Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.Mocks.MockStateMachineTimer.HandleTimeout
MockStateMachineTimer.cs
Source: MockStateMachineTimer.cs
...29 /// </summary>30 private uint Delay;31 [Start]32 [OnEntry(nameof(Setup))]33 [OnEventDoAction(typeof(DefaultEvent), nameof(HandleTimeout))]34 private class Active : State35 {36 }37 /// <summary>38 /// Initializes the timer with the specified configuration.39 /// </summary>40 private void Setup(Event e)41 {42 this.TimerInfo = (e as TimerSetupEvent).Info;43 this.Owner = (e as TimerSetupEvent).Owner;44 this.Delay = (e as TimerSetupEvent).Delay;45 this.TimeoutEvent = this.TimerInfo.CustomEvent;46 if (this.TimeoutEvent is null)47 {48 this.TimeoutEvent = new TimerElapsedEvent(this.TimerInfo);49 }50 else51 {52 this.TimeoutEvent.Info = this.TimerInfo;53 }54 }55 /// <summary>56 /// Handles the timeout.57 /// </summary>58 private void HandleTimeout()59 {60 // Try to send the next timeout event.61 bool isTimeoutSent = false;62 int delay = (int)this.Delay > 0 ? (int)this.Delay : 1;63 // TODO: do we need some normalization of delay here ... ?64 if ((this.RandomInteger(delay) is 0) && this.RandomBoolean())65 {66 // The probability of sending a timeout event is at most 1/N.67 this.SendEvent(this.Owner.Id, this.TimeoutEvent);68 isTimeoutSent = true;69 }70 // If non-periodic, and a timeout was successfully sent, then become71 // inactive until disposal. Else retry.72 if (isTimeoutSent && this.TimerInfo.Period.TotalMilliseconds < 0)...
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.Timers.Mocks;6using Microsoft.Coyote.Specifications;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Run();15 Console.WriteLine("Hello World! 2");16 }17 }18 {19 private MockStateMachineTimer timer;20 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]21 private class Init : State { }22 private void Initialize()23 {24 this.timer = new MockStateMachineTimer(this.Id, this.Runtime);25 this.timer.StartTimer(1000);26 this.timer.HandleTimeout += HandleTimeout;27 }28 private void HandleTimeout()29 {30 this.RaiseEvent(new UnitEvent());31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(Stop))]33 private class Done : State { }34 private void Stop()35 {36 this.timer.StopTimer();37 this.RaiseHaltEvent();38 }39 }40}41at Microsoft.Coyote.Actors.Timers.Mocks.MockStateMachineTimer.StartTimer(Int64 dueTime)42at CoyoteApp.Program.Initialize()
HandleTimeout
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public HandleTimeoutTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 public ActorId Id;19 public Config(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public ActorId Id;26 public E(ActorId id)27 {28 this.Id = id;29 }30 }31 {32 public ActorId Id;33 public M(ActorId id)34 {35 this.Id = id;36 }37 }38 {39 public ActorId Id;40 public N(ActorId id)41 {42 this.Id = id;43 }44 }45 {46 public ActorId Id;47 public P(ActorId id)48 {49 this.Id = id;50 }51 }52 {53 public ActorId Id;54 public Q(ActorId id)55 {56 this.Id = id;57 }58 }59 {60 public ActorId Id;61 public R(ActorId id)62 {63 this.Id = id;64 }65 }66 {67 public ActorId Id;68 public S(ActorId id)69 {70 this.Id = id;71 }72 }73 {74 public ActorId Id;75 public T(ActorId id)76 {77 this.Id = id;78 }79 }80 {81 public ActorId Id;82 public U(ActorId id)83 {84 this.Id = id;85 }86 }87 {88 public ActorId Id;89 public V(ActorId id)90 {91 this.Id = id;92 }93 }
HandleTimeout
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7 {8 public static void Main()9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(MyActor));13 runtime.SendEvent(actor, new MyEvent());14 runtime.WaitCompletion(actor);15 }16 }17 }18 {19 }20 {21 private MockStateMachineTimer timer;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.timer = this.RegisterTimer(25 new MyEvent(),26 TimeSpan.FromSeconds(1),27 true);28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 if (e is MyEvent)33 {34 this.timer.HandleTimeout();35 }36 return Task.CompletedTask;37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.Timers;45{46 {47 public static void Main()48 {49 using (var runtime = RuntimeFactory.Create())50 {51 var actor = runtime.CreateActor(typeof(MyActor));52 runtime.SendEvent(actor, new MyEvent());53 runtime.WaitCompletion(actor);54 }55 }56 }57 {58 }59 {60 private MockActorTimer timer;
