How to use OnSetup method of Microsoft.Coyote.Actors.Tests.TestMonitor class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TestMonitor.OnSetup

CustomActorRuntimeLogTests.cs

Source:CustomActorRuntimeLogTests.cs Github

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...31 internal class TestMonitor : Monitor32 {33 private TaskCompletionSource<bool> Completed;34 [Start]35 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37 private class Init : State38 {39 }40 private void OnSetup(Event e)41 {42 this.Completed = ((SetupEvent)e).Tcs;43 }44 private void OnCompleted()45 {46 this.Completed.TrySetResult(true);47 }48 }49 internal class E : Event50 {51 public ActorId Id;52 public E(ActorId id)53 {54 this.Id = id;55 }56 }57 [OnEventDoAction(typeof(E), nameof(Act))]58 internal class M : Actor59 {60 protected override async SystemTasks.Task OnInitializeAsync(Event e)61 {62 await base.OnInitializeAsync(e);63 var n = this.CreateActor(typeof(N));64 this.SendEvent(n, new E(this.Id));65 }66 private void Act()67 {68 this.Monitor<TestMonitor>(new CompletedEvent());69 }70 }71 internal class S : Monitor72 {73 [Start]74 [Hot]75 [OnEventDoAction(typeof(E), nameof(OnE))]76 private class Init : State77 {78 }79 [Cold]80 private class Done : State81 {82 }83 private void OnE() => this.RaiseGotoStateEvent<Done>();84 }85 internal class N : StateMachine86 {87 [Start]88 [OnEntry(nameof(OnInitEntry))]89 [OnEventGotoState(typeof(E), typeof(Act))]90 private class Init : State91 {92 }93#pragma warning disable CA1822 // Mark members as static94 private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96 {97 }98 [OnEntry(nameof(ActOnEntry))]99 private class Act : State100 {101 }102 private void ActOnEntry(Event e)103 {104 this.Monitor<S>(e);105 ActorId m = (e as E).Id;106 this.SendEvent(m, new E(this.Id));107 }108 }109 [Fact(Timeout = 5000)]110 public void TestCustomLogger()111 {112 this.Test(async runtime =>113 {114 using (CustomLogger logger = new CustomLogger())115 {116 runtime.Logger = logger;117 var tcs = TaskCompletionSource.Create<bool>();118 runtime.RegisterMonitor<TestMonitor>();119 runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120 runtime.CreateActor(typeof(M));121 await this.WaitAsync(tcs.Task);122 await Task.Delay(200);123 Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124 string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'....

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CreateActorIdFromNameTests.cs

Source:CreateActorIdFromNameTests.cs Github

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...30 private class TestMonitor : Monitor31 {32 private SetupEvent Setup;33 [Start]34 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]35 [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]36 private class S1 : State37 {38 }39 private void OnSetup(Event e)40 {41 this.Setup = (SetupEvent)e;42 }43 private void OnCompleted()44 {45 this.Setup.Count--;46 if (this.Setup.Count is 0)47 {48 this.Setup.Completed.SetResult(true);49 }50 }51 }52 private class M : StateMachine53 {...

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OnSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Runtime;9using Microsoft.Coyote.Tests.Common.TestingServices;10using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;11using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;12using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model;13using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph;14using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Edges;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes;18using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model;19using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges;20using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges.Model;21using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges.Model.Transitions;22using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges.Model.Transitions.Model;23using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges.Model.Transitions.Model.TransitionCoverage;24using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport.Model.CoverageGraph.Model.Nodes.StateNodes.Model.Edges.Model.Transitions.Model.TransitionCoverage.Model;

