How to use get_IsEmpty method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.get_IsEmpty

get_IsEmpty

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1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<string, int> cd = new ConcurrentDictionary<string, int>();12 cd.GetOrAdd("a", 1);13 cd.GetOrAdd("b", 1);14 cd.GetOrAdd("c", 1);15 Console.WriteLine(cd.IsEmpty);16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Concurrent;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 ConcurrentDictionary<string, int> cd = new ConcurrentDictionary<string, int>();31 cd.GetOrAdd("a", 1);32 cd.GetOrAdd("b", 1);33 cd.GetOrAdd("c", 1);34 Console.WriteLine(cd.IsEmpty);35 Console.ReadLine();36 }37 }38}39using System;40using System.Collections.Concurrent;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 private Dictionary<TKey, TValue> _dict = new Dictionary<TKey, TValue>();48 {49 {50 return _dict.Count == 0;51 }52 }53 public TValue GetOrAdd(TKey key, TValue value)54 {55 TValue val;56 if (!_dict.TryGetValue(key, out val))57 {58 _dict.Add(key, value);59 return value;60 }61 return val;62 }63 }64}65using System;66using System.Collections.Concurrent;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 ConcurrentDictionary<string, int> cd = new ConcurrentDictionary<string, int>();76 cd.GetOrAdd("a", 1);77 cd.GetOrAdd("b", 1

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get_IsEmpty

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1using System;2using System.Collections.Generic;3using System.Collections.Concurrent;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();12 Console.WriteLine(dict.IsEmpty);13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Collections.Concurrent;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();28 Console.WriteLine(queue.IsEmpty);29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Collections.Concurrent;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ConcurrentStack<int> stack = new ConcurrentStack<int>();44 Console.WriteLine(stack.IsEmpty);45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Collections.Concurrent;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 ConcurrentBag<int> bag = new ConcurrentBag<int>();60 Console.WriteLine(bag.IsEmpty);61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Collections.Concurrent;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();76 Console.WriteLine(dict

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();12 Console.WriteLine(dict.IsEmpty);13 }14 }15}16using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();27 Console.WriteLine(queue.IsEmpty);28 }29 }30}31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 ConcurrentStack<int> stack = new ConcurrentStack<int>();42 Console.WriteLine(stack.IsEmpty);43 }44 }45}46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ConcurrentBag<int> bag = new ConcurrentBag<int>();57 Console.WriteLine(bag.IsEmpty);58 }59 }60}61using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[]

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get_IsEmpty

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1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentDictionary<int, int> dictionary = new ConcurrentDictionary<int, int>();9 dictionary.TryAdd(1, 1);10 dictionary.TryAdd(2, 2);11 dictionary.TryAdd(3, 3);12 Console.WriteLine(dictionary.IsEmpty);13 }14 }15}16using System;17using System.Collections.Concurrent;18{19 {20 static void Main(string[] args)21 {22 ConcurrentDictionary<int, int> dictionary = new ConcurrentDictionary<int, int>();23 dictionary.TryAdd(1, 1);24 dictionary.TryAdd(2, 2);25 dictionary.TryAdd(3, 3);26 Console.WriteLine(dictionary.IsEmpty);27 }28 }29}30using System;31using System.Collections.Concurrent;32using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;33{34 {35 static void Main(string[] args)36 {37 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();38 queue.Enqueue(1);39 queue.Enqueue(2);40 queue.Enqueue(3);41 Console.WriteLine(queue.IsEmpty);42 }43 }44}45using System;46using System.Collections.Concurrent;47{48 {49 static void Main(string[] args)50 {51 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();52 queue.Enqueue(1);53 queue.Enqueue(2);54 queue.Enqueue(3);55 Console.WriteLine(queue.IsEmpty);56 }57 }58}59using System;60using System.Collections.Concurrent;61using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;62{63 {

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get_IsEmpty

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1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, int> c1 = new ConcurrentDictionary<int, int>();12 Console.WriteLine(c1.IsEmpty);13 Console.ReadLine();14 }15 }16}17using System;18using System.Collections.Concurrent;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ConcurrentQueue<int> c1 = new ConcurrentQueue<int>();28 Console.WriteLine(c1.IsEmpty);29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Concurrent;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ConcurrentStack<int> c1 = new ConcurrentStack<int>();44 Console.WriteLine(c1.IsEmpty);45 Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Concurrent;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 static void Main(string[] args)58 {59 ConcurrentBag<int> c1 = new ConcurrentBag<int>();60 Console.WriteLine(c1.IsEmpty);61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Concurrent;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {

