How to use PushRange method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.PushRange

PushRange

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> cs = new ConcurrentStack<int>();12 cs.PushRange(new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });13 int[] array = new int[10];14 cs.TryPopRange(array);15 foreach (int i in array)16 {17 Console.WriteLine(i);18 }19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;28{29 {30 static void Main(string[] args)31 {32 ConcurrentStack<int> cs = new ConcurrentStack<int>();33 cs.PushRange(new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });34 int[] array = new int[10];35 cs.TryPopRange(array);36 foreach (int i in array)37 {38 Console.WriteLine(i);39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;49{

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PushRange

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();12 stack.PushRange(new int[] { 1, 2, 3 });13 Console.WriteLine(stack.Count);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;23{24 {25 static void Main(string[] args)26 {27 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();28 stack.Push(1);29 Console.WriteLine(stack.Count);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;39{40 {41 static void Main(string[] args)42 {43 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();44 stack.Push(1);45 int result;46 if (stack.TryPeek(out result))47 {48 Console.WriteLine(result);49 }50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;59{60 {61 static void Main(string[] args)62 {63 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();64 stack.Push(1);65 int result;66 if (stack.TryPop(out result))67 {68 Console.WriteLine(result);69 }70 }71 }72}

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PushRange

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1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentStack<int> stack = new ConcurrentStack<int>();8 stack.PushRange(new int[] { 1, 2, 3 });9 foreach (var item in stack)10 {11 Console.WriteLine(item);12 }13 }14 }15}16using System;17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18{19 {20 static void Main(string[] args)21 {22 ConcurrentStack<int> stack = new ConcurrentStack<int>();23 stack.PushRange(new int[] { 1, 2, 3 });24 int[] items = new int[3];25 stack.PopRange(items);26 foreach (var item in items)27 {28 Console.WriteLine(item);29 }30 }31 }32}33using System;34using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;35{36 {37 static void Main(string[] args)38 {39 ConcurrentStack<int> stack = new ConcurrentStack<int>();40 stack.Push(1);41 if (stack.TryPeek(out int result))42 {43 Console.WriteLine(result);44 }45 }46 }47}48using System;49using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;50{51 {52 static void Main(string[] args)53 {54 ConcurrentStack<int> stack = new ConcurrentStack<int>();55 stack.Push(1);56 if (stack.TryPop(out int result))57 {58 Console.WriteLine(result);59 }60 }61 }62}63using System;64using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;65{66 {67 static void Main(string[] args)

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PushRange

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic;8using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Internal;9using Microsoft.Coyote.Rewriting.Types.Collections.Internal;10{11 {12 static void Main(string[] args)13 {14 ConcurrentStack<int> stack = new ConcurrentStack<int>();15 int[] arr = new int[] { 1, 2, 3 };16 stack.PushRange(arr);17 }18 }19}20ConcurrentStack<int> stack = new ConcurrentStack<int>();21int[] arr = new int[] { 1, 2, 3 };22stack.PushRange(arr);23ConcurrentStack<int> stack = new ConcurrentStack<int>();24int[] arr = new int[] { 1, 2, 3 };25stack.PushRange(arr);26ConcurrentStack<int> stack = new ConcurrentStack<int>();

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PushRange

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4{5 {6 static void Main(string[] args)7 {8 ConcurrentStack<int> stack = new ConcurrentStack<int>();9 stack.PushRange(new int[] { 1, 2, 3 });10 Console.WriteLine(stack.Count);11 }12 }13}14using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;15using System;16using System.Collections.Generic;17{18 {19 static void Main(string[] args)20 {21 ConcurrentStack<int> stack = new ConcurrentStack<int>();22 stack.PushRange(new int[] { 1, 2, 3 });23 int value;24 bool result = stack.TryPeek(out value);25 Console.WriteLine(result);26 Console.WriteLine(value);27 }28 }29}30using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;31using System;32using System.Collections.Generic;33{34 {35 static void Main(string[] args)36 {37 ConcurrentStack<int> stack = new ConcurrentStack<int>();38 stack.PushRange(new int[] { 1, 2, 3 });39 int value;40 bool result = stack.TryPop(out value);41 Console.WriteLine(result);42 Console.WriteLine(value);43 }44 }45}46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47using System;48using System.Collections.Generic;49{50 {51 static void Main(string[] args)52 {53 ConcurrentStack<int> stack = new ConcurrentStack<int>();54 stack.PushRange(new int[] { 1, 2, 3 });55 int[] values = new int[3];56 bool result = stack.TryPopRange(values);57 Console.WriteLine(result);58 Console.WriteLine(values[0]);59 Console.WriteLine(values[1]);60 Console.WriteLine(values[2]);61 }62 }63}

