How to use AddOrUpdate method of Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentDictionaryTKey.AddOrUpdate

AddOrUpdate

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1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();12 dict.AddOrUpdate(1, 2, (k, v) => 3);13 }14 }15}16using System;17using System.Collections.Concurrent;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();27 dict.AddOrUpdate(1, 2, (k, v) => 3);28 }29 }30}31using System;32using System.Collections.Concurrent;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();42 dict.AddOrUpdate(1, 2, (k, v) => 3);43 }44 }45}46using System;47using System.Collections.Concurrent;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();57 dict.AddOrUpdate(1, 2, (k, v) => 3);58 }59 }60}61using System;62using System.Collections.Concurrent;63using System.Collections.Generic;64using System.Linq;65using System.Text;

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AddOrUpdate

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1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8using Microsoft.Coyote.Rewriting.Types.Collections.Generic;9{10 {11 static void Main(string[] args)12 {13 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();14 dict.AddOrUpdate(1, "one", (key, oldValue) => oldValue + "one");15 dict.AddOrUpdate(2, "two", (key, oldValue) => oldValue + "two");16 }17 }18}19using System;20using System.Collections.Concurrent;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26using Microsoft.Coyote.Rewriting.Types.Collections.Generic;27{28 {29 static void Main(string[] args)30 {31 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();32 dict.AddOrUpdate(1, "one", (key, oldValue) => oldValue + "one");33 dict.AddOrUpdate(2, "two", (key, oldValue) => oldValue + "two");34 }35 }36}37using System;38using System.Collections.Concurrent;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44using Microsoft.Coyote.Rewriting.Types.Collections.Generic;45{46 {47 static void Main(string[] args)48 {49 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();50 dict.AddOrUpdate(1, "one", (key, oldValue) => oldValue + "one");51 dict.AddOrUpdate(2, "two", (key, oldValue) => oldValue + "two");52 }53 }54}

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AddOrUpdate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using Microsoft.Coyote.Rewriting.Types.Collections.Generic;8{9 {10 static void Main(string[] args)11 {12 ConcurrentDictionaryTKey<int, int> dict = new ConcurrentDictionaryTKey<int, int>();13 dict.AddOrUpdate(1, 1, (k, v) => v + 1);14 Console.WriteLine(dict[1]);15 Console.ReadLine();16 }17 }18}

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AddOrUpdate

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1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();9 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);10 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);11 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);12 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);13 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);14 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);15 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);16 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);17 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);18 dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1);19 Console.WriteLine(dict[1]);20 Console.ReadLine();21 }22 }23}24using System;25using System.Collections.Concurrent;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();32 Parallel.For(0, 100000, i => dict.AddOrUpdate(1, 1, (key, oldValue) => oldValue + 1));33 Console.WriteLine(dict[1]);34 Console.ReadLine();35 }36 }37}38using System;39using System.Collections.Concurrent;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();46 Parallel.For(0, 100000

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AddOrUpdate

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1using System;2using System.Collections.Concurrent;3{4 public static void Main()5 {6 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();7 dict.AddOrUpdate(1, "one", (key, oldValue) => "two");8 Console.WriteLine(dict[1]);9 }10}11using System;12using System.Collections.Concurrent;13{14 public static void Main()15 {16 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();17 dict.AddOrUpdate(1, "one", (key, oldValue) => "two");18 Console.WriteLine(dict[1]);19 }20}21using System;22using System.Collections.Concurrent;23{24 public static void Main()25 {26 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();27 dict.AddOrUpdate(1, "one", (key, oldValue) => "two");28 Console.WriteLine(dict[1]);29 }30}31using System;32using System.Collections.Concurrent;33{34 public static void Main()35 {36 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();37 dict.AddOrUpdate(1, "one", (key, oldValue) => "two");38 Console.WriteLine(dict[1]);39 }40}41using System;42using System.Collections.Concurrent;43{44 public static void Main()45 {46 ConcurrentDictionary<int, string> dict = new ConcurrentDictionary<int, string>();47 dict.AddOrUpdate(1, "one", (key, oldValue) => "two");48 Console.WriteLine(dict[1]);49 }50}51using System;52using System.Collections.Concurrent;53{

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AddOrUpdate

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1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4{5static void Main(string[] args)6{7ConcurrentDictionary<int, int> d = new ConcurrentDictionary<int, int>();8d.AddOrUpdate(1, 1, (k, v) => v + 1);9}10}11}12using System;13using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;14{15{16static void Main(string[] args)17{18ConcurrentDictionary<int, int> d = new ConcurrentDictionary<int, int>();19int value;20if (d.TryGetValue(1, out value))21{22d[1] = value + 1;23}24{25d.Add(1, 1);26}27}28}29}30using System;31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32{33{34static void Main(string[] args)35{36ConcurrentDictionary<int, int> d = new ConcurrentDictionary<int, int>();37int value;38if (d.TryGetValue(1, out value))39{40d[1] = value + 1;41}42{43d.Add(1, 1);44}45}46}47}48using System;49using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;50{51{52static void Main(string[] args)53{54ConcurrentDictionary<int, int> d = new ConcurrentDictionary<int, int>();55int value;56if (d.TryGetValue(1, out value))57{58d[1] = value + 1;59}60{

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AddOrUpdate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 ConcurrentDictionaryTKey<int, int> dict = new ConcurrentDictionaryTKey<int, int>();9 dict.TryAdd(1, 1);10 Task.Run(() => dict.AddOrUpdate(1, 2, (k, v) => v + 1));11 Console.WriteLine(dict[1]);12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;18{19 {20 static void Main(string[] args)21 {22 ConcurrentDictionaryTKey<int, int> dict = new ConcurrentDictionaryTKey<int, int>();23 dict.TryAdd(1, 1);24 Task.Run(() => dict.GetOrAdd(2, 2));25 Console.WriteLine(dict[1]);26 Console.WriteLine(dict[2]);27 }28 }29}

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AddOrUpdate

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1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 public static void Main()6 {7 ConcurrentDictionary<String, String> dict = new ConcurrentDictionary<String, String>();8 dict.AddOrUpdate("1", "A", (key, oldValue) => "B");9 Console.WriteLine("Dictionary contents:");10 foreach (KeyValuePair<String, String> entry in dict)11 {12 Console.WriteLine("Key: {0}, Value: {1}", entry.Key, entry.Value);13 }14 }15 }16}17using System;18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19{20 {21 public static void Main()22 {23 ConcurrentDictionary<String, String> dict = new ConcurrentDictionary<String, String>();24 dict.AddOrUpdate("1", "A", (key, oldValue) => "B");25 dict.AddOrUpdate("1", "C", (key, oldValue) => "D");26 Console.WriteLine("Dictionary contents:");27 foreach (KeyValuePair<String, String> entry in dict)28 {29 Console.WriteLine("Key: {0}, Value: {1}", entry.Key, entry.Value);30 }31 }32 }33}

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