Best Coyote code snippet using Microsoft.Coyote.Rewriting.RewritingEngine.InitializePasses
RewritingEngine.cs
Source:RewritingEngine.cs
...87 try88 {89 // Get the set of assemblies to rewrite.90 var assemblies = AssemblyInfo.LoadAssembliesToRewrite(this.Options, this.OnResolveAssemblyFailure);91 this.InitializePasses(assemblies);92 foreach (var assembly in assemblies)93 {94 string outputPath = Path.Combine(outputDirectory, assembly.Name);95 this.RewriteAssembly(assembly, outputPath);96 }97 }98 catch (Exception ex)99 {100 ExceptionDispatchInfo.Capture(ex).Throw();101 }102 finally103 {104 if (this.Options.IsReplacingAssemblies())105 {106 // If we are replacing the original assemblies, then delete the temporary output directory.107 Directory.Delete(outputDirectory, true);108 }109 this.Profiler.StopMeasuringExecutionTime();110 }111 }112 /// <summary>113 /// Initializes the passes to invoke during rewriting.114 /// </summary>115 private void InitializePasses(IEnumerable<AssemblyInfo> assemblies)116 {117 // Add the default type rewriting passes. We must first rewrite member types,118 // such as fields and method signatures, before we can rewrite the method bodies.119 this.Passes.AddFirst(new MemberTypeRewritingPass(this.Options, assemblies, this.Logger));120 this.Passes.AddLast(new MethodBodyTypeRewritingPass(this.Options, assemblies, this.Logger));121 if (this.Options.IsRewritingUnitTests)122 {123 // We are running this pass last, as we are rewriting the original method, and124 // we need the other rewriting passes to happen before this pass.125 this.Passes.AddLast(new MSTestRewritingPass(this.Configuration, assemblies, this.Logger));126 }127 this.Passes.AddLast(new InterAssemblyInvocationRewritingPass(assemblies, this.Logger));128 this.Passes.AddLast(new UncontrolledInvocationRewritingPass(assemblies, this.Logger));129 // Add a pass that rewrites exception handlers to make sure that any exceptions...
InitializePasses
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting;7{8 {9 static void Main(string[] args)10 {11 var engine = new RewritingEngine();12 engine.InitializePasses();13 }14 }15}16The type or namespace name 'RewritingEngine' does not exist in the namespace 'Microsoft.Coyote.Rewriting' (are you missing an assembly reference?)
InitializePasses
Using AI Code Generation
1using Microsoft.Coyote;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var rewriter = new RewritingEngine();12 rewriter.InitializePasses();13 }14 }15}16using Microsoft.Coyote;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var rewriter = new RewritingEngine();27 rewriter.InitializePasses();28 }29 }30}31using Microsoft.Coyote;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var rewriter = new RewritingEngine();42 rewriter.InitializePasses();43 }44 }45}46using Microsoft.Coyote;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var rewriter = new RewritingEngine();57 rewriter.InitializePasses();58 }59 }60}61using Microsoft.Coyote;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var rewriter = new RewritingEngine();72 rewriter.InitializePasses();73 }74 }75}
InitializePasses
Using AI Code Generation
1using Microsoft.Coyote.Rewriting;2using Microsoft.Coyote.Rewriting.Passes;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 RewritingEngine engine = new RewritingEngine();13 engine.InitializePasses();14 }15 }16}17using Microsoft.Coyote.Rewriting;18using Microsoft.Coyote.Rewriting.Passes;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 RewritingEngine engine = new RewritingEngine();29 engine.InitializePasses();30 foreach (RewritingPass pass in engine.Passes)31 {32 Console.WriteLine(pass.GetType().Name);33 }34 }35 }36}37using Microsoft.Coyote.Rewriting;38using Microsoft.Coyote.Rewriting.Passes;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 RewritingEngine engine = new RewritingEngine();49 engine.InitializePasses();50 foreach (RewritingPass pass in engine.Passes)51 {52 Console.WriteLine(pass.GetType().Name);53 }54 Console.ReadLine();55 }56 }57}58using Microsoft.Coyote.Rewriting;59using Microsoft.Coyote.Rewriting.Passes;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {
InitializePasses
Using AI Code Generation
