How to use WithProbabilisticStrategy method of Microsoft.Coyote.Configuration class

Best Coyote code snippet using Microsoft.Coyote.Configuration.WithProbabilisticStrategy

Driver.cs

Source:Driver.cs Github

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...25 public static void Main(string[] args)26 {27 var config = Microsoft.Coyote.Configuration.Create()28 .WithTestingIterations(uint.Parse(args[0]))29 .WithProbabilisticStrategy(3);30 Stopwatch stopwatch = new Stopwatch();31 stopwatch.Start();32 var tester = TestingEngine.Create(config, Test_Raft);33 tester.Run();34 stopwatch.Stop();35 Console.WriteLine($"... Found {Raft.BugsFound} bugs in {stopwatch.Elapsed.TotalMilliseconds}ms");36 var fileName = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "..", "..", "..", "..",37 "Results", "raft_tpl_nekara.json");38 var results = JsonSerializer.Serialize(new Results()39 {40 BuggyIterations = (Raft.BugsFound / (double)config.TestingIterations) * 100,41 Time = stopwatch.Elapsed.TotalMilliseconds * 0.00142 });43 File.WriteAllText(fileName, results);...

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WithProbabilisticStrategy

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.WithProbabilisticStrategy(Strategy.ProbabilisticRandomStrategy, 0.7);15 runtime.WithProbabilisticStrategy(Strategy.ProbabilisticGreedyStrategy, 0.5);16 runtime.CreateActor(typeof(Master));17 runtime.Wait();18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]22 class Init : State { }23 private void Start()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28}

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WithProbabilisticStrategy

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tasks;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9{10 [OnEventDoAction(typeof(E), nameof(Handle))]11 {12 private TaskCompletionSource<bool> tcs;13 public A(TaskCompletionSource<bool> tcs)14 {15 this.tcs = tcs;16 }17 private void Handle()18 {19 this.tcs.SetResult(true);20 }21 }22 internal class E : Event { }23 {24 private static async Task Main()25 {26 var tcs = new TaskCompletionSource<bool>();27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(A), new ActorId("A"), tcs);29 runtime.SendEvent(new ActorId("A"), new E());30 await tcs.Task;31 runtime.Dispose();32 var configuration = Configuration.Create().WithProbabilisticStrategy(100);33 var test = new SystematicTestingEngine(configuration);34 test.RegisterMonitor(typeof(MyMonitor));35 test.Test(r =>36 {37 r.CreateActor(typeof(A), new ActorId("A"), tcs);38 r.SendEvent(new ActorId("A"), new E());39 });40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Tasks;48using Microsoft.Coyote.Testing;49using Microsoft.Coyote.Testing.Fuzzing;50using Microsoft.Coyote.Testing.Systematic;51{52 [OnEventDoAction(typeof(E), nameof(Handle))]53 {54 private TaskCompletionSource<bool> tcs;55 public A(TaskCompletionSource<bool> tcs)56 {57 this.tcs = tcs;58 }59 private void Handle()60 {61 this.tcs.SetResult(true);62 }63 }64 internal class E : Event { }65 {

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WithProbabilisticStrategy

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7{8 {9 public static void Main(string[] args)10 {11 Configuration configuration = Configuration.Create();12 configuration.WithProbabilisticStrategy();13 configuration.WithTestingIterations(100);14 configuration.WithRandomSchedulingSeed(2);15 configuration.WithMaxSchedulingSteps(1000);16 configuration.WithMaxFairSchedulingSteps(1000);17 configuration.WithMaxStepsPerIteration(1000);18 configuration.WithMaxUnfairSchedulingSteps(1000);19 configuration.WithMaxUnfairSchedulingSteps(1000);20 configuration.WithMaxUnfairSchedulingSteps(1000);21 configuration.WithMaxUnfairSchedulingSteps(1000);22 configuration.WithMaxUnfairSchedulingSteps(1000);23 configuration.WithMaxUnfairSchedulingSteps(1000);24 configuration.WithMaxUnfairSchedulingSteps(1000);

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WithProbabilisticStrategy

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Threading.Tasks;8{9 {10 public static void Main()11 {12 Configuration.WithProbabilisticStrategy(13 new ProbabilisticStrategyOptions()14 {15 });16 Configuration config = Configuration.Create();17 config.LivenessTemperatureThreshold = 500;18 config.SchedulingIterations = 100;19 config.SchedulingIterationsToPrint = 10;20 config.MaxSchedulingSteps = 100;21 config.MaxFairSchedulingSteps = 100;22 config.MaxStepsFromFairSchedule = 100;23 config.MaxInterleavings = 100;24 config.MaxUnfairSchedulingSteps = 100;25 config.MaxStepsFromUnfairSchedule = 100;26 config.RandomExecutionEnabled = true;27 config.MaxRandomExecutionSteps = 100;28 config.MaxProgramSteps = 100;29 config.MaxFairProgramSteps = 100;30 config.MaxUnfairProgramSteps = 100;31 config.MaxFairSchedulingStepsFromFairSchedule = 100;32 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 100;33 config.MaxFairSchedulingStepsFromUnfairSchedule = 100;34 config.MaxUnfairSchedulingStepsFromFairSchedule = 100;35 config.MaxFairProgramStepsFromUnfairSchedule = 100;36 config.MaxUnfairProgramStepsFromFairSchedule = 100;37 config.MaxFairProgramStepsFromFairSchedule = 100;

