Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentBagT.get_IsEmpty
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentBag<int> bag = new ConcurrentBag<int>();12 bag.Add(1);13 bag.Add(2);14 bag.Add(3);15 Console.WriteLine(bag.IsEmpty);16 Console.ReadKey();
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentBag<int> bag = new ConcurrentBag<int>();9 bag.Add(1);10 bag.Add(2);11 bag.Add(3);12 bag.Add(4);13 bag.Add(5);14 bag.Add(6);15 bag.Add(7);16 bag.Add(8);17 bag.Add(9);18 bag.Add(10);19 bag.Add(11);20 bag.Add(12);21 bag.Add(13);22 bag.Add(14);23 bag.Add(15);24 bag.Add(16);25 bag.Add(17);26 bag.Add(18);27 bag.Add(19);28 bag.Add(20);29 bag.Add(21);30 bag.Add(22);31 bag.Add(23);32 bag.Add(24);33 bag.Add(25);34 bag.Add(26);35 bag.Add(27);36 bag.Add(28);37 bag.Add(29);38 bag.Add(30);39 bag.Add(31);40 bag.Add(32);41 bag.Add(33);42 bag.Add(34);43 bag.Add(35);44 bag.Add(36);45 bag.Add(37);46 bag.Add(38);47 bag.Add(39);48 bag.Add(40);49 bag.Add(41);50 bag.Add(42);51 bag.Add(43);52 bag.Add(44);53 bag.Add(45);54 bag.Add(46);55 bag.Add(47);56 bag.Add(48);57 bag.Add(49);58 bag.Add(50);59 bag.Add(51);60 bag.Add(52);61 bag.Add(53);62 bag.Add(54);63 bag.Add(55);64 bag.Add(56);65 bag.Add(57);66 bag.Add(58);67 bag.Add(59);68 bag.Add(60);69 bag.Add(61);70 bag.Add(62);71 bag.Add(63);72 bag.Add(64);73 bag.Add(65);74 bag.Add(66);75 bag.Add(67);76 bag.Add(68);77 bag.Add(69);78 bag.Add(70);79 bag.Add(71);80 bag.Add(72);81 bag.Add(73);82 bag.Add(74);83 bag.Add(75);
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 ConcurrentBag<int> bag = new ConcurrentBag<int>();13 bag.Add(1);14 bag.Add(2);15 bag.Add(3);16 bag.Add(4);17 bag.Add(5);18 bag.Add(6);19 bag.Add(7);20 bag.Add(8);21 bag.Add(9);22 bag.Add(10);23 bag.Add(11);24 bag.Add(12);25 bag.Add(13);26 bag.Add(14);27 bag.Add(15);28 bag.Add(16);29 bag.Add(17);30 bag.Add(18);31 bag.Add(19);32 bag.Add(20);33 bag.Add(21);34 bag.Add(22);35 bag.Add(23);36 bag.Add(24);37 bag.Add(25);38 bag.Add(26);39 bag.Add(27);40 bag.Add(28);41 bag.Add(29);42 bag.Add(30);43 bag.Add(31);44 bag.Add(32);45 bag.Add(33);46 bag.Add(34);47 bag.Add(35);48 bag.Add(36);49 bag.Add(37);50 bag.Add(38);51 bag.Add(39);52 bag.Add(40);53 bag.Add(41);54 bag.Add(42);55 bag.Add(43);56 bag.Add(44);57 bag.Add(45);58 bag.Add(46);59 bag.Add(47);60 bag.Add(48);61 bag.Add(49);62 bag.Add(50);63 bag.Add(51);64 bag.Add(52);65 bag.Add(53);66 bag.Add(54);67 bag.Add(55);68 bag.Add(56);69 bag.Add(57);70 bag.Add(58);71 bag.Add(59);72 bag.Add(60);73 bag.Add(61);74 bag.Add(62);75 bag.Add(63);76 bag.Add(64);77 bag.Add(65);78 bag.Add(66);79 bag.Add(67);80 bag.Add(68);81 bag.Add(69);82 bag.Add(70);83 bag.Add(71);
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 public static void Main()7 {8 ConcurrentBag<int> bag = new ConcurrentBag<int>();9 bag.Add(1);10 bag.Add(2);11 bag.Add(3);12 bag.Add(4);13 bag.Add(5);14 Console.WriteLine(bag.IsEmpty);15 }16 }17}18using System;19using System.Collections.Concurrent;20using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;21{22 {23 public static void Main()24 {25 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();26 queue.Enqueue(1);27 queue.Enqueue(2);28 queue.Enqueue(3);29 queue.Enqueue(4);30 queue.Enqueue(5);31 Console.WriteLine(queue.IsEmpty);32 }33 }34}35using System;36using System.Collections.Concurrent;37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38{39 {40 public static void Main()41 {42 ConcurrentStack<int> stack = new ConcurrentStack<int>();43 stack.Push(1);44 stack.Push(2);45 stack.Push(3);46 stack.Push(4);47 stack.Push(5);48 Console.WriteLine(stack.IsEmpty);49 }50 }51}52using System;53using System.Collections.Concurrent;54using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;55{56 {57 public static void Main()58 {59 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();60 dict.TryAdd(1, 1);61 dict.TryAdd(2, 2);62 dict.TryAdd(3, 3);63 dict.TryAdd(4, 4);64 dict.TryAdd(5, 5);65 Console.WriteLine(dict.IsEmpty);66 }67 }68}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentBag<int> bag = new ConcurrentBag<int>();13 bag.Add(1);14 bag.Add(2);15 bag.Add(3);16 bag.Add(4);17 bag.Add(5);18 Console.WriteLine("Is the bag empty? " + bag.IsEmpty);19 int result;20 bag.TryTake(out result);21 bag.TryTake(out result);22 bag.TryTake(out result);23 bag.TryTake(out result);24 bag.TryTake(out result);25 Console.WriteLine("Is the bag empty? " + bag.IsEmpty);26 Console.ReadLine();27 }28 }29}30using System;31using System.Collections.Concurrent;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;37{38 {39 static void Main(string[] args)40 {41 ConcurrentBag<int> bag = new ConcurrentBag<int>();42 bag.Add(1);43 bag.Add(2);44 bag.Add(3);45 