Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Generic.DictionaryTKey.get_Count
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Dictionary<int, int> d = new Dictionary<int, int>();11 d.Add(1, 1);12 d.Add(2, 2);13 d.Add(3, 3);14 d.Add(4, 4);15 d.Add(5, 5);16 d.Add(6, 6);17 d.Add(7, 7);18 d.Add(8, 8);19 d.Add(9, 9);20 d.Add(10, 10);21 d.Add(11, 11);22 d.Add(12, 12);23 d.Add(13, 13);24 d.Add(14, 14);25 d.Add(15, 15);26 d.Add(16, 16);27 d.Add(17, 17);28 d.Add(18, 18);29 d.Add(19, 19);30 d.Add(20, 20);31 d.Add(21, 21);32 d.Add(22, 22);33 d.Add(23, 23);34 d.Add(24, 24);35 d.Add(25, 25);36 d.Add(26, 26);37 d.Add(27, 27);38 d.Add(28, 28);39 d.Add(29, 29);40 d.Add(30, 30);41 d.Add(31, 31);42 d.Add(32, 32);43 d.Add(33, 33);44 d.Add(34, 34);45 d.Add(35, 35);46 d.Add(36, 36);47 d.Add(37, 37);48 d.Add(38, 38);49 d.Add(39, 39);50 d.Add(40, 40);51 d.Add(41, 41);52 d.Add(42, 42);53 d.Add(43, 43);54 d.Add(44, 44);55 d.Add(45, 45);56 d.Add(46, 46);57 d.Add(47, 47);58 d.Add(48, 48);59 d.Add(49, 49);
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Dictionary<string, int> dict = new Dictionary<string, int>();11 dict.Add("a", 1);12 dict.Add("b", 2);13 dict.Add("c", 3);14 int count = dict.Count;15 Console.WriteLine(count);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Dictionary<string, int> dict = new Dictionary<string, int>();29 dict.Add("a", 1);30 dict.Add("b", 2);31 dict.Add("c", 3);32 int item = dict["b"];33 Console.WriteLine(item);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 Dictionary<string, int> dict = new Dictionary<string, int>();47 dict.Add("a", 1);48 dict.Add("b", 2);49 dict.Add("c", 3);50 foreach (KeyValuePair<string, int> kvp in dict)51 {52 Console.WriteLine("key: {0}, value: {1}", kvp.Key, kvp.Value);53 }54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 Dictionary<string, int> dict = new Dictionary<string, int>();67 dict.Add("a", 1);68 dict.Add("b", 2);69 dict.Add("c
get_Count
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Generic;2{3 static void Main(string[] args)4 {5 Dictionary<int, int> dictionary = new Dictionary<int, int>();6 dictionary.Add(1, 1);7 dictionary.Add(2, 2);8 int count = dictionary.get_Count();9 Console.WriteLine(count);10 }11}12using Microsoft.Coyote.Rewriting.Types.Collections.Generic;13{14 static void Main(string[] args)15 {16 List<int> list = new List<int>();17 list.Add(1);18 list.Add(2);19 int count = list.get_Count();20 Console.WriteLine(count);21 }22}23using Microsoft.Coyote.Rewriting.Types.Collections.Generic;24{25 static void Main(string[] args)26 {27 Queue<int> queue = new Queue<int>();28 queue.Enqueue(1);29 queue.Enqueue(2);30 int count = queue.get_Count();31 Console.WriteLine(count);32 }33}34using Microsoft.Coyote.Rewriting.Types.Collections.Generic;35{36 static void Main(string[] args)37 {38 Stack<int> stack = new Stack<int>();39 stack.Push(1);40 stack.Push(2);41 int count = stack.get_Count();42 Console.WriteLine(count);43 }44}45using Microsoft.Coyote.Rewriting.Types.Collections.Generic;46{47 static void Main(string[] args)48 {49 HashSet<int> hashSet = new HashSet<int>();50 hashSet.Add(1);51 hashSet.Add(2);52 int count = hashSet.get_Count();53 Console.WriteLine(count);54 }55}56using Microsoft.Coyote.Rewriting.Types.Collections.Generic;57{
get_Count
