Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentQueueT.get_IsEmpty
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueue<int> cq = new ConcurrentQueue<int>();12 cq.Enqueue(1);13 cq.Enqueue(2);14 cq.Enqueue(3);15 Console.WriteLine(cq.IsEmpty);16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Concurrent;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 ConcurrentStack<int> cs = new ConcurrentStack<int>();31 cs.Push(1);32 cs.Push(2);33 cs.Push(3);34 Console.WriteLine(cs.IsEmpty);35 Console.ReadLine();36 }37 }38}39using System;40using System.Collections.Concurrent;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 ConcurrentBag<int> cb = new ConcurrentBag<int>();50 cb.Add(1);51 cb.Add(2);52 cb.Add(3);53 Console.WriteLine(cb.IsEmpty);54 Console.ReadLine();55 }56 }57}58using System;59using System.Collections.Concurrent;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();69 cd.TryAdd(1, "a");70 cd.TryAdd(2, "b");71 cd.TryAdd(3, "c");72 Console.WriteLine(cd.IsEmpty);73 Console.ReadLine();74 }75 }76}
get_IsEmpty
Using AI Code Generation
1{2 {3 public static bool get_IsEmpty<T>(ConcurrentQueue<T> queue)4 {5 return queue.IsEmpty;6 }7 }8}9using System.Collections.Concurrent;10using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;11{12 {13 public static bool get_IsEmpty<T>(ConcurrentQueue<T> queue)14 {15 return queue.IsEmpty;16 }17 }18}19using System.Collections.Concurrent;20using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;21{22 {23 public static bool get_IsEmpty<T>(ConcurrentQueue<T> queue)24 {25 return queue.IsEmpty;26 }27 }28}29using System.Collections.Concurrent;30using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;31{32 {33 public static bool get_IsEmpty<T>(ConcurrentQueue<T> queue)34 {35 return queue.IsEmpty;36 }37 }38}39using System.Collections.Concurrent;40using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;41{42 {43 public static bool get_IsEmpty<T>(ConcurrentQueue<T> queue)44 {45 return queue.IsEmpty;46 }47 }48}49using System.Collections.Concurrent;50using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;
get_IsEmpty
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentQueue<int> q = new ConcurrentQueue<int>();12 Console.WriteLine(q.IsEmpty);13 q.Enqueue(1);14 Console.WriteLine(q.IsEmpty);15 q.Enqueue(2);16 Console.WriteLine(q.IsEmpty);17 q.Enqueue(3);18 Console.WriteLine(q.IsEmpty);19 Console.ReadKey();20 }21 }22}23private static void Main(string[] args)24{25 ConcurrentQueue<int> q = new ConcurrentQueue<int>();26 Console.WriteLine(q.IsEmpty);27 q.Enqueue(1);28 Console.WriteLine(q.IsEmpty);29 q.Enqueue(2);30 Console.WriteLine(q.IsEmpty);31 q.Enqueue(3);32 Console.WriteLine(q.IsEmpty);33 Console.ReadKey();34}35private static void Main(string[] args)36{37 ConcurrentQueue<int> q = new ConcurrentQueue<int>();38 Console.WriteLine(q.get_IsEmpty());39 q.Enqueue(1);40 Console.WriteLine(q.get_IsEmpty());41 q.Enqueue(2);42 Console.WriteLine(q.get_IsEmpty());43 q.Enqueue(3);44 Console.WriteLine(q.get_IsEmpty());45 Console.ReadKey(
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();13 Console.WriteLine(queue.get_IsEmpty());14 queue.Enqueue(1);15 Console.WriteLine(queue.get_IsEmpty());16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26using System.Threading;27{28 {29 static void Main(string[] args)30 {31 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();32 Console.WriteLine(queue.get_IsEmpty());33 queue.Enqueue(1);34 Console.WriteLine(queue.get_IsEmpty());35 Console.ReadLine();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;45using System.Threading;46{47 {48 static void Main(string[] args)49 {50 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();51 Console.WriteLine(queue.get_IsEmpty());52 queue.Enqueue(1);53 Console.WriteLine(queue.get_IsEmpty());54 Console.ReadLine();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;64using System.Threading;65{66 {67 static void Main(string[] args)68 {69 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();70 Console.WriteLine(queue.get_IsEmpty());71 queue.Enqueue(1);72 Console.WriteLine(queue.get_IsEmpty
