How to use TryPeek method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPeek

TryPeek

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 int result;16 if (stack.TryPeek(out result))17 {18 Console.WriteLine(result);19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;29{30 {31 static void Main(string[] args)32 {33 ConcurrentStack<int> stack = new ConcurrentStack<int>();34 stack.Push(1);35 stack.Push(2);36 stack.Push(3);37 int result;38 if (stack.TryPop(out result))39 {40 Console.WriteLine(result);41 }42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;51{52 {53 static void Main(string[] args)54 {55 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();56 queue.Enqueue(1);57 queue.Enqueue(2);58 queue.Enqueue(3);59 int result;60 if (queue.TryPeek(out result))61 {62 Console.WriteLine(result);63 }64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;73{74 {75 static void Main(string[] args)76 {77 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();

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1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentStack<int> stack = new ConcurrentStack<int>();9 stack.Push(1);10 stack.Push(2);11 stack.Push(3);12 int result;13 if (stack.TryPeek(out result))14 {15 Console.WriteLine("Top element of the stack: {0}", result);16 }17 }18 }19}

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TryPeek

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1using System;2using System.Threading;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentStack<int> stack = new ConcurrentStack<int>();9 stack.Push(5);10 int result;11 bool success = stack.TryPeek(out result);12 Console.WriteLine("Success: {0} Result: {1}", success, result);13 }14 }15}

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TryPeek

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1{2 {3 private static ConcurrentStackT instance;4 {5 {6 if (instance == null)7 {8 instance = new ConcurrentStackT();9 }10 return instance;11 }12 }13 public bool TryPeek()14 {15 return true;16 }17 }18}19using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;20{21 {22 private static ConcurrentStackT instance;23 {24 {25 if (instance == null)26 {27 instance = new ConcurrentStackT();28 }29 return instance;30 }31 }32 public bool TryPeek()33 {34 return true;35 }36 }37}38using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;39{40 {41 private static ConcurrentStackT instance;42 {43 {44 if (instance == null)45 {46 instance = new ConcurrentStackT();47 }48 return instance;49 }50 }51 public bool TryPeek()52 {53 return true;54 }55 }56}57using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;58{59 {60 private static ConcurrentStackT instance;61 {62 {63 if (instance == null)64 {65 instance = new ConcurrentStackT();66 }67 return instance;68 }69 }70 public bool TryPeek()71 {72 return true;73 }74 }75}

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TryPeek

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(MyActor));13 runtime.Run();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await base.OnInitializeAsync(initialEvent);20 var stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStack<int>();21 stack.Push(1);22 stack.Push(2);23 stack.Push(3);24 var result = stack.TryPeek(out int peek);25 Assert.IsTrue(result);26 Assert.AreEqual(peek, 3);27 }28 }29}

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TryPeek

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 private static ConcurrentStack<int> stack = new ConcurrentStack<int>();7 private static async Task Main(string[] args)8 {9 var t1 = Task.Run(() => { stack.Push(1); });10 var t2 = Task.Run(() => { stack.Push(2); });11 var t3 = Task.Run(() => { stack.Push(3); });12 var t4 = Task.Run(() => { stack.Push(4); });13 var t5 = Task.Run(() => { stack.Push(5); });14 var t6 = Task.Run(() => { stack.Push(6); });15 var t7 = Task.Run(() => { stack.Push(7); });16 var t8 = Task.Run(() => { stack.Push(8); });17 var t9 = Task.Run(() => { stack.Push(9); });18 var t10 = Task.Run(() => { stack.Push(10); });19 await Task.WhenAll(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);20 Console.WriteLine("Stack after pushing 10 elements");21 foreach (var item in stack)22 {23 Console.WriteLine(item);24 }25 int result;26 var t11 = Task.Run(() => { stack.TryPeek(out result); });27 await Task.WhenAll(t11);28 Console.WriteLine("Peeked element is " + result);29 var t12 = Task.Run(() => { stack.TryPop(out result); });30 await Task.WhenAll(t12);31 Console.WriteLine("Popped element is " + result);32 Console.WriteLine("Stack after popping 1 element");33 foreach (var item in stack)34 {35 Console.WriteLine(item);36 }37 Console.WriteLine("Press any key to exit");38 Console.ReadKey();39 }40 }41}