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get_IsEmpty

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1using System;2using System.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();9 Console.WriteLine("Is dictionary empty: " + dict.IsEmpty);10 }11 }12}13using System;14using System.Collections.Concurrent;15{16 {17 static void Main(string[] args)18 {19 Console.WriteLine("Hello World!");20 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();21 Console.WriteLine("Is queue empty: " + queue.IsEmpty);22 }23 }24}25using System;26using System.Collections.Concurrent;27{28 {29 static void Main(string[] args)30 {31 Console.WriteLine("Hello World!");32 ConcurrentStack<int> stack = new ConcurrentStack<int>();33 Console.WriteLine("Is stack empty: " + stack.IsEmpty);34 }35 }36}37using System;38using System.Collections.Concurrent;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 ConcurrentBag<int> bag = new ConcurrentBag<int>();45 Console.WriteLine("Is bag empty: " + bag.IsEmpty);46 }47 }48}49using System;50using System.Collections.Concurrent;51{52 {53 static void Main(string[] args)54 {55 Console.WriteLine("Hello World!");56 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();57 Console.WriteLine("Is queue empty: " + queue.IsEmpty);58 }59 }60}61using System;62using System.Collections.Concurrent;63{

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();9 Task t = Task.Run(() => dict.TryAdd(1, 1));10 t.Wait();11 bool b = dict.IsEmpty;12 Console.WriteLine("Is dictionary empty? " + b);13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18using System;19using System.Collections.Generic;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();26 Task t = Task.Run(() => dict.TryAdd(1, 1));27 t.Wait();28 ICollection<int> keys = dict.Keys;29 foreach (int key in keys)30 {31 Console.WriteLine("Key: " + key);32 }33 Console.ReadKey();34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38using System;39using System.Collections.Generic;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();46 Task t = Task.Run(() => dict.TryAdd(1, 1));47 t.Wait();48 ICollection<int> values = dict.Values;49 foreach (int value in values)50 {51 Console.WriteLine("Value: " + value);52 }53 Console.ReadKey();54 }55 }56}

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get_IsEmpty

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1var c = new ConcurrentDictionary<string, int>();2c.IsEmpty();3var c = new ConcurrentDictionary<string, int>();4c.IsEmpty;5var c = new ConcurrentDictionary<string, int>();6c.IsEmpty;7var c = new ConcurrentDictionary<string, int>();8c.IsEmpty;9var c = new ConcurrentDictionary<string, int>();10c.IsEmpty;11var c = new ConcurrentDictionary<string, int>();12c.IsEmpty;13var c = new ConcurrentDictionary<string, int>();14c.IsEmpty;15var c = new ConcurrentDictionary<string, int>();16c.IsEmpty;17var c = new ConcurrentDictionary<string, int>();18c.IsEmpty;19var c = new ConcurrentDictionary<string, int>();20c.IsEmpty;21var c = new ConcurrentDictionary<string, int>();22c.IsEmpty;

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Concurrent;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 Console.WriteLine(dict.IsEmpty);14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19using System;20using System.Collections.Concurrent;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();30 dict.TryAdd(1, 2);31 Console.WriteLine(dict.Count);32 Console.ReadLine();33 }34 }35}36using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;37using System;38using System.Collections.Concurrent;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();48 dict.TryAdd(1, 2);49 Console.WriteLine(dict[1]);50 Console.ReadLine();51 }52 }53}54using System;55using System.Collections.Concurrent;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();62 Console.WriteLine("Is dictionary empty: " + dict.IsEmpty);63 }64 }65}66using System;67using System.Collections.Concurrent;68{69 {70 static void Main(string[] args)71 {72 Console.WriteLine("Hello World!");73 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();74 Console.WriteLine("Is queue empty: " + queue.IsEmpty);75 }76 }77}78using System;79using System.Collections.Concurrent;80{81 {82 static void Main(string[] args)83 {84 Console.WriteLine("Hello World!");85 ConcurrentStack<int> stack = new ConcurrentStack<int>();86 Console.WriteLine("Is stack empty: " + stack.IsEmpty);87 }88 }89}90using System;91using System.Collections.Concurrent;92{93 {94 static void Main(string[] args)95 {96 Console.WriteLine("Hello World!");97 ConcurrentBag<int> bag = new ConcurrentBag<int>();98 Console.WriteLine("Is bag empty: " + bag.IsEmpty);99 }100 }101}102using System;103using System.Collections.Concurrent;104{105 {106 static void Main(string[] args)107 {108 Console.WriteLine("Hello World!");109 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();110 Console.WriteLine("Is queue empty: " + queue.IsEmpty);111 }112 }113}114using System;115using System.Collections.Concurrent;116{

