Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.TimerInfo.ToString
CustomActorRuntimeLog.cs
Source: CustomActorRuntimeLog.cs
...8{9 public class CustomActorRuntimeLog : IActorRuntimeLog10 {11 private readonly StringBuilder Log = new StringBuilder();12 public override string ToString()13 {14 return this.Log.ToString();15 }16 public void OnCreateActor(ActorId id, string creatorName, string creatorType)17 {18 this.Log.AppendLine("CreateActor");19 }20 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)21 {22 this.Log.AppendLine("CreateStateMachine");23 }24 public void OnExecuteAction(ActorId id, string handlingStateName, string currentStateName, string actionName)25 {26 }27 public void OnSendEvent(ActorId targetActorId, string senderName, string senderType, string senderStateName,28 Event e, Guid eventGroupId, bool isTargetHalted)...
TimerInfo.cs
Source: TimerInfo.cs
...63 public override int GetHashCode() => this.Id.GetHashCode();64 /// <summary>65 /// Returns a string that represents the current instance.66 /// </summary>67 public override string ToString() => this.Id.ToString();68 /// <summary>69 /// Indicates whether the specified <see cref="TimerInfo"/> is equal70 /// to the current <see cref="TimerInfo"/>.71 /// </summary>72 public bool Equals(TimerInfo other)73 {74 return this.Equals((object)other);75 }76 /// <summary>77 /// Indicates whether the specified <see cref="TimerInfo"/> is equal78 /// to the current <see cref="TimerInfo"/>.79 /// </summary>80 bool IEquatable<TimerInfo>.Equals(TimerInfo other)81 {...
ToString
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.Timers;3{4 static void Main(string[] args)5 {6 var timerInfo = new TimerInfo(1, 2, 3, 4, 5, 6);7 Console.WriteLine(timerInfo.ToString());8 }9}10using System;11using Microsoft.Coyote.Actors.Timers;12{13 static void Main(string[] args)14 {15 var timerInfo = new TimerInfo(1, 2, 3, 4, 5, 6);16 Console.WriteLine(timerInfo);17 }18}19using System;20using Microsoft.Coyote.Actors.Timers;21{22 static void Main(string[] args)23 {24 var timerInfo = new TimerInfo(1, 2, 3, 4, 5, 6);25 var timerInfo2 = new TimerInfo(1, 2, 3, 4, 5, 6);26 Console.WriteLine(timerInfo.Equals(timerInfo2));27 }28}29using System;30using Microsoft.Coyote.Actors.Timers;31{32 static void Main(string[] args)33 {34 var timerInfo = new TimerInfo(1, 2, 3, 4, 5, 6);35 Console.WriteLine(timerInfo.GetHashCode());36 }37}
ToString
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers;2 TimerInfo timerInfo = new TimerInfo();3 Console.WriteLine(timerInfo.ToString());4using Microsoft.Coyote.Actors.Timers;5 TimerInfo timerInfo = new TimerInfo();6 Console.WriteLine(timerInfo.ToString());7using Microsoft.Coyote.Actors.Timers;8 TimerInfo timerInfo = new TimerInfo();9 Console.WriteLine(timerInfo.ToString());10using Microsoft.Coyote.Actors.Timers;11 TimerInfo timerInfo = new TimerInfo();12 Console.WriteLine(timerInfo.ToString());13using Microsoft.Coyote.Actors.Timers;14 TimerInfo timerInfo = new TimerInfo();15 Console.WriteLine(timerInfo.ToString());16using Microsoft.Coyote.Actors.Timers;17 TimerInfo timerInfo = new TimerInfo();18 Console.WriteLine(timerInfo.ToString());19using Microsoft.Coyote.Actors.Timers;20 TimerInfo timerInfo = new TimerInfo();21 Console.WriteLine(timerInfo.ToString());22using Microsoft.Coyote.Actors.Timers;23 TimerInfo timerInfo = new TimerInfo();24 Console.WriteLine(timerInfo.ToString());25using Microsoft.Coyote.Actors.Timers;26 TimerInfo timerInfo = new TimerInfo();27 Console.WriteLine(timerInfo.ToString());28using Microsoft.Coyote.Actors.Timers;
ToString
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var timerInfo = new TimerInfo(1, 2, 3);7 System.Console.WriteLine(timerInfo.ToString());8 }9 }10}11TimerInfo(1,2,3)
ToString
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 TimerInfo timer = new TimerInfo("Test", 1000, 1000, false);8 Console.WriteLine(timer.ToString());9 }10 }11}
ToString
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers;2var timer = new TimerInfo(1000);3var timerString = timer.ToString();4using Microsoft.Coyote.Actors.Timers;5var timer = new TimerInfo(1000);6var timerString = timer.ToString();7using Microsoft.Coyote.Actors.Timers;8var timer = new TimerInfo(1000);9var timerString = timer.ToString();10using Microsoft.Coyote.Actors.Timers;11var timer = new TimerInfo(1000);12var timerString = timer.ToString();13using Microsoft.Coyote.Actors.Timers;14var timer = new TimerInfo(1000);15var timerString = timer.ToString();16using Microsoft.Coyote.Actors.Timers;17var timer = new TimerInfo(1000);18var timerString = timer.ToString();19using Microsoft.Coyote.Actors.Timers;20var timer = new TimerInfo(1000);21var timerString = timer.ToString();22using Microsoft.Coyote.Actors.Timers;23var timer = new TimerInfo(1000);24var timerString = timer.ToString();25using Microsoft.Coyote.Actors.Timers;26var timer = new TimerInfo(1000);27var timerString = timer.ToString();
ToString
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4{5 {6 public static void Main(string[] args)7 {8 var timerInfo = new TimerInfo(1, 1000, 1000);9 Console.WriteLine("Timer info: " + timerInfo.ToString());10 }11 }12}
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