Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.DoneOnEntry
StateInheritanceTests.cs
Source:StateInheritanceTests.cs
...220 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]221 private class BaseState : State222 {223 }224 [OnEntry(nameof(DoneOnEntry))]225 private class Done : State226 {227 }228 private void InitOnEntry()229 {230 this.SendEvent(this.Id, UnitEvent.Instance);231 }232 private void DoneOnEntry()233 {234 this.Assert(false, "Test passed.");235 }236 }237 /// <summary>238 /// Test overriding of OnEventGotoState.239 /// </summary>240 private class M10 : StateMachine241 {242 [Start]243 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]244 [OnEntry(nameof(InitOnEntry))]245 private class Init : BaseState246 {247 }248 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]249 private class BaseState : State250 {251 }252 [OnEntry(nameof(DoneOnEntry))]253 private class Done : State254 {255 }256 [OnEntry(nameof(ErrorOnEntry))]257 private class Error : State258 {259 }260 private void InitOnEntry()261 {262 this.SendEvent(this.Id, UnitEvent.Instance);263 }264 private void DoneOnEntry()265 {266 this.Assert(false, "Test passed.");267 }268 private void ErrorOnEntry()269 {270 this.Assert(false, "Test failed!");271 }272 }273 /// <summary>274 /// Test overriding of OnEventGotoState from 2 base classes.275 /// </summary>276 private class M11 : StateMachine277 {278 [Start]279 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]280 [OnEntry(nameof(InitOnEntry))]281 private class Init : BaseState282 {283 }284 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]285 private class BaseState : BaseBaseState286 {287 }288 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]289 private class BaseBaseState : State290 {291 }292 [OnEntry(nameof(DoneOnEntry))]293 private class Done : State294 {295 }296 [OnEntry(nameof(ErrorOnEntry))]297 private class Error : State298 {299 }300 private void InitOnEntry()301 {302 this.SendEvent(this.Id, UnitEvent.Instance);303 }304 private void DoneOnEntry()305 {306 this.Assert(false, "Test passed.");307 }308 private void ErrorOnEntry()309 {310 this.Assert(false, "Test failed!");311 }312 }313 /// <summary>314 /// Test overriding of OnEventGotoState in a State sub class.315 /// </summary>316 private class M12 : StateMachine317 {318 [Start]319 [OnEntry(nameof(InitOnEntry))]320 private class Init : BaseState321 {322 }323 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]324 private class BaseState : BaseBaseState325 {326 }327 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]328 private class BaseBaseState : State329 {330 }331 [OnEntry(nameof(DoneOnEntry))]332 private class Done : State333 {334 }335 [OnEntry(nameof(ErrorOnEntry))]336 private class Error : State337 {338 }339 private void InitOnEntry()340 {341 this.SendEvent(this.Id, UnitEvent.Instance);342 }343 private void DoneOnEntry()344 {345 this.Assert(false, "Test passed.");346 }347 private void ErrorOnEntry()348 {349 this.Assert(false, "Test failed!");350 }351 }352 /// <summary>353 /// Test inheritance of OnEventPushState.354 /// </summary>355 private class M13 : StateMachine356 {357 [Start]358 [OnEntry(nameof(InitOnEntry))]359 private class Init : BaseState360 {361 }362 [OnEventPushState(typeof(UnitEvent), typeof(Done))]363 private class BaseState : State364 {365 }366 [OnEntry(nameof(DoneOnEntry))]367 private class Done : State368 {369 }370 private void InitOnEntry()371 {372 this.SendEvent(this.Id, UnitEvent.Instance);373 }374 private void DoneOnEntry()375 {376 this.Assert(false, "Test passed.");377 }378 }379 /// <summary>380 /// Test overriding OnEventPushState.381 /// </summary>382 private class M14 : StateMachine383 {384 [Start]385 [OnEventPushState(typeof(UnitEvent), typeof(Done))]386 [OnEntry(nameof(InitOnEntry))]387 private class Init : BaseState388 {389 }390 [OnEventPushState(typeof(UnitEvent), typeof(Error))]391 private class BaseState : State392 {393 }394 [OnEntry(nameof(DoneOnEntry))]395 private class Done : State396 {397 }398 [OnEntry(nameof(ErrorOnEntry))]399 private class Error : State400 {401 }402 private void InitOnEntry()403 {404 this.SendEvent(this.Id, UnitEvent.Instance);405 }406 private void DoneOnEntry()407 {408 this.Assert(false, "Test passed.");409 }410 private void ErrorOnEntry()411 {412 this.Assert(false, "Test failed!");413 }414 }415 /// <summary>416 /// Test overriding OnEventPushState inherited from 2 subclasses.417 /// </summary>418 private class M15 : StateMachine419 {420 [Start]421 [OnEventPushState(typeof(UnitEvent), typeof(Done))]422 [OnEntry(nameof(InitOnEntry))]423 private class Init : BaseState424 {425 }426 [OnEventPushState(typeof(UnitEvent), typeof(Error))]427 private class BaseState : BaseBaseState428 {429 }430 [OnEventPushState(typeof(UnitEvent), typeof(Error))]431 private class BaseBaseState : State432 {433 }434 [OnEntry(nameof(DoneOnEntry))]435 private class Done : State436 {437 }438 [OnEntry(nameof(ErrorOnEntry))]439 private class Error : State440 {441 }442 private void InitOnEntry()443 {444 this.SendEvent(this.Id, UnitEvent.Instance);445 }446 private void DoneOnEntry()447 {448 this.Assert(false, "Test passed.");449 }450 private void ErrorOnEntry()451 {452 this.Assert(false, "Test failed!");453 }454 }455 /// <summary>456 /// Test overriding OnEventPushState in a state subclass.457 /// </summary>458 private class M16 : StateMachine459 {460 [Start]461 [OnEntry(nameof(InitOnEntry))]462 private class Init : BaseState463 {464 }465 [OnEventPushState(typeof(UnitEvent), typeof(Done))]466 private class BaseState : BaseBaseState467 {468 }469 [OnEventPushState(typeof(UnitEvent), typeof(Error))]470 private class BaseBaseState : State471 {472 }473 [OnEntry(nameof(DoneOnEntry))]474 private class Done : State475 {476 }477 [OnEntry(nameof(ErrorOnEntry))]478 private class Error : State479 {480 }481 private void InitOnEntry()482 {483 this.SendEvent(this.Id, UnitEvent.Instance);484 }485 private void DoneOnEntry()486 {487 this.Assert(false, "Test passed.");488 }489 private void ErrorOnEntry()490 {491 this.Assert(false, "Test failed!");492 }493 }494 /// <summary>495 /// This class tests that a state can inherit actions from an the class.496 /// </summary>497 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]498 private class M17 : StateMachine499 {500 [Start]501 [OnEntry(nameof(InitOnEntry))]502 private class Init : State503 {504 }505 private void InitOnEntry()506 {507 this.RaiseEvent(UnitEvent.Instance);508 }509 private void Check()510 {511 this.Assert(false, "Test passed.");512 }513 }514 /// <summary>515 /// This class tests that class level handler can cause transitions.516 /// </summary>517 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]518 private class M18 : StateMachine519 {520 [Start]521 [OnEntry(nameof(InitOnEntry))]522 private class Init : State523 {524 }525 private void InitOnEntry()526 {527 this.RaiseEvent(UnitEvent.Instance);528 }529 private void Check()530 {531 this.RaiseGotoStateEvent(typeof(Done));532 }533 [OnEntry(nameof(DoneOnEntry))]534 private class Done : State535 {536 }537 private void DoneOnEntry()538 {539 this.Assert(false, "Test passed.");540 }541 }542 // ==================================================================================================================543 [Fact(Timeout = 5000)]544 public void TestMachineStateInheritingAbstractState()545 {546 this.TestWithError(r =>547 {548 r.CreateActor(typeof(M1));549 },550 expectedError: "Test passed.");551 }...
DoneOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public StateInheritanceTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 public ActorId Id;27 public Config(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 [OnEntry(nameof(InitOnEntry))]34 [OnEventGotoState(typeof(E), typeof(S1))]35 [OnEventGotoState(typeof(Config), typeof(S2))]36 {37 }38 private void InitOnEntry()39 {40 this.Send(this.Id, new E(this.Id));41 }42 [OnEntry(nameof(S1OnEntry))]43 {44 }45 private void S1OnEntry()46 {47 this.Send(this.Id, new Config(this.Id));48 }49 [OnEntry(nameof(S2OnEntry))]50 [OnEventGotoState(typeof(Config), typeof(S3))]51 {52 }53 private void S2OnEntry()54 {55 this.Send(this.Id, new Config(this.Id));56 }57 [OnEntry(nameof(S3OnEntry))]58 [OnEventGotoState(typeof(Config), typeof(S4))]59 {60 }61 private void S3OnEntry()62 {63 this.Send(this.Id, new Config(this.Id));64 }65 [OnEntry(nameof(S4OnEntry))]66 [OnEventGotoState(typeof(Config), typeof(S5))]67 {68 }69 private void S4OnEntry()70 {71 this.Send(this.Id, new Config(this.Id));72 }
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Actors.StateMachines;13using Xunit;14using Xunit.Abstractions;15{16 {17 public StateInheritanceTests(ITestOutputHelper output)18 : base(output)19 {20 }21 [Fact(Timeout = 5000)]22 public void TestStateInheritance()23 {24 this.TestWithError(r =>25 {26 r.CreateActor(typeof(M));27 },28 configuration: this.GetConfiguration().WithTestingIterations(100),29 replay: true);30 }31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]33 [OnEventDoAction(typeof(Halt), nameof(Halt))]34 [OnEventDoAction(typeof(Error), nameof(Error))]35 {36 }37 private void Init()38 {39 this.RaiseHaltEvent();40 }41 private void Halt()42 {43 this.RaiseErrorEvent();44 }45 private void Error()46 {47 this.Assert(false, "Detected an assertion failure.");48 }49 }50 }51}52using System;53using System.Collections.Generic;54using System.Text;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.Timers;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.SystematicTesting;60using Microsoft.Coyote.Tasks;61using Microsoft.Coyote.Tests.Common;62using Microsoft.Coyote.Tests.Common.Actors;63using Microsoft.Coyote.Tests.Common.Actors.StateMachines;64using Xunit;65using Xunit.Abstractions;66{67 {
DoneOnEntry
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.TestingServices;6 using Microsoft.Coyote.Specifications;7 using Xunit;8 using Xunit.Abstractions;9 {10 public StateInheritanceTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 }16 {17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }
DoneOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.Timers;7 using Microsoft.Coyote.Actors.TestingServices;8 using Microsoft.Coyote.Specifications;9 using Xunit;10 using Xunit.Abstractions;11 {12 public StateInheritanceTests(ITestOutputHelper output)13 : base(output)14 {15 }16 {17 }18 {19 public ActorId Id;20 public E(ActorId id)21 {22 this.Id = id;23 }24 }25 {26 }27 {28 protected override Task OnEntryAsync(Event e, State previous)29 {30 this.Assert(true, "S1 entry");31 return base.OnEntryAsync(e, previous);32 }33 }34 {35 protected override Task OnEntryAsync(Event e, State previous)36 {37 this.Assert(true, "S2 entry");38 return base.OnEntryAsync(e, previous);39 }40 }41 {42 protected override Task OnEntryAsync(Event e, State previous)43 {44 this.Assert(true, "S3 entry");45 return base.OnEntryAsync(e, previous);46 }47 }48 {49 protected override Task OnEntryAsync(Event e, State previous)50 {51 this.Assert(true, "S4 entry");52 return base.OnEntryAsync(e, previous);53 }54 }55 {56 protected override Task OnEntryAsync(Event e, State previous)57 {58 this.Assert(true, "S5 entry");59 return base.OnEntryAsync(e, previous);60 }61 }62 {63 protected override Task OnEntryAsync(Event e, State previous)64 {65 this.Assert(true, "S6 entry");66 return base.OnEntryAsync(e, previous);67 }68 }69 {70 protected override Task OnEntryAsync(Event e, State previous)71 {72 this.Assert(true, "S7 entry");
