How to use GetEntities method of Microsoft.Coyote.Benchmarking.Program class

Best Coyote code snippet using Microsoft.Coyote.Benchmarking.Program.GetEntities

Program.cs

Source:Program.cs Github

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...218 config.AddDiagnoser(new TotalMemoryDiagnoser());219 var summary = BenchmarkRunner.Run(b.Test, config);220 foreach (var report in summary.Reports)221 {222 var data = this.GetEntities(report);223 if (data.Count > 0)224 {225 results.Add(new PerfSummary(data));226 }227 }228 }229 }230 if (matching is 0)231 {232 Console.ForegroundColor = ConsoleColor.Red;233 Console.WriteLine("No benchmarks matching filter: {0}", string.Join(",", this.Filters));234 Console.ResetColor();235 PrintUsage();236 return 1;237 }238 else if (this.Cosmos)239 {240 await storage.UploadAsync(results);241 await UploadCommitHistory(1); // upload this commit id and it's commit date.242 }243 return 0;244 }245 private List<PerfEntity> GetEntities(BenchmarkReport report)246 {247 List<PerfEntity> results = new List<PerfEntity>();248 string testName = report.BenchmarkCase.Descriptor.DisplayInfo;249 foreach (var p in report.BenchmarkCase.Parameters.Items)250 {251 testName += string.Format(" {0}={1}", p.Name, p.Value);252 }253 // Right now we are choosing NOT to return each test result as254 // a separate entity, as this is too much information, so for now255 // we return the "Min" time from this run, based on the idea that the256 // minimum time has the least OS noise in it so it should be more stable.257 List<double> times = new List<double>();258 foreach (var row in report.GetResultRuns())259 {...

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Benchmarking;7using Microsoft.Coyote.Benchmarking.Entities;8using Microsoft.Coyote.Benchmarking.Entities.Entities;9using Microsoft.Coyote.Benchmarking.Entities.Entities.Enums;10{11 {12 static void Main(string[] args)13 {14 var entities = Program.GetEntities();15 foreach (var entity in entities)16 {17 Console.WriteLine(entity);18 }19 Console.ReadLine();20 }21 }22}23var entities = CoyoteRuntime.CurrentRuntime.GetEntities();

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GetEntities

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Benchmarking;5using Microsoft.Coyote.Specifications;6{7 {8 public static async Task Main(string[] args)9 {10 var entities = Program.GetEntities();11 foreach (var entity in entities)12 {13 Console.WriteLine(entity.Id);14 }15 }16 }17}18The benchmarking is not working for me. I have tried to run it with different configurations, but it always fails. I am using the latest version of Coyote (0.2.0-alpha.20190528.1). I am using the following command:19I have tried to run the benchmarking with different configurations, but it always fails. I am using the latest version of Coyote (0.2.0-alpha.20190528.1). I am using the following command:20The benchmarking is not working for me. I have tried to run it with different configurations, but it always fails. I am using the latest version of Coyote (0.2.0-alpha.20190528.1). I am using the following command:21The benchmarking is not working for me. I have tried to run it with different configurations, but it always fails. I am using the latest version of Coyote (0.2.0-alpha.20190528.1). I am using the following command:

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Benchmarking;7{8 {9 static void Main(string[] args)10 {11 var entities = Program.GetEntities();12 foreach (var entity in entities)13 {14 Console.WriteLine(entity);15 }16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Benchmarking;25{26 {27 static void Main(string[] args)28 {29 var entities = Program.GetEntities();30 foreach (var entity in entities)31 {32 Console.WriteLine(entity);33 }34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Benchmarking;43{44 {45 static void Main(string[] args)46 {47 var entities = Program.GetEntities();48 foreach (var entity in entities)49 {50 Console.WriteLine(entity);51 }52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Benchmarking;61{62 {63 static void Main(string[] args)64 {65 var entities = Program.GetEntities();66 foreach (var entity in entities)67 {68 Console.WriteLine(entity);69 }70 }71 }72}73using System;74using System.Collections.Generic;75using System.Linq;76using System.Text;77using System.Threading.Tasks;78using Microsoft.Coyote.Benchmarking;79{

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GetEntities

Using AI Code Generation

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1var entities = Microsoft.Coyote.Benchmarking.Program.GetEntities();2var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor));3var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor");4var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor");5var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor", "MyActor");6var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor", "MyActor", "MyActor");7var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor", "MyActor", "MyActor", "MyActor");8var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor", "MyActor", "MyActor", "MyActor", "MyActor");9var entity = Microsoft.Coyote.Benchmarking.Program.GetEntity(typeof(MyActor), "MyActor", "MyActor", "MyActor", "MyActor", "

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Benchmarking;7using Microsoft.Coyote.Runtime;8{9 {10 static void Main(string[] args)11 {12 var entities = Program.GetEntities();13 var state = Program.GetState(entities);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Benchmarking;23using Microsoft.Coyote.Runtime;24{25 {26 static void Main(string[] args)27 {28 var entities = Program.GetEntities();29 var state = Program.GetState(entities);30 }31 }32}

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Collections.Immutable;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Benchmarking;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Tasks;13{14 {15 public static void Main(string[] args)16 {17 var entities = GetEntities();18 var model = new StateMachineModel(entities);19 var configuration = Configuration.Create();20 var runtime = RuntimeFactory.Create(model, configuration);21 var test = new CoyoteTest(runtime);22 test.Run();23 }24 }25}26using System;27using System.Collections.Generic;28using System.Collections.Immutable;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Benchmarking;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39 {40 public static void Main(string[] args)41 {42 var entities = GetEntities();43 var model = new StateMachineModel(entities);44 var configuration = Configuration.Create();45 var runtime = RuntimeFactory.Create(model, configuration);46 var test = new CoyoteTest(runtime);47 test.Run();48 }49 }50}

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Benchmarking;4{5 {6 static void Main(string[] args)7 {8 List<string> entities = Program.GetEntities();9 foreach (string entity in entities)10 {11 Console.WriteLine(entity);12 }13 }14 public static List<string> GetEntities()15 {16 List<string> entities = new List<string>();17 string entity = "Entity";18 int i = 0;19 while (true)20 {21 entity = Program.GetEntity(entity + i.ToString());22 if (entity == null)23 {24 break;25 }26 entities.Add(entity);27 i++;28 }29 return entities;30 }31 public static string GetEntity(string entity)32 {33 return Program.GetEntities(entity);34 }35 }36}

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GetEntities

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Benchmarking;6using Microsoft.Coyote.Benchmarking.Samples;7{8 {9 public static void Main(string[] args)10 {11 var entities = Program.GetEntities();12 var controller = new Controller2(entities);13 controller.Run();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Threading.Tasks;21using Microsoft.Coyote.Benchmarking;22using Microsoft.Coyote.Benchmarking.Samples;23{24 {25 public static void Main(string[] args)26 {27 var entities = Program.GetEntities();28 var controller = new Controller2(entities);29 controller.Run();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Threading.Tasks;37using Microsoft.Coyote.Benchmarking;38using Microsoft.Coyote.Benchmarking.Samples;39{40 {41 public static void Main(string[] args)42 {43 var entities = Program.GetEntities();44 var controller = new Controller2(entities);45 controller.Run();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Threading.Tasks;53using Microsoft.Coyote.Benchmarking;

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