Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.Mocks.MockStateMachineTimer.Dispose
ActorExecutionContext.cs
Source:ActorExecutionContext.cs
...667 public void RemoveLog(IActorRuntimeLog log) => this.LogWriter.RemoveLog(log);668 /// <inheritdoc/>669 public void Stop() => this.Scheduler.ForceStop();670 /// <summary>671 /// Disposes runtime resources.672 /// </summary>673 protected virtual void Dispose(bool disposing)674 {675 if (disposing)676 {677 this.ActorMap.Clear();678 }679 }680 /// <inheritdoc/>681 public void Dispose()682 {683 this.Dispose(true);684 GC.SuppressFinalize(this);685 }686 /// <summary>687 /// The mocked execution context of an actor program.688 /// </summary>689 internal sealed class Mock : ActorExecutionContext690 {691 /// <summary>692 /// Map that stores all unique names and their corresponding actor ids.693 /// </summary>694 private readonly ConcurrentDictionary<string, ActorId> NameValueToActorId;695 /// <summary>696 /// Map of program counters used for state-caching to distinguish697 /// scheduling from non-deterministic choices.698 /// </summary>699 private readonly ConcurrentDictionary<ActorId, int> ProgramCounterMap;700 /// <summary>701 /// If true, the actor execution is controlled, else false.702 /// </summary>703 internal override bool IsExecutionControlled => true;704 /// <summary>705 /// Initializes a new instance of the <see cref="Mock"/> class.706 /// </summary>707 internal Mock(Configuration configuration, CoyoteRuntime runtime, OperationScheduler scheduler,708 SpecificationEngine specificationEngine, IRandomValueGenerator valueGenerator, LogWriter logWriter)709 : base(configuration, runtime, scheduler, specificationEngine, valueGenerator, logWriter)710 {711 this.NameValueToActorId = new ConcurrentDictionary<string, ActorId>();712 this.ProgramCounterMap = new ConcurrentDictionary<ActorId, int>();713 }714 /// <inheritdoc/>715 public override ActorId CreateActorIdFromName(Type type, string name)716 {717 // It is important that all actor ids use the monotonically incrementing718 // value as the id during testing, and not the unique name.719 return this.NameValueToActorId.GetOrAdd(name, key => this.CreateActorId(type, key));720 }721 /// <inheritdoc/>722 public override ActorId CreateActor(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>723 this.CreateActor(null, type, null, initialEvent, eventGroup);724 /// <inheritdoc/>725 public override ActorId CreateActor(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>726 this.CreateActor(null, type, name, initialEvent, eventGroup);727 /// <inheritdoc/>728 public override ActorId CreateActor(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)729 {730 this.Assert(id != null, "Cannot create an actor using a null actor id.");731 return this.CreateActor(id, type, null, initialEvent, eventGroup);732 }733 /// <inheritdoc/>734 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, Event initialEvent = null, EventGroup eventGroup = null) =>735 this.CreateActorAndExecuteAsync(null, type, null, initialEvent, eventGroup);736 /// <inheritdoc/>737 public override Task<ActorId> CreateActorAndExecuteAsync(Type type, string name, Event initialEvent = null, EventGroup eventGroup = null) =>738 this.CreateActorAndExecuteAsync(null, type, name, initialEvent, eventGroup);739 /// <inheritdoc/>740 public override Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, Event initialEvent = null, EventGroup eventGroup = null)741 {742 this.Assert(id != null, "Cannot create an actor using a null actor id.");743 return this.CreateActorAndExecuteAsync(id, type, null, initialEvent, eventGroup);744 }745 /// <summary>746 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified747 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event748 /// can only be used to access its payload, and cannot be handled.749 /// </summary>750 internal ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent = null, EventGroup eventGroup = null)751 {752 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();753 return this.CreateActor(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);754 }755 /// <summary>756 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.757 /// </summary>758 internal override ActorId CreateActor(ActorId id, Type type, string name, Event initialEvent, Actor creator, EventGroup eventGroup)759 {760 this.AssertExpectedCallerActor(creator, "CreateActor");761 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);762 this.RunActorEventHandler(actor, initialEvent, true, null);763 return actor.Id;764 }765 /// <summary>766 /// Creates a new actor of the specified <see cref="Type"/> and name, using the specified767 /// unbound actor id, and passes the specified optional <see cref="Event"/>. This event768 /// can only be used to access its payload, and cannot be handled. The method returns only769 /// when the actor is initialized and the <see cref="Event"/> (if any) is handled.770 /// </summary>771 internal Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent = null,772 EventGroup eventGroup = null)773 {774 var creatorOp = this.Scheduler.GetExecutingOperation<ActorOperation>();775 return