Best Coyote code snippet using Microsoft.Coyote.Configuration.WithSharedStateReductionEnabled
Configuration.cs
Source:Configuration.cs
...409 /// space by taking into account any 'READ' and 'WRITE' operations declared by invoking410 /// <see cref="SchedulingPoint.Read"/> and <see cref="SchedulingPoint.Write"/>.411 /// </summary>412 /// <param name="isEnabled">If true, then shared state reduction is enabled.</param>413 public Configuration WithSharedStateReductionEnabled(bool isEnabled = true)414 {415 this.IsSharedStateReductionEnabled = isEnabled;416 return this;417 }418 /// <summary>419 /// Updates the configuration with the ability to reproduce bug traces enabled or disabled.420 /// Disabling reproducibility allows skipping errors due to uncontrolled concurrency, for421 /// example when the program is only partially rewritten, or there is external concurrency422 /// that is not mocked, or when the program uses an API that is not yet supported.423 /// </summary>424 /// <param name="isDisabled">If true, then reproducing bug traces is disabled.</param>425 public Configuration WithNoBugTraceRepro(bool isDisabled = true)426 {427 this.IsSystematicFuzzingEnabled = isDisabled;...
WithSharedStateReductionEnabled
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create();11 configuration.WithSharedStateReductionEnabled();12 var runtime = RuntimeFactory.Create(configuration);13 await runtime.CreateActor(typeof(SimpleActor));14 await runtime.WaitCompletionAsync();15 }16 }17 {18 private int Count;19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 Count = 0;22 await this.SendEvent(this.Id, new E());23 }24 protected override async Task OnEventAsync(Event e)25 {26 if (e is E)27 {28 Count = Count + 1;29 await this.SendEvent(this.Id, new E());30 }31 else if (e is Halt)32 {33 Specification.Assert(Count == 10, "Count is not 10");34 this.RaiseHaltEvent();35 }36 }37 }38 class E : Event { }39 class Halt : Event { }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Specifications;46{47 {48 static async Task Main(string[] args)49 {50 var configuration = Configuration.Create();51 configuration.WithSharedStateReductionEnabled();52 var runtime = RuntimeFactory.Create(configuration);53 await runtime.CreateActor(typeof(SimpleActor));54 await runtime.WaitCompletionAsync();55 }56 }57 {58 private int Count;59 protected override async Task OnInitializeAsync(Event initialEvent)60 {61 Count = 0;62 await this.SendEvent(this.Id, new E());63 }64 protected override async Task OnEventAsync(Event e)65 {66 if (e is E)67 {68 Count = Count + 1;69 await this.SendEvent(this.Id, new E());70 }71 else if (e is Halt)72 {73 Specification.Assert(Count == 10, "Count is not 10");74 this.RaiseHaltEvent();75 }
WithSharedStateReductionEnabled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Scheduling;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8{9 {10 public int Value;11 public EventA(int value)12 {13 this.Value = value;14 }15 }16 {17 public int Value;18 public EventB(int value)19 {20 this.Value = value;21 }22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }79 {80 }81 {82 }83 {84 }
WithSharedStateReductionEnabled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Configuration configuration = Configuration.Create().WithSharedStateReductionEnabled();11 using (CoyoteRuntime runtime = CoyoteRuntime.Create(configuration))12 {13 runtime.CreateActor(typeof(Actor1));14 runtime.WaitAllActorsAsync().Wait();15 }16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEventAsync(this.Id, new E());22 }23 protected override Task OnEventAsync(Event e)24 {25 if (e is E)26 {27 Console.WriteLine("E");28 return Task.CompletedTask;29 }30 {31 return Task.CompletedTask;32 }33 }34 }35 class E : Event { }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Tasks;40using System;41using System.Threading.Tasks;42{43 {44 static void Main(string[] args)45 {46 Configuration configuration = Configuration.Create().WithSharedStateReductionEnabled();47 using (CoyoteRuntime runtime = CoyoteRuntime.Create(configuration))48 {49 runtime.CreateActor(typeof(Actor1));50 runtime.WaitAllActorsAsync().Wait();51 }52 }53 }54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.SendEventAsync(this.Id, new E());58 this.RaiseEvent(new E());59 }60 protected override Task OnEventAsync(Event e)61 {62 if (e is E)63 {64 Console.WriteLine("E");65 return Task.CompletedTask;66 }67 {68 return Task.CompletedTask;69 }70 }71 }72 class E : Event { }73}74using Microsoft.Coyote;75using Microsoft.Coyote.Actors;76using Microsoft.Coyote.Tasks;77using System;78using System.Threading.Tasks;
WithSharedStateReductionEnabled
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Scheduling;8using Microsoft.Coyote.Scheduling.Strategies;9{10 {11 static async Task Main(string[] args)12 {13 Configuration.WithSharedStateReductionEnabled();14 var runtime = Configuration.Create().CreateRuntime();15 await runtime.CreateActorAndExecuteAsync(typeof(MyActor));16 }17 }18 {19 private int x;20 private int y;21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.x = 0;24 this.y = 0;25 return Task.CompletedTask;26 }27 protected override async Task OnEventAsync(Event e)28 {29 switch (e)30 {31 this.x = 1;32 break;33 this.y = 1;34 break;35 this.Assert(this.x == 1 && this.y == 1);36 break;37 }38 }39 }40 class e1 : Event { }41 class e2 : Event { }42 class e3 : Event { }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.SystematicTesting;49using Microsoft.Coyote.Tasks;50using Microsoft.Coyote.Scheduling;51using Microsoft.Coyote.Scheduling.Strategies;52{53 {54 static async Task Main(string[] args)55 {56 Configuration.WithSharedStateReductionEnabled();57 var runtime = Configuration.Create().CreateRuntime();58 await runtime.CreateActorAndExecuteAsync(typeof(MyActor));59 }60 }61 {62 private int x;63 private int y;64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.x = 0;67 this.y = 0;68 return Task.CompletedTask;
