How to use TimerElapsedEvent method of Microsoft.Coyote.Actors.Timers.TimerElapsedEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.TimerElapsedEvent.TimerElapsedEvent

TimerInfo.cs

Source:TimerInfo.cs Github

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...27 /// The time interval between timeout events.28 /// </summary>29 public readonly TimeSpan Period;30 /// <summary>31 /// The optional custom event to raise instead of the default TimerElapsedEvent.32 /// </summary>33 public readonly TimerElapsedEvent CustomEvent;34 /// <summary>35 /// Initializes a new instance of the <see cref="TimerInfo"/> class.36 /// </summary>37 /// <param name="ownerId">The id of the actor that owns this timer.</param>38 /// <param name="dueTime">The amount of time to wait before sending the first timeout event.</param>39 /// <param name="period">The time interval between timeout events.</param>40 /// <param name="customEvent">Optional custom event to raise instead of a default TimerElapsedEvent.</param>41 internal TimerInfo(ActorId ownerId, TimeSpan dueTime, TimeSpan period, TimerElapsedEvent customEvent)42 {43 this.Id = Guid.NewGuid();44 this.OwnerId = ownerId;45 this.DueTime = dueTime;46 this.Period = period;47 this.CustomEvent = customEvent;48 }49 /// <summary>50 /// Determines whether the specified object is equal to the current object.51 /// </summary>52 public override bool Equals(object obj)53 {54 if (obj is TimerInfo timerInfo)55 {...

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TimerElapsedEvent.cs

Source:TimerElapsedEvent.cs Github

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...7 /// </summary>8 /// <remarks>9 /// See <see href="/coyote/advanced-topics/actors/timers">Using timers in actors</see> for more information.10 /// </remarks>11 public class TimerElapsedEvent : Event12 {13 /// <summary>14 /// Stores information about the timer.15 /// </summary>16 public TimerInfo Info { get; internal set; }17 /// <summary>18 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.19 /// </summary>20 public TimerElapsedEvent()21 {22 }23 /// <summary>24 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.25 /// </summary>26 /// <param name="info">Stores information about the timer.</param>27 internal TimerElapsedEvent(TimerInfo info)28 {29 this.Info = info;30 }31 }32}...

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TimerElapsedEvent

Using AI Code Generation

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1{2 {3 public TimerElapsedEvent()4 {5 }6 }7}8{9 {10 public TimerElapsedEvent()11 {12 }13 }14}15{16 {17 public TimerElapsedEvent()18 {19 }20 }21}22{23 {24 public TimerElapsedEvent()25 {26 }27 }28}29{30 {31 public TimerElapsedEvent()32 {33 }34 }35}36{37 {38 public TimerElapsedEvent()39 {40 }41 }42}43{44 {45 public TimerElapsedEvent()46 {47 }48 }49}50{51 {52 public TimerElapsedEvent()53 {54 }55 }56}

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TimerElapsedEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.LivenessTemperatureThreshold = 10;12 config.MaxSchedulingSteps = 1000;13 await RunAsync(config);14 }15 private static async Task RunAsync(Configuration config)16 {17 var runtime = await RuntimeFactory.CreateAsync(config);18 var m = new Monitor1();19 runtime.RegisterMonitor(m);20 await runtime.CreateActor(typeof(Actor1));21 await runtime.CreateActor(typeof(Actor2));22 await runtime.WaitAsync();23 }24 }25 {26 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]27 [OnEventGotoState(typeof(UnitEvent), typeof(Stable))]28 class Init : MonitorState { }29 [OnEntry(nameof(OnStableEntry))]30 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]31 class Stable : MonitorState { }32 [OnEntry(nameof(OnUnstableEntry))]33 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(OnTimerElapsed))]34 class Unstable : MonitorState { }35 private void OnTimerElapsed(Event e)36 {37 if (this.State is Init)38 {39 this.RaiseGotoStateEvent<Stable>();40 }41 else if (this.State is Stable)42 {43 this.RaiseGotoStateEvent<Unstable>();44 }45 else if (this.State is Unstable)46 {47 this.RaiseGotoStateEvent<Stable>();48 }49 }50 private void OnStableEntry()51 {52 this.Assert(this.State is Stable);53 this.Assert(this.CurrentStateName.Equals("Stable"));54 Console.WriteLine("Monitor is in Stable state");55 }56 private void OnUnstableEntry()57 {58 this.Assert(this.State is Unstable);59 this.Assert(this.CurrentStateName.Equals("Unstable"));60 Console.WriteLine("Monitor is in Unstable state");61 }62 }63 {64 private ActorId monitor;65 protected override void OnInitialize(Event initialEvent)66 {67 this.monitor = this.CreateMonitor(typeof(M

