Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.TryGetValue
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic;8using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;9{10 {11 public static void Main()12 {13 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();14 dict.TryAdd(1, 10);15 dict.TryAdd(2, 20);16 dict.TryAdd(3, 30);17 Console.WriteLine("Dictionary: ");18 foreach (KeyValuePair<int, int> entry in dict)19 {20 Console.WriteLine("Key: {0}, Value: {1}", entry.Key, entry.Value);21 }22 int value;23 if (dict.TryGetValue(2, out value))24 {25 Console.WriteLine("Value for key = 2 is {0}", value);26 }27 {28 Console.WriteLine("Key = 2 is not found");29 }30 if (dict.TryGetValue(4, out value))31 {32 Console.WriteLine("Value for key = 4 is {0}", value);33 }34 {35 Console.WriteLine("Key = 4 is not found");36 }37 }38 }39}
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic;8using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;9{10 {11 static void Main(string[] args)12 {13 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();14 int val;15 dict.TryAdd(1, 1);16 dict.TryAdd(2, 2);17 dict.TryAdd(3, 3);18 dict.TryAdd(4, 4);19 dict.TryAdd(5, 5);20 dict.TryAdd(6, 6);21 dict.TryAdd(7, 7);22 dict.TryAdd(8, 8);23 dict.TryAdd(9, 9);24 dict.TryAdd(10, 10);25 dict.TryAdd(11, 11);26 dict.TryAdd(12, 12);27 dict.TryAdd(13, 13);28 dict.TryAdd(14, 14);29 dict.TryAdd(15, 15);30 dict.TryAdd(16, 16);31 dict.TryAdd(17, 17);32 dict.TryAdd(18, 18);33 dict.TryAdd(19, 19);34 dict.TryAdd(20, 20);35 dict.TryAdd(21, 21);36 dict.TryAdd(22, 22);37 dict.TryAdd(23, 23);38 dict.TryAdd(24, 24);39 dict.TryAdd(25, 25);40 dict.TryAdd(26, 26);41 dict.TryAdd(27, 27);42 dict.TryAdd(28, 28);43 dict.TryAdd(29, 29);44 dict.TryAdd(30, 30);45 dict.TryAdd(31, 31);46 dict.TryAdd(32, 32);47 dict.TryAdd(33, 33);48 dict.TryAdd(34, 34);49 dict.TryAdd(35, 35);50 dict.TryAdd(36, 36);51 dict.TryAdd(37, 37);52 dict.TryAdd(38, 38);53 dict.TryAdd(39, 39);54 dict.TryAdd(40, 40);
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();12 cd.TryAdd(1, "one");13 cd.TryAdd(2, "two");14 cd.TryAdd(3, "three");15 string s;16 if (cd.TryGetValue(2, out s))17 {18 Console.WriteLine(s);19 }20 Console.ReadLine();21 }22 }23}24using System;25using System.Collections.Concurrent;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();35 cd.TryAdd(1, "one");36 cd.TryAdd(2, "two");37 cd.TryAdd(3, "three");38 string s;39 if (cd.TryRemove(2, out s))40 {41 Console.WriteLine(s);42 }43 Console.ReadLine();44 }45 }46}47using System;48using System.Collections.Concurrent;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();58 cd.TryAdd(1, "one");59 cd.TryAdd(2, "two");60 cd.TryAdd(3, "three");61 cd.AddOrUpdate(4, "four", (key, oldValue) => oldValue + key);62 foreach (var item in cd)63 {64 Console.WriteLine(item.Key + " " + item.Value);65 }66 Console.ReadLine();67 }68 }69}70using System;71using System.Collections.Concurrent;
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();12 cd.TryAdd(1, "a");13 cd.TryAdd(2, "b");14 string val;15 if (cd.TryGetValue(1, out val))16 Console.WriteLine("Key found");17 Console.WriteLine("Key not found");18 if (cd.TryGetValue(3, out val))19 Console.WriteLine("Key found");20 Console.WriteLine("Key not found");21 }22 }23}
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();13 cd.TryAdd(1, "one");14 cd.TryAdd(2, "two");15 cd.TryAdd(3, "three");16 cd.TryAdd(4, "four");17 cd.TryAdd(5, "five");18 string value;19 cd.TryGetValue(6, out value);20 Console.WriteLine("Value: " + value);21 }22 }23}24using System;25using System.Collections.Concurrent;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.Timers;30using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;31{32 {33 static void Main(string[] args)34 {35 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();36 cd.TryAdd(1, "one");37 cd.TryAdd(2, "two");38 cd.TryAdd(3, "three");39 cd.TryAdd(4, "four");40 cd.TryAdd(5, "five");41 cd.TryUpdate(5, "five", "five");42 Console.WriteLine("Value: " + cd[5]);43 }44 }45}46using System;47using System.Collections.Concurrent;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.Timers;52using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;53{54 {55 static void Main(string[] args)56 {57 ConcurrentDictionary<int, string> cd = new ConcurrentDictionary<int, string>();58 cd.TryAdd(1, "one");59 cd.TryAdd(2,
TryGetValue