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();9 Task t = Task.Run(() => dict.TryAdd(1, 1));10 t.Wait();11 bool b = dict.IsEmpty;12 Console.WriteLine("Is dictionary empty? " + b);13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18using System;19using System.Collections.Generic;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();26 Task t = Task.Run(() => dict.TryAdd(1, 1));27 t.Wait();28 ICollection<int> keys = dict.Keys;29 foreach (int key in keys)30 {31 Console.WriteLine("Key: " + key);32 }33 Console.ReadKey();34 }35 }36}37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38using System;39using System.Collections.Generic;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();46 Task t = Task.Run(() => dict.TryAdd(1, 1));47 t.Wait();48 ICollection<int> values = dict.Values;49 foreach (int value in values)50 {51 Console.WriteLine("Value: " + value);52 }53 Console.ReadKey();54 }55 }56}

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get_IsEmpty

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1var c = new ConcurrentDictionary<string, int>();2c.IsEmpty();3var c = new ConcurrentDictionary<string, int>();4c.IsEmpty;5var c = new ConcurrentDictionary<string, int>();6c.IsEmpty;7var c = new ConcurrentDictionary<string, int>();8c.IsEmpty;9var c = new ConcurrentDictionary<string, int>();10c.IsEmpty;11var c = new ConcurrentDictionary<string, int>();12c.IsEmpty;13var c = new ConcurrentDictionary<string, int>();14c.IsEmpty;15var c = new ConcurrentDictionary<string, int>();16c.IsEmpty;17var c = new ConcurrentDictionary<string, int>();18c.IsEmpty;19var c = new ConcurrentDictionary<string, int>();20c.IsEmpty;21var c = new ConcurrentDictionary<string, int>();22c.IsEmpty;

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Concurrent;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 Console.WriteLine(dict.IsEmpty);14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19using System;20using System.Collections.Concurrent;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();30 dict.TryAdd(1, 2);31 Console.WriteLine(dict.Count);32 Console.ReadLine();33 }34 }35}36using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;37using System;38using System.Collections.Concurrent;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();48 dict.TryAdd(1, 2);49 Console.WriteLine(dict[1]);50 Console.ReadLine();51 }52 }53}54using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;55using System;56using System.Collections.Generic;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();63 Task t = Task.Run(() => dict.TryAdd(1, 1));64 t.Wait();65 ICollection<int> keys = dict.Keys;66 foreach (int key in keys)67 {68 Console.WriteLine("Key: " + key);69 }70 Console.ReadKey();71 }72 }73}74using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;75using System;76using System.Collections.Generic;77using System.Threading.Tasks;78{79 {80 static void Main(string[] args)81 {82 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();83 Task t = Task.Run(() => dict.TryAdd(1, 1));84 t.Wait();85 ICollection<int> values = dict.Values;86 foreach (int value in values)87 {88 Console.WriteLine("Value: " + value);89 }90 Console.ReadKey();91 }92 }93}

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get_IsEmpty

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1var c = new ConcurrentDictionary<string, int>();2c.IsEmpty();3var c = new ConcurrentDictionary<string, int>();4c.IsEmpty;5var c = new ConcurrentDictionary<string, int>();6c.IsEmpty;7var c = new ConcurrentDictionary<string, int>();8c.IsEmpty;9var c = new ConcurrentDictionary<string, int>();10c.IsEmpty;11var c = new ConcurrentDictionary<string, int>();12c.IsEmpty;13var c = new ConcurrentDictionary<string, int>();14c.IsEmpty;15var c = new ConcurrentDictionary<string, int>();16c.IsEmpty;17var c = new ConcurrentDictionary<string, int>();18c.IsEmpty;19var c = new ConcurrentDictionary<string, int>();20c.IsEmpty;21var c = new ConcurrentDictionary<string, int>();22c.IsEmpty;

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get_IsEmpty

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Concurrent;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 Console.WriteLine(dict.IsEmpty);14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19using System;20using System.Collections.Concurrent;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();30 dict.TryAdd(1, 2);31 Console.WriteLine(dict.Count);32 Console.ReadLine();33 }34 }35}36using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;37using System;38using System.Collections.Concurrent;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();48 dict.TryAdd(1, 2);49 Console.WriteLine(dict[1]);50 Console.ReadLine();51 }52 }53}

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