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)17 {18 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));19 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this.Assert(timer.Id == e.TimerId));20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.Timers;25using System;26using System.Collections.Generic;27using System.Text;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(Actor1));34 runtime.Run();35 }36 }37 {38 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)39 {40 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));41 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this.Assert(timer.Id == e.TimerId));42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using System;48using System.Collections.Generic;49using System.Text;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(Actor1));56 runtime.Run();57 }58 }59 {60 protected override async System.Threading.Tasks.Task OnInitializeAsync(Event initialEvent)61 {62 var timer = this.RegisterTimer("timer1", new TimerElapsedEvent(), TimeSpan.FromSeconds(1));63 await this.ReceiveEventAsync<TimerElapsedEvent>(e => this

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 Console.ReadLine();12 }13 }14 {15 private TimerId TimerId;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RegisterTimerAsync(TimerId, 1000, true);19 }20 protected override async Task OnEventAsync(Event e)21 {22 if (e is TimerElapsedEvent)23 {24 Console.WriteLine("Timer elapsed");25 }26 }27 }28}29Error CS0246 The type or namespace name 'TimerElapsedEvent' could not be found (are you missing a using directive or an assembly reference?)

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TimerElapsedEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor<M>();12 var id = await runtime.CreateActorAsync(typeof(A));

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TimerElapsedEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8using System.Collections.Generic;9using System.Linq;10{11 {12 static void Main(string[] args)13 {14 CoyoteRuntime runtime = new CoyoteRuntime();15 runtime.RunAsync(async () =>16 {17 await Task.CompletedTask;18 }).Wait();19 }20 }21}221.cs(1,1): error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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TimerElapsedEvent

Using AI Code Generation

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1{2 public void MyMethod()3 {4 TimerElapsedEvent te = new TimerElapsedEvent();5 }6}7{8 public void MyMethod()9 {10 TimerElapsedEvent te = new TimerElapsedEvent();11 }12}13{14 public void MyMethod()15 {16 TimerElapsedEvent te = new TimerElapsedEvent();17 }18}19{20 public void MyMethod()21 {22 TimerElapsedEvent te = new TimerElapsedEvent();23 }24}25{26 public void MyMethod()27 {28 TimerElapsedEvent te = new TimerElapsedEvent();29 }30}31{32 public void MyMethod()33 {34 TimerElapsedEvent te = new TimerElapsedEvent();35 }36}37{38 public void MyMethod()39 {40 TimerElapsedEvent te = new TimerElapsedEvent();41 }42}43{44 public void MyMethod()45 {46 TimerElapsedEvent te = new TimerElapsedEvent();47 }48}49{50 public void MyMethod()51 {52 TimerElapsedEvent te = new TimerElapsedEvent();53 }54}

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TimerElapsedEvent

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5{6 {7 public static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TimerActor));11 runtime.Wait();12 }13 }14 {15 private TimerInfo timerInfo;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 await this.RegisterTimerAsync("Timer1", TimeSpan.FromSeconds(5));19 this.timerInfo = await this.ReceiveEventAsync<TimerElapsedEvent>();20 this.SendEvent(this.Id, new Halt());21 }22 }23}

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