1using Microsoft.Coyote.Rewriting;2using Microsoft.Coyote.Rewriting.CSharp;3using Microsoft.Coyote.Rewriting.CSharp.Passes;4using Microsoft.Coyote.Rewriting.RewritingPasses;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private readonly List<IRewritingPass> rewritingPasses;13 public RewritingEngine()14 {15 this.rewritingPasses = new List<IRewritingPass>();16 this.InitializePasses();17 }18 private void InitializePasses()19 {20 this.rewritingPasses.Add(new CoyoteAttributeRewritingPass());21 this.rewritingPasses.Add(new CoyoteRuntimeRewritingPass());22 this.rewritingPasses.Add(new CoyoteRuntimeMonitorRewritingPass());23 this.rewritingPasses.Add(new CoyoteRuntimeTaskRewritingPass());24 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitRewritingPass());25 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllRewritingPass());26 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyRewritingPass());27 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllOrAnyRewritingPass());28 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAllRewritingPass());29 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAnyRewritingPass());30 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllOrAllRewritingPass());31 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAnyOrAllRewritingPass());32 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllOrAnyOrAllRewritingPass());33 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAllOrAllRewritingPass());34 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllOrAllOrAllRewritingPass());35 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAnyOrAnyRewritingPass());36 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAllOrAnyOrAnyRewritingPass());37 this.rewritingPasses.Add(new CoyoteRuntimeTaskWaitAnyOrAllOrAnyRewritingPass());
InitializePasses
Using AI Code Generation
1using Microsoft.Coyote.Rewriting;2using Microsoft.Coyote.SystematicTesting;3using System;4using System.IO;5using System.Reflection;6using System.Runtime.CompilerServices;7using System.Runtime.InteropServices;8using System.Text;9{10 {11 static void Main(string[] args)12 {13 var assemblyPath = Path.Combine(Environment.CurrentDirectory, "CoyoteTest.dll");14 var assembly = Assembly.LoadFrom(assemblyPath);15 var rewritingEngine = new RewritingEngine(assembly);16 rewritingEngine.InitializePasses();17 var rewriter = rewritingEngine.GetRewriter();18 rewriter.Rewrite();19 Console.WriteLine("Hello World!");20 }21 }22}
InitializePasses
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting;7{8 {9 static void Main(string[] args)10 {11 RewritingEngine.InitializePasses();12 RewritingEngine.Execute();13 }14 }15}
InitializePasses
Using AI Code Generation
1using Microsoft.Coyote.Rewriting;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void InitializePasses()10 {11 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.AddAsyncMethodSuffixPass());12 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncMethodsPass());13 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncAwaitPass());14 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachinePass());15 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineFieldPass());16 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineConstructorPass());17 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineMoveNextPass());18 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldPass());19 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldAccessPass());20 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldAssignmentPass());21 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationPass());22 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInConstructorPass());23 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInMoveNextPass());24 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInYieldReturnPass());25 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInYieldBreakPass());26 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInAwaitPass());27 RewritingEngine.AddPass(new Microsoft.Coyote.Passes.RewriteAsyncStateMachineStateFieldInitializationInAsyncCallPass());28 RewritingEngine.AddPass(new
InitializePasses
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var output = default(int);5 var engine = new Microsoft.Coyote.Rewriting.RewritingEngine();6 engine.InitializePasses();7 engine.Rewrite<Program>(args, (int x, int y) => { output = Add(x, y); });8 System.Console.WriteLine(output);9 }10 public static int Add(int x, int y)11 {12 return x + y;13 }14}15{16 public static void Main(string[] args)17 {18 var output = default(int);19 var engine = new Microsoft.Coyote.Rewriting.RewritingEngine();20 engine.InitializePasses();21 engine.Rewrite<Program>(args, (int x, int y) => { output = Add(x, y); });22 System.Console.WriteLine(output);23 }24 public static int Add(int x, int y)25 {26 return x + y;27 }28}
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