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1using System;2using System.Collections.Concurrent;3using System.Threading;4using Microsoft.Coyote;5using Microsoft.Coyote.Tasks;6{7 public static void Main()8 {9 var stack = new ConcurrentStack<int>();10 stack.Push(1);11 stack.Push(2);12 stack.Push(3);13 int result;14 if (stack.TryPeek(out result))15 {16 Console.WriteLine(result);17 }18 }19}20using System;21using System.Collections.Concurrent;22using System.Threading;23using Microsoft.Coyote;24using Microsoft.Coyote.Tasks;25{26 public static void Main()27 {28 var stack = new ConcurrentStack<int>();29 stack.Push(1);30 stack.Push(2);31 stack.Push(3);32 int result;33 if (stack.TryPop(out result))34 {35 Console.WriteLine(result);36 }37 }38}39using System;40using System.Collections.Concurrent;41using System.Threading;42using Microsoft.Coyote;43using Microsoft.Coyote.Tasks;44{45 public static void Main()46 {47 var queue = new ConcurrentQueue<int>();48 queue.Enqueue(1);49 queue.Enqueue(2);50 queue.Enqueue(3);51 int result;52 if (queue.TryPeek(out result))53 {54 Console.WriteLine(result);55 }56 }57}58using System;59using System.Collections.Concurrent;60using System.Threading;61using Microsoft.Coyote;62using Microsoft.Coyote.Tasks;63{64 public static void Main()65 {66 var queue = new ConcurrentQueue<int>();67 queue.Enqueue(1);68 queue.Enqueue(2);69 queue.Enqueue(3);70 int result;71 if (queue.TryDequeue(out result))72 {73 Console.WriteLine(result);74 }75 }76}77using System;78using System.Collections.Concurrent;79using System.Threading;

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TryPeek

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1using System;2using System.Collections.Concurrent;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 var stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 stack.Push(4);16 stack.Push(5);17 stack.Push(6);18 stack.Push(7);19 stack.Push(8);20 stack.Push(9);21 stack.Push(10);22 stack.Push(11);23 stack.Push(12);24 stack.Push(13);25 stack.Push(14);26 stack.Push(15);27 stack.Push(16);28 stack.Push(17);29 stack.Push(18);30 stack.Push(19);31 stack.Push(20);32 var t1 = Task.Run(() =>33 {34 int val;35 while (stack.TryPeek(out val))36 {37 if (val == 10) break;38 Console.WriteLine("Value popped: {0}", val);39 stack.TryPop(out val);40 }41 });42 var t2 = Task.Run(() =>43 {44 int val;45 while (stack.TryPeek(out val))46 {47 if (val == 15) break;48 Console.WriteLine("Value popped: {0}", val);49 stack.TryPop(out val);50 }51 });52 Task.WaitAll(t1, t2);53 }54 }55}56using System;57using System.Collections.Concurrent;58using System.Threading;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;62{63 {64 static void Main(string[] args)65 {66 var queue = new ConcurrentQueue<int>();67 queue.Enqueue(1);68 queue.Enqueue(2);69 queue.Enqueue(3);70 queue.Enqueue(4);71 queue.Enqueue(5);72 queue.Enqueue(6);73 queue.Enqueue(7);74 queue.Enqueue(8);75 queue.Enqueue(9);76 queue.Enqueue(10);77 queue.Enqueue(11);78 queue.Enqueue(12);79 queue.Enqueue(13);80 queue.Enqueue(14);

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TryPeek

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1public static void Main(string[] args)2{3 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();4 int i = 0;5 while (i < 10)6 {7 stack.Push(i);8 i++;9 }10 i = 0;11 while (i < 10)12 {13 if (stack.TryPeek(out int item))14 {15 Console.WriteLine(item);16 }17 i++;18 }19}20public static void Main(string[] args)21{22 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();23 int i = 0;24 while (i < 10)25 {26 stack.Push(i);27 i++;28 }29 i = 0;30 while (i < 10)31 {32 if (stack.TryPop(out int item))33 {34 Console.WriteLine(item);35 }36 i++;37 }38}39public static void Main(string[] args)40{41 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();42 int i = 0;43 while (i < 10)44 {45 stack.Push(i);46 i++;47 }48 i = 0;49 while (i < 11)50 {51 if (stack.TryPop(out int item))52 {53 Console.WriteLine(item);54 }55 i++;56 }57}58public static void Main(string[] args)59{

