How to use GetAssemblyRewriterVersion method of Microsoft.Coyote.Rewriting.RewritingEngine class

Best Coyote code snippet using Microsoft.Coyote.Rewriting.RewritingEngine.GetAssemblyRewriterVersion

RewritingEngine.cs

Source: RewritingEngine.cs Github

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...155 Debug.WriteLine($"..... Invoking the '{pass.GetType().Name}' pass");156 assembly.Invoke(pass);157 }158 /​/​ Apply the rewriting signature to the assembly metadata.159 assembly.ApplyRewritingSignatureAttribute(GetAssemblyRewriterVersion());160 /​/​ Write the binary in the output path with portable symbols enabled.161 string resolvedOutputPath = this.Options.IsReplacingAssemblies() ? assembly.FilePath : outputPath;162 this.Logger.WriteLine($"..... Writing the modified '{assembly.Name}' assembly to {resolvedOutputPath}");163 assembly.Write(outputPath);164 if (this.Options.IsLoggingAssemblyContents)165 {166 /​/​ Write the IL before and after rewriting to a JSON file.167 this.WriteILToJson(assembly, false, resolvedOutputPath);168 this.WriteILToJson(assembly, true, resolvedOutputPath);169 }170 if (this.Options.IsDiffingAssemblyContents)171 {172 /​/​ Write the IL diff before and after rewriting to a JSON file.173 this.WriteILDiffToJson(assembly, resolvedOutputPath);174 }175 }176 finally177 {178 assembly.Dispose();179 }180 if (this.Options.IsReplacingAssemblies())181 {182 string targetPath = Path.Combine(this.Options.AssembliesDirectory, assembly.Name);183 this.CopyWithRetriesAsync(outputPath, assembly.FilePath).Wait();184 if (assembly.IsSymbolFileAvailable())185 {186 string pdbFile = Path.ChangeExtension(outputPath, "pdb");187 string targetPdbFile = Path.ChangeExtension(targetPath, "pdb");188 this.CopyWithRetriesAsync(pdbFile, targetPdbFile).Wait();189 }190 }191 }192 /​/​/​ <summary>193 /​/​/​ Writes the original or rewritten IL to a JSON file in the specified output path.194 /​/​/​ </​summary>195 internal void WriteILToJson(AssemblyInfo assembly, bool isRewritten, string outputPath)196 {197 var diffingPass = (isRewritten ? this.Passes.Last : this.Passes.First).Value as AssemblyDiffingPass;198 if (diffingPass != null)199 {200 string json = diffingPass.GetJson(assembly);201 if (!string.IsNullOrEmpty(json))202 {203 string jsonFile = Path.ChangeExtension(outputPath, $".{(isRewritten ? "rw" : "il")}.json");204 this.Logger.WriteLine($"..... Writing the {(isRewritten ? "rewritten" : "original")} IL " +205 $"of '{assembly.Name}' as JSON to {jsonFile}");206 File.WriteAllText(jsonFile, json);207 }208 }209 }210 /​/​/​ <summary>211 /​/​/​ Writes the IL diff to a JSON file in the specified output path.212 /​/​/​ </​summary>213 internal void WriteILDiffToJson(AssemblyInfo assembly, string outputPath)214 {215 var originalDiffingPass = this.Passes.First.Value as AssemblyDiffingPass;216 var rewrittenDiffingPass = this.Passes.Last.Value as AssemblyDiffingPass;217 if (originalDiffingPass != null && rewrittenDiffingPass != null)218 {219 /​/​ Compute the diff between the original and rewritten IL and dump it to JSON.220 string diffJson = originalDiffingPass.GetDiffJson(assembly, rewrittenDiffingPass);221 if (!string.IsNullOrEmpty(diffJson))222 {223 string jsonFile = Path.ChangeExtension(outputPath, ".diff.json");224 this.Logger.WriteLine($"..... Writing the IL diff of '{assembly.Name}' as JSON to {jsonFile}");225 File.WriteAllText(jsonFile, diffJson);226 }227 }228 }229 /​/​/​ <summary>230 /​/​/​ Checks if the specified assembly has been already rewritten with the current version.231 /​/​/​ </​summary>232 /​/​/​ <param name="assembly">The assembly to check.</​param>233 /​/​/​ <returns>True if the assembly has been rewritten with the current version, else false.</​returns>234 public static bool IsAssemblyRewritten(Assembly assembly) =>235 assembly.GetCustomAttribute(typeof(RewritingSignatureAttribute)) is RewritingSignatureAttribute attribute &&236 attribute.Version == GetAssemblyRewriterVersion().ToString();237 /​/​/​ <summary>238 /​/​/​ Returns the version of the assembly rewriter.239 /​/​/​ </​summary>240 private static Version GetAssemblyRewriterVersion() => Assembly.GetExecutingAssembly().GetName().Version;241 /​/​/​ <summary>242 /​/​/​ Creates the output directory, if it does not already exists, and copies all necessary files.243 /​/​/​ </​summary>244 /​/​/​ <returns>The output directory path.</​returns>245 private string CreateOutputDirectoryAndCopyFiles()246 {247 string sourceDirectory = this.Options.AssembliesDirectory;248 string outputDirectory = Directory.CreateDirectory(this.Options.IsReplacingAssemblies() ?249 Path.Combine(this.Options.OutputDirectory, TempDirectory) : this.Options.OutputDirectory).FullName;250 if (!this.Options.IsReplacingAssemblies())251 {252 this.Logger.WriteLine($"... Copying all files to the '{outputDirectory}' directory");253 /​/​ Copy all files to the output directory, skipping any nested directory files.254 foreach (string filePath in Directory.GetFiles(sourceDirectory, "*"))...

