Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.TimerElapsedEvent.TimerElapsedEvent
TimerInfo.cs
Source:TimerInfo.cs
...27 /// The time interval between timeout events.28 /// </summary>29 public readonly TimeSpan Period;30 /// <summary>31 /// The optional custom event to raise instead of the default TimerElapsedEvent.32 /// </summary>33 public readonly TimerElapsedEvent CustomEvent;34 /// <summary>35 /// Initializes a new instance of the <see cref="TimerInfo"/> class.36 /// </summary>37 /// <param name="ownerId">The id of the actor that owns this timer.</param>38 /// <param name="dueTime">The amount of time to wait before sending the first timeout event.</param>39 /// <param name="period">The time interval between timeout events.</param>40 /// <param name="customEvent">Optional custom event to raise instead of a default TimerElapsedEvent.</param>41 internal TimerInfo(ActorId ownerId, TimeSpan dueTime, TimeSpan period, TimerElapsedEvent customEvent)42 {43 this.Id = Guid.NewGuid();44 this.OwnerId = ownerId;45 this.DueTime = dueTime;46 this.Period = period;47 this.CustomEvent = customEvent;48 }49 /// <summary>50 /// Determines whether the specified object is equal to the current object.51 /// </summary>52 public override bool Equals(object obj)53 {54 if (obj is TimerInfo timerInfo)55 {...
TimerElapsedEvent.cs
Source:TimerElapsedEvent.cs
...7 /// </summary>8 /// <remarks>9 /// See <see href="/coyote/advanced-topics/actors/timers">Using timers in actors</see> for more information.10 /// </remarks>11 public class TimerElapsedEvent : Event12 {13 /// <summary>14 /// Stores information about the timer.15 /// </summary>16 public TimerInfo Info { get; internal set; }17 /// <summary>18 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.19 /// </summary>20 public TimerElapsedEvent()21 {22 }23 /// <summary>24 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.25 /// </summary>26 /// <param name="info">Stores information about the timer.</param>27 internal TimerElapsedEvent(TimerInfo info)28 {29 this.Info = info;30 }31 }32}...
TimerElapsedEvent
Using AI Code Generation
1{2 {3 public TimerElapsedEvent()4 {5 }6 }7}8{9 {10 public TimerElapsedEvent()11 {12 }13 }14}15{16 {17 public TimerElapsedEvent()18 {19 }20 }21}22{23 {24 public TimerElapsedEvent()25 {26 }27 }28}29{30 {31 public TimerElapsedEvent()32 {33 }34 }35}36{37 {38 public TimerElapsedEvent()39 {40 }41 }42}43{44 {45 public TimerElapsedEvent()46 {47 }48 }49}50{51 {52 public TimerElapsedEvent()53 {54 }55 }56}
TimerElapsedEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureThreshold = 10;12 config.MaxSchedulingSteps = 1000;13 await RunAsync(config);14 }15 private static async Task RunAsync(Configuration config)16 {17 var runtime = await RuntimeFactory.CreateAsync(config);18 var m = new Monitor1();19 runtime.RegisterMonitor(m);20 await runtime.CreateActor(typeof(Actor1));21 await runtime.CreateActor(typeof(Actor2));22 await runtime.WaitAsync();23 }24 }25 {26 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]27 [OnEventGotoState(typeof(UnitEvent), typeof(Stable))]28 class Init : MonitorState { }29 [OnEntry(nameof(OnStableEntry))]30 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]31 class Stable : MonitorState { }32 [OnEntry(nameof(OnUnstableEntry))]33 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]34 class Unstable : MonitorState { }35 private void OnTimerElapsed(Event e)36 {37 if (this.State is Init)38 {39 this.RaiseGotoStateEvent<Stable>();40 }41 else if (this.State is Stable)42 {43 this.RaiseGotoStateEvent<Unstable>();44 }45 else if (this.State is Unstable)46 {47 this.RaiseGotoStateEvent<Stable>();48 }49 }50 private void OnStableEntry()51 {52 this.Assert(this.State is Stable);53 this.Assert(this.CurrentStateName.Equals("Stable"));54 Console.WriteLine("Monitor is in Stable state");55 }56 private void OnUnstableEntry()57 {58 this.Assert(this.State is Unstable);59 this.Assert(this.CurrentStateName.Equals("Unstable"));60 Console.WriteLine("Monitor is in Unstable state");61 }62 }63 {64 private ActorId monitor;65 protected override void OnInitialize(Event initialEvent)66 {67 this.monitor = this.CreateMonitor(typeof(M
TimerElapsedEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)17 {18 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));19 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this.Assert(timer.Id == e.TimerId));20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using System;26using System.Collections.Generic;27using System.Text;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(Actor1));34 runtime.Run();35 }36 }37 {38 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)39 {40 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));41 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this.Assert(timer.Id == e.TimerId));42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using System;48using System.Collections.Generic;49using System.Text;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(Actor1));56 runtime.Run();57 }58 }59 {60 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)61 {62 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));63 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this
TimerElapsedEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 Console.ReadLine();12 }13 }14 {15 private TimerId TimerId;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RegisterTimerAsync(TimerId, 1000, true);19 }20 protected override async Task OnEventAsync(Event e)21 {22 if (e is TimerElapsedEvent)23 {24 Console.WriteLine("Timer elapsed");25 }26 }27 }28}29Error CS0246 The type or namespace name 'TimerElapsedEvent' could not be found (are you missing a using directive or an assembly reference?)
TimerElapsedEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor<M>();12 var id = await runtime.CreateActorAsync(typeof(A));
TimerElapsedEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10{11 {12 static void Main(string[] args)13 {14 CoyoteRuntime runtime = new CoyoteRuntime();15 runtime.RunAsync(async () =>16 {17 await Task.CompletedTask;18 }).Wait();19 }20 }21}221.cs(1,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)
TimerElapsedEvent
Using AI Code Generation
1{2 public void MyMethod()3 {4 TimerElapsedEvent te = new TimerElapsedEvent();5 }6}7{8 public void MyMethod()9 {10 TimerElapsedEvent te = new TimerElapsedEvent();11 }12}13{14 public void MyMethod()15 {16 TimerElapsedEvent te = new TimerElapsedEvent();17 }18}19{20 public void MyMethod()21 {22 TimerElapsedEvent te = new TimerElapsedEvent();23 }24}25{26 public void MyMethod()27 {28 TimerElapsedEvent te = new TimerElapsedEvent();29 }30}31{32 public void MyMethod()33 {34 TimerElapsedEvent te = new TimerElapsedEvent();35 }36}37{38 public void MyMethod()39 {40 TimerElapsedEvent te = new TimerElapsedEvent();41 }42}43{44 public void MyMethod()45 {46 TimerElapsedEvent te = new TimerElapsedEvent();47 }48}49{50 public void MyMethod()51 {52 TimerElapsedEvent te = new TimerElapsedEvent();53 }54}
TimerElapsedEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5{6 {7 public static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TimerActor));11 runtime.Wait();12 }13 }14 {15 private TimerInfo timerInfo;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RegisterTimerAsync("Timer1", TimeSpan.FromSeconds(5));19 this.timerInfo = await this.ReceiveEventAsync<TimerElapsedEvent>();20 this.SendEvent(this.Id, new Halt());21 }22 }23}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!