How to use TryAdd method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.TryAdd

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1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();8 dict.TryAdd(1, 1);9 dict.TryAdd(2, 2);10 dict.TryAdd(3, 3);11 Console.WriteLine("Hello World!");12 }13 }14}15using System;16using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;17{18 {19 static void Main(string[] args)20 {21 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();22 dict.TryAdd(1, 1);23 dict.TryAdd(2, 2);24 dict.TryAdd(3, 3);25 Console.WriteLine("Hello World!");26 }27 }28}29using System;30using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;31{32 {33 static void Main(string[] args)34 {35 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();36 dict.TryAdd(1, 1);37 dict.TryAdd(2, 2);38 dict.TryAdd(3, 3);39 Console.WriteLine("Hello World!");40 }41 }42}43using System;44using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;45{46 {47 static void Main(string[] args)48 {49 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();50 dict.TryAdd(1, 1);51 dict.TryAdd(2, 2);52 dict.TryAdd(3, 3);53 Console.WriteLine("Hello World!");54 }55 }56}

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> concurrentDictionary = new ConcurrentDictionary<int, int>();13 concurrentDictionary.TryAdd(1, 1);14 concurrentDictionary.TryAdd(2, 2);15 concurrentDictionary.TryAdd(3, 3);16 concurrentDictionary.TryAdd(4, 4);17 concurrentDictionary.TryAdd(5, 5);18 concurrentDictionary.TryAdd(6, 6);19 concurrentDictionary.TryAdd(7, 7);20 Console.WriteLine("Dictionary: ");21 foreach (KeyValuePair<int, int> pair in concurrentDictionary)22 Console.WriteLine(pair.Key + " " + pair.Value);23 Console.ReadLine();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using System.Collections.Concurrent;33using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;34{35 {36 static void Main(string[] args)37 {38 ConcurrentDictionary<int, int> concurrentDictionary = new ConcurrentDictionary<int, int>();39 concurrentDictionary.TryAdd(1, 1);40 concurrentDictionary.TryAdd(2, 2);41 concurrentDictionary.TryAdd(3, 3);42 concurrentDictionary.TryAdd(4, 4);43 concurrentDictionary.TryAdd(5, 5);44 concurrentDictionary.TryAdd(6, 6);45 concurrentDictionary.TryAdd(7, 7);46 Console.WriteLine("Dictionary: ");47 foreach (KeyValuePair<int, int> pair in concurrentDictionary)48 Console.WriteLine(pair.Key + " " + pair.Value

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8using Microsoft.Coyote.Rewriting.Types;9{10 {11 static void Main(string[] args)12 {13 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();14 int key = 1;15 int value = 1;16 bool result = dict.TryAdd(key, value);17 if (result)18 {19 System.Console.WriteLine("Key {0} is added", key);20 }21 {22 System.Console.WriteLine("Key {0} is not added", key);23 }24 System.Console.ReadLine();25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;34using System.Threading;35using Microsoft.Coyote.Rewriting.Types;36{37 {38 static void Main(string[] args)39 {40 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();41 int key = 1;42 int value = 1;43 int result = dict.AddOrUpdate(key, value, (k, v) => v + 1);44 System.Console.WriteLine("Key {0} has value {1}", key, result);45 System.Console.ReadLine();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;55using System.Threading;56using Microsoft.Coyote.Rewriting.Types;57{58 {59 static void Main(string[] args)60 {61 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();62 int key = 1;63 int value = 1;64 int result = dict.GetOrAdd(key, value);65 System.Console.WriteLine("Key {0} has value {

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();13 cd.TryAdd(1, 1);14 cd.TryAdd(2, 2);15 Console.WriteLine(cd.Count);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;25using System.Threading;26{27 {28 static void Main(string[] args)29 {30 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();31 cd.TryAdd(1, 1);32 cd.TryAdd(2, 2);33 cd.TryUpdate(1, 2, 1);34 Console.WriteLine(cd.Count);35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44using System.Threading;45{46 {47 static void Main(string[] args)48 {49 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();50 cd.TryAdd(1, 1);51 cd.TryAdd(2, 2);52 cd.TryRemove(1, out int value);53 Console.WriteLine(cd.Count);54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;63using System.Threading;64{65 {66 static void Main(string[] args)67 {