bag.Add(4);46 bag.Add(5);47 Console.WriteLine("Is the bag empty? " + bag.IsEmpty);48 int result;49 bag.TryTake(out result);50 bag.TryTake(out result);51 bag.TryTake(out result);52 bag.TryTake(out result);53 bag.TryTake(out result);54 Console.WriteLine("Is the bag empty? " + bag.IsEmpty);55 Console.ReadLine();56 }57 }58}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ConcurrentBag<int> cb = new ConcurrentBag<int>();11 cb.Add(1);12 cb.Add(2);13 Console.WriteLine(cb.IsEmpty);14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Concurrent;20using System.Threading.Tasks;21using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 ConcurrentQueue<int> cq = new ConcurrentQueue<int>();28 cq.Enqueue(1);29 cq.Enqueue(2);30 Console.WriteLine(cq.IsEmpty);31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Concurrent;37using System.Threading.Tasks;38using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 ConcurrentStack<int> cs = new ConcurrentStack<int>();45 cs.Push(1);46 cs.Push(2);47 Console.WriteLine(cs.IsEmpty);48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Concurrent;54using System.Threading.Tasks;55using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 ConcurrentDictionary<int, int> cd = new ConcurrentDictionary<int, int>();62 cd.TryAdd(1, 1);63 cd.TryAdd(2, 2);64 Console.WriteLine(cd.IsEmpty);65 Console.ReadLine();66 }67 }68}
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;6{7 {8 static void Main(string[] args)9 {10 ConcurrentBag<int> bag = new ConcurrentBag<int>();11 bag.Add(1);12 bag.Add(2);13 bag.Add(3);14 bag.Add(4);15 bag.Add(5);16 bag.Add(6);17 bag.Add(7);18 bag.Add(8);19 bag.Add(9);20 bag.Add(10);21 Console.WriteLine("Bag is empty: " + bag.IsEmpty);22 bag.TryTake(out int item);23 Console.WriteLine("Bag is empty: " + bag.IsEmpty);24 }25 }26}27using System;28using System.Collections.Concurrent;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32{33 {34 static void Main(string[] args)35 {36 ConcurrentBag<int> bag = new ConcurrentBag<int>();37 bag.Add(1);38 bag.Add(2);39 bag.Add(3);40 bag.Add(4);41 bag.Add(5);42 bag.Add(6);43 bag.Add(7);44 bag.Add(8);45 bag.Add(9);46 bag.Add(10);47 Console.WriteLine("Bag is empty: " + bag.IsEmpty);48 bag.TryTake(out int item);49 Console.WriteLine("Bag is empty: " + bag.IsEmpty);50 }51 }52}53using System;54using System.Collections.Concurrent;55using System.Threading.Tasks;56using Microsoft.Coyote;
get_IsEmpty
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ConcurrentBag<int> bag = new ConcurrentBag<int>();9 Task.Run(() => bag.Add(42));10 Console.WriteLine(bag.IsEmpty);11 }12 }13}14using System;15using System.Collections.Concurrent;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();22 Task.Run(() => queue.Enqueue(42));23 Console.WriteLine(queue.IsEmpty);24 }25 }26}27using System;28using System.Collections.Concurrent;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 ConcurrentStack<int> stack = new ConcurrentStack<int>();35 Task.Run(() => stack.Push(42));36 Console.WriteLine(stack.IsEmpty);37 }38 }39}40using System;41using System.Collections.Generic;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 HashSet<int> hashSet = new HashSet<int>();48 Task.Run(() => hashSet.Add(42));49 Console.WriteLine(hashSet.IsEmpty);50 }51 }52}53using System;54using System.Collections.Generic;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 LinkedList<int> linkedList = new LinkedList<int>();61 Task.Run(() => linkedList.AddLast(42));62 Console.WriteLine(linkedList.IsEmpty);63 }64 }65}66using System;67using System.Collections.Generic;
get_IsEmpty
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5{6 {7 public static void Main(string[] args)8 {9 var bag = new ConcurrentBag<int>();10 bag.Add(1);11 bag.Add(2);12 bag.Add(3);13 bag.Add(4);14 bag.Add(5);15 Task.Run(() =>16 {17 Console.WriteLine("Is bag empty? {0}", bag.IsEmpty);18 });19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;26{27 {28 public static void Main(string[] args)29 {30 var bag = new ConcurrentBag<int>();31 bag.Add(1);32 bag.Add(2);33 bag.Add(3);34 bag.Add(4);35 bag.Add(5);36 Task.Run(() =>37 {38 Console.WriteLine("Count of bag is {0}", bag.Count);39 });40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;47{48 {49 public static void Main(string[] args)50 {51 var stack = new ConcurrentStack<int>();52 stack.Push(1);53 stack.Push(2);54 stack.Push(3);55 stack.Push(4);56 stack.Push(5);57 Task.Run(() =>58 {59 Console.WriteLine("Is stack empty? {0}", stack.IsEmpty);60 });61 }62 }63}64using System;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;68{69 {70 public static void Main(string[] args)71 {
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