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1{2 {3 public bool TryPeek(out T result)4 {5 result = default(T);6 return false;7 }8 }9}10{11 {12 public bool TryPop(out T result)13 {14 result = default(T);15 return false;16 }17 }18}19{20 {21 public bool TryPeek(out T result)22 {23 result = default(T);24 return false;25 }26 }27}28{29 {30 public bool TryDequeue(out T result)31 {32 result = default(T);33 return false;34 }35 }36}37{38 {39 public bool TryTake(out T result)40 {41 result = default(T);42 return false;43 }44 }45}46 var queue = new ConcurrentQueue<int>();47 queue.Enqueue(1);48 queue.Enqueue(2);49 queue.Enqueue(3);50 queue.Enqueue(4);51 queue.Enqueue(5);52 queue.Enqueue(6);53 queue.Enqueue(7);54 queue.Enqueue(8);55 queue.Enqueue(9);56 queue.Enqueue(10);57 queue.Enqueue(11);58 queue.Enqueue(12);59 queue.Enqueue(13);60 queue.Enqueue(14);

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TryPeek

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1public static void Main(string[] args)2{3 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();4 int i = 0;5 while (i < 10)6 {7 stack.Push(i);8 i++;9 }10 i = 0;11 while (i < 10)12 {13 if (stack.TryPeek(out int item))14 {15 Console.WriteLine(item);16 }17 i++;18 }19}20public static void Main(string[] args)21{22 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();23 int i = 0;24 while (i < 10)25 {26 stack.Push(i);27 i++;28 }29 i = 0;30 while (i < 10)31 {32 if (stack.TryPop(out int item))33 {34 Console.WriteLine(item);35 }36 i++;37 }38}39public static void Main(string[] args)40{41 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();42 int i = 0;43 while (i < 10)44 {45 stack.Push(i);46 i++;47 }48 i = 0;49 while (i < 11)50 {51 if (stack.TryPop(out int item))52 {53 Console.WriteLine(item);54 }55 i++;56 }57}58public static void Main(string[] args)59{

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TryPeek

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1{2 {3 public bool TryPeek(out T result)4 {5 result = default(T);6 return false;7 }8 }9}10{11 {12 public bool TryPop(out T result)13 {14 result = default(T);15 return false;16 }17 }18}19{20 {21 public bool TryPeek(out T result)22 {23 result = default(T);24 return false;25 }26 }27}28{29 {30 public bool TryDequeue(out T result)31 {32 result = default(T);33 return false;34 }35 }36}37{38 {39 public bool TryTake(out T result)40 {41 result = default(T);42 return false;43 }44 }45}46 {47 var queue = new ConcurrentQueue<int>();48 queue.Enqueue(1);49 queue.Enqueue(2);50 queue.Enqueue(3);51 queue.Enqueue(4);52 queue.Enqueue(5);53 queue.Enqueue(6);54 queue.Enqueue(7);55 queue.Enqueue(8);56 queue.Enqueue(9);57 queue.Enqueue(10);58 queue.Enqueue(11);59 queue.Enqueue(12);60 queue.Enqueue(13);61 queue.Enqueue(14);

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1public static void Main(string[] args)2{3 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();4 int i = 0;5 while (i < 10)6 {7 stack.Push(i);8 i++;9 }10 i = 0;11 while (i < 10)12 {13 if (stack.TryPeek(out int item))14 {15 Console.WriteLine(item);16 }17 i++;18 }19}20public static void Main(string[] args)21{22 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();23 int i = 0;24 while (i < 10)25 {26 stack.Push(i);27 i++;28 }29 i = 0;30 while (i < 10)31 {32 if (stack.TryPop(out int item))33 {34 Console.WriteLine(item);35 }36 i++;37 }38}39public static void Main(string[] args)40{41 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int> stack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT<int>();42 int i = 0;43 while (i < 10)44 {45 stack.Push(i);46 i++;47 }48 i = 0;49 while (i < 11)50 {51 if (stack.TryPop(out int item))52 {53 Console.WriteLine(item);54 }55 i++;56 }57}58public static void Main(string[] args)59{

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1{2 {3 public bool TryPeek(out T result)4 {5 result = default(T);6 return false;7 }8 }9}10{11 {12 public bool TryPop(out T result)13 {14 result = default(T);15 return false;16 }17 }18}19{20 {21 public bool TryPeek(out T result)22 {23 result = default(T);24 return false;25 }26 }27}28{29 {30 public bool TryDequeue(out T result)31 {32 result = default(T);33 return false;34 }35 }36}37{38 {39 public bool TryTake(out T result)40 {41 result = default(T);42 return false;43 }44 }45}

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