this.CreateActorAndExecuteAsync(id, type, name, initialEvent, creatorOp?.Actor, eventGroup);776 }777 /// <summary>778 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>. The method779 /// returns only when the actor is initialized and the <see cref="Event"/> (if any)780 /// is handled.781 /// </summary>782 internal override async Task<ActorId> CreateActorAndExecuteAsync(ActorId id, Type type, string name, Event initialEvent,783 Actor creator, EventGroup eventGroup)784 {785 this.AssertExpectedCallerActor(creator, "CreateActorAndExecuteAsync");786 this.Assert(creator != null, "Only an actor can call 'CreateActorAndExecuteAsync': avoid calling " +787 "it directly from the test method; instead call it through a test driver actor.");788 Actor actor = this.CreateActor(id, type, name, creator, eventGroup);789 this.RunActorEventHandler(actor, initialEvent, true, creator);790 // Wait until the actor reaches quiescence.791 await creator.ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == actor.Id);792 return await Task.FromResult(actor.Id);793 }794 /// <summary>795 /// Creates a new <see cref="Actor"/> of the specified <see cref="Type"/>.796 /// </summary>797 internal override Actor CreateActor(ActorId id, Type type, string name, Actor creator, EventGroup eventGroup)798 {799 this.Assert(type.IsSubclassOf(typeof(Actor)), "Type '{0}' is not an actor.", type.FullName);800 // Using ulong.MaxValue because a Create operation cannot specify801 // the id of its target, because the id does not exist yet.802 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Create);803 this.ResetProgramCounter(creator);804 if (id is null)805 {806 id = this.CreateActorId(type, name);807 }808 else809 {810 this.Assert(id.Runtime is null || id.Runtime == this, "Unbound actor id '{0}' was created by another runtime.", id.Value);811 this.Assert(id.Type == type.FullName, "Cannot bind actor id '{0}' of type '{1}' to an actor of type '{2}'.",812 id.Value, id.Type, type.FullName);813 id.Bind(this);814 }815 // If a group was not provided, inherit the current event group from the creator (if any).816 if (eventGroup is null && creator != null)817 {818 eventGroup = creator.EventGroup;819 }820 Actor actor = ActorFactory.Create(type);821 ActorOperation op = new ActorOperation(id.Value, id.Name, actor, this.Scheduler);822 IEventQueue eventQueue = new MockEventQueue(actor);823 actor.Configure(this, id, op, eventQueue, eventGroup);824 actor.SetupEventHandlers();825 if (this.Configuration.ReportActivityCoverage)826 {827 actor.ReportActivityCoverage(this.CoverageInfo);828 }829 bool result = this.Scheduler.RegisterOperation(op);830 this.Assert(result, "Actor id '{0}' is used by an existing or previously halted actor.", id.Value);831 if (actor is StateMachine)832 {833 this.LogWriter.LogCreateStateMachine(id, creator?.Id.Name, creator?.Id.Type);834 }835 else836 {837 this.LogWriter.LogCreateActor(id, creator?.Id.Name, creator?.Id.Type);838 }839 return actor;840 }841 /// <inheritdoc/>842 public override void SendEvent(ActorId targetId, Event initialEvent, EventGroup eventGroup = default, SendOptions options = null)843 {844 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();845 this.SendEvent(targetId, initialEvent, senderOp?.Actor, eventGroup, options);846 }847 /// <inheritdoc/>848 public override Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event initialEvent,849 EventGroup eventGroup = null, SendOptions options = null)850 {851 var senderOp = this.Scheduler.GetExecutingOperation<ActorOperation>();852 return this.SendEventAndExecuteAsync(targetId, initialEvent, senderOp?.Actor, eventGroup, options);853 }854 /// <summary>855 /// Sends an asynchronous <see cref="Event"/> to an actor.856 /// </summary>857 internal override void SendEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup, SendOptions options)858 {859 if (e is null)860 {861 string message = sender != null ?862 string.Format("{0} is sending a null event.", sender.Id.ToString()) :863 "Cannot send a null event.";864 this.Assert(false, message);865 }866 if (sender != null)867 {868 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);869 }870 else871 {872 this.Assert(targetId != null, "Cannot send event {1} to a null actor.", e);873 }874 this.AssertExpectedCallerActor(sender, "SendEvent");875 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);876 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)877 {878 this.RunActorEventHandler(target, null, false, null);879 }880 }881 /// <summary>882 /// Sends an asynchronous <see cref="Event"/> to an actor. Returns immediately if the target was883 /// already running. Otherwise blocks until the target handles the event and reaches quiescense.884 /// </summary>885 internal override async Task<bool> SendEventAndExecuteAsync(ActorId targetId, Event e, Actor sender,886 EventGroup eventGroup, SendOptions options)887 {888 this.Assert(sender is StateMachine, "Only an actor can call 'SendEventAndExecuteAsync': avoid " +889 "calling it directly from the test method; instead call it through a test driver actor.");890 this.Assert(e != null, "{0} is sending a null event.", sender.Id);891 this.Assert(targetId != null, "{0} is