Best Coyote code snippet using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnStateTransition
CustomActorRuntimeLogSubclass.cs
Source:CustomActorRuntimeLogSubclass.cs
...16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }24 public override void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)25 {26 }27 }28}...
OnStateTransition
Using AI Code Generation
1{2 using System;3 using Microsoft.Coyote.Runtime;4 using Microsoft.Coyote.Tasks;5 using Xunit;6 using Xunit.Abstractions;7 {8 public CustomActorRuntimeLogSubclassTests(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 public TaskCompletionSource<bool> Tcs;14 public E(TaskCompletionSource<bool> tcs)15 {16 this.Tcs = tcs;17 }18 }19 {20 public TaskCompletionSource<bool> Tcs;21 public M(TaskCompletionSource<bool> tcs)22 {23 this.Tcs = tcs;24 }25 }26 {27 public TaskCompletionSource<bool> Tcs;28 public N(TaskCompletionSource<bool> tcs)29 {30 this.Tcs = tcs;31 }32 }33 {34 private TaskCompletionSource<bool> Tcs;35 protected override Task OnInitializeAsync(Event initialEvent)36 {37 this.Tcs = (initialEvent as E).Tcs;38 return Task.CompletedTask;39 }40 protected override Task OnEventAsync(Event e)41 {42 if (e is M)43 {44 this.Tcs.SetResult(true);45 }46 else if (e is N)47 {48 this.Tcs.SetResult(false);49 }50 return Task.CompletedTask;51 }52 }53 [Fact(Timeout = 5000)]54 public void TestCustomActorRuntimeLogSubclass()55 {56 var tcs = new TaskCompletionSource<bool>();57 var config = Configuration.Create().WithVerbosityEnabled();58 using (var runtime = CustomActorRuntimeLogSubclass.Create(config))59 {60 var a = runtime.CreateActor(typeof(A), new E(tcs));61 runtime.SendEvent(a, new M(tcs));62 tcs.Task.Wait();63 Assert.True(tcs.Task.Result);64 }65 }66 }67}
OnStateTransition
Using AI Code Generation
1using Microsoft.Coyote.BugFinding.Tests.Runtime;2using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;3using System;4using System.Threading.Tasks;5{6 {7 public CustomActorRuntimeLogSubclass(ActorRuntime runtime) : base(runtime)8 {9 }10 protected override void OnStateTransition(Actor actor, string stateName, string eventName)11 {12 Console.WriteLine("OnStateTransition: {0} {1} {2}", actor.Id, stateName, eventName);13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;20using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine1;21using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine2;22using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine3;23using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine4;24using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine5;25using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine6;26using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine7;27using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine8;28using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine9;29using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine10;30using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine11;31using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine12;32using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine13;33using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machine14;
OnStateTransition
Using AI Code Generation
1public void OnStateTransition(string actorName, string stateName, string nextStateName)2{3 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");4}5public void OnStateTransition(string actorName, string stateName, string nextStateName)6{7 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");8}9public void OnStateTransition(string actorName, string stateName, string nextStateName)10{11 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");12}13public void OnStateTransition(string actorName, string stateName, string nextStateName)14{15 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");16}17public void OnStateTransition(string actorName, string stateName, string nextStateName)18{19 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");20}21public void OnStateTransition(string actorName, string stateName, string nextStateName)22{23 Console.WriteLine($"Actor {actorName} transitioned from {stateName} to {nextStateName}");24}
OnStateTransition
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.BugFinding;7using Microsoft.Coyote.BugFinding.Tests.Runtime;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13{14 {15 public CustomActorRuntimeLogSubclass(TextWriter writer) : base(writer)16 {17 }18 public override void OnStateTransition(ActorId actor, string state, string newState)19 {20 base.OnStateTransition(actor, state, newState);21 this.Log.WriteLine($"{actor} state changed from {state} to {newState}");22 }23 }24}25using System;26using System.IO;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.BugFinding;31using Microsoft.Coyote.BugFinding.Tests.Runtime;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.SystematicTesting;34using Microsoft.Coyote.Tasks;35using Microsoft.Coyote.Tests.Common;36using Microsoft.Coyote.Tests.Common.Actors;37{38 {39 [Fact(Timeout = 5000)]40 public void TestCustomActorRuntimeLogSubclass()41 {42 var configuration = GetConfiguration();43 configuration.TestingIterations = 1;44 configuration.TraceLevel = 2;45 configuration.LogWriter = new StreamWriter("log.txt");46 configuration.ActorRuntimeLog = new CustomActorRuntimeLogSubclass(configuration.LogWriter);47 this.Test(r =>48 {49 r.CreateActor(typeof(M1));50 },51 configuration: configuration);52 }53 }54}
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