How to use PingEvent method of Microsoft.Coyote.Actors.Tests.TestMonitor class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TestMonitor.PingEvent

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...252 expected = expected.NormalizeNewLines();253 Assert.Equal(expected, actual);254 }, GetConfiguration());255 }256 internal class PingEvent : Event257 {258 public readonly ActorId Caller;259 public PingEvent(ActorId caller)260 {261 this.Caller = caller;262 }263 }264 internal class PongEvent : Event265 {266 }267 internal class ClientSetupEvent : Event268 {269 public readonly ActorId ServerId;270 public ClientSetupEvent(ActorId server)271 {272 this.ServerId = server;273 }274 }275 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]276 internal class Client : Actor277 {278 public ActorId ServerId;279 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)280 {281 this.Logger.WriteLine("{0} initializing", this.Id);282 this.ServerId = ((ClientSetupEvent)initialEvent).ServerId;283 this.Logger.WriteLine("{0} sending ping event to server", this.Id);284 this.SendEvent(this.ServerId, new PingEvent(this.Id));285 return base.OnInitializeAsync(initialEvent);286 }287 private void HandlePong()288 {289 this.Logger.WriteLine("{0} received pong event", this.Id);290 }291 }292 internal class Server : StateMachine293 {294 private int Count;295 [Start]296 [OnEventGotoState(typeof(PingEvent), typeof(Pong))]297 private class Init : State298 {299 }300 [OnEntry(nameof(HandlePing))]301 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]302 private class Pong : State303 {304 }305 private void HandlePing(Event e)306 {307 this.Count++;308 PingEvent ping = (PingEvent)e;309 this.Logger.WriteLine("Server handling ping");310 this.Logger.WriteLine("Server sending pong back to caller");311 this.SendEvent(ping.Caller, new PongEvent());312 if (this.Count is 3)313 {314 this.RaiseGotoStateEvent<Complete>();315 }316 }317 [OnEntry(nameof(HandleComplete))]318 private class Complete : State319 {320 }321 private void HandleComplete()322 {...

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PingEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Coverage;16using Microsoft.Coyote.Actors.BugFinding.BugPatterns;17using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine;18using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyStates;19using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitions;20using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsFromState;21using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsToState;22using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEvent;23using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromState;24using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventToState;25using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateToState;26using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateToStateGroup;27using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateGroupToState;28using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateGroupToStateGroup;29using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateGroupToStateGroupWithGuards;30using Microsoft.Coyote.Actors.BugFinding.BugPatterns.StateMachine.TooManyTransitionsWithSameEventFromStateToStateWithGuards;

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PingEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.BugFinding;13using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.Timers;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Actors;19using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;20using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tasks;21using Microsoft.Coyote.Tests.Systematic.Actors.Timers;22using Microsoft.Coyote.Tests.Systematic.Tasks;23using Microsoft.Coyote.Tests.Systematic.Timers;24using Microsoft.Coyote.Tests.Systematic.Threading;25using Microsoft.Coyote.Tests.Systematic.Threading.Tasks;26using Xunit;27using Xunit.Abstractions;28{29 {30 public TestMonitor(ITestOutputHelper output)31 : base(output)32 {33 }34 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]35 {36 }37 void Ping()38 {39 this.SendEvent(this.Id, new PongEvent());40 }41 }42 {43 public TestMonitorTests(ITestOutputHelper output)44 : base(output)45 {46 }47 [Fact(Timeout=5000)]48 public void TestMonitorAction()49 {50 this.TestWithError(r =>51 {52 r.RegisterMonitor<TestMonitor>();53 r.CreateActor(typeof(PingPongActor));54 },55 configuration: GetConfiguration().WithTestingIterations(1),56 replay: true);57 }58 }59}60using System;61using System.Threading.Tasks;62using Microsoft.Coyote;

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PingEvent

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Text;6 using System.Threading.Tasks;7 using Microsoft.Coyote;8 using Microsoft.Coyote.Actors;9 using Microsoft.Coyote.Actors.Timers;10 using Microsoft.Coyote.Specifications;11 {12 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]13 class Init : MonitorState { }14 void Ping()15 {16 Console.WriteLine("Ping");17 }18 }19 class PingEvent : Event { }20 class PongEvent : Event { }21 {22 [OnEntry(nameof(EntryInit))]23 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]24 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]25 class Init : State { }26 void EntryInit()27 {28 this.Send(this.Id, new PingEvent());29 }30 void Ping()31 {32 this.Send(this.Id, new PongEvent());33 }34 void Pong()35 {36 this.Send(this.Id, new PingEvent());37 }38 }39 {40 static void Main(string[] args)41 {42 var configuration = Configuration.Create();43 configuration.LivenessTemperatureThreshold = 100;44 configuration.SchedulingIterations = 100;45 configuration.SchedulingStrategy = SchedulingStrategy.DFS;46 configuration.Verbose = 2;47 configuration.EnableCycleDetection = true;48 configuration.EnableDataRaceDetection = true;49 configuration.EnableHotStateDetection = true;50 configuration.EnableLivenessChecking = true;51 configuration.EnableOperationInterleavings = true;52 configuration.EnableRandomExecution = true;53 configuration.EnableStateGraphTesting = true;54 configuration.EnableStateSnapshotting = true;55 configuration.EnableTaskInterleavings = true;56 configuration.EnableUnfairScheduling = true;57 configuration.EnableStateDivergence = true;