sending event {1} to a null actor.", sender.Id, e);892 this.AssertExpectedCallerActor(sender, "SendEventAndExecuteAsync");893 EnqueueStatus enqueueStatus = this.EnqueueEvent(targetId, e, sender, eventGroup, options, out Actor target);894 if (enqueueStatus is EnqueueStatus.EventHandlerNotRunning)895 {896 this.RunActorEventHandler(target, null, false, sender as StateMachine);897 // Wait until the actor reaches quiescence.898 await (sender as StateMachine).ReceiveEventAsync(typeof(QuiescentEvent), rev => (rev as QuiescentEvent).ActorId == targetId);899 return true;900 }901 // EnqueueStatus.EventHandlerNotRunning is not returned by EnqueueEvent902 // (even when the actor was previously inactive) when the event e requires903 // no action by the actor (i.e., it implicitly handles the event).904 return enqueueStatus is EnqueueStatus.Dropped || enqueueStatus is EnqueueStatus.NextEventUnavailable;905 }906 /// <summary>907 /// Enqueues an event to the actor with the specified id.908 /// </summary>909 private EnqueueStatus EnqueueEvent(ActorId targetId, Event e, Actor sender, EventGroup eventGroup,910 SendOptions options, out Actor target)911 {912 target = this.Scheduler.GetOperationWithId<ActorOperation>(targetId.Value)?.Actor;913 this.Assert(target != null,914 "Cannot send event '{0}' to actor id '{1}' that is not bound to an actor instance.",915 e.GetType().FullName, targetId.Value);916 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Send);917 this.ResetProgramCounter(sender as StateMachine);918 // If no group is provided we default to passing along the group from the sender.919 if (eventGroup is null && sender != null)920 {921 eventGroup = sender.EventGroup;922 }923 if (target.IsHalted)924 {925 Guid groupId = eventGroup is null ? Guid.Empty : eventGroup.Id;926 this.LogWriter.LogSendEvent(targetId, sender?.Id.Name, sender?.Id.Type,927 (sender as StateMachine)?.CurrentStateName ?? default, e, groupId, isTargetHalted: true);928 this.Assert(options is null || !options.MustHandle,929 "A must-handle event '{0}' was sent to {1} which has halted.", e.GetType().FullName, targetId);930 this.HandleDroppedEvent(e, targetId);931 return EnqueueStatus.Dropped;932 }933 EnqueueStatus enqueueStatus = this.EnqueueEvent(target, e, sender, eventGroup, options);934 if (enqueueStatus == EnqueueStatus.Dropped)935 {936 this.HandleDroppedEvent(e, targetId);937 }938 return enqueueStatus;939 }940 /// <summary>941 /// Enqueues an event to the actor with the specified id.942 /// </summary>943 private EnqueueStatus EnqueueEvent(Actor actor, Event e, Actor sender, EventGroup eventGroup, SendOptions options)944 {945 EventOriginInfo originInfo;946 string stateName = null;947 if (sender is StateMachine senderStateMachine)948 {949 originInfo = new EventOriginInfo(sender.Id, senderStateMachine.GetType().FullName,950 NameResolver.GetStateNameForLogging(senderStateMachine.CurrentState));951 stateName = senderStateMachine.CurrentStateName;952 }953 else if (sender is Actor senderActor)954 {955 originInfo = new EventOriginInfo(sender.Id, senderActor.GetType().FullName, string.Empty);956 }957 else958 {959 // Message comes from the environment.960 originInfo = new EventOriginInfo(null, "Env", "Env");961 }962 EventInfo eventInfo = new EventInfo(e, originInfo)963 {964 MustHandle = options?.MustHandle ?? false,965 Assert = options?.Assert ?? -1966 };967 Guid opId = eventGroup is null ? Guid.Empty : eventGroup.Id;968 this.LogWriter.LogSendEvent(actor.Id, sender?.Id.Name, sender?.Id.Type, stateName,969 e, opId, isTargetHalted: false);970 return actor.Enqueue(e, eventGroup, eventInfo);971 }972 /// <summary>973 /// Runs a new asynchronous event handler for the specified actor.974 /// This is a fire and forget invocation.975 /// </summary>976 /// <param name="actor">The actor that executes this event handler.</param>977 /// <param name="initialEvent">Optional event for initializing the actor.</param>978 /// <param name="isFresh">If true, then this is a new actor.</param>979 /// <param name="syncCaller">Caller actor that is blocked for quiscence.</param>980 private void RunActorEventHandler(Actor actor, Event initialEvent, bool isFresh, Actor syncCaller)981 {982 var op = actor.Operation;983 Task task = new Task(async () =>984 {985 try986 {987 // Update the current asynchronous control flow with this runtime instance,988 // allowing future retrieval in the same asynchronous call stack.989 CoyoteRuntime.AssignAsyncControlFlowRuntime(this.Runtime);990 this.Scheduler.StartOperation(op);991 if (isFresh)992 {993 await actor.InitializeAsync(initialEvent);994 }995 await actor.RunEventHandlerAsync();996 if (syncCaller != null)997 {998 this.EnqueueEvent(syncCaller, new QuiescentEvent(actor.Id), actor, actor.CurrentEventGroup, null);999 }1000 if (!actor.IsHalted)1001 {1002 this.ResetProgramCounter(actor);1003 }1004 IODebug.WriteLine("<ScheduleDebug> Completed operation {0} on task '{1}'.", actor.Id, Task.CurrentId);1005 op.OnCompleted();1006 // The actor is inactive or halted, schedule the next enabled operation.1007 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Stop);1008 }1009 catch (Exception ex)1010 {1011 