HandleTimeout
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var timer = new MockStateMachineTimer();9 timer.HandleTimeout();10 Console.ReadKey();11 }12 }13}14 at Microsoft.Coyote.Actors.Timers.Mocks.MockStateMachineTimer.HandleTimeout()15 at CoyoteTest.Program.Main(String[] args) in 3.cs:line 1216using Microsoft.Coyote.Actors.Timers.Mocks;17using System;18using System.Threading.Tasks;19{20 {21 public static void Main(string[] args)22 {23 var timer = new MockStateMachineTimer();24 timer.Start(1000, 1000, null);25 timer.HandleTimeout();26 Console.ReadKey();27 }28 }29}
HandleTimeout
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers.Mocks;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.Timers.Mocks;10{11 {12 private MockStateMachineTimer timer;13 private int count;14 [OnEntry(nameof(InitOnEntry))]15 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]16 {17 }18 private void InitOnEntry()19 {20 this.timer = new MockStateMachineTimer(this.Id, this.Runtime, this);21 this.count = 0;22 this.timer.StartTimer(1000);23 }24 private void HandleTimeout()25 {26 this.count++;27 if (this.count == 3)28 {29 this.timer.Dispose();30 }31 {32 this.timer.StartTimer(1000);33 }34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.Timers.Mocks;44using Microsoft.Coyote.Actors.Timers;45using Microsoft.Coyote.Actors.Timers.Mocks;46{47 {48 private MockTimerScheduler timer;49 private int count;50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]52 {53 }54 private void InitOnEntry()55 {56 this.timer = new MockTimerScheduler(this.Id, this.Runtime, this);57 this.count = 0;58 this.timer.StartTimer(1000);59 }60 private void HandleTimeout()61 {62 this.count++;63 if (this.count == 3)64 {65 this.timer.Dispose();66 }67 {68 this.timer.StartTimer(1000);69 }70 }71 }72}73using System;
HandleTimeout
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Actors.Timers.Mocks;5{6 {7 private MockStateMachineTimer timer;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 this.timer = new MockStateMachineTimer(this);11 var timeoutEvent = new TimeoutEvent(this.Id, 1);12 this.timer.HandleTimeout(timeoutEvent);13 }14 protected override async Task OnEventAsync(Event e)15 {16 await Task.CompletedTask;17 }18 }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using Microsoft.Coyote.Actors.Timers.Mocks;24{25 {26 private MockStateMachineTimer timer;27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 this.timer = new MockStateMachineTimer(this);30 var timeoutEvent = new TimeoutEvent(this.Id, 1);31 this.timer.HandleTimeout(timeoutEvent);32 }33 protected override async Task OnEventAsync(Event e)34 {35 await Task.CompletedTask;36 }37 }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.Timers;42using Microsoft.Coyote.Actors.Timers.Mocks;43{44 {45 private MockStateMachineTimer timer;46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 this.timer = new MockStateMachineTimer(this);49 var timeoutEvent = new TimeoutEvent(this.Id, 1);50 this.timer.HandleTimeout(timeoutEvent);51 }52 protected override async Task OnEventAsync(Event e)53 {54 await Task.CompletedTask;55 }56 }57}
HandleTimeout
Using AI Code Generation
1var timer = new MockStateMachineTimer(this, "Timer1");2timer.HandleTimeout();3var timer = new MockStateMachineTimer(this, "Timer1");4timer.HandleTimeout();5var timer = new MockStateMachineTimer(this, "Timer1");6timer.HandleTimeout();7var timer = new MockStateMachineTimer(this, "Timer1");8timer.HandleTimeout();9var timer = new MockStateMachineTimer(this, "Timer1");10timer.HandleTimeout();11var timer = new MockStateMachineTimer(this, "Timer1");12timer.HandleTimeout();13var timer = new MockStateMachineTimer(this, "Timer1");14timer.HandleTimeout();15var timer = new MockStateMachineTimer(this, "Timer1");16timer.HandleTimeout();17var timer = new MockStateMachineTimer(this, "Timer1");18timer.HandleTimeout();19var timer = new MockStateMachineTimer(this, "Timer1");20timer.HandleTimeout();
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