Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.get_IsEmpty
get_IsEmpty
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var stack = new ConcurrentStack<int>();12 stack.Push(1);13 }14 }15}16using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var stack = new ConcurrentStack<int>();27 stack.Push(1);28 stack.Push(2);29 stack.Push(3);30 }31 }32}33using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var stack = new ConcurrentStack<int>();44 stack.Push(1);45 stack.Push(2);46 stack.Push(3);47 stack.Clear();48 }49 }50}51using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 var stack = new ConcurrentStack<int>();62 stack.Push(1);63 stack.Push(2);64 stack.Push(3);65 }66 }67}
get_IsEmpty
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 bool isStackEmpty = stack.IsEmpty;16 Console.WriteLine("Is Stack Empty : {0}", isStackEmpty);17 Console.ReadLine();18 }19 }20}21Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.Push(T)
get_IsEmpty
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 public static void Main(string[] args)6 {7 ConcurrentStack<int> stack = new ConcurrentStack<int>();8 stack.Push(1);9 Console.WriteLine(stack.IsEmpty);
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 public static void Main()7 {8 ConcurrentStack<int> stack = new ConcurrentStack<int>();9 stack.Push(1);10 stack.Push(2);11 stack.Push(3);12 stack.Push(4);13 stack.Push(5);14 Console.WriteLine("Stack is empty: " + stack.IsEmpty);15 Console.WriteLine("Stack count: " + stack.Count);16 Console.WriteLine("Top element: " + stack.Peek());17 }18 }19}20using System;21using System.Collections.Concurrent;22using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;23{24 {25 public static void Main()26 {27 ConcurrentStack<int> stack = new ConcurrentStack<int>();28 stack.Push(1);29 stack.Push(2);30 stack.Push(3);31 stack.Push(4);32 stack.Push(5);33 int topElement;34 if (stack.TryPeek(out topElement))35 {36 Console.WriteLine("Top element: " + topElement);37 }38 }39 }40}41using System;42using System.Collections.Concurrent;43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44{45 {46 public static void Main()47 {48 ConcurrentStack<int> stack = new ConcurrentStack<int>();49 stack.Push(1);50 stack.Push(2);51 stack.Push(3);52 stack.Push(4);53 stack.Push(5);54 int topElement;55 if (stack.TryPop(out topElement))56 {57 Console.WriteLine("Top element: " + topElement);58 }59 }60 }
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 stack.Push(4);16 stack.Push(5);17 stack.Push(6);18 stack.Push(7);19 stack.Push(8);20 stack.Push(9);21 stack.Push(10);22 stack.Push(11);23 stack.Push(12);24 stack.Push(13);25 stack.Push(14);26 stack.Push(15);27 stack.Push(16);28 stack.Push(17);29 stack.Push(18);30 stack.Push(19);31 stack.Push(20);32 stack.Push(21);33 stack.Push(22);34 stack.Push(23);35 stack.Push(24);36 stack.Push(25);37 stack.Push(26);38 stack.Push(27);39 stack.Push(28);40 stack.Push(29);41 stack.Push(30);42 stack.Push(31);43 stack.Push(32);44 stack.Push(33);45 stack.Push(34);46 stack.Push(35);47 stack.Push(36);48 stack.Push(37);49 stack.Push(38);50 stack.Push(39);51 stack.Push(40);52 stack.Push(41);53 stack.Push(42);54 stack.Push(43);55 stack.Push(44);56 stack.Push(45);57 stack.Push(46);58 stack.Push(47);59 stack.Push(48);60 stack.Push(49);61 stack.Push(50);62 stack.Push(51);63 stack.Push(52);64 stack.Push(53);65 stack.Push(54);66 stack.Push(55);67 stack.Push(56);68 stack.Push(57);69 stack.Push(58);70 stack.Push(59);71 stack.Push(60);72 stack.Push(61);73 stack.Push(62);74 stack.Push(63);75 stack.Push(64);76 stack.Push(65);77 stack.Push(66);78 stack.Push(67);79 stack.Push(68);80 stack.Push(69);81 stack.Push(70);82 stack.Push(71
get_IsEmpty
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 public static void Main(string[] args)5 {6 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();7 Console.WriteLine("Is empty? {0}", stack.get_IsEmpty());8 }9}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5{6 {7 static void Main(string[] args)8 {9 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();10 stack.Push(1);11 stack.Push(2);12 stack.Push(3);13 Console.WriteLine(stack.get_IsEmpty());14 stack.Clear();15 Console.WriteLine(stack.get_IsEmpty());16 }17 }18}19using System;20using System.Collections.Concurrent;21using System.Threading.Tasks;22using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;23{24 {25 static void Main(string[] args)26 {27 ConcurrentQueueT<int> queue = new ConcurrentQueueT<int>();28 queue.Enqueue(1);29 queue.Enqueue(2);30 queue.Enqueue(3);31 Console.WriteLine(queue.get_IsEmpty());32 queue.Clear();33 Console.WriteLine(queue.get_IsEmpty());34 }35 }36}37using System;38using System.Collections.Concurrent;39using System.Threading.Tasks;40using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;41{42 {43 static void Main(string[] args)44 {45 ConcurrentBagT<int> bag = new ConcurrentBagT<int>();46 bag.Add(1);47 bag.Add(2);48 bag.Add(3);49 Console.WriteLine(bag.get_IsEmpty());50 bag.Clear();51 Console.WriteLine(bag.get_IsEmpty());52 }53 }54}55using System;56using System.Collections.Concurrent;57using System.Threading.Tasks;
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