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GetAssemblyRewriterVersion

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting;7{8 {9 static void Main(string[] args)10 {11 var version = RewritingEngine.GetAssemblyRewriterVersion();12 Console.WriteLine(version);13 }14 }15}

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GetAssemblyRewriterVersion

Using AI Code Generation

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 {6 static void Main(string[] args)7 {8 var version = RewritingEngine.GetAssemblyRewriterVersion(typeof(Program).Assembly);9 Console.WriteLine($"RewritingEngine.GetAssemblyRewriterVersion() = {version}");10 }11 }12}13RewritingEngine.GetAssemblyRewriterVersion() =

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GetAssemblyRewriterVersion

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 {6 static void Main(string[] args)7 {8 var assembly = Assembly.GetExecutingAssembly();9 var assemblyName = assembly.GetName().Name;10 var version = RewritingEngine.GetAssemblyRewriterVersion(assembly);11 Console.WriteLine("Assembly {0} was compiled with Coyote version {1}", assemblyName, version);12 }13 }14}

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GetAssemblyRewriterVersion

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1using System;2using System.Reflection;3using Microsoft.Coyote.Rewriting;4{5 {6 static void Main(string[] args)7 {8 {9 Version version = RewritingEngine.GetAssemblyRewriterVersion();10 Console.WriteLine("Assembly rewriter version is: " + version);11 }12 catch (Exception ex)13 {14 Console.WriteLine("Error: " + ex.Message);15 }16 }17 }18}

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GetAssemblyRewriterVersion

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 public static void Main(string[] args)6 {7 var assembly = Assembly.LoadFile(@"C:\Users\user\source\repos\coyote-samples\HelloWorld\bin\Debug8etcoreapp3.1\HelloWorld.dll");9 var version = RewritingEngine.GetAssemblyRewriterVersion(assembly);10 Console.WriteLine(version);11 }12}

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GetAssemblyRewriterVersion

Using AI Code Generation

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Coyote version: " + GetAssemblyRewriterVersion());9 }10 static Version GetAssemblyRewriterVersion()11 {12 Assembly assembly = typeof(RewritingEngine).Assembly;13 Version version = assembly.GetName().Version;14 return version;15 }16 }17}

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GetAssemblyRewriterVersion

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1using System;2using Microsoft.Coyote.Rewriting;3{4 {5 public static void Main(string[] args)6 {7 Console.WriteLine(RewritingEngine.GetAssemblyRewriterVersion());8 }9 }10}

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GetAssemblyRewriterVersion

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 {6 static void Main(string[] args)7 {8 var rewriterAssemblyVersion = RewritingEngine.GetAssemblyRewriterVersion();9 Console.WriteLine("Rewriter assembly version: {0}", rewriterAssemblyVersion);10 }11 }12}

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GetAssemblyRewriterVersion

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1using Microsoft.Coyote.Rewriting;2using System;3using System.Reflection;4{5 static void Main()6 {7 var assembly = Assembly.LoadFile(@"C:\Users\user\source\repos\test\bin\Debug8etcoreapp3.1\test.dll");9 var rewritingEngine = new RewritingEngine(assembly);10 Console.WriteLine(rewritingEngine.GetAssemblyRewriterVersion());11 }12}

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GetAssemblyRewriterVersion

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1using System;2using System.Reflection;3using Microsoft.Coyote.Rewriting;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Coyote Rewriter Version: " + RewritingEngine.GetAssemblyRewriterVersion());9 Console.WriteLine("Press any key to continue...");10 Console.ReadKey();11 }12 }13}

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