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PushRange

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1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5{6 {7 public static void PushRange<T>(ConcurrentStack<T> stack, IEnumerable<T> items)8 {9 foreach (var item in items)10 {11 stack.Push(item);12 }13 }14 }15}16using System;17using System.Collections.Concurrent;18using System.Collections.Generic;19using System.Linq;20{21 {22 public static IEnumerable<T> PopRange<T>(ConcurrentStack<T> stack, int count)23 {24 var items = new T[count];25 for (int i = 0; i < count; i++)26 {27 if (stack.TryPop(out T item))28 {29 items[i] = item;30 }31 {32 return items.Take(i);33 }34 }35 return items;36 }37 }38}39using System;40using System.Collections.Concurrent;41using System.Collections.Generic;42using System.Linq;43{44 {45 public static void PushRange<T>(ConcurrentQueue<T> queue, IEnumerable<T> items)46 {47 foreach (var item in items)48 {49 queue.Enqueue(item);50 }51 }52 }53}54using System;55using System.Collections.Concurrent;56using System.Collections.Generic;57using System.Linq;58{59 {60 public static IEnumerable<T> PopRange<T>(ConcurrentQueue<T> queue, int count)61 {62 var items = new T[count];63 for (int i = 0; i < count; i++)64 {65 if (queue.TryDequeue(out T item))66 {67 items[i] = item;68 }

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PushRange

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Threading;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ConcurrentStack<int> stack = new ConcurrentStack<int>();10 int[] arr = new int[100];11 for (int i = 0; i < 100; i++)12 {13 arr[i] = i;14 }15 stack.PushRange(arr);16 foreach (int i in stack)17 {18 Console.WriteLine(i);19 }20 }21 }22}23using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;24using System;25using System.Threading;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 ConcurrentStack<int> stack = new ConcurrentStack<int>();32 int[] arr = new int[100];33 for (int i = 0; i < 100; i++)34 {35 arr[i] = i;36 stack.Push(i);37 }38 stack.PopRange(arr);39 foreach (int i in stack)40 {41 Console.WriteLine(i);42 }43 }44 }45}46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47using System;48using System.Threading;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();55 int[] arr = new int[100];56 for (int i = 0; i < 100; i++)57 {58 arr[i] = i;59 }60 queue.PushRange(arr);61 foreach (int i in queue)62 {63 Console.WriteLine(i);64 }65 }66 }67}68using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;69using System;70using System.Threading;71using System.Threading.Tasks;72{

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PushRange

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };13 stack.PushRange(items);14 foreach (int item in stack)15 {16 Console.WriteLine(item);17 }18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;28{29 {30 static void Main(string[] args)31 {32 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();33 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };34 queue.PushRange(items);35 foreach (int item in queue)36 {37 Console.WriteLine(item);38 }39 Console.ReadLine();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;49{50 {51 static void Main(string[] args)52 {53 ConcurrentBag<int> bag = new ConcurrentBag<int>();54 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };55 bag.PushRange(items);56 foreach (int item in bag)57 {58 Console.WriteLine(item);59 }60 Console.ReadLine();61 }62 }63}

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PushRange

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1{2 public static void Main(string[] args)3 {4 var stack = new ConcurrentStack<int>();5 stack.PushRange(new[] { 1, 2, 3 });6 }7}8Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core9 0 Warning(s)10 0 Error(s)11Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core12 0 Warning(s)13 0 Error(s)14Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core15 0 Warning(s)16 0 Error(s)

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PushRange

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentStack<int> stack = new ConcurrentStack<int>();9 int[] array = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };10 stack.PushRange(array);11 foreach (int i in stack)12 {13 Console.WriteLine(i);14 }15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ConcurrentStack<int> stack = new ConcurrentStack<int>();26 int[] array = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };27 stack.PushRange(array);28 int[] array1 = new int[5];29 stack.PopRange(array1);30 foreach (int i in array1)31 {32 Console.WriteLine(i);33 }34 }35 }36}37 }38 queue.PushRange(arr);39 foreach (int i in queue)40 {41 Console.WriteLine(i);42 }43 }44 }45}46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47using System;48using System.Threading;49using System.Threading.Tasks;50{

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PushRange

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };13 stack.PushRange(items);14 foreach (int item in stack)15 {16 Console.WriteLine(item);17 }18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;28{29 {30 static void Main(string[] args)31 {32 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();33 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };34 queue.PushRange(items);35 foreach (int item in queue)36 {37 Console.WriteLine(item);38 }39 Console.ReadLine();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;49{50 {51 static void Main(string[] args)52 {53 ConcurrentBag<int> bag = new ConcurrentBag<int>();54 int[] items = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };55 bag.PushRange(items);56 foreach (int item in bag)57 {58 Console.WriteLine(item);59 }60 Console.ReadLine();61 }62 }63}

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PushRange

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1{2 public static void Main(string[] args)3 {4 var stack = new ConcurrentStack<int>();5 stack.PushRange(new[] { 1, 2, 3 });6 }7}8Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core9 0 Warning(s)10 0 Error(s)11Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core12 0 Warning(s)13 0 Error(s)14Microsoft (R) Build Engine version 16.6.0+5ff7b0c9e for .NET Core15 0 Warning(s)16 0 Error(s)

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