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PingEvent

Using AI Code Generation

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1using System;2using System.Diagnostics;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.Tasks;11{12 {13 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]14 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]15 [DeferEvents(typeof(PingEvent), typeof(PongEvent))]16 {17 }18 void Ping(Event e)19 {20 this.Assert(false, "Ping should not be received.");21 }22 void Pong(Event e)23 {24 this.Assert(false, "Pong should not be received.");25 }26 }27 {28 private ActorId PongActor;29 [OnEntry(nameof(InitOnEntry))]30 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]31 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]32 [IgnoreEvents(typeof(HaltEvent))]33 {34 }35 void InitOnEntry(Event e)36 {37 this.PongActor = this.CreateActor(typeof(PongActor));38 this.SendEvent(this.PongActor, new PingEvent());39 }40 void Ping(Event e)41 {42 this.SendEvent(this.PongActor, new PongEvent());43 }44 void Pong(Event e)45 {46 this.SendEvent(this.PongActor, new PingEvent());47 }48 }49 {50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]52 [OnEventDoAction(typeof(PongEvent), nameof(Pong))]53 [IgnoreEvents(typeof(HaltEvent))]54 {55 }56 void InitOnEntry(Event e)57 {58 this.SendEvent(this.Id, new PongEvent());59 }60 void Ping(Event e)61 {62 this.SendEvent(this.Id, new PingEvent());63 }64 void Pong(Event e)

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PingEvent

Using AI Code Generation

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1using Microsoft.Coyote;2{3 {4 static void Main(string[] args)5 {6 TestMonitor monitor = new TestMonitor();7 monitor.PingEvent();8 }9 }10}11using Microsoft.Coyote;12{13 {14 static void Main(string[] args)15 {16 TestMonitor monitor = new TestMonitor();17 monitor.PingEvent();18 }19 }20}21using Microsoft.Coyote;22{23 {24 static void Main(string[] args)25 {26 TestMonitor monitor = new TestMonitor();27 monitor.PingEvent();28 }29 }30}31using Microsoft.Coyote;32{33 {34 static void Main(string[] args)35 {36 TestMonitor monitor = new TestMonitor();37 monitor.PingEvent();38 }39 }40}41using Microsoft.Coyote;42{43 {44 static void Main(string[] args)45 {46 TestMonitor monitor = new TestMonitor();47 monitor.PingEvent();48 }49 }50}51using Microsoft.Coyote;52{53 {54 static void Main(string[] args)55 {56 TestMonitor monitor = new TestMonitor();57 monitor.PingEvent();58 }59 }60}61using Microsoft.Coyote;62{63 {64 static void Main(string[] args)

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PingEvent

Using AI Code Generation

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1using Coyote.Actors;2using Coyote.Actors.Timers;3using Coyote.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tasks;7using System;8using System.Threading.Tasks;9{10 {11 {12 public TaskCompletionSource<bool> Tcs;13 public PingEvent(TaskCompletionSource<bool> tcs)14 {15 this.Tcs = tcs;16 }17 }18 [OnEventDoAction(typeof(PingEvent), nameof(Ping))]19 {20 }21 private void Ping()22 {23 var tcs = (this.ReceivedEvent as PingEvent).Tcs;24 tcs.SetResult(true);25 }26 }27 {28 public static void Main()29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(PingPongActor));32 runtime.Run();33 }34 }35 {36 private readonly TaskCompletionSource<bool> Tcs;37 private readonly TestMonitor Monitor;38 public PingPongActor()39 {40 this.Tcs = new TaskCompletionSource<bool>();41 this.Monitor = new TestMonitor();42 this.RegisterMonitor(this.Monitor);43 this.SendEvent(this.Monitor.Id, new TestMonitor.PingEvent(this.Tcs));44 }45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 return Task.CompletedTask;48 }49 protected override Task OnHaltAsync(Event e)50 {51 return Task.CompletedTask;52 }53 }54}55using Coyote.Actors;56using Coyote.Actors.Timers;57using Coyote.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Timers;60using Microsoft.Coyote.Tasks;61using System;62using System.Threading.Tasks;63{64 {65 {66 public TaskCompletionSource<bool> Tcs;67 public PingEvent(TaskCompletionSource<bool> tcs)68 {69 this.Tcs = tcs;

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PingEvent

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Actors.TestingServices;10using Microsoft.Coyote.Actors.TestingServices.Logging;11using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.Actors.TestingServices.StateCaching;13using Microsoft.Coyote.Actors.TestingServices.Threading;14using Microsoft.Coyote.Actors.TestingServices.Threading.Tasks;15using Microsoft.Coyote.Actors.TestingServices.Timers;16using Microsoft.Coyote.Actors.TestingServices.Tracing;17using Microsoft.Coyote.Actors.TestingServices.TypeSystem;18using Microsoft.Coyote.Actors.TestingServices.TypeSystem.Inference;19using Microsoft.Coyote.Actors.TestingServices.TypeSystem.Inference.Strategies;

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