Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.get_Count
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic;8using Microsoft.Coyote.Rewriting.Types.System;9using Microsoft.Coyote.Rewriting.Types.System.Collections.Concurrent;10using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;11using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks;12using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources;13using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore;14using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceStatus;15using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags;16using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceCore;17using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceStatus;18using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags;19using Microsoft.Coyote.Rewriting.Types.System.Threading;20using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore;21using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceCore;22using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceStatus;23using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceOnCompletedFlags;24using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceStatus;25using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags;26using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceStatus;27using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ManualResetValueTaskSourceOnCompletedFlags;28using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceStatus;29using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags;30using Microsoft.Coyote.Rewriting.Types.System.Runtime.CompilerServices;31using Microsoft.Coyote.Rewriting.Types.System.Runtime.CompilerServices.ConfiguredTaskAwaitable;
get_Count
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;9{10 {11 public static void Main(string[] args)12 {13 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();14 dict.TryAdd(1, 1);15 dict.TryAdd(2, 2);16 dict.TryAdd(3, 3);17 dict.TryAdd(4, 4);18 dict.TryAdd(5, 5);19 dict.TryAdd(6, 6);20 dict.TryAdd(7, 7);21 dict.TryAdd(8, 8);22 dict.TryAdd(9, 9);23 dict.TryAdd(10, 10);24 dict.TryAdd(11, 11);25 dict.TryAdd(12, 12);26 dict.TryAdd(13, 13);27 dict.TryAdd(14, 14);28 dict.TryAdd(15, 15);29 dict.TryAdd(16, 16);30 dict.TryAdd(17, 17);31 dict.TryAdd(18, 18);32 dict.TryAdd(19, 19);33 dict.TryAdd(20, 20);34 dict.TryAdd(21, 21);35 dict.TryAdd(22, 22);36 dict.TryAdd(23, 23);37 dict.TryAdd(24, 24);38 dict.TryAdd(25, 25);39 dict.TryAdd(26, 26);40 dict.TryAdd(27, 27);41 dict.TryAdd(28, 28);42 dict.TryAdd(29, 29);43 dict.TryAdd(30, 30);44 dict.TryAdd(31, 31);45 dict.TryAdd(32, 32);46 dict.TryAdd(33, 33);47 dict.TryAdd(34, 34);48 dict.TryAdd(35, 35);49 dict.TryAdd(36, 36);50 dict.TryAdd(37, 37);51 dict.TryAdd(38, 38);52 dict.TryAdd(39, 39);53 dict.TryAdd(40, 40);
get_Count
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;9{10 {11 public static void Main(string[] args)12 {13 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();14 dict.TryAdd(1, 1);15 dict.TryAdd(2, 2);16 dict.TryAdd(3, 3);17 dict.TryAdd(4, 4);18 dict.TryAdd(5, 5);19 dict.TryAdd(6, 6);20 dict.TryAdd(7, 7);21 dict.TryAdd(8, 8);22 dict.TryAdd(9, 9);23 dict.TryAdd(10, 10);24 dict.TryAdd(11, 11);25 dict.TryAdd(12, 12);26 dict.TryAdd(13, 13);27 dict.TryAdd(14, 14);28 dict.TryAdd(15, 15);29 dict.TryAdd(16, 16);30 dict.TryAdd(17, 17);31 dict.TryAdd(18, 18);32 dict.TryAdd(19, 19);33 dict.TryAdd(20, 20);34 dict.TryAdd(21, 21);35 dict.TryAdd(22, 22);36 dict.TryAdd(23, 23);37 dict.TryAdd(24, 24);38 dict.TryAdd(25, 25);39 dict.TryAdd(26, 26);40 dict.TryAdd(27, 27);41 dict.TryAdd(28, 28);42 dict.TryAdd(29, 29);43 dict.TryAdd(30, 30);44 dict.TryAdd(31, 31);45 dict.TryAdd(32, 32);46 dict.TryAdd(33, 33);47 dict.TryAdd(34, 34);48 dict.TryAdd(35, 35);49 dict.TryAdd(36, 36);50 dict.TryAdd(37, 37);51 dict.TryAdd(38, 38);52 dict.TryAdd(39, 39);53 dict.TryAdd(40, 40);