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WithProbabilisticStrategy

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Threading.Tasks;8{9 {10 public static void Main()11 {12 Configuration.WithProbabilisticStrategy(13 new ProbabilisticStrategyOptions()14 {15 });16 Configuration config = Configuration.Create();17 config.LivenessTemperatureThreshold = 500;18 config.SchedulingIterations = 100;19 config.SchedulingIterationsToPrint = 10;20 config.MaxSchedulingSteps = 100;21 config.MaxFairSchedulingSteps = 100;22 config.MaxStepsFromFairSchedule = 100;23 config.MaxInterleavings = 100;24 config.MaxUnfairSchedulingSteps = 100;25 config.MaxStepsFromUnfairSchedule = 100;26 config.RandomExecutionEnabled = true;27 config.MaxRandomExecutionSteps = 100;28 config.MaxProgramSteps = 100;29 config.MaxFairProgramSteps = 100;30 config.MaxUnfairProgramSteps = 100;31 config.MaxFairSchedulingStepsFromFairSchedule = 100;32 config.MaxUnfairSchedulingStepsFromUnfairSchedule = 100;33 config.MaxFairSchedulingStepsFromUnfairSchedule = 100;34 config.MaxUnfairSchedulingStepsFromFairSchedule = 100;35 config.MaxFairProgramStepsFromUnfairSchedule = 100;36 config.MaxUnfairProgramStepsFromFairSchedule = 100;37 config.MaxFairProgramStepsFromFairSchedule = 100;

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WithProbabilisticStrategy

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.WithProbabilisticStrategy(Strategy.ProbabilisticRandomStrategy, 0.5);15 runtime.WithProbabilisticStrategy(Strategy.ProbabilisticGreedyStrategy, 0.5);16 runtime.CreateActor(typeof(Master));17 runtime.Wait();18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]22 class Init : State { }23 private void Start()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28}

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WithProbabilisticStrategy

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1{2 using Microsoft.Coyote;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Samples.ProbabilisticActors;5 using Microsoft.Coyote.Tasks;6 {7 public static void Main(string[] args)8 {9 Configuration config = Configuration.Create();10 config.WithProbabilisticStrategy(new ProbabilisticStrategy());11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromEntryActionToBugFinding = 1000;14 config.MaxFairStepsFromEntryActionToBugFinding = 1000;15 config.MaxUnfairSchedulingSteps = 1000;16 config.MaxUnfairStepsFromEntryActionToBugFinding = 1000;17 config.MaxUnprovenProgramIterations = 1000;18 config.MaxUnprovenProgramIterationsInHotState = 1000;19 config.MaxFairUnprovenProgramIterations = 1000;20 config.MaxFairUnprovenProgramIterationsInHotState = 1000;21 config.MaxUnfairUnprovenProgramIterations = 1000;22 config.MaxUnfairUnprovenProgramIterationsInHotState = 1000;23 config.MaxFairSchedulingStepsInHotState = 1000;24 config.MaxUnfairSchedulingStepsInHotState = 1000;25 config.MaxFairStepsFromEntryActionToBugFindingInHotState = 1000;26 config.MaxUnfairStepsFromEntryActionToBugFindingInHotState = 1000;27 config.MaxUnfairSchedulingStepsInHotState = 1000;28 config.MaxFairStepsFromEntryActionToBugFindingInHotState = 1000;29 config.MaxUnfairStepsFromEntryActionToBugFindingInHotState = 1000;30 config.MaxFairSchedulingStepsInColdState = 1000;31 config.MaxUnfairSchedulingStepsInColdState = 1000;32 config.MaxFairStepsFromEntryActionToBugFindingInColdState = 1000;33 config.MaxUnfairStepsFromEntryActionToBugFindingInColdState = 1000;34 config.MaxFairUnprovenProgramIterationsInColdState = 1000;35 config.MaxUnfairUnprovenProgramIterationsInColdState = 1000;

