How to use OnSendEvent method of Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass class

Best Coyote code snippet using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent

CustomActorRuntimeLogSubclass.cs

Source:CustomActorRuntimeLogSubclass.cs Github

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...12 }13 public override void OnEnqueueEvent(ActorId id, Event e)14 {15 }16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {22 this.Logger.WriteLine("<StateLog>.");23 }24 public override void OnMonitorRaiseEvent(string monitorType, string stateName, Event e)25 {26 }27 }28}...

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.BugFinding.Tests.Runtime;3using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;4using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Events;5using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines;6using Microsoft.Coyote.Specifications;7using System;8using System.Threading.Tasks;9{10 {11 public static async Task Main()12 {13 var runtime = new CustomActorRuntimeLogSubclass();14 var m = runtime.CreateActor(typeof(M1));15 runtime.SendEvent(m, new E1());16 await Task.Delay(1000);17 runtime.Dispose();18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.BugFinding.Tests.Runtime;23using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;24using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Events;25using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines;26using Microsoft.Coyote.Specifications;27using System;28using System.Threading.Tasks;29{30 {31 public E1() : base()32 {33 CustomActorRuntimeLogSubclass runtime = new CustomActorRuntimeLogSubclass();34 runtime.OnSendEvent(this);35 }36 }37}38using Microsoft.Coyote;39using Microsoft.Coyote.BugFinding.Tests.Runtime;40using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;41using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Events;42using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines;43using Microsoft.Coyote.Specifications;44using System;45using System.Threading.Tasks;

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OnSendEvent

Using AI Code Generation

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1var runtime = new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass();2runtime.OnSendEvent += (sender, e) => {3 var evt = e.Event;4 var senderId = e.SenderId;5 var receiverId = e.ReceiverId;6 var receiverName = e.ReceiverName;7 Console.WriteLine("SendEvent: {0} from {1} to {2} ({3})", evt, senderId, receiverId, receiverName);8};9runtime.CreateActor(typeof(Microsoft.Coyote.BugFinding.Tests.Runtime.M));10runtime.CreateActor(typeof(Microsoft.Coyote.BugFinding.Tests.Runtime.N));11runtime.SendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.E(), Microsoft.Coyote.BugFinding.Tests.Runtime.M.id);12runtime.SendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.E(), Microsoft.Coyote.BugFinding.Tests.Runtime.N.id);13runtime.Run();14var runtime = new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass();15runtime.OnRaiseEvent += (sender, e) => {16 var evt = e.Event;17 var senderId = e.SenderId;18 var receiverId = e.ReceiverId;19 var receiverName = e.ReceiverName;20 Console.WriteLine("RaiseEvent: {0} from {1} to {2} ({3})", evt, senderId, receiverId, receiverName);21};22runtime.CreateActor(typeof(Microsoft.Coyote.BugFinding.Tests.Runtime.M));23runtime.CreateActor(typeof(Microsoft.Coyote.BugFinding.Tests.Runtime.N));24runtime.SendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.E(), Microsoft.Coyote.BugFinding.Tests.Runtime.M.id);25runtime.SendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.E(), Microsoft.Coyote.BugFinding.Tests.Runtime.N.id);26runtime.Run();27var runtime = new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass();28runtime.OnWaitEvent += (sender, e) => {29 var actorId = e.ActorId;30 var actorName = e.ActorName;

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OnSendEvent

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.BugFinding.Tests.Runtime;3using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass;4using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Events;5using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines;6using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines.Events;7using Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.Machines.States;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.RaceDetection;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.DPOR;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Fuzzing;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.ProbabilisticRandomExecution;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.RandomExecution;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.RaceDetection;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairScheduling;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies.DPOR;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.UnfairScheduling.Strategies.Fuzzing;

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OnSendEvent

Using AI Code Generation

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1Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.SendEventInfo2{3});4Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.SendEventInfo5{6});7Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.SendEventInfo8{9});10Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.SendEventInfo11{12});13Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.OnSendEvent(new Microsoft.Coyote.BugFinding.Tests.Runtime.CustomActorRuntimeLogSubclass.SendEventInfo14{

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OnSendEvent

Using AI Code Generation

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1runtime.OnSendEvent += (sender, e) => { Console.WriteLine($"Event sent from {sender} to {e.Receiver}"); };2runtime.OnReceiveEvent += (sender, e) => { Console.WriteLine($"Event received by {sender}"); };3runtime.OnWaitEvent += (sender, e) => { Console.WriteLine($"Event waited by {sender}"); };4runtime.OnWaitEvent += (sender, e) => { Console.WriteLine($"Event waited by {sender}"); };5runtime.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor created by {sender}"); };6runtime.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor created by {sender}"); };7runtime.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor created by {sender}"); };8runtime.OnCreateActor += (sender, e) => { Console.WriteLine($"Actor created by {sender}"); };9runtime.OnCreateActor += (sender, e)

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