How to use DrainPulseQueue method of Microsoft.Coyote.Rewriting.Types.Threading.Monitor class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Threading.Monitor.DrainPulseQueue

Monitor.cs

Source:Monitor.cs Github

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...461 if (this.PulseQueue.Count is 1)462 {463 // Create a task for draining the queue. To optimize the testing performance,464 // we create and maintain a single task to perform this role.465 Task.Run(this.DrainPulseQueue);466 }467 }468 /// <summary>469 /// Drains the pulse queue, if it contains one or more buffered pulse operations.470 /// </summary>471 private void DrainPulseQueue()472 {473 while (this.PulseQueue.Count > 0)474 {475 // Pulses can happen nondeterministically while other operations execute,476 // which models delays by the OS.477 this.Resource.Runtime.ScheduleNextOperation(default, SchedulingPointType.Default);478 var pulseOperation = this.PulseQueue.Dequeue();479 this.Pulse(pulseOperation);480 if (this.Owner is null)481 {482 this.UnlockNextReady();483 }484 }485 }...

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DrainPulseQueue

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Rewriting.Types.Threading;8{9 {10 static void Main(string[] args)11 {12 Monitor.DrainPulseQueue();13 }14 }15}16error CS1061: 'Monitor' does not contain a definition for 'DrainPulseQueue' and no accessible extension method 'DrainPulseQueue' accepting a first argument of type 'Monitor' could be found (are you missing a using directive or an assembly reference?)17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Specifications;22using Microsoft.Coyote.Tasks;23using Microsoft.Coyote.Rewriting.Types.Threading;24{25 {26 static void Main(string[] args)27 {28 Monitor.DrainPulseQueue();29 }30 }31}32using System.Threading.Monitor;

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DrainPulseQueue

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6using Microsoft.Coyote.SystematicTesting;7{8 {9 public static void Main(string[] args)10 {11 var test = new SystematicTestingEngine();12 test.RegisterMonitor(typeof(Monitor));13 test.RegisterActor(typeof(Actor));14 test.Run();15 }16 }17 {18 [OnEventDoAction(typeof(Event), nameof(Handle))]19 class Init : MonitorState { }20 void Handle()21 {22 Monitor.DrainPulseQueue();23 }24 }25 {26 [OnEventDoAction(typeof(Event), nameof(Handle))]27 class Init : ActorState { }28 void Handle()29 {30 this.SendEvent(this.Id, new Event());31 }32 }33 public class Event : Event { }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Rewriting.Types.Threading;40using Microsoft.Coyote.SystematicTesting;41{42 {43 public static void Main(string[] args)44 {45 var test = new SystematicTestingEngine();46 test.RegisterMonitor(typeof(Monitor));47 test.RegisterActor(typeof(Actor));48 test.Run();49 }50 }51 {52 [OnEventDoAction(typeof(Event), nameof(Handle))]53 class Init : MonitorState { }54 void Handle()55 {56 Monitor.DrainPulseQueue();57 }58 }59 {60 [OnEventDoAction(typeof(Event), nameof(Handle))]61 class Init : ActorState { }62 void Handle()63 {64 this.SendEvent(this.Id, new Event());65 }66 }67 public class Event : Event { }68}69using System;70using System.Threading.Tasks;

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DrainPulseQueue

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Threading;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Monitor1));13 runtime.CreateActor(typeof(Actor1));14 runtime.Start();15 Console.WriteLine("Hello World!");16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]20 private class Init : State { }21 private void Act()22 {23 Monitor1.Pulse(this, new UnitEvent());24 Monitor1.Pulse(this, new UnitEvent());25 Monitor1.DrainPulseQueue(this);26 }27 }28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]30 private class Init : State { }31 private void Act()32 {33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Rewriting.Types.Threading;41using Microsoft.Coyote.Specifications;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.RegisterMonitor(typeof(Monitor1));48 runtime.CreateActor(typeof(Actor1));49 runtime.Start();50 Console.WriteLine("Hello World!");51 }52 }53 {54 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]55 private class Init : State { }56 private void Act()57 {58 Monitor1.Pulse(this, new UnitEvent());59 Monitor1.Pulse(this, new UnitEvent());60 Monitor1.DrainPulseQueue(this);61 }62 }63 {64 [OnEventDoAction(typeof(UnitEvent), nameof(Act))]

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DrainPulseQueue

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1using System.Threading;2{3 {4 static void Main(string[] args)5 {6 var m = new object();7 Monitor.Enter(m);8 Monitor.Exit(m);9 Monitor.DrainPulseQueue(m);10 }11 }12}13"Error: System.InvalidProgramException: Invalid IL code in Test.Program:Main (string[]): IL_0005: callvirt 0x0a000005"

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DrainPulseQueue

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 {6 static void Main(string[] args)7 {8 object obj = new object();9 Monitor.Enter(obj);10 Monitor.Pulse(obj);11 Monitor.Pulse(obj);12 Monitor.Pulse(obj);13 Console.WriteLine("Pulses enqueued");14 Monitor.DrainPulseQueue(obj);15 Console.WriteLine("Pulses drained");

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DrainPulseQueue

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Threading;4{5 static void Main(string[] args)6 {7 Monitor m = new Monitor();8 m.Enter(null);9 m.Pulse(null);10 m.PulseAll(null);11 m.Exit(null);12 m.DrainPulseQueue();13 }14}15The code compiles fine if we change the code to use Microsoft.Coyote.Threading.Monitor.DrainPulseQueue() instead of Microsoft.Coyote.Rewriting.Types.Threading.Monitor.DrainPulseQueue()

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DrainPulseQueue

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.Coyote.Rewriting.Types.Threading;8{9 {10 static void Main(string[] args)11 {12 Monitor m = new Monitor();13 m.DrainPulseQueue();14 }15 }16}

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DrainPulseQueue

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Rewriting.Types.Threading;5{6 {7 public static void Main(string[] args)8 {9 Task.Run(() => MainAsync(args).Wait());10 }11 public static async Task MainAsync(string[] args)12 {13 var m = new object();14 var t = new Task(() =>15 {16 lock (m)17 {18 Monitor.Wait(m);19 }20 });21 t.Start();22 await Task.Delay(1000);23 Monitor.DrainPulseQueue(m);24 }25 }26}

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