get_Count
Using AI Code Generation
1{2 {3 public static int get_Count(ConcurrentDictionary<TKey, TValue> dictionary)4 {5 return dictionary.Count;6 }7 }8}9{10 {
get_Count
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2{3 public static void Main()4 {5 var dict = new ConcurrentDictionary<int, int>();6 dict.Add(1, 1);7 dict.Add(2, 2);8 dict.Add(3, 3);9 dict.Add(4, 4);10 dict.Add(5, 5);11 dict.Add(6, 6);12 dict.Add(7, 7);13 dict.Add(8, 8);14 dict.Add(9, 9);15 dict.Add(10, 10);16 dict.Add(11, 11);17 dict.Add(12, 12);18 dict.Add(13, 13);19 dict.Add(14, 14);20 dict.Add(15, 15);21 dict.Add(16, 16);22 dict.Add(17, 17);23 dict.Add(18, 18);24 dict.Add(19, 19);25 dict.Add(20, 20);t_Count(ConcurrentDictionary<TKey, TValue> dictionary)26 dict.Add(21, 21);27 dict.Add(22, 22);28 dict.Add(23, 23);29 dict.Add(24, 24);30 dict.Add(25, 25);31 dict.Add(26, 26);32 dict.Add(27, 27);33 dict.Add(28, 28);34 dict.Add(29, 29);35 dict.Add(30, 30);36 dict.Add(31, 31);37 dict.Add(32, 32);38 dict.Add(33, 33);39 dict.Add(34, 34);40 dict.Add(35, 35);41 dict.Add(36, 36); {42 dict.Add(37, 37);43 dict.Add(38, 38);44 dict.Add(39, 39);45 dict.Add(40, 40);46 dict.Add(41, 41);47 dict.Add(42, 42);48 dict.Add(43, 43);49 dict.Add(44, 44);50 dict.Add(45, 45);51 dict.Add(46, 46);52 dict.Add(47, 47);53 dict.Add(48, 48);54 dict.Add(49, 49);55 dict.Add(50, 50);56 dict.Add(51, 51);57 return dictionary.Count;58 }59 }60}61{62 {63 public static int get_Count(ConcurrentDictionary<TKey, TValue> dictionary)64 {65 return dictionary.Count;66 }67 }68}69{70 {71 public static int get_Count(ConcurrentDictionary<TKey, TValue> dictionary)72 {73 return dictionary.Count;74 }75 }76}77{
get_Count
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Type.CollectionConcurrent;4using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Dictionary;6using Microsoft.Coyote.Rewriting.Types.Collections.Generic.List;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Queue;8using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Stack;9using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Set;10using Microsoft.Coyote.Rewriting.Types.Collections.Generic.HashSet;11using Microsoft.Coyote.Rewriting.Types.Collections.Generic.SortedSet;12using Microsoft.Coyote.Rewriting.Types.Collections.Generic.SortedDictionary;13using Microsoft.Coyote.Rewriting.Types.Collections.Generic.LinkedList;14{15 {16 public static void Main()17 {18 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();19 cd.TryAdd(1, 2);20 cd.TryAdd(2, 3);21 cd.TryAdd(3, 4);22 Console.WriteLine(cd.Count);23 }24 }25}26using System;27using System.Collections.Concurrent;28using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;29using Microsoft.Coyote.Rewriting.Types.Collections.Generic;30using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Dictionary;31using Microsoft.Coyote.Rewriting.Types.Collections.Generic.List;32using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Queue;33using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Stack;34using Microsoft.Coyote.Rewriting.Types.Collections.Generic.Set;35using Microsoft.Coyote.Rewriting.Types.Collections.Generic.HashSet;36using Microsoft.Coyote.Rewriting.Types.Collections.Generic.SortedSet;37 {38 public static int get_Count(ConcurrentDictionary<TKey, TValue> dictionary)39 {40 return dictionary.Count;41 }42 }43}44{45 {46 public static int get_Count(ConcurrentDictionary<TKey, TValue> dictionary)47 {48 return dictionary.Count;49 }50 }51}