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types;2using Microsoft.Coyote.Rewriting.Types.Collections.Generic;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 static void Main(string[] args)10 {11 Dictionary<string, string> d = new Dictionary<string, string>();12 d.Add("1", "one");13 d.Add("2", "two");14 d.Add("3", "three");15 d.Add("4", "four");16 d.Add("5", "five");17 d.Add("6", "six");18 d.Add("7", "seven");19 d.Add("8", "eight");20 d.Add("9", "nine");21 d.Add("10", "ten");22 Console.WriteLine(d.get_Count());23 Console.ReadLine();24 }25}26using Microsoft.Coyote.Rewriting.Types;27using Microsoft.Coyote.Rewriting.Types.Collections.Generic;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 static void Main(string[] args)35 {36 Dictionary<string, string> d = new Dictionary<string, string>();37 d.Add("1", "one");38 d.Add("2", "two");39 d.Add("3", "three");40 d.Add("4", "four");41 d.Add("5", "five");42 d.Add("6", "six");43 d.Add("7", "seven");44 d.Add("8", "eight");45 d.Add("9", "nine");46 d.Add("10", "ten");47 Console.WriteLine(d.get_Item("1"));48 Console.ReadLine();49 }50}51using Microsoft.Coyote.Rewriting.Types;52using Microsoft.Coyote.Rewriting.Types.Collections.Generic;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 static void Main(string[] args)60 {61 Dictionary<string, string> d = new Dictionary<string, string>();62 d.Add("1", "one");63 d.Add("2
get_Count
Using AI Code Generation
1{2 public static void Main()3 {4 Dictionary<string, int> dict = new Dictionary<string, int>();5 dict.Add("key1", 1);6 dict.Add("key2", 2);7 dict.Add("key3", 3);8 int count = dict.get_Count();9 Console.WriteLine(count);10 }11}12{13 public static void Main()14 {15 Dictionary<string, int> dict = new Dictionary<string, int>();16 dict.Add("key1", 1);17 dict.Add("key2", 2);18 dict.Add("key3", 3);19 ICollection<string> keys = dict.get_Keys();20 Console.WriteLine(keys);21 }22}23{24 public static void Main()25 {26 Dictionary<string, int> dict = new Dictionary<string, int>();27 dict.Add("key1", 1);28 dict.Add("key2", 2);29 dict.Add("key3", 3);30 ICollection<int> values = dict.get_Values();31 Console.WriteLine(values);32 }33}34{35 public static void Main()36 {37 Dictionary<string, int> dict = new Dictionary<string, int>();38 dict.Add("key1", 1);39 dict.Add("key2", 2);40 dict.Add("key3", 3);41 bool check = dict.ContainsKey("key1");42 Console.WriteLine(check);43 }44}45{46 public static void Main()47 {48 Dictionary<string, int> dict = new Dictionary<string, int>();49 dict.Add("key1", 1);50 dict.Add("key2", 2);51 dict.Add("key3", 3);52 bool check = dict.ContainsValue(1);53 Console.WriteLine(check);54 }55}
get_Count
Using AI Code Generation
1 static void Main(string[] args)2 {3 Dictionary<int, int> dict = new Dictionary<int, int>();4 dict.Add(1, 1);5 dict.Add(2, 2);6 dict.Add(3, 3);7 dict.Add(4, 4);8 dict.Add(5, 5);9 dict.Add(6, 6);10 dict.Add(7, 7);11 dict.Add(8, 8);12 dict.Add(9, 9);13 dict.Add(10, 10);14 dict.Add(11, 11);15 dict.Add(12, 12);16 dict.Add(13, 13);17 dict.Add(14, 14);18 dict.Add(15, 15);19 dict.Add(16, 16);20 dict.Add(17, 17);21 dict.Add(18, 18);22 dict.Add(19, 19);23 dict.Add(20, 20);24 dict.Add(21, 21);25 dict.Add(22, 22);26 dict.Add(23, 23);27 dict.Add(24, 24);28 dict.Add(25, 25);29 dict.Add(26, 26);30 dict.Add(27, 27);31 dict.Add(28, 28);32 dict.Add(29, 29);33 dict.Add(30, 30);34 dict.Add(31, 31);35 dict.Add(32, 32);36 dict.Add(33, 33);37 dict.Add(34, 34);38 dict.Add(35, 35);39 dict.Add(36, 36);40 dict.Add(37, 37);41 dict.Add(38, 38);42 dict.Add(39, 39);43 dict.Add(40, 40);44 dict.Add(41, 41);45 dict.Add(42, 42);46 dict.Add(43, 43);47 dict.Add(44, 44);48 dict.Add(45, 45);49 dict.Add(46, 46);50 dict.Add(47, 47);51 dict.Add(48, 48);52 dict.Add(49, 49);53 dict.Add(50, 50);54 dict.Add(51, 51);55 dict.Add(52, 52);56 dict.Add(53,