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WithProbabilisticStrategy

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1using Microsoft.Coyote;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 Configuration config = Configuration.Create();11 config.WithProbabilisticStrategy();12 config.WithExecutionIterations(1000);13 config.WithRandomIntegerGeneratorSeed(0);14 config.WithRandomDoubleGeneratorSeed(0);15 config.WithMaxSchedulingSteps(100);16 config.WithMaxFairSchedulingSteps(100);17 config.WithMaxStepsFromEntryAction(100);18 config.EnableCycleDetection = true;19 config.EnableBuggyTracePrinting = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnablePCTrace = true;26 config.EnableStateGraph = true;27 config.EnableStateGraphScheduling = true;28 config.EnableVerboseTrace = true;29 config.EnableGotoStateDebugging = true;30 config.EnableActorGC = true;31 config.EnableActorMonitoring = true;32 config.EnableActorScopeDebugging = true;33 config.EnableActorTaskDebugging = true;

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WithProbabilisticStrategy

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Configuration.WithProbabilisticStrategy(0.5);11 Runtime.RegisterMonitor(typeof(Monitor));12 Runtime.RegisterActor(typeof(Actor1));13 Runtime.RegisterActor(typeof(Actor2));14 Runtime.Start();15 Console.WriteLine("Press ENTER to exit.");16 Console.ReadLine();17 }18 }19 {20 [OnEventDoAction(typeof(Actor1Event), nameof(Handle))]21 [OnEventDoAction(typeof(Actor2Event), nameof(Handle))]22 {23 }24 void Handle()25 {26 Console.WriteLine("Monitor: received an event.");27 }28 }29 {30 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]31 {32 }33 async Task DoWork()34 {35 await Task.Delay(1000);36 this.SendEvent(this.Id, new Actor1Event());37 }38 }39 {40 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]41 {42 }43 async Task DoWork()44 {45 await Task.Delay(1000);46 this.SendEvent(this.Id, new Actor2Event());47 }48 }49 {50 }51 {52 }53 {54 }55}

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WithProbabilisticStrategy

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1{2 {3 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)4 {5 if (prob != null)6 {7 configuration.Strategy = new ProbabilisticStrategy(prob.Value);8 }9 return configuration;10 }11 }12}13{14 {15 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)16 {17 if (prob != null)18 {19 configuration.Strategy = new ProbabilisticStrategy(prob.Value);20 }21 return configuration;22 }23 }24}25{26 {27 public static ConfigurationBuilder Wit Probabilis icS rategy(this ConfigurationBuilder configuration, double? rob)28 {29 if (prob != null)30 {31 configuration.Strategy = new Probabili{ticStrategy(prob.Value);32 }33 return configuration;34 }35 }36}37{38 {39 public static ConfiurationBuilder WithProbabilistcStrategy(is ConfigurationBuilder configuration, doble? prob)40 {41 if (pro != null)42 {43 configurationStrategy = new ProbablisticStrategy(prb.Value);44 }45 return configuration;46 }47 }48}49{50 {51 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)52 {53 if (prob != null)54 {55 nfiguration.Strateg = new PrbabilisticStraegy(prob.Value);56 }57 rturn configuration;58 }59 }60}61{62 {63 static void Main(string[] args)64 {65 Configuration.WithProbabilisticStrategy(new SystematicTestingStrategyOptions()66 {67 });68 Test();69 }70 static void Test()71 {72 var configuration = Configuration.Create();73 var test = new SystematicTestingEngine(configuration);74 test.Run();75 }76 }77}

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WithProbabilisticStrategy

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1{2 {3 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)4 {5 if (prob != null)6 {7 configuration.Strategy = new ProbabilisticStrategy(prob.Value);8 }9 return configuration;10 }11 }12}13{14 {15 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)16 {17 if (prob != null)18 {19 configuration.Strategy = new ProbabilisticStrategy(prob.Value);20 }21 return configuration;22 }23 }24}25{26 {27 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)28 {29 if (prob != null)30 {31 configuration.Strategy = new ProbabilisticStrategy(prob.Value);32 }33 return configuration;34 }35 }36}37{38 {39 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)40 {41 if (prob != null)42 {43 configuration.Strategy = new ProbabilisticStrategy(prob.Value);44 }45 return configuration;46 }47 }48}49{50 {51 public static ConfigurationBuilder WithProbabilisticStrategy(this ConfigurationBuilder configuration, double? prob)52 {53 if (prob != null)54 {55 configuration.Strategy = new ProbabilisticStrategy(prob.Value);56 }57 return configuration;58 }59 }60}61{62 {

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WithProbabilisticStrategy

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.Tasks;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 Configuration.WithProbabilisticStrategy(0);10 await Task.Run(() => Specification.Test(() => { }));11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.Tasks;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 Configuration.WithProbabilisticStrategy(0);23 Configuration.WithProbabilisticStrategy(1);24 await Task.Run(() => Specification.Test(() => { }));25 }26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Specifications;30using Microsoft.Coyote.Tasks;31using System.Threading.Tasks;32{33 {

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