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OnSetup

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8{9 {10 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]11 [OnEventDoAction(typeof(StartEvent), nameof(OnStart))]12 [OnEventDoAction(typeof(StopEvent), nameof(OnStop))]13 [OnEventDoAction(typeof(ResetEvent), nameof(OnReset))]14 [OnEventDoAction(typeof(HaltEvent), nameof(OnHalt))]15 [OnEventDoAction(typeof(ResumeEvent), nameof(OnResume))]16 [OnEventDoAction(typeof(ConfigureEvent), nameof(OnConfigure))]17 [OnEventDoAction(typeof(TimeoutEvent), nameof(OnTimeout))]18 [OnEventDoAction(typeof(ReceiveEvent), nameof(OnReceive))]19 [OnEventDoAction(typeof(SendEvent), nameof(OnSend))]20 [OnEventDoAction(typeof(DequeueEvent), nameof(OnDequeue))]21 [OnEventDoAction(typeof(EnqueueEvent), nameof(OnEnqueue))]22 [OnEventDoAction(typeof(WaitEvent), nameof(OnWait))]23 [OnEventDoAction(typeof(WaitAsyncEvent), nameof(OnWaitAsync))]24 [OnEventDoAction(typeof(SignalEvent), nameof(OnSignal))]25 [OnEventDoAction(typeof(SignalAsyncEvent), nameof(OnSignalAsync))]26 [OnEventDoAction(typeof(ReceiveEvent), nameof(OnReceive))]27 [OnEventDoAction(typeof(ReceiveAsyncEvent), nameof(OnReceiveAsync))]28 [OnEventDoAction(typeof(WaitEvent), nameof(OnWait))]29 [OnEventDoAction(typeof(WaitAsyncEvent), nameof(OnWaitAsync))]30 [OnEventDoAction(typeof(SignalEvent), nameof(OnSignal))]31 [OnEventDoAction(typeof(SignalAsyncEvent), nameof(OnSignalAsync))]32 [OnEventDoAction(typeof(ReceiveEvent), nameof(OnReceive))]33 [OnEventDoAction(typeof(ReceiveAsyncEvent), nameof(OnReceiveAsync))]34 [OnEventDoAction(typeof(ReceiveEvent), nameof(OnReceive

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.SystematicTesting;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.TestingIterations = 100;15 configuration.SchedulingIterations = 100;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.MaxUnfairSchedulingSteps = 100;18 configuration.MaxStepsFromEntryToExit = 100;19 configuration.MaxStepsFromAnyToExit = 100;20 configuration.EnableDataRaceDetection = true;21 configuration.EnableDeadlockDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableLivelockDetection = true;24 configuration.EnableOperationInterleavings = true;25 configuration.EnableTaskInterleavings = true;26 configuration.EnableActorInterleavings = true;27 configuration.EnableCycleDetection = true;28 configuration.EnableRandomExecution = true;29 configuration.EnableBuggyActorTesting = true;30 configuration.EnableActorGarbageCollection = true;31 configuration.EnableStateGraphTesting = true;

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OnSetup

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]4 [OnEventDoAction(typeof(WaitEvent), nameof(OnWait))]5 [OnEventDoAction(typeof(NotifyEvent), nameof(OnNotify))]6 class Init : State { }7 void OnSetup()8 {9 this.RaiseGotoStateEvent<Init>();10 }11 void OnWait()12 {13 this.RaiseGotoStateEvent<Init>();14 }15 void OnNotify()16 {17 this.RaiseGotoStateEvent<Init>();18 }19 }20}21{22 {23 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]24 [OnEventDoAction(typeof(WaitEvent), nameof(OnWait))]25 [OnEventDoAction(typeof(NotifyEvent), nameof(OnNotify))]26 class Init : State { }27 void OnSetup()28 {29 this.RaiseGotoStateEvent<Init>();30 }31 void OnWait()32 {33 this.RaiseGotoStateEvent<Init>();34 }35 void OnNotify()36 {37 this.RaiseGotoStateEvent<Init>();38 }39 }40}41{42 {43 [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]44 [OnEventDoAction(typeof(WaitEvent), nameof(OnWait))]45 [OnEventDoAction(typeof(NotifyEvent), nameof(OnNotify))]46 class Init : State { }47 void OnSetup()48 {49 this.RaiseGotoStateEvent<Init>();50 }51 void OnWait()52 {53 this.RaiseGotoStateEvent<Init>();54 }55 void OnNotify()56 {57 this.RaiseGotoStateEvent<Init>();58 }59 }60}