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 dict.TryAdd(1, 2);14 dict.TryAdd(2, 3);15 dict.TryAdd(3, 4);16 int count = dict.Count;17 Console.WriteLine(count);18 Console.ReadLine();19 }20 }21}
get_Count
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5{6 public static void Main(string[] args)7 {8 ConcurrentDictionaryTKey concurrentDictionaryTKey = new ConcurrentDictionaryTKey();9 concurrentDictionaryTKey.Add(0, 0);10 concurrentDictionaryTKey.Add(1, 1);11 concurrentDictionaryTKey.Add(2, 2);12 concurrentDictionaryTKey.Add(3, 3);13 concurrentDictionaryTKey.Add(4, 4);14 concurrentDictionaryTKey.Add(5, 5);15 concurrentDictionaryTKey.Add(6, 6);16 concurrentDictionaryTKey.Add(7, 7);17 concurrentDictionaryTKey.Add(8, 8);18 concurrentDictionaryTKey.Add(9, 9);19 Console.WriteLine(concurrentDictionaryTKey.get_Count());20 }21}22using System;23using System.Collections.Concurrent;24using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;25using Microsoft.Coyote.Rewriting.Types.Collections.Generic;26{27 public static void Main(string[] args)28 {29 ConcurrentDictionaryTKey concurrentDictionaryTKey = new ConcurrentDictionaryTKey();30 concurrentDictionaryTKey.Add(0, 0);31 concurrentDictionaryTKey.Add(1, 1);32 concurrentDictionaryTKey.Add(2, 2);33 concurrentDictionaryTKey.Add(3, 3);34 concurrentDictionaryTKey.Add(4, 4);35 concurrentDictionaryTKey.Add(5, 5);36 concurrentDictionaryTKey.Add(6, 6);37 concurrentDictionaryTKey.Add(7, 7);38 concurrentDictionaryTKey.Add(8, 8);39 concurrentDictionaryTKey.Add(9, 9);40 Console.WriteLine(concurrentDictionaryTKey.Count);41 }42}
get_Count
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 dict.TryAdd(1, 2);14 dict.TryAdd(2, 3);15 dict.TryAdd(3, 4);16 int count = dict.Count;17 Console.WriteLine(count);18 Console.ReadLine();19 }20 }21}
get_Count
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Rewriting.Types.Collections.Generic;5{6 public static void Main(string[] args)7 {8 ConcurrentDictionaryTKey concurrentDictionaryTKey = new ConcurrentDictionaryTKey();9 concurrentDictionaryTKey.Add(0, 0);10 concurrentDictionaryTKey.Add(1, 1);11 concurrentDictionaryTKey.Add(2, 2);12 concurrentDictionaryTKey.Add(3, 3);13 concurrentDictionaryTKey.Add(4, 4);14 concurrentDictionaryTKey.Add(5, 5);15 concurrentDictionaryTKey.Add(6, 6);16 concurrentDictionaryTKey.Add(7, 7);17 concurrentDictionaryTKey.Add(8, 8);18 concurrentDictionaryTKey.Add(9, 9);19 Console.WriteLine(concurrentDictionaryTKey.get_Count());20 }21}22using System;23using System.Collections.Concurrent;24using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;25using Microsoft.Coyote.Rewriting.Types.Collections.Generic;26{27 public static void Main(string[] args)28 {29 ConcurrentDictionaryTKey concurrentDictionaryTKey = new ConcurrentDictionaryTKey();30 concurrentDictionaryTKey.Add(0, 0);31 concurrentDictionaryTKey.Add(1, 1);32 concurrentDictionaryTKey.Add(2, 2);33 concurrentDictionaryTKey.Add(3, 3);34 concurrentDictionaryTKey.Add(4, 4);35 concurrentDictionaryTKey.Add(5, 5);36 concurrentDictionaryTKey.Add(6, 6);37 concurrentDictionaryTKey.Add(7, 7);38 concurrentDictionaryTKey.Add(8, 8);39 concurrentDictionaryTKey.Add(9, 9);40 Console.WriteLine(concurrentDictionaryTKey.Count);41 }42}
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