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks;9using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Schedulers;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Tasks;15using Microsoft.Coyote.Tests.Common.Tasks.Schedulers;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Common.Utilities.System;18using Microsoft.Coyote.Tests.Common.Utilities.System.Collections.Generic;19using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks;20using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Schedulers;21using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Schedulers.Testing;22using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing;23using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency;24using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency.Primitives;25using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency.Primitives.Testing;26using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency.Primitives.Testing.Mocks;27using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency.Testing;28using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Concurrency.Testing.Mocks;29using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Mocks;30using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Mocks.Testing;31using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing;32using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing.Mocks;33using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing.Mocks.Testing;34using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing.Mocks.Testing.Mocks;35using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing.Mocks.Testing.Mocks.Testing;36using Microsoft.Coyote.Tests.Common.Utilities.System.Threading.Tasks.Testing.Testing.Mocks.Testing.Mocks.Testing.Mocks;
get_IsEmpty
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;6{7 {8 static void Main(string[] args)9 {10 ConcurrentQueueT<int> cq = new ConcurrentQueueT<int>();11 Console.WriteLine(cq.get_IsEmpty());12 cq.Enqueue(1);13 Console.WriteLine(cq.get_IsEmpty());14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;22{23 {24 static void Main(string[] args)25 {26 ConcurrentQueueT<int> cq = new ConcurrentQueueT<int>();27 Console.WriteLine(cq.get_IsEmpty());28 cq.Enqueue(1);29 Console.WriteLine(cq.get_IsEmpty());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38{39 {40 static void Main(string[] args)41 {42 ConcurrentQueueT<int> cq = new ConcurrentQueueT<int>();43 Console.WriteLine(cq.get_IsEmpty());44 cq.Enqueue(1);45 Console.WriteLine(cq.get_IsEmpty());46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;54{55 {56 static void Main(string[] args)57 {58 ConcurrentQueueT<int> cq = new ConcurrentQueueT<int>();59 Console.WriteLine(cq.get_IsEmpty());60 cq.Enqueue(1);61 Console.WriteLine(cq.get_IsEmpty());62 }63 }64}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 ConcurrentQueueT<int> q = new ConcurrentQueueT<int>();13 Console.WriteLine("Is the queue empty? {0}", q.IsEmpty);14 q.Enqueue(10);15 Console.WriteLine("Is the queue empty? {0}", q.IsEmpty);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;25using System.Threading;26{27 {28 static void Main(string[] args)29 {30 ConcurrentQueueT<int> q = new ConcurrentQueueT<int>();31 Console.WriteLine("Count of queue: {0}", q.Count);32 q.Enqueue(10);33 q.Enqueue(20);34 Console.WriteLine("Count of queue: {0}", q.Count);35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44using System.Threading;45{46 {47 static void Main(string[] args)48 {49 ConcurrentStackT<int> s = new ConcurrentStackT<int>();50 Console.WriteLine("Is the stack empty? {0}", s.IsEmpty);51 s.Push(10);52 Console.WriteLine("Is the stack empty? {0}", s.IsEmpty);53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;62using System.Threading;63{64 {65 static void Main(string[] args)66 {