this.ProcessUnhandledExceptionInOperation(op, ex);1012 }1013 });1014 task.Start();1015 this.Scheduler.WaitOperationStart(op);1016 }1017 /// <summary>1018 /// Creates a new timer that sends a <see cref="TimerElapsedEvent"/> to its owner actor.1019 /// </summary>1020 internal override IActorTimer CreateActorTimer(TimerInfo info, Actor owner)1021 {1022 var id = this.CreateActorId(typeof(MockStateMachineTimer));1023 this.CreateActor(id, typeof(MockStateMachineTimer), new TimerSetupEvent(info, owner, this.Configuration.TimeoutDelay));1024 return this.Scheduler.GetOperationWithId<ActorOperation>(id.Value).Actor as MockStateMachineTimer;1025 }1026 /// <inheritdoc/>1027 public override EventGroup GetCurrentEventGroup(ActorId currentActorId)1028 {1029 var callerOp = this.Scheduler.GetExecutingOperation<ActorOperation>();1030 this.Assert(callerOp != null && currentActorId == callerOp.Actor.Id,1031 "Trying to access the event group id of {0}, which is not the currently executing actor.",1032 currentActorId);1033 return callerOp.Actor.CurrentEventGroup;1034 }1035 /// <summary>1036 /// Returns a controlled nondeterministic boolean choice.1037 /// </summary>1038 internal override bool GetNondeterministicBooleanChoice(int maxValue, string callerName, string callerType)1039 {1040 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1041 if (caller is Actor callerActor)1042 {1043 this.IncrementActorProgramCounter(callerActor.Id);1044 }1045 var choice = this.Scheduler.GetNextNondeterministicBooleanChoice(maxValue);1046 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1047 return choice;1048 }1049 /// <summary>1050 /// Returns a controlled nondeterministic integer choice.1051 /// </summary>1052 internal override int GetNondeterministicIntegerChoice(int maxValue, string callerName, string callerType)1053 {1054 var caller = this.Scheduler.GetExecutingOperation<ActorOperation>()?.Actor;1055 if (caller is Actor callerActor)1056 {1057 this.IncrementActorProgramCounter(callerActor.Id);1058 }1059 var choice = this.Scheduler.GetNextNondeterministicIntegerChoice(maxValue);1060 this.LogWriter.LogRandom(choice, callerName ?? caller?.Id.Name, callerType ?? caller?.Id.Type);1061 return choice;1062 }1063 /// <inheritdoc/>1064 internal override void LogInvokedAction(Actor actor, MethodInfo action, string handlingStateName, string currentStateName) =>1065 this.LogWriter.LogExecuteAction(actor.Id, handlingStateName, currentStateName, action.Name);1066 /// <inheritdoc/>1067 [MethodImpl(MethodImplOptions.AggressiveInlining)]1068 internal override void LogEnqueuedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo) =>1069 this.LogWriter.LogEnqueueEvent(actor.Id, e);1070 /// <inheritdoc/>1071 internal override void LogDequeuedEvent(Actor actor, Event e, EventInfo eventInfo, bool isFreshDequeue)1072 {1073 if (!isFreshDequeue)1074 {1075 // Skip the scheduling point, as this is the first dequeue of the event handler,1076 // to avoid unecessery context switches.1077 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1078 this.ResetProgramCounter(actor);1079 }1080 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1081 this.LogWriter.LogDequeueEvent(actor.Id, stateName, e);1082 }1083 /// <inheritdoc/>1084 internal override void LogDefaultEventDequeued(Actor actor)1085 {1086 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1087 this.ResetProgramCounter(actor);1088 }1089 /// <inheritdoc/>1090 [MethodImpl(MethodImplOptions.AggressiveInlining)]1091 internal override void LogDefaultEventHandlerCheck(Actor actor) => this.Scheduler.ScheduleNextOperation();1092 /// <inheritdoc/>1093 internal override void LogRaisedEvent(Actor actor, Event e, EventGroup eventGroup, EventInfo eventInfo)1094 {1095 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1096 this.LogWriter.LogRaiseEvent(actor.Id, stateName, e);1097 }1098 /// <inheritdoc/>1099 internal override void LogHandleRaisedEvent(Actor actor, Event e)1100 {1101 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1102 this.LogWriter.LogHandleRaisedEvent(actor.Id, stateName, e);1103 }1104 /// <inheritdoc/>1105 [MethodImpl(MethodImplOptions.AggressiveInlining)]1106 internal override void LogReceiveCalled(Actor actor) => this.AssertExpectedCallerActor(actor, "ReceiveEventAsync");1107 /// <inheritdoc/>1108 internal override void LogReceivedEvent(Actor actor, Event e, EventInfo eventInfo)1109 {1110 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1111 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: true);1112 }1113 /// <inheritdoc/>1114 internal override void LogReceivedEventWithoutWaiting(Actor actor, Event e, EventInfo eventInfo)1115 {1116 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1117 this.LogWriter.LogReceiveEvent(actor.Id, stateName, e, wasBlocked: false);1118 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Receive);1119 this.ResetProgramCounter(actor);1120 }1121 /// <inheritdoc/>1122 internal override void LogWaitEvent(Actor actor, IEnumerable<Type> eventTypes)1123 {1124 string stateName = actor is StateMachine stateMachine ? stateMachine.CurrentStateName : null;1125 var eventWaitTypesArray = eventTypes.ToArray();1126 if (eventWaitTypesArray.Length