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 Dictionary<int, int> dict = new Dictionary<int, int>();9 dict.Add(1, 1);10 dict.Add(2, 2);11 dict.Add(3, 3);12 Console.WriteLine(dict.get_Count());13 }14 }15}16using System;17using System.Collections.Generic;18using Microsoft.Coyote.Rewriting.Types.Collections.Generic;19{20 {21 static void Main(string[] args)22 {23 Dictionary<int, int> dict = new Dictionary<int, int>();24 dict.Add(1, 1);25 dict.Add(2, 2);26 dict.Add(3, 3);27 foreach (int key in dict.get_Keys())28 {29 Console.WriteLine(key);30 }31 }32 }33}34using System;35using System.Collections.Generic;36using Microsoft.Coyote.Rewriting.Types.Collections.Generic;37{38 {39 static void Main(string[] args)40 {41 Dictionary<int, int> dict = new Dictionary<int, int>();42 dict.Add(1, 1);
get_Count
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Generic;3using Microsoft.Coyote.Rewriting.Types;4using Microsoft.Coyote.Rewriting.Types.Collections;5{6 {7 static void Main(string[] args)8 {9 DictionaryTKey<int, int> dict = new DictionaryTKey<int, int>();10 dict.Add(1, 2);11 dict.Add(2, 3);12 dict.Add(3, 4);13 Console.WriteLine(dict.get_Count());14 }15 }16}17public int get_Count()18{19 return this._count;20}
get_Count
Using AI Code Generation
1 public static int get_Count(Dictionary<string, int> d)2 {3 return d.Count;4 }5 }6 {7 public static void Main(string[] args)8 {9 Dictionary<string, int> d = new Dictionary<string, int>();10 d.Add("a", 1);11 d.Add("b", 2);12 d.Add("c", 3);13 d.Add("d", 4);14 d.Add("e", 5);15 d.Add("f", 6);16 d.Add("g", 7);17 d.Add("h", 8);18 d.Add("i", 9);19 d.Add("j", 10);20 d.Add("k", 11);21 d.Add("l", 12);22 d.Add("m", 13);23 d.Add("n", 14);24 d.Add("o", 15);25 d.Add("p", 16);26 d.Add("q", 17);27 d.Add("r", 18);28 d.Add("s", 19);29 d.Add("t", 20);30 d.Add("u", 21);31 d.Add("v", 22);32 d.Add("w", 23);33 d.Add("x", 24);34 d.Add("y", 25);35 d.Add("z", 26);36 d.Add("aa", 27);37 d.Add("ab", 28);38 d.Add("ac", 29);39 d.Add("ad", 30);40 d.Add("ae", 31);41 d.Add("af", 32);42 d.Add("ag", 33);43 d.Add("ah", 34);44 d.Add("ai", 35);45 d.Add("aj", 36);46 d.Add("ak", 37);47 d.Add("al", 38);48 d.Add("am", 39);49 d.Add("an", 40);50 d.Add("ao", 41);51 d.Add("ap", 42);52 d.Add("aq", 43);53 d.Add("ar", 44);54 d.Add("as", 45);55 d.Add("at", 46);56 d.Add("au", 47);57 d.Add("av", 48);58 d.Add("aw", 49);
get_Count
Using AI Code Generation
1 public static int get_Count(Dictionary<int, int> dict)2 {3 return dict.Count;4 }5 public static int get_Item(Dictionary<int, int> dict, int key)6 {7 return dict[key];8 }9 public static void set_Item(Dictionary<int, int> dict, int key, int value)10 {11 dict[key] = value;12 }13 public static bool ContainsKey(Dictionary<int, int> dict, int key)14 {15 return dict.ContainsKey(key);16 }17 public static void Add(Dictionary<int, int> dict, int key, int value)18 {19 dict.Add(key, value);20 }21 public static void Remove(Dictionary<int, int> dict, int key)22 {23 dict.Remove(key);24 }25 public static void Clear(Dictionary<int, int> dict)26 {27 dict.Clear();28 }29 public static IEnumerator<KeyValuePair<int, int>> GetEnumerator(Dictionary<int, int> dict)30 {31 return dict.GetEnumerator();32 }
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