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2{3 {4 static void Main(string[] args)5 {6 ConcurrentDictionary<int, string> myDictionary = new ConcurrentDictionary<int, string>();7 myDictionary.TryAdd(1, "one");8 myDictionary.TryAdd(2, "two");9 string output;10 if (myDictionary.TryGetValue(1, out output))11 {12 Console.WriteLine(output);13 }14 {15 Console.WriteLine("No value found");16 }17 }18 }19}20using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;21{22 {23 static void Main(string[] args)24 {25 ConcurrentDictionary<int, string> myDictionary = new ConcurrentDictionary<int, string>();26 myDictionary.TryAdd(1, "one");27 myDictionary.TryAdd(2, "two");28 string output;29 if (myDictionary.TryGetValue(1, out output))30 {31 Console.WriteLine(output);32 }33 {34 Console.WriteLine("No value found");35 }36 }37 }38}39using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;40{41 {42 static void Main(string[] args)43 {44 ConcurrentDictionary<int, string> myDictionary = new ConcurrentDictionary<int, string>();45 myDictionary.TryAdd(1, "one");46 myDictionary.TryAdd(2, "two");47 string output;48 if (myDictionary.TryRemove(1, out output))49 {50 Console.WriteLine(output);51 }52 {53 Console.WriteLine("No value found");54 }55 }56 }57}58using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;59{60 {61 static void Main(string[] args)62 {63 ConcurrentDictionary<int, string> myDictionary = new ConcurrentDictionary<int, string>();
TryGetValue
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 {12 var dictionary = new ConcurrentDictionaryTKey<int, int>();13 dictionary.TryAdd(1, 1);14 dictionary.TryGetValue(1, out int value);15 Console.WriteLine(value);16 }17 catch (Exception e)18 {19 Console.WriteLine(e.Message);20 }21 }22 }23}24using System;25using System.Collections.Concurrent;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;30{31 {32 static void Main(string[] args)33 {34 {35 var dictionary = new ConcurrentDictionaryTKey<int, int>();36 dictionary.TryAdd(1, 1);37 Console.WriteLine("Successfully added the key");38 }39 catch (Exception e)40 {41 Console.WriteLine(e.Message);42 }43 }44 }45}46using System;47using System.Collections.Concurrent;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;52{53 {54 static void Main(string[] args)55 {56 {57 var dictionary = new ConcurrentDictionaryTKey<int, int>();58 dictionary.GetOrAdd(1, 1);59 Console.WriteLine("Successfully added the key");60 }61 catch (Exception e)62 {63 Console.WriteLine(e.Message);64 }65 }66 }67}68using System;69using System.Collections.Concurrent;70using System.Threading.Tasks;71using Microsoft.Coyote;
TryGetValue
Using AI Code Generation
1public static void Main(string[] args)2{3 var dict = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey();4 int val;5 dict.AddOrUpdate(1, 2, (key, value) => { return value + 1; });6 dict.TryGetValue(1, out val);7 System.Console.WriteLine(val);8}9public static void Main(string[] args)10{11 var dict = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey();12 bool res;13 dict.AddOrUpdate(1, 2, (key, value) => { return value + 1; });14 res = dict.TryAdd(1, 3);15 System.Console.WriteLine(res);16}17public static void Main(string[] args)18{19 var dict = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey();20 bool res;21 dict.AddOrUpdate(1, 2, (key, value) => { return value + 1; });22 res = dict.TryRemove(1, out int val);23 System.Console.WriteLine(res);24}25public static void Main(string[] args)26{27 var dict = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey();28 bool res;29 dict.AddOrUpdate(1, 2, (key, value) => { return value + 1; });30 res = dict.TryUpdate(1, 3, 2);31 System.Console.WriteLine(res);32}33public static void Main(string[] args)34{35 var dict = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey();36 int val;37 dict.GetOrAdd(1, 2);38 dict.TryGetValue(1, out val);39 System.Console.WriteLine(val);40}
TryGetValue
Using AI Code Generation
1var dictionary = new ConcurrentDictionary<int, int>();2var key = 0;3var value = 0;4var isPresent = dictionary.TryGetValue(key, out value);5var dictionary = new ConcurrentDictionary<int, int>();6var key = 0;7var value = 0;8var newValue = 0;9var isUpdated = dictionary.TryUpdate(key, newValue, value);10var dictionary = new ConcurrentDictionary<int, int>();11var key = 0;12var value = 0;13var isRemoved = dictionary.TryRemove(key, out value);14var dictionary = new ConcurrentDictionary<int, int>();15var key = 0;16var value = 0;17var isPresent = dictionary.TryGetValue(key, out value);18var dictionary = new ConcurrentDictionary<int, int>();19var key = 0;20var value = 0;21var isPresent = dictionary.TryGetValue(key, out value);22var dictionary = new ConcurrentDictionary<int, int>();23var key = 0;24var value = 0;25var isPresent = dictionary.TryGetValue(key, out value);26var dictionary = new ConcurrentDictionary<int, int>();27var key = 0;28var value = 0;29var isPresent = dictionary.TryGetValue(key, out value);30var dictionary = new ConcurrentDictionary<int, int>();31var key = 0;32var value = 0;33var isPresent = dictionary.TryGetValue(key, out value);
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