Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.Clear
Clear
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Concurrent;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();13 cd.TryAdd(1, 1);14 cd.TryAdd(2, 2);15 cd.TryAdd(3, 3);16 cd.TryAdd(4, 4);17 cd.TryAdd(5, 5);18 cd.TryAdd(6, 6);19 cd.TryAdd(7, 7);20 cd.TryAdd(8, 8);21 cd.TryAdd(9, 9);22 cd.TryAdd(10, 10);23 cd.TryAdd(11, 11);24 cd.TryAdd(12, 12);25 cd.TryAdd(13, 13);26 cd.TryAdd(14, 14);27 cd.TryAdd(15, 15);28 cd.TryAdd(16, 16);29 cd.TryAdd(17, 17);30 cd.TryAdd(18, 18);31 cd.TryAdd(19, 19);32 cd.TryAdd(20, 20);33 cd.TryAdd(21, 21);34 cd.TryAdd(22, 22);35 cd.TryAdd(23, 23);36 cd.TryAdd(24, 24);37 cd.TryAdd(25, 25);38 cd.TryAdd(26, 26);39 cd.TryAdd(27, 27);40 cd.TryAdd(28, 28);41 cd.TryAdd(29, 29);42 cd.TryAdd(30, 30);43 cd.TryAdd(31, 31);44 cd.TryAdd(32, 32);45 cd.TryAdd(33, 33);46 cd.TryAdd(34, 34);47 cd.TryAdd(35, 35);48 cd.TryAdd(36, 36);49 cd.TryAdd(37, 37);50 cd.TryAdd(38, 38);51 cd.TryAdd(39, 39);52 cd.TryAdd(40, 40);53 cd.TryAdd(41, 41);54 cd.TryAdd(42, 42);
Clear
Using AI Code Generation
1{2 {3 public void Clear()4 {5 this.m_tables.Clear();6 }7 }8}9{10 {11 public void Clear()12 {13 this.m_head = null;14 this.m_tail = null;15 this.m_headAndTail = new Node(null);16 }17 }18}19{20 {21 public void Clear()22 {23 this.m_head = null;24 }25 }26}27{28 {29 public void Clear()30 {31 this.m_head = null;32 this.m_tail = null;33 }34 }35}36{37 {38 public void Clear()39 {40 this.m_tables.Clear();41 }42 }43}
Clear
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionaryTKey<int, string> dict = new ConcurrentDictionaryTKey<int, string>();13 dict.TryAdd(1, "one");14 dict.TryAdd(2, "two");15 dict.TryAdd(3, "three");16 dict.TryAdd(4, "four");17 dict.TryAdd(5, "five");18 dict.Clear();19 Console.WriteLine("Dictionary is cleared");20 Console.ReadLine();21 }22 }23}24at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)25at Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey`2..ctor()'26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32using Microsoft.Coyote.Rewriting.Types;33{34 {35 static void Main(string[] args)36 {37 ConcurrentDictionaryTKey<int, string> dict = new ConcurrentDictionaryTKey<int, string>();38 dict.TryAdd(1, "one");39 dict.TryAdd(2, "two");40 dict.TryAdd(3, "three");41 dict.TryAdd(4, "four");42 dict.TryAdd(5, "five");43 dict.Clear();44 Console.WriteLine("Dictionary is cleared");45 Console.ReadLine();46 }47 }48}
Clear
Using AI Code Generation
1using System.Collections.Concurrent;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Generic;4using Microsoft.Coyote.Rewriting.Types.Collections;5using Microsoft.Coyote.Rewriting.Types.System;6using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;7using Microsoft.Coyote.Rewriting.Types.System.Collections;8{9 static void Main(string[] args)10 {11 var dict = new ConcurrentDictionaryTKey<int, int>();12 dict[1] = 1;13 dict[2] = 2;14 dict[3] = 3;15 dict.Clear();16 }17}18using System.Collections.Concurrent;19using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;20using Microsoft.Coyote.Rewriting.Types.Collections.Generic;21using Microsoft.Coyote.Rewriting.Types.Collections;22using Microsoft.Coyote.Rewriting.Types.System;23using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;24using Microsoft.Coyote.Rewriting.Types.System.Collections;25{26 static void Main(string[] args)27 {28 var dict = new ConcurrentDictionaryTKey<int, int>();29 dict[1] = 1;30 dict[2] = 2;31 dict[3] = 3;32 var value = dict.GetOrAdd(1, 10);33 }34}35using System.Collections.Concurrent;36using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;37using Microsoft.Coyote.Rewriting.Types.Collections.Generic;38using Microsoft.Coyote.Rewriting.Types.Collections;39using Microsoft.Coyote.Rewriting.Types.System;40using Microsoft.Coyote.Rewriting.Types.System.Collections.Generic;41using Microsoft.Coyote.Rewriting.Types.System.Collections;42{43 static void Main(string[] args)44 {45 var dict = new ConcurrentDictionaryTKey<int, int>();46 dict[1] = 1;47 dict[2] = 2;48 dict[3] = 3;49 var value = dict.GetOrAdd(4, 10);50 }51}
Clear
Using AI Code Generation