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OnSetup

Using AI Code Generation

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1{2 {3 [OnEventGotoState(typeof(SetupEvent), typeof(Setup))]4 class Init : MonitorState { }5 [OnEntry(nameof(OnSetup))]6 class Setup : MonitorState { }7 void OnSetup()8 {9 this.Assert(false, "Assertion failed!");10 }11 }12}13{14 {15 [OnEventGotoState(typeof(SetupEvent), typeof(Setup))]16 class Init : MonitorState { }17 [OnEntry(nameof(OnSetup))]18 class Setup : MonitorState { }19 void OnSetup()20 {21 this.Assert(false, "Assertion failed!");22 }23 }24}25{26 {27 [OnEventGotoState(typeof(SetupEvent), typeof(Setup))]28 class Init : MonitorState { }29 [OnEntry(nameof(OnSetup))]30 class Setup : MonitorState { }31 void OnSetup()32 {33 this.Assert(false, "Assertion failed!");34 }35 }36}37{38 {39 [OnEventGotoState(typeof(SetupEvent), typeof(Setup))]40 class Init : MonitorState { }41 [OnEntry(nameof(OnSetup))]42 class Setup : MonitorState { }43 void OnSetup()44 {45 this.Assert(false, "Assertion failed!");46 }47 }48}49{50 {51 [OnEventGotoState(typeof(SetupEvent), typeof(Setup))]52 class Init : MonitorState { }

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(TestMonitor));11 await runtime.CreateActor(typeof(TestActor));12 Console.WriteLine("Hello World!");13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]17 class Init : State { }18 void Setup()19 {20 this.RaiseEvent(new UnitEvent());21 }22 [OnEventDoAction(typeof(UnitEvent), nameof(OnSetup))]23 void OnSetup()24 {25 this.RaiseEvent(new UnitEvent());26 }27 }28 {29 [OnEntry(nameof(OnSetup))]30 class Init : State { }31 void OnSetup()32 {33 this.Assert(false);34 }35 }36}

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3{4 {5 public static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.RegisterMonitor(typeof(TestMonitor));9 var runtime = RuntimeFactory.Create(config);10 runtime.CreateActor(typeof(TestActor));11 }12 }13 {14 private TimerInfo timer;15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.timer = this.RegisterTimer(this.OnTimer, null, 100, 100);18 return Task.CompletedTask;19 }20 private Task OnTimer(object state)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new E());30 }31 return Task.CompletedTask;32 }33 }34 {35 [OnEventDoAction(typeof(E), nameof(OnEvent))]36 [OnEventDoAction(typeof(Default), nameof(OnDefault))]37 {38 }39 private void OnEvent()40 {41 this.Assert(false, "OnEvent");42 }43 private void OnDefault()44 {45 this.Assert(false, "OnDefault");46 }47 }48 {49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.Timers;53{54 {55 public static void Main(string[] args)56 {57 var config = Configuration.Create();58 config.RegisterMonitor(typeof(TestMonitor));59 var runtime = RuntimeFactory.Create(config);60 runtime.CreateActor(typeof(TestActor));61 }62 }63 {64 private TimerInfo timer;65 protected override Task OnInitializeAsync(Event initialEvent)66 {67 this.timer = this.RegisterTimer(this.OnTimer, null, 100, 100);68 return Task.CompletedTask;69 }70 private Task OnTimer(object state)71 {72 this.SendEvent(this.Id, new E());73 return Task.CompletedTask;74 }

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OnSetup

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public TestMonitor()11 {12 this.OnSetup += TestMonitor_OnSetup;13 }14 private void TestMonitor_OnSetup()15 {16 this.Assert(true, "Monitor setup.");17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.Timers;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 public TestMonitor()30 {31 this.OnSetup += TestMonitor_OnSetup;32 }33 private void TestMonitor_OnSetup()34 {35 this.Assert(true, "Monitor setup.");36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.Timers;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public TestMonitor()49 {50 this.OnSetup += TestMonitor_OnSetup;51 }52 private void TestMonitor_OnSetup()53 {54 this.Assert(true, "Monitor setup.");55 }56 }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Timers;60using System;

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