is 1)1127 {1128 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray[0]);1129 }1130 else1131 {1132 this.LogWriter.LogWaitEvent(actor.Id, stateName, eventWaitTypesArray);1133 }1134 this.Scheduler.ScheduleNextOperation(AsyncOperationType.Join);1135 this.ResetProgramCounter(actor);1136 }1137 /// <inheritdoc/>1138 internal override void LogEnteredState(StateMachine stateMachine)1139 {1140 string stateName = stateMachine.CurrentStateName;1141 this.LogWriter.LogStateTransition(stateMachine.Id, stateName, isEntry: true);1142 }1143 /// <inheritdoc/>1144 internal override void LogExitedState(StateMachine stateMachine)1145 {1146 this.LogWriter.LogStateTransition(stateMachine.Id, stateMachine.CurrentStateName, isEntry: false);1147 }1148 /// <inheritdoc/>1149 internal override void LogPopState(StateMachine stateMachine)1150 {1151 this.AssertExpectedCallerActor(stateMachine, "Pop");1152 this.LogWriter.LogPopState(stateMachine.Id, default, stateMachine.CurrentStateName);1153 }1154 /// <inheritdoc/>1155 internal override void LogInvokedOnEntryAction(StateMachine stateMachine, MethodInfo action)1156 {1157 string stateName = stateMachine.CurrentStateName;1158 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1159 }1160 /// <inheritdoc/>1161 internal override void LogInvokedOnExitAction(StateMachine stateMachine, MethodInfo action)1162 {1163 string stateName = stateMachine.CurrentStateName;1164 this.LogWriter.LogExecuteAction(stateMachine.Id, stateName, stateName, action.Name);1165 }1166 /// <summary>1167 /// Returns the current hashed state of the actors.1168 /// </summary>1169 /// <remarks>1170 /// The hash is updated in each execution step.1171 /// </remarks>1172 internal override int GetHashedActorState()1173 {1174 unchecked1175 {1176 int hash = 19;1177 foreach (var operation in this.Scheduler.GetRegisteredOperations().OrderBy(op => op.Id))1178 {1179 if (operation is ActorOperation actorOperation)1180 {1181 hash *= 31 + actorOperation.Actor.GetHashedState();1182 }1183 }1184 return hash;1185 }1186 }1187 /// <inheritdoc/>1188 [MethodImpl(MethodImplOptions.AggressiveInlining)]1189 internal override int GetActorProgramCounter(ActorId actorId) =>1190 this.ProgramCounterMap.GetOrAdd(actorId, 0);1191 /// <summary>1192 /// Increments the program counter of the specified actor.1193 /// </summary>1194 [MethodImpl(MethodImplOptions.AggressiveInlining)]1195 private void IncrementActorProgramCounter(ActorId actorId) =>1196 this.ProgramCounterMap.AddOrUpdate(actorId, 1, (id, value) => value + 1);1197 /// <summary>1198 /// Resets the program counter of the specified actor.1199 /// </summary>1200 private void ResetProgramCounter(Actor actor)1201 {1202 if (actor != null)1203 {1204 this.ProgramCounterMap.AddOrUpdate(actor.Id, 0, (id, value) => 0);1205 }1206 }1207 /// <inheritdoc/>1208#if !DEBUG1209 [DebuggerHidden]1210#endif1211 internal override void AssertExpectedCallerActor(Actor caller, string calledAPI)1212 {1213 if (caller is null)1214 {1215 return;1216 }1217 var op = this.Scheduler.GetExecutingOperation<ActorOperation>();1218 if (op is null)1219 {1220 return;1221 }1222 this.Assert(op.Actor.Equals(caller), "{0} invoked {1} on behalf of {2}.",1223 op.Actor.Id, calledAPI, caller.Id);1224 }1225 /// <summary>1226 /// Processes an unhandled exception in the specified asynchronous operation.1227 /// </summary>1228 private void ProcessUnhandledExceptionInOperation(AsyncOperation op, Exception ex)1229 {1230 string message = null;1231 Exception exception = UnwrapException(ex);1232 if (exception is ExecutionCanceledException || exception is TaskSchedulerException)1233 {1234 IODebug.WriteLine("<Exception> {0} was thrown from operation '{1}'.",1235 exception.GetType().Name, op.Name);1236 }1237 else if (exception is ObjectDisposedException)1238 {1239 IODebug.WriteLine("<Exception> {0} was thrown from operation '{1}' with reason '{2}'.",1240 exception.GetType().Name, op.Name, ex.Message);1241 }1242 else if (op is ActorOperation actorOp)1243 {1244 message = string.Format(CultureInfo.InvariantCulture,1245 $"Unhandled exception. {exception.GetType()} was thrown in actor {actorOp.Name}, " +1246 $"'{exception.Source}':\n" +1247 $" {exception.Message}\n" +1248 $"The stack trace is:\n{exception.StackTrace}");1249 }1250 else1251 {1252 message = string.Format(CultureInfo.InvariantCulture, $"Unhandled exception. {exception}");1253 }1254 if (message != null)1255 {1256 // Report the unhandled exception.1257 this.Scheduler.NotifyUnhandledException(exception, message);1258 }1259 }1260 /// <summary>1261 /// Unwraps the specified exception.1262 /// </summary>1263 private static Exception UnwrapException(Exception ex)1264 {1265 Exception exception = ex;1266 while (exception is TargetInvocationException)1267 {1268 exception = exception.InnerException;1269 }1270 if (exception is AggregateException)1271 {1272 exception = exception.InnerException;1273 }1274 return exception;1275 }1276 /// <inheritdoc/>1277 protected override void Dispose(bool disposing)1278 {1279 if (disposing)1280 {1281 this.NameValueToActorId.Clear();1282 this.ProgramCounterMap.Clear();1283 }1284 base.Dispose(disposing);1285 }1286 }1287 }1288}...