get_IsEmpty
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using System.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentQueue<int> q = new ConcurrentQueue<int>();9 Console.WriteLine(q.IsEmpty);10 }11 }12}13using System;14using System.Threading.Tasks;15using System.Collections.Concurrent;16{17 {18 static void Main(string[] args)19 {20 ConcurrentQueue<int> q = new ConcurrentQueue<int>();21 q.Enqueue(1);22 Console.WriteLine(q.IsEmpty);23 }24 }25}26using System;27using System.Threading.Tasks;28using System.Collections.Concurrent;29{30 {31 static void Main(string[] args)32 {33 ConcurrentQueue<int> q = new ConcurrentQueue<int>();34 q.Enqueue(1);35 int i;36 q.TryDequeue(out i);37 Console.WriteLine(q.IsEmpty);38 }39 }40}41using System;42using System.Threading.Tasks;43using System.Collections.Concurrent;44{45 {46 static void Main(string[] args)47 {48 ConcurrentQueue<int> q = new ConcurrentQueue<int>();49 q.Enqueue(1);50 int i;51 q.TryDequeue(out i);52 q.Enqueue(2);53 Console.WriteLine(q.IsEmpty);54 }55 }56}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;6{7 {8 static void Main(string[] args)9 {10 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();11 int i = 0;12 while (i < 10)13 {14 queue.Enqueue(i);15 i++;16 }17 Console.WriteLine(queue.IsEmpty);18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Concurrent;24using System.Threading;25using System.Threading.Tasks;26using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;27{28 {29 static void Main(string[] args)30 {31 ConcurrentStack<int> stack = new ConcurrentStack<int>();32 int i = 0;33 while (i < 10)34 {35 stack.Push(i);36 i++;37 }38 Console.WriteLine(stack.IsEmpty);39 Console.ReadLine();40 }41 }42}43using System;44using System.Collections.Concurrent;45using System.Threading;46using System.Threading.Tasks;47using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;48{49 {50 static void Main(string[] args)51 {52 ConcurrentBag<int> bag = new ConcurrentBag<int>();53 int i = 0;54 while (i < 10)55 {56 bag.Add(i);57 i++;58 }59 Console.WriteLine(bag.IsEmpty);60 Console.ReadLine();61 }62 }63}64using System;65using System.Collections.Concurrent;66using System.Threading;67using System.Threading.Tasks;68using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;69{70 {71 static void Main(string[] args)72 {73 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();74 int i = 0;75 while (i < 10)76 {77 dict.TryAdd(i, i);
get_IsEmpty
Using AI Code Generation
1public static void Main()2{3 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();4 queue.Enqueue(1);5 queue.Enqueue(2);6 queue.Enqueue(3);7 Console.WriteLine(queue.IsEmpty);8 int result;9 queue.TryDequeue(out result);10 Console.WriteLine(queue.IsEmpty);11}12public static void Main()13{14 ConcurrentStack<int> stack = new ConcurrentStack<int>();15 stack.Push(1);16 stack.Push(2);17 stack.Push(3);18 Console.WriteLine(stack.IsEmpty);19 int result;20 stack.TryPop(out result);21 Console.WriteLine(stack.IsEmpty);22}23public static void Main()24{25 ConcurrentBag<int> bag = new ConcurrentBag<int>();26 bag.Add(1);27 bag.Add(2);28 bag.Add(3);29 Console.WriteLine(bag.IsEmpty);30 int result;31 bag.TryTake(out result);32 Console.WriteLine(bag.IsEmpty);33}34public static void Main()35{36 ConcurrentDictionary<int, string> dictionary = new ConcurrentDictionary<int, string>();37 dictionary.TryAdd(1, "one");38 dictionary.TryAdd(2, "two");39 dictionary.TryAdd(3, "three");40 Console.WriteLine(dictionary.IsEmpty);41 string result;42 dictionary.TryRemove(1, out result);43 Console.WriteLine(dictionary.IsEmpty);44}45public static void Main()46{47 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();48 queue.Enqueue(1);49 queue.Enqueue(2);50 queue.Enqueue(3);51 Console.WriteLine(queue.IsEmpty);52 int result;53 queue.TryDequeue(out result);54 Console.WriteLine(queue.IsEmpty);55}56public static void Main()57{
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