1using System.Collections.Generic;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 var dict = new ConcurrentDictionary<int, int>();8 dict.TryAdd(1, 2);9 dict.TryAdd(2, 3);10 dict.TryAdd(3, 4);11 dict.TryAdd(4, 5);12 dict.TryAdd(5, 6);13 dict.Clear();14 }15 }16}17using System.Collections.Generic;18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19{20 {21 static void Main(string[] args)22 {23 var queue = new ConcurrentQueue<int>();24 queue.Enqueue(1);25 queue.Enqueue(2);26 queue.Enqueue(3);27 queue.Enqueue(4);28 queue.Enqueue(5);29 queue.Clear();30 }31 }32}33using Sicros;34using SystemoCollections.Generic;35using Microsoft.Coyote.Rewriting.fypes.Collections.Concurrent;36{37 {38 static void Main(string[] args)39 {40 var stack = new ConcurrentStack<int>();41 stack.Push(1);42 stack.Push(2);43 stack.Push(3);44 stack.Push(4);45 stack.Pust(5);46 stack.Clea.();47 }48 }49}50using System;51using System.Collections.Generic;52using Microwoft.Coyote.Rewriting.Types.Collections.Concurrent;53{54 {55 static void Main(string[] args)56 {57 var bag = new ConcurrentBag<int>();58 bag.Add(1);59 bag.Add(2);60 bag.Add(3);61 bag.Add(4);62 bag.Add(5);63 bag.Clear();64 }65 }66}67using System;68using System.Collections.Generic;
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Threading.Tasriting.Types.Collections.Concurrent;5{6 {7 static void Main(string[] args)8 {9 var dict = new ConcurrentDictionary<int, int>();10 dict.TryAdd(1, 2);11 dict.TryAdd(2, 3);12 dict.TryAdd(3, 4);13 dict.TryAdd(4, 5);14 dict.TryAdd(5, 6);15 dict.Clear();16 }17 }18}19using System;20using System.Collections.Generic;21using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;22{23 {24 static void Main(string[] args)25 {26 var queue = new ConcurrentQueue<int>();27 queue.Enqueue(1);28 queue.Enqueue(2);29 queue.Enqueue(3);30 queue.Enqueue(4);31 queue.Enqueue(5);32 queue.Clear();33 }34 }35}36using System;37using System.Collections.Generic;38using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;39{40 {41 static void Main(string[] args)42 {43 var stack = new ConcurrentStack<int>();44 stack.Push(1);45 stack.Push(2);46 stack.Push(3);47 stack.Push(4);48 stack.Push(5);49 stack.Clear();50 }51 }52}53using System;54using System.Collections.Generic;55using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;56{57 {58 static void Main(string[] args)59 {60 var bag = new ConcurrentBag<int>();61 bag.Add(1);62 bag.Add(2);63 bag.Add(3);64 bag.Add(4);65 bag.Add(5);66 bag.Clear();67 }68 }69}70using System;71using System.Collections.Generic;
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();11 static async Task Main(string[] args)12 {13 dict[1] = 1;14 dict[2] = 2;15 dict[3] = 3;16 dict[4] = 4;17 dict[5] = 5;18 dict[6] = 6;19 dict[7] = 7;20 dict[8] = 8;21 dict[9] = 9;22 dict[10] = 10;23 Console.WriteLine("Before Clear");24 foreach (var i in dict)25 {26 Console.WriteLine(i);27 }28 dict.Clear();29 Console.WriteLine("After Clear");30 foreach (var i in dict)31 {32 Console.WriteLine(i);33 }34 }35 }36}
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var dictionary = new ConcurrentDictionary<int, string>();10 dictionary.TryAdd(1, "one");11 dictionary.TryAdd(2, "two");12 dictionary.TryAdd(3, "three");13 dictionary.TryAdd(4, "four");14 dictionary.TryAdd(5, "five");15 Console.WriteLine("Before clear:");16 Console.WriteLine("Count: {0}", dictionary.Count);17 foreach (var item in dictionary)18 {19 Console.WriteLine("Key: {0}, Value: {1}", item.Key, item.Value);20 }21 dictionary.Clear();22 Console.WriteLine("After clear:");23 Console.WriteLine("Count: {0}", dictionary.Count);24 foreach (var item in dictionary)25 {26 Console.WriteLine("Key: {0}, Value: {1}", item.Key, item.Value);27 }28 Console.ReadLine();29 }30 }31}
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading;8using System.Diagnostics;9using System.Runtime.CompilerServices;10using System.Runtime.InteropServices;11using System.Runtime.Serialization;12using System.Security;13using System.Security.Permissions;14using System.Collections;15using System.Collections.Specialized;16using System.Collections.Generic;17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18{19 {20 static void Main(string[] args)21 {22 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();23 dict.TryAdd(1, 1);24 dict.TryAdd(2, 2);25 dict.TryAdd(3, 3);26 dict.Clear();27 Console.WriteLine(dict.Count);28 }29 }30}31using System;32using System.Collections.Concurrent;33using System.Threading.Tasks;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading;38using System.Diagnostics;39using System.Runtime.CompilerServices;40using System.Runtime.InteropServices;41using