MockStateMachineTimer.cs
Source:MockStateMachineTimer.cs
...97 /// <param name="other">An object to compare with this object.</param>98 /// <returns>True if the current object is equal to the other parameter; otherwise, false.</returns>99 public bool Equals(ActorTimer other) => this.Equals((object)other);100 /// <summary>101 /// Disposes the resources held by this timer.102 /// </summary>103 public void Dispose() => this.Context.SendEvent(this.Id, HaltEvent.Instance);104 }105}...
Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Timers.Mocks;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.Timers;14using Microsoft.Coyote.Tests.Common.Timers.Mocks;15using Xunit;16using Xunit.Abstractions;17{18 {19 public TimerTests(ITestOutputHelper output)20 : base(output)21 {22 }23 {24 public ActorId Id;25 public E(ActorId id)26 {27 this.Id = id;28 }29 }30 {31 public ActorId Id;32 public Config(ActorId id)33 {34 this.Id = id;35 }36 }37 {38 }39 {40 private ActorId Id;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(Done), nameof(HandleDone))]43 {44 }45 private void InitOnEntry()46 {47 this.Id = (this.ReceivedEvent as Config).Id;48 this.RaiseGotoStateEvent<Waiting>();49 }50 [OnEntry(nameof(WaitingOnEntry))]51 [OnEventDoAction(typeof(Done), nameof(HandleDone))]52 {53 }54 private void WaitingOnEntry()55 {56 this.CreateTimer(this.Id, TimeSpan.FromSeconds(1), new Done());57 }58 private void HandleDone()59 {60 this.RaiseGotoStateEvent<Waiting>();61 }62 }63 [Fact(Timeout = 5000)]64 public void TestTimer()65 {66 this.Test(r =>67 {68 r.RegisterMonitor<MockTimerMonitor>();69 r.RegisterMonitor<MockStateMachineTimerMonitor>();70 r.CreateActor(typeof(M), new Config(this.Id));71 },72 configuration: GetConfiguration().WithTestingIterations(100),73 replay: true);
Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.Timers.Mocks;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Mocks;9using Microsoft.Coyote.SystematicTesting.Timers;10using Microsoft.Coyote.SystematicTesting.Timers.Mocks;11{12 {13 public static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.TestingIterations = 100;17 config.SchedulingIterations = 100;18 config.Verbose = 1;19 config.MaxSchedulingSteps = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivenessChecking = true;26 config.EnablePCT = true;27 config.EnableBCT = true;28 config.EnableACT = true;29 config.EnableCoverage = true;30 config.EnableStateGraphTesting = true;31 config.EnableStateGraphCoverage = true;32 config.EnableActorStateGraphTesting = true;33 config.EnableActorStateGraphCoverage = true;34 config.EnableActorTaskGraphTesting = true;35 config.EnableActorTaskGraphCoverage = true;36 config.EnableTaskStackTesting = true;37 config.EnableTaskStackCoverage = true;38 config.EnableOperationInterleavingsTesting = true;39 config.EnableOperationInterleavingsCoverage = true;40 config.EnableRandomExecution = true;41 config.RandomExecutionProbability = 0.5;42 config.EnableFairRandomExecution = true;43 config.FairRandomExecutionProbability = 0.5;44 config.EnableUnfairRandomExecution = true;45 config.UnfairRandomExecutionProbability = 0.5;46 config.EnableRandomScheduling = true;47 config.RandomSchedulingProbability = 0.5;48 config.EnableFairRandomScheduling = true;49 config.FairRandomSchedulingProbability = 0.5;50 config.EnableUnfairRandomScheduling = true;51 config.UnfairRandomSchedulingProbability = 0.5;52 config.EnableRandomValueChoice = true;53 config.RandomValueChoiceProbability = 0.5;
Dispose
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Actors.Timers.Mocks;8using Microsoft.Coyote.Actors.Timers.Mocks.Mocks;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Mocks;11using Microsoft.Coyote.SystematicTesting.Mocks.Mocks;12using Microsoft.Coyote.SystematicTesting.Threading;13using Microsoft.Coyote.SystematicTesting.Threading.Mocks;14using Microsoft.Coyote.SystematicTesting.Threading.Mocks.Mocks;15using Microsoft.Coyote.SystematicTesting.Timers;16using Microsoft.Coyote.SystematicTesting.Timers.Mocks;17using Microsoft.Coyote.SystematicTesting.Timers.Mocks.Mocks;18using Microsoft.Coyote.Tests.Common;19using Microsoft.Coyote.Tests.Common.Actors.Mocks;20using Microsoft.Coyote.Tests.Common.Actors.Mocks.Mocks;21using Microsoft.Coyote.Tests.Common.SystematicTesting.Mocks;22using Microsoft.Coyote.Tests.Common.SystematicTesting.Mocks.Mocks;23using Microsoft.Coyote.Tests.Common.SystematicTesting.Threading.Mocks;24using Microsoft.Coyote.Tests.Common.SystematicTesting.Threading.Mocks.Mocks;25using