[] args)11 {12 Runtime.RegisterMonitor(typeof(MyMonitor));13 Runtime.Run(new Configuration(), () => {14 var t1 = Task.Run(() => {15 Monitor.Enter(1);16 Monitor.Enter(2);17 Monitor.Exit(2);18 Monitor.Exit(1);19 });20 var t2 = Task.Run(() => {21 Monitor.Enter(2);22 Monitor.Enter(1);23 Monitor.Exit(1);24 Monitor.Exit(2);25 });26 Task.WaitAll(t1, t2);27 });28 }29 }30 {31 [OnEventGotoState(typeof(UnitEvent), typeof(Ready))]32 class Init : MonitorState { }33 [OnEventGotoState(typeof(UnitEvent), typeof(Ready))]34 [OnEventDoAction(typeof(MonitorLockEvent), nameof(HandleLock))]35 [OnEventDoAction(typeof(MonitorUnlockEvent), nameof(HandleUnlock))]36 class Ready : MonitorState { }37 private void HandleLock(Event e)38 {39 var le = e as MonitorLockEvent;40 if (le.MonitorId == 1)41 {42 this.Assert(le.ThreadId == 1);43 }44 else if (le.MonitorId == 2)45 {46 this.Assert(le.ThreadId == 2);47 }48 {49 this.Assert(false);50 }51 }52 private void HandleUnlock(Event e)53 {54 var ue = e as MonitorUnlockEvent;55 if (ue.MonitorId == 1)56 {57 this.Assert(ue.ThreadId == 1);58 this.Assert(ue.NextReadyThreadId == 2);59 Monitor.UnlockNextReady(1);60 }61 else if (ue.MonitorId == 2)62 {63 this.Assert(ue.ThreadId == 2);64 this.Assert(ue.NextReadyThreadId == 1);65 Monitor.UnlockNextReady(2);66 }67 {68 this.Assert(false);69 }70 }71 }72}

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UnlockNextReady

Using AI Code Generation

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1using System.Threading;2{3 {4 public static void Main()5 {6 object lockObj = new object();7 Monitor.Enter(lockObj);8 Monitor.Enter(lockObj);9 Monitor.UnlockNextReady(lockObj);10 Monitor.Exit(lockObj);11 Monitor.UnlockNextReady(lockObj);12 Monitor.Exit(lockObj);13 }14 }15}16using System.Threading;17{18 {19 public static void Main()20 {21 object lockObj = new object();22 Monitor.Enter(lockObj);23 Monitor.Enter(lockObj);24 Monitor.UnlockNextReady(lockObj);25 Monitor.Exit(lockObj);26 Monitor.Exit(lockObj);27 }28 }29}30using System.Threading;31{32 {33 public static void Main()34 {35 object lockObj = new object();36 Monitor.Enter(lockObj);37 Monitor.Enter(lockObj);38 Monitor.UnlockNextReady(lockObj);39 Monitor.Exit(lockObj);40 Monitor.UnlockNextReady(lockObj);41 Monitor.Exit(lockObj);42 Monitor.Exit(lockObj);43 }44 }45}46using System.Threading;47{48 {49 public static void Main()50 {51 object lockObj = new object();52 Monitor.Enter(lockObj);53 Monitor.Enter(lockObj);54 Monitor.UnlockNextReady(lockObj);55 Monitor.Exit(lockObj);56 Monitor.Exit(lockObj);57 Monitor.UnlockNextReady(lockObj);58 }59 }60}61using System.Threading;62{63 {64 public static void Main()65 {66 object lockObj = new object();67 Monitor.Enter(lockObj);68 Monitor.Enter(lockObj);69 Monitor.UnlockNextReady(lockObj);70 Monitor.Exit(lockObj);71 Monitor.UnlockNextReady(lockObj);72 Monitor.Exit(lockObj);73 Monitor.Exit(lockObj);

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