WithSharedStateReductionEnabled
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 Configuration config = Configuration.Create().WithSharedStateReductionEnabled();11 using (var runtime = RuntimeFactory.Create(config))12 {13 await runtime.CreateActor(typeof(Counter));14 Console.ReadLine();15 }16 }17 }18 {19 private int value;20 [OnEventDoAction(typeof(Increment), nameof(IncrementValue))]21 [OnEventDoAction(typeof(Decrement), nameof(DecrementValue))]22 private class Init : State { }23 private void IncrementValue()24 {25 this.value++;26 this.Assert(this.value > 0, "Value cannot be negative.");27 }28 private void DecrementValue()29 {30 this.value--;31 this.Assert(this.value > 0, "Value cannot be negative.");32 }33 }34 internal class Increment : Event { }35 internal class Decrement : Event { }36}37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Specifications;40using System;41using System.Threading.Tasks;42{43 {44 private static async Task Main(string[] args)45 {46 Configuration config = Configuration.Create().WithSharedStateReductionEnabled();47 using (var runtime = RuntimeFactory.Create(config))48 {49 await runtime.CreateActor(typeof(Counter));50 Console.ReadLine();51 }52 }53 }54 {55 private int value;56 [OnEventDoAction(typeof(Increment), nameof(IncrementValue))]57 [OnEventDoAction(typeof(Decrement), nameof(DecrementValue))]58 private class Init : State { }59 private void IncrementValue()60 {61 this.value++;62 this.Assert(this.value > 0, "Value cannot be negative.");63 }64 private void DecrementValue()65 {66 this.value--;67 this.Assert(this.value > 0, "Value cannot be negative.");68 }69 }70 internal class Increment : Event { }
WithSharedStateReductionEnabled
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5using Microsoft.Coyote.SystematicTesting;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Configuration config = Configuration.Create();12 config.WithSharedStateReductionEnabled();13 TestRuntime runtime = TestRuntime.Create(config);14 runtime.Run(async () => await Test1());15 }16 static async Task Test1()17 {18 await Task.Run(() => Console.WriteLine("Hello World!"));19 }20 }21}22using System;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Tasks;26using Microsoft.Coyote.SystematicTesting;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Configuration config = Configuration.Create();33 config.WithSharedStateReductionDisabled();34 TestRuntime runtime = TestRuntime.Create(config);35 runtime.Run(async () => await Test1());36 }37 static async Task Test1()38 {39 await Task.Run(() => Console.WriteLine("Hello World!"));40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Tasks;47using Microsoft.Coyote.SystematicTesting;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 Configuration config = Configuration.Create();54 config.WithRandomSchedulingSeed(100);55 TestRuntime runtime = TestRuntime.Create(config);56 runtime.Run(async () => await Test1());57 }58 static async Task Test1()59 {60 await Task.Run(() => Console.WriteLine("Hello World!"));61 }62 }63}64using System;65using Microsoft.Coyote;66using Microsoft.Coyote.Actors;67using Microsoft.Coyote.Tasks;68using Microsoft.Coyote.SystematicTesting;69using System.Threading.Tasks;70{
WithSharedStateReductionEnabled
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.SystematicTesting;5{6 {7 public static void Main()8 {9 Configuration config = Configuration.Create();10 config.WithSharedStateReductionEnabled(false);11 using (SystematicTestingRuntime runtime = SystematicTestingRuntime.Create(config))12 {13 runtime.CreateActor(typeof(MyActor));14 runtime.Run();15 }16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(StartAction))]20 {21 }22 private void StartAction()23 {24 Console.WriteLine("Hello World!");25 }26 }27}
WithSharedStateReductionEnabled
Using AI Code Generation
1using System;2using Microsoft.Coyote;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.WithSharedStateReductionEnabled(true);9 Console.WriteLine("Shared state reduction is enabled: {0}", config.SharedStateReductionEnabled);10 }11 }12}13using System;14using Microsoft.Coyote;15{16 {17 static void Main(string[] args)18 {19 var config = Configuration.Create();20 config.WithSharedStateReductionEnabled(true);21 Console.WriteLine("Shared state reduction is enabled: {0}", config.SharedStateReductionEnabled);22 }23 }24}25using System;26using Microsoft.Coyote;27{28 {29 static void Main(string[] args)30 {31 var config = Configuration.Create();32 config.WithSharedStateReductionEnabled(true);33 Console.WriteLine("Shared state reduction is enabled: {0}", config.SharedStateReductionEnabled);34 }35 }36}37using System;38using Microsoft.Coyote;39{40 {41 static void Main(string[] args)42 {43 var config = Configuration.Create();44 config.WithSharedStateReductionEnabled(true);45 Console.WriteLine("Shared state reduction is enabled: {0}", config.SharedStateReductionEnabled);46 }47 }48}49using System;50using Microsoft.Coyote;51{52 {53 static void Main(string[] args)54 {55 var config = Configuration.Create();56 config.WithSharedStateReductionEnabled(true);57 Console.WriteLine("Shared state reduction
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