Microsoft.Coyote.Tests.Common.SystematicTesting.Timers.Mocks;26using Microsoft.Coyote.Tests.Common.SystematicTesting.Timers.Mocks.Mocks;27using Microsoft.Coyote.Tests.Common.Threading.Mocks;28using Microsoft.Coyote.Tests.Common.Threading.Mocks.Mocks;29using Microsoft.Coyote.Tests.Common.Timers.Mocks;30using Microsoft.Coyote.Tests.Common.Timers.Mocks.Mocks;31using Microsoft.Coyote.Tests.SystematicTesting;32using Microsoft.Coyote.Tests.SystematicTesting.Mocks;33using Microsoft.Coyote.Tests.SystematicTesting.Mocks.Mocks;34using Microsoft.Coyote.Tests.SystematicTesting.Threading.Mocks;35using Microsoft.Coyote.Tests.SystematicTesting.Threading.Mocks.Mocks;36using Microsoft.Coyote.Tests.SystematicTesting.Timers.Mocks;37using Microsoft.Coyote.Tests.SystematicTesting.Timers.Mocks.Mocks;38using Microsoft.Coyote.Tests.SystematicTesting.Timers.Mocks.Mocks.Mocks;39using Microsoft.Coyote.Tests.SystematicTesting.Timers.Mocks.Mocks.Mocks.Mocks;40using Microsoft.Coyote.Tests.SystematicTesting.Timers.Mocks.Mocks.Mocks.Mocks.Mocks;
Dispose
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7{8 {9 public static void Main()10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(A));13 runtime.Run();14 }15 }16 {17 private IActorTimer Timer;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsed))]20 [OnEventDoAction(typeof(TimerCanceledEvent), nameof(TimerCanceled))]21 {22 }23 private void InitOnEntry(Event e)24 {25 this.Timer = this.RegisterTimer("Timer", TimeSpan.FromSeconds(1), true);26 this.SendEvent(this.Id, new TimerElapsedEvent(this.Timer));27 }28 private void TimerElapsed(Event e)29 {30 this.Assert((e as TimerElapsedEvent).Timer == this.Timer);31 this.Assert(this.Timer.IsRunning);32 this.SendEvent(this.Id, new TimerElapsedEvent(this.Timer));33 }34 private void TimerCanceled(Event e)35 {36 this.Assert((e as TimerCanceledEvent).Timer == this.Timer);37 this.Assert(!this.Timer.IsRunning);38 this.Timer.Dispose();39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.Timers;47using Microsoft.Coyote.Specifications;48{49 {50 public static void Main()51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(A));54 runtime.Run();55 }56 }57 {58 private IActorTimer Timer;59 [OnEntry(nameof(InitOnEntry))]60 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(TimerElapsed))]61 [OnEventDoAction(typeof(TimerCanceledEvent), nameof(TimerCanceled
Dispose
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers.Mocks;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.SystematicTesting.Timers.Mocks;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.PCT;15 configuration.MaxFairSchedulingSteps = 100;16 configuration.EnableCycleDetection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableActorGarbageCollection = true;19 configuration.EnableHotStateDetection = true;20 configuration.EnableBuggyWaitOperationsDetection = true;21 configuration.EnablePhaseParallelism = true;22 configuration.EnableRandomExecution = true;23 configuration.EnableRandomScheduling = true;24 configuration.EnableTestingLog = true;25 configuration.EnableVerboseTestingLog = true;26 var test = new SystematicTestEngine(configuration);27 test.RegisterMonitor(typeof(Monitor1));28 test.RegisterMonitor(typeof(Monitor2));29 test.RegisterMonitor(typeof(Monitor3));30 test.RegisterMonitor(typeof(Monitor4));31 test.RegisterMonitor(typeof(Monitor5));32 test.RegisterMonitor(typeof(Monitor6));33 test.RegisterMonitor(typeof(Monitor7));34 test.RegisterMonitor(typeof(Monitor8));35 test.RegisterMonitor(typeof(Monitor9));36 test.RegisterMonitor(typeof(Monitor10));37 test.RegisterMonitor(typeof(Monitor11));38 test.RegisterMonitor(typeof(Monitor12));39 test.RegisterMonitor(typeof(Monitor13));40 test.RegisterMonitor(typeof(Monitor14));41 test.RegisterMonitor(typeof(Monitor15));42 test.RegisterMonitor(typeof(Monitor16));43 test.RegisterMonitor(typeof(Monitor17));44 test.RegisterMonitor(typeof(Monitor18));45 test.RegisterMonitor(typeof(Monitor19));46 test.RegisterMonitor(typeof(Monitor20));47 test.RegisterMonitor(typeof(Monitor21));48 test.RegisterMonitor(typeof(Monitor22));49 test.RegisterMonitor(typeof(Monitor23));50 test.RegisterMonitor(typeof(Monitor24));51 test.RegisterMonitor(typeof(Monitor25));52 test.RegisterMonitor(typeof(Monitor26));53 test.RegisterMonitor(typeof(Monitor27));54 test.RegisterMonitor(typeof(Monitor28));55 test.RegisterMonitor(typeof(Monitor29));56 test.RegisterMonitor(typeof(Monitor30));57 test.RegisterMonitor(typeof
Dispose