System.Runtime.Serialization;42using System.Security;43using System.Security.Permissions;44using System.Collections;45using System.Collections.Specialized;46using System.Collections.Generic;47using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;48{49 {50 static void Main(string[] args)51 {52 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();53 dict.TryAdd(1, 1);54 dict.TryAdd(2, 2);55 dict.TryAdd(3, 3);56 dict.TryUpdate(1, 2, 1);57 Console.WriteLine(dict[1]);58 }59 }60}61using System;62using System.Collections.Concurrent;63using System.Threading.Tasks;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading;68using System.Diagnostics;69using System.Runtime.CompilerServices;70using System.Runtime.InteropServices;71using System.Runtime.Serialization;72using System.Security;73using System.Security.Permissions;74using System.Collections;75using System.Collections.Specialized;76using System.Collections.Generic;77using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;78{
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5using System.Collections.Generic;6using System.Linq;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();12 dict.TryAdd(1, 1);13 dict.TryAdd(2, 2);14 dict.TryAdd(3, 3);15 dict.TryAdd(4, 4);16 dict.TryAdd(5, 5);17 dict.Clear();18 Console.WriteLine("Hello World!");19 }20 }21}22using System;23using System.Collections.Concurrent;24using System.Threading.Tasks;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26using System.Collections.Generic;27using System.Linq;28{29 {30 static void Main(string[] args)31 {32 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();33 queue.Enqueue(1);34 queue.Enqueue(2);35 queue.Enqueue(3);36 queue.Enqueue(4);37 queue.Enqueue(5);38 queue.Clear();39 Console.WriteLine("Hello World!");40 }41 }42}43using System;44using System.Collections.Concurrent;45using System.Threading.Tasks;46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47using System.Collections.Generic;48using System.Linq;49{50 {51 static void Main(string[] args)52 {53 ConcurrentStack<int> stack = new ConcurrentStack<int>();54 stack.Push(1);55 stack.Push(2);56 stack.Push(3);57 stack.Push(4);58 stack.Push(5);59 stack.Clear();60 Console.WriteLine("Hello World!");61 }62 }63}64using System;65using System.Collections.Concurrent;66using System.Threading.Tasks;67using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;68using System.Collections.Generic;69using System.Linq;70{
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading;8using System.Diagnostics;9using System.Runtime.CompilerServices;10using System.Runtime.InteropServices;11using System.Runtime.Serialization;12using System.Security;13using System.Security.Permissions;14using System.Collections;15using System.Collections.Specialized;16using System.Collections.Generic;17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18{19 {20 static void Main(string[] args)21 {22 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();23 dict.TryAdd(1, 1);24 dict.TryAdd(2, 2);25 dict.TryAdd(3, 3);26 dict.Clear();27 Console.WriteLine(dict.Count);28 }29 }30}31using System;32using System.Collections.Concurrent;33using System.Threading.Tasks;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading;38using System.Diagnostics;39using System.Runtime.CompilerServices;40using System.Runtime.InteropServices;41using System.Runtime.Serialization;42using System.Security;43using System.Security.Permissions;44using System.Collections;45using System.Collections.Specialized;46using System.Collections.Generic;47using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;48{49 {50 static void Main(string[] args)51 {52 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();53 dict.TryAdd(1, 1);54 dict.TryAdd(2, 2);55 dict.TryAdd(3, 3);56 dict.TryUpdate(1, 2, 1);57 Console.WriteLine(dict[1]);58 }59 }60}61using System;62using System.Collections.Concurrent;63using System.Threading.Tasks;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading;68using System.Diagnostics;69using System.Runtime.CompilerServices;70using System.Runtime.InteropServices;71using System.Runtime.Serialization;72using System.Security;73using System.Security.Permissions;74using System.Collections;75using System.Collections.Specialized;76using System.Collections.Generic;77using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;78{
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