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1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();10 ConcurrentDictionaryTKey<int, int> dictForTryAdd = new ConcurrentDictionaryTKey<int, int>(dict);11 Task t1 = Task.Run(() =>12 {13 dictForTryAdd.TryAdd(1, 1);14 dictForTryAdd.TryAdd(2, 2);15 });16 Task t2 = Task.Run(() =>17 {18 dictForTryAdd.TryAdd(1, 1);19 dictForTryAdd.TryAdd(2, 2);20 });21 Task t3 = Task.Run(() =>22 {23 dictForTryAdd.TryAdd(1, 1);24 dictForTryAdd.TryAdd(2, 2);25 });26 Task.WaitAll(t1, t2, t3);27 Console.WriteLine("Hello World!");28 }29 }30}

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1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;6{7 {8 public static void Main(string[] args)9 {

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1using System;2using System.Collections.Generic;3using System.Collections.Concurrent;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();13 dict.TryAdd(1, 1);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Collections.Concurrent;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();28 dict.TryAdd(1, 1);29 }30 }31}32using System;33using System.Collections.Generic;34using System.Collections.Concurrent;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();43 dict.TryAdd(1, 1);44 }45 }46}47using System;48using System.Collections.Generic;49using System.Collections.Concurrent;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();58 dict.TryAdd(1, 1);59 }60 }61}62using System;63using System.Collections.Generic;64using System.Collections.Concurrent;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 static void Main(string[] args)71 {72 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();73 dict.TryAdd(1, 1);

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1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5{6 public static async Task Main()7 {8 var dict = new ConcurrentDictionary<int, int>();9 dict.TryAdd(1, 1);10 var dict1 = new ConcurrentDictionaryTKey<int, int>();11 dict1.TryAdd(1, 1);12 }13}14using System;15using System.Collections.Concurrent;16using System.Threading.Tasks;17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18{19 public static async Task Main()20 {21 var dict = new ConcurrentDictionary<int, int>();22 dict.TryAdd(1, 1);23 var dict1 = new ConcurrentDictionaryTKeyTValue<int, int>();24 dict1.TryAdd(1, 1);25 }26}27using System;28using System.Collections.Concurrent;29using System.Threading.Tasks;30using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;31{32 public static async Task Main()33 {34 var queue = new ConcurrentQueue<int>();35 queue.TryEnqueue(1);36 var queue1 = new ConcurrentQueueT<int>();37 queue1.TryEnqueue(1);38 }39}40using System;41using System.Collections.Concurrent;42using System.Threading.Tasks;43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44{45 public static async Task Main()46 {47 var stack = new ConcurrentStack<int>();48 stack.TryPush(1);49 var stack1 = new ConcurrentStackT<int>();50 stack1.TryPush(1);51 }52}53using System;54using System.Collections.Concurrent;55using System.Threading.Tasks;56using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;57{58 public static async Task Main()59 {

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1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using Microsoft.Coyote.Rewriting.Types.Collections.Generic;3using System.Collections.Generic;4using System.Threading;5{6public static void Main()7{8var dict = new ConcurrentDictionary<int, int>();9var t1 = new Thread(() =>10{11dict.TryAdd(1, 1);12dict.TryAdd(2, 2);13dict.TryAdd(3, 3);14dict.TryAdd(4, 4);15dict.TryAdd(5, 5);16dict.TryAdd(6, 6);17});18t1.Start();19t1.Join();20var t2 = new Thread(() =>21{22dict.TryAdd(1, 1);23dict.TryAdd(2, 2);24dict.TryAdd(3, 3);25dict.TryAdd(4, 4);26dict.TryAdd(5, 5);27dict.TryAdd(6, 6);28});29t2.Start();30t2.Join();31var t3 = new Thread(() =>32{33dict.TryAdd(1, 1);34dict.TryAdd(2, 2);35dict.TryAdd(3, 3);36dict.TryAdd(4, 4);37dict.TryAdd(5, 5);38dict.TryAdd(6, 6);39});40t3.Start();41t3.Join();42var t4 = new Thread(() =>43{44dict.TryAdd(1, 1);45dict.TryAdd(2, 2);46dict.TryAdd(3, 3);47dict.TryAdd(4, 4);48dict.TryAdd(5, 5);49dict.TryAdd(6, 6);50});51t4.Start();52t4.Join();53var t5 = new Thread(() =>54{55dict.TryAdd(1, 1);56dict.TryAdd(2, 2);57dict.TryAdd(3, 3);58dict.TryAdd(4, 4);59dict.TryAdd(5, 5);60dict.TryAdd(6, 6);61});62t5.Start();63t5.Join();64var t6 = new Thread(() =>65{66dict.TryAdd(1, 1);67dict.TryAdd(2, 2);68dict.TryAdd(3, 3);69dict.TryAdd(4, 4);70dict.TryAdd(5, 5);71dict.TryAdd(6, 6);72});73t6.Start();74t6.Join();

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