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Timers.Mocks;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main()9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Actor1));12 runtime.Dispose();13 }14 }15 {16 private TimerInfo timer;17 [OnEventDoAction(typeof(ConfigureTimer), nameof(ConfigureTimerAction))]18 [OnEventDoAction(typeof(StartTimer), nameof(StartTimerAction))]19 [OnEventDoAction(typeof(StopTimer), nameof(StopTimerAction))]20 [OnEventDoAction(typeof(ResetTimer), nameof(ResetTimerAction))]21 [OnEventDoAction(typeof(DisposeTimer), nameof(DisposeTimerAction))]22 [OnEventDoAction(typeof(CheckTimer), nameof(CheckTimerAction))]23 {24 }25 private void ConfigureTimerAction()26 {27 this.timer = this.ConfigureTimer(TimeSpan.FromSeconds(1));28 }29 private void StartTimerAction()30 {31 this.StartTimer(this.timer);32 }33 private void StopTimerAction()34 {35 this.StopTimer(this.timer);36 }37 private void ResetTimerAction()38 {39 this.ResetTimer(this.timer);40 }41 private void DisposeTimerAction()42 {43 this.DisposeTimer(this.timer);44 }45 private void CheckTimerAction()46 {47 this.Assert(this.IsTimerActive(this.timer));48 }49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62}63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.Timers;65using Microsoft.Coyote.Actors.Timers.Mocks;66using System;67using System.Threading.Tasks;68{69 {70 public static void Main()
Dispose
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Actors.Timers.Mocks;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Test));14 runtime.Run();15 }16 }17 {18 private MockStateMachineTimer timer;19 [OnEntry(nameof(InitOnEntry))]20 [OnEventDoAction(typeof(UnitEvent), nameof(HandleTimer))]21 class Init : State { }22 private void InitOnEntry()23 {24 this.timer = new MockStateMachineTimer(this, new UnitEvent(), 1000);25 this.timer.Start();26 }27 private void HandleTimer()28 {29 this.timer.Dispose();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.Timers;35using Microsoft.Coyote.Actors.Timers.Mocks;36using System;37using System.Collections.Generic;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(Test));46 runtime.Run();47 }48 }
Dispose
Using AI Code Generation
1using Microsoft.Coyote.Actors.Timers.Mocks;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 using (var mockTimer = new MockStateMachineTimer())9 {10 mockTimer.StartTimer(TimeSpan.FromSeconds(1));11 mockTimer.WaitTimer();12 }13 }14 }15}16using Microsoft.Coyote.Actors.Timers.Mocks;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 using (var mockTimer = new MockActorTimer())24 {25 mockTimer.StartTimer(TimeSpan.FromSeconds(1));26 mockTimer.WaitTimer();27 }28 }29 }30}31using Microsoft.Coyote.Actors.Timers.Mocks;32using System;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 using (var mockTimer = new MockActorTimer())39 {40 mockTimer.StartTimer(TimeSpan.FromSeconds(1));41 mockTimer.WaitTimer();42 }43 }44 }45}46using Microsoft.Coyote.Actors.Timers.Mocks;47using System;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 using (var mockTimer = new MockActorTimer())54 {55 mockTimer.StartTimer(TimeSpan.FromSeconds(1));56 mockTimer.WaitTimer();57 }58 }59 }60}61using Microsoft.Coyote.Actors.Timers.Mocks;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 using (var mockTimer = new MockActorTimer())69 {70 mockTimer.StartTimer(TimeSpan.FromSeconds(1));
Dispose
Using AI Code Generation
1{2 public static void Main()3 {4 var config = Configuration.Create();5 config.MaxSchedulingSteps = 1;6 using var runtime = RuntimeFactory.Create(config);7 runtime.CreateActor(typeof(A));8 runtime.RunAsync().Wait();9 }10}11using Microsoft.Coyote.Actors;12using System;13using System.Threading.Tasks;14{15 {16 private TimerInfo timerInfo;17 private ActorId b;18 private int i = 0;19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 b = this.CreateActor(typeof(B));22 this.SendEvent(b, new E());23 }24 protected override async Task OnEventAsync(Event e)25 {26 switch (e)27 {28 timerInfo = this.RegisterTimer(new T(), 100, 100);29 break;30 this.SendEvent(b, new E());31 i++;32 if (i == 10)33 {34 this.UnregisterTimer(timerInfo);35 }36 break;37 }38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 protected override async Task OnEventAsync(Event e)47 {48 switch (e)49 {50 break;51 }52 }53 }54}55using Microsoft.Coyote.Actors;56using System;57using System.Threading.Tasks;58{59 {60 }61}62using Microsoft.Coyote.Actors;63using System;64using System.Threading.Tasks;65{66 {67 }68}
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