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.CoyoteActors;7using Microsoft.CoyoteActors.Runtime;8using Microsoft.CoyoteActors.TestingServices;9using Microsoft.CoyoteActors.TestingServices.Runtime;10using Microsoft.CoyoteActors.TestingServices.SchedulingStrategies;11using Microsoft.CoyoteActors.TestingServices.Threading;12using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule;13using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default;14using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies;15using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;16using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;17using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration;18using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies;19using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.DPOR;20using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule;21using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule.FairScheduleExploration;22using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule.FairScheduleExploration.SchedulingStrategies;23using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.DPOR;24using Microsoft.CoyoteActors.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule.FairScheduleExploration.SchedulingStrategies.FairSchedule;
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {
DoneOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(StateInheritanceTests));11 runtime.Wait();12 }13 }14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(UnitEvent), nameof(Done))]17 {18 }19 void InitOnEntry()20 {21 this.Goto<Done>();22 }23 [OnEntry(nameof(DoneOnEntry))]24 {25 }26 void DoneOnEntry()27 {28 this.Raise(new UnitEvent());29 }30 }31}32using System;33using System.Collections.Generic;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Timers;38using Microsoft.Coyote.Runtime;39{40 {41 {42 public Init()43 {44 this.OnEntry += this.OnEntryHandler;45 this.OnEvent += this.OnEventHandler;46 }47 private void OnEntryHandler(Event e)48 {49 this.StateMachine.Goto<Done>();50 }51 private async Task OnEventHandler(Event e)52 {53 switch (e)54 {55 {56 this.StateMachine.Raise(new UnitEvent());57 break;58 }59 }60 }61 }62 {63 public Done()64 {65 this.OnEntry += this.OnEntryHandler;66 this.OnEvent += this.OnEventHandler;67 }68 private void OnEntryHandler(Event e)69 {70 }71 private async Task OnEventHandler(Event e)72 {73 }74 }75 }76}77I am trying to use the new method of creating a state machine in C# 8.0. I am using the latest version of Coyote (
DoneOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3{4 {5 {6 }7 {8 }9 {10 }11 {12 protected override void OnEntry()13 {14 this.Send(this.Id, new DoneEvent());15 }16 }17 {18 protected override void OnEntry()19 {20 this.Send(this.Id, new DoneEvent());21 }22 }23 {24 protected override void OnEntry()25 {26 this.Send(this.Id, new DoneEvent());27 }28 }29 {30 protected override void OnEntry()31 {32 this.Send(this.Id, new DoneEvent());33 }34 }35 {36 protected override void OnEntry()37 {38 this.Send(this.Id, new DoneEvent());39 }40 }41 {42 protected override void OnEntry()43 {44 this.Send(this.Id, new DoneEvent());45 }46 }47 {48 protected override void OnEntry()49 {50 this.Send(this.Id, new DoneEvent());51 }52 }53 {54 protected override void OnEntry()55 {56 this.Send(this.Id, new DoneEvent());57 }58 }59 {60 protected override void OnEntry()61 {62 this.Send(this.Id, new DoneEvent());63 }64 }65 {66 protected override void OnEntry()67 {68 this.Send(this.Id, new DoneEvent());69 }70 }71 {72 protected override void OnEntry()73 {74 this.Send(this.Id, new DoneEvent());75 }76 }77 {78 protected override void OnEntry()79 {80 this.Send(this.Id, new DoneEvent());81 }82 }83 {84 protected override void OnEntry()85 {
DoneOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(E), nameof(Configure))]7 class Init : State { }8 void Configure()9 {10 this.RaiseEvent(new E());11 }12 [OnEntry(nameof(EntryAction))]13 [OnEventGotoState(typeof(E), typeof(Done))]14 class A : State { }15 void EntryAction()16 {17 }18 class Done : State { }19 }20 public class E : Event { }21}22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(E), nameof(Configure))]28 class Init : State { }29 void Configure()30 {31 this.RaiseEvent(new E());32 }33 [OnEntry(nameof(EntryAction))]34 [OnEventGotoState(typeof(E), typeof(Done))]35 class A : State { }36 void EntryAction()37 {38 }39 class Done : State { }40 }41 public class E : Event { }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(E), nameof(Configure))]49 class Init : State { }50 void Configure()51 {52 this.RaiseEvent(new E());53 }54 [OnEntry(nameof(EntryAction))]55 [OnEventGotoState(typeof(E), typeof(Done))]56 class A : State { }57 void EntryAction()58 {59 }60 class Done : State { }61 }62 public class E : Event { }63}
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Rewriting;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.SystematicTesting;16using Microsoft.Coyote.SystematicTesting.Strategies;17 {18 this.Send(this.Id, new DoneEvent());19 }20 }21 {22 protected override void OnEntry()23 {24 this.Send(this.Id, new DoneEvent());25 }26 }27 {28 protected override void OnEntry()29 {30 this.Send(this.Id, new DoneEvent());31 }32 }33 {34 protected override void OnEntry()35 {36 this.Send(this.Id, new DoneEvent());37 }38 }39 {40 protected override void OnEntry()41 {42 this.Send(this.Id, new DoneEvent());43 }44 }45 {46 protected override void OnEntry()47 {48 this.Send(this.Id, new DoneEvent());49 }50 }51 {52 protected override void OnEntry()53 {
DoneOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(E), nameof(Configure))]7 class Init : State { }8 void Configure()9 {10 this.RaiseEvent(new E());11 }12 [OnEntry(nameof(EntryAction))]13 [OnEventGotoState(typeof(E), typeof(Done))]14 class A : State { }15 void EntryAction()16 {17 }18 class Done : State { }19 }20 public class E : Event { }21}22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 [OnEventDoAction(typeof(E), nameof(Configure))]28 class Init : State { }29 void Configure()30 {31 this.RaiseEvent(new E());32 }33 [OnEntry(nameof(EntryAction))]34 [OnEventGotoState(typeof(E), typeof(Done))]35 class A : State { }36 void EntryAction()37 {38 }39 class Done : State { }40 }41 public class E : Event { }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(E), nameof(Configure))]49 class Init : State { }50 void Configure()51 {52 this.RaiseEvent(new E());53 }54 [OnEntry(nameof(EntryAction))]55 [OnEventGotoState(typeof(E), typeof(Done))]56 class A : State { }57 void EntryAction()58 {59 }60 class Done : State { }61 }62 public class E : Event { }63}
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Rewriting;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.SystematicTesting;16using Microsoft.Coyote.SystematicTesting.Strategies;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {
DoneOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3{4 {5 {6 }7 {8 }9 {10 }11 {12 protected override void OnEntry()13 {14 this.Send(this.Id, new DoneEvent());15 }16 }17 {18 protected override void OnEntry()19 {20 this.Send(this.Id, new DoneEvent());21 }22 }23 {24 protected override void OnEntry()25 {26 this.Send(this.Id, new DoneEvent());27 }28 }29 {30 protected override void OnEntry()31 {32 this.Send(this.Id, new DoneEvent());33 }34 }35 {36 protected override void OnEntry()37 {38 this.Send(this.Id, new DoneEvent());39 }40 }41 {42 protected override void OnEntry()43 {44 this.Send(this.Id, new DoneEvent());45 }46 }47 {48 protected override void OnEntry()49 {50 this.Send(this.Id, new DoneEvent());51 }52 }53 {54 protected override void OnEntry()55 {56 this.Send(this.Id, new DoneEvent());57 }58 }59 {60 protected override void OnEntry()61 {62 this.Send(this.Id, new DoneEvent());63 }64 }65 {66 protected override void OnEntry()67 {68 this.Send(this.Id, new DoneEvent());69 }70 }71 {72 protected override void OnEntry()73 {74 this.Send(this.Id, new DoneEvent());75 }76 }77 {78 protected override void OnEntry()79 {80 this.Send(this.Id, new DoneEvent());81 }82 }83 {84 protected override void OnEntry()85 {
DoneOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Rewriting;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.SystematicTesting;16using Microsoft.Coyote.SystematicTesting.Strategies;
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