How to use Check method of Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check

StateInheritanceTests.cs

Source:StateInheritanceTests.cs Github

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...20 [OnEntry(nameof(InitOnEntry))]21 private class Init : BaseState22 {23 }24 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]25 private abstract class BaseState : State26 {27 }28 private void InitOnEntry()29 {30 this.SendEvent(this.Id, UnitEvent.Instance);31 }32 private void Check()33 {34 this.Assert(false, "Test passed.");35 }36 }37 /// <summary>38 /// Test that you can't declare more than one start states using inheritance.39 /// </summary>40 private class M2 : StateMachine41 {42 [Start]43 private class Init : BaseState44 {45 }46 [Start]47 private class BaseState : State48 {49 }50 }51 /// <summary>52 /// Test that OnEntry attribute can be inherited.53 /// </summary>54 private class M3 : StateMachine55 {56 [Start]57 private class Init : BaseState58 {59 }60 [OnEntry(nameof(BaseOnEntry))]61 private class BaseState : State62 {63 }64 private void BaseOnEntry()65 {66 this.Assert(false, "Test passed.");67 }68 }69 /// <summary>70 /// Test that you can override OnEntry in a subclass of a State.71 /// </summary>72 private class M4 : StateMachine73 {74 [Start]75 [OnEntry(nameof(InitOnEntry))]76 private class Init : BaseState77 {78 }79 [OnEntry(nameof(BaseOnEntry))]80 private class BaseState : State81 {82 }83 private void InitOnEntry()84 {85 this.Assert(false, "Test passed.");86 }87 private void BaseOnEntry()88 {89 this.Assert(false, "Test failed!");90 }91 }92 /// <summary>93 /// Test you can inheriting OnEventDoAction.94 /// </summary>95 private class M5 : StateMachine96 {97 [Start]98 [OnEntry(nameof(InitOnEntry))]99 private class Init : BaseState100 {101 }102 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]103 private class BaseState : State104 {105 }106 private void InitOnEntry()107 {108 this.SendEvent(this.Id, UnitEvent.Instance);109 }110 private void Check()111 {112 this.Assert(false, "Test passed.");113 }114 }115 /// <summary>116 /// Test you can overriding OnEventDoAction in a state subclass.117 /// </summary>118 private class M6 : StateMachine119 {120 [Start]121 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]122 [OnEntry(nameof(InitOnEntry))]123 private class Init : BaseState124 {125 }126 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]127 private class BaseState : State128 {129 }130 private void InitOnEntry()131 {132 this.SendEvent(this.Id, UnitEvent.Instance);133 }134 private void Check()135 {136 this.Assert(false, "Test passed.");137 }138 private void BaseCheck()139 {140 this.Assert(false, "Test failed!.");141 }142 }143 /// <summary>144 /// Test you can override OnEventDoAction inherited from 2 base classes.145 /// </summary>146 private class M7 : StateMachine147 {148 [Start]149 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]150 [OnEntry(nameof(InitOnEntry))]151 private class Init : BaseState152 {153 }154 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]155 private class BaseState : BaseBaseState156 {157 }158 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]159 private class BaseBaseState : State160 {161 }162 private void InitOnEntry()163 {164 this.SendEvent(this.Id, UnitEvent.Instance);165 }166 private void Check()167 {168 this.Assert(false, "Test passed.");169 }170 private void BaseCheck()171 {172 this.Assert(false, "Test failed!");173 }174 private void BaseBaseCheck()175 {176 this.Assert(false, "Test failed!");177 }178 }179 /// <summary>180 /// Test that a base state can override OnEventDoAction.181 /// </summary>182 private class M8 : StateMachine183 {184 [Start]185 [OnEntry(nameof(InitOnEntry))]186 private class Init : BaseState187 {188 }189 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]190 private class BaseState : BaseBaseState191 {192 }193 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]194 private class BaseBaseState : State195 {196 }197 private void InitOnEntry()198 {199 this.SendEvent(this.Id, UnitEvent.Instance);200 }201 private void BaseCheck()202 {203 this.Assert(false, "Test passed.");204 }205 private void BaseBaseCheck()206 {207 this.Assert(false, "Test failed!");208 }209 }210 /// <summary>211 /// Test inheritance of OnEventGotoState.212 /// </summary>213 private class M9 : StateMachine214 {215 [Start]216 [OnEntry(nameof(InitOnEntry))]217 private class Init : BaseState218 {219 }220 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]221 private class BaseState : State222 {223 }224 [OnEntry(nameof(DoneOnEntry))]225 private class Done : State226 {227 }228 private void InitOnEntry()229 {230 this.SendEvent(this.Id, UnitEvent.Instance);231 }232 private void DoneOnEntry()233 {234 this.Assert(false, "Test passed.");235 }236 }237 /// <summary>238 /// Test overriding of OnEventGotoState.239 /// </summary>240 private class M10 : StateMachine241 {242 [Start]243 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]244 [OnEntry(nameof(InitOnEntry))]245 private class Init : BaseState246 {247 }248 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]249 private class BaseState : State250 {251 }252 [OnEntry(nameof(DoneOnEntry))]253 private class Done : State254 {255 }256 [OnEntry(nameof(ErrorOnEntry))]257 private class Error : State258 {259 }260 private void InitOnEntry()261 {262 this.SendEvent(this.Id, UnitEvent.Instance);263 }264 private void DoneOnEntry()265 {266 this.Assert(false, "Test passed.");267 }268 private void ErrorOnEntry()269 {270 this.Assert(false, "Test failed!");271 }272 }273 /// <summary>274 /// Test overriding of OnEventGotoState from 2 base classes.275 /// </summary>276 private class M11 : StateMachine277 {278 [Start]279 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]280 [OnEntry(nameof(InitOnEntry))]281 private class Init : BaseState282 {283 }284 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]285 private class BaseState : BaseBaseState286 {287 }288 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]289 private class BaseBaseState : State290 {291 }292 [OnEntry(nameof(DoneOnEntry))]293 private class Done : State294 {295 }296 [OnEntry(nameof(ErrorOnEntry))]297 private class Error : State298 {299 }300 private void InitOnEntry()301 {302 this.SendEvent(this.Id, UnitEvent.Instance);303 }304 private void DoneOnEntry()305 {306 this.Assert(false, "Test passed.");307 }308 private void ErrorOnEntry()309 {310 this.Assert(false, "Test failed!");311 }312 }313 /// <summary>314 /// Test overriding of OnEventGotoState in a State sub class.315 /// </summary>316 private class M12 : StateMachine317 {318 [Start]319 [OnEntry(nameof(InitOnEntry))]320 private class Init : BaseState321 {322 }323 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]324 private class BaseState : BaseBaseState325 {326 }327 [OnEventGotoState(typeof(UnitEvent), typeof(Error))]328 private class BaseBaseState : State329 {330 }331 [OnEntry(nameof(DoneOnEntry))]332 private class Done : State333 {334 }335 [OnEntry(nameof(ErrorOnEntry))]336 private class Error : State337 {338 }339 private void InitOnEntry()340 {341 this.SendEvent(this.Id, UnitEvent.Instance);342 }343 private void DoneOnEntry()344 {345 this.Assert(false, "Test passed.");346 }347 private void ErrorOnEntry()348 {349 this.Assert(false, "Test failed!");350 }351 }352 /// <summary>353 /// Test inheritance of OnEventPushState.354 /// </summary>355 private class M13 : StateMachine356 {357 [Start]358 [OnEntry(nameof(InitOnEntry))]359 private class Init : BaseState360 {361 }362 [OnEventPushState(typeof(UnitEvent), typeof(Done))]363 private class BaseState : State364 {365 }366 [OnEntry(nameof(DoneOnEntry))]367 private class Done : State368 {369 }370 private void InitOnEntry()371 {372 this.SendEvent(this.Id, UnitEvent.Instance);373 }374 private void DoneOnEntry()375 {376 this.Assert(false, "Test passed.");377 }378 }379 /// <summary>380 /// Test overriding OnEventPushState.381 /// </summary>382 private class M14 : StateMachine383 {384 [Start]385 [OnEventPushState(typeof(UnitEvent), typeof(Done))]386 [OnEntry(nameof(InitOnEntry))]387 private class Init : BaseState388 {389 }390 [OnEventPushState(typeof(UnitEvent), typeof(Error))]391 private class BaseState : State392 {393 }394 [OnEntry(nameof(DoneOnEntry))]395 private class Done : State396 {397 }398 [OnEntry(nameof(ErrorOnEntry))]399 private class Error : State400 {401 }402 private void InitOnEntry()403 {404 this.SendEvent(this.Id, UnitEvent.Instance);405 }406 private void DoneOnEntry()407 {408 this.Assert(false, "Test passed.");409 }410 private void ErrorOnEntry()411 {412 this.Assert(false, "Test failed!");413 }414 }415 /// <summary>416 /// Test overriding OnEventPushState inherited from 2 subclasses.417 /// </summary>418 private class M15 : StateMachine419 {420 [Start]421 [OnEventPushState(typeof(UnitEvent), typeof(Done))]422 [OnEntry(nameof(InitOnEntry))]423 private class Init : BaseState424 {425 }426 [OnEventPushState(typeof(UnitEvent), typeof(Error))]427 private class BaseState : BaseBaseState428 {429 }430 [OnEventPushState(typeof(UnitEvent), typeof(Error))]431 private class BaseBaseState : State432 {433 }434 [OnEntry(nameof(DoneOnEntry))]435 private class Done : State436 {437 }438 [OnEntry(nameof(ErrorOnEntry))]439 private class Error : State440 {441 }442 private void InitOnEntry()443 {444 this.SendEvent(this.Id, UnitEvent.Instance);445 }446 private void DoneOnEntry()447 {448 this.Assert(false, "Test passed.");449 }450 private void ErrorOnEntry()451 {452 this.Assert(false, "Test failed!");453 }454 }455 /// <summary>456 /// Test overriding OnEventPushState in a state subclass.457 /// </summary>458 private class M16 : StateMachine459 {460 [Start]461 [OnEntry(nameof(InitOnEntry))]462 private class Init : BaseState463 {464 }465 [OnEventPushState(typeof(UnitEvent), typeof(Done))]466 private class BaseState : BaseBaseState467 {468 }469 [OnEventPushState(typeof(UnitEvent), typeof(Error))]470 private class BaseBaseState : State471 {472 }473 [OnEntry(nameof(DoneOnEntry))]474 private class Done : State475 {476 }477 [OnEntry(nameof(ErrorOnEntry))]478 private class Error : State479 {480 }481 private void InitOnEntry()482 {483 this.SendEvent(this.Id, UnitEvent.Instance);484 }485 private void DoneOnEntry()486 {487 this.Assert(false, "Test passed.");488 }489 private void ErrorOnEntry()490 {491 this.Assert(false, "Test failed!");492 }493 }494 /// <summary>495 /// This class tests that a state can inherit actions from an the class.496 /// </summary>497 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]498 private class M17 : StateMachine499 {500 [Start]501 [OnEntry(nameof(InitOnEntry))]502 private class Init : State503 {504 }505 private void InitOnEntry()506 {507 this.RaiseEvent(UnitEvent.Instance);508 }509 private void Check()510 {511 this.Assert(false, "Test passed.");512 }513 }514 /// <summary>515 /// This class tests that class level handler can cause transitions.516 /// </summary>517 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]518 private class M18 : StateMachine519 {520 [Start]521 [OnEntry(nameof(InitOnEntry))]522 private class Init : State523 {524 }525 private void InitOnEntry()526 {527 this.RaiseEvent(UnitEvent.Instance);528 }529 private void Check()530 {531 this.RaiseGotoStateEvent(typeof(Done));532 }533 [OnEntry(nameof(DoneOnEntry))]534 private class Done : State535 {536 }537 private void DoneOnEntry()538 {539 this.Assert(false, "Test passed.");540 }541 }542 // ==================================================================================================================543 [Fact(Timeout = 5000)]...

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Check

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1Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();2Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();3Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();4Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();5Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();6Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();7Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();8Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();9Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();10Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();11Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.Check();

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Asynchronous;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.Await;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.Release;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.Send;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.SendAndReceive;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.SendAndReceiveAndCreate;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.SendAndReceiveAndDelete;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.SendAndReceiveAndHalt;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints.Interleavings.Synchronous.SharedResource.Concurrency.Lock.SendAndReceiveAndRandom;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.TestingServices;3using Microsoft.Coyote.Actors.TestingServices.Runtime;4using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;5using Microsoft.Coyote.Actors.TestingServices.SchedulingStrategies;6using Microsoft.Coyote.Actors.TestingServices.Threading;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Utilities;9using Microsoft.Coyote.Actors.Utilities.Formatters;10using Microsoft.Coyote.Actors.Utilities.Providers;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.Specifications.Tasks;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tasks.SystematicTesting;15using Microsoft.Coyote.Tasks.SystematicTesting.Strategies;16using Microsoft.Coyote.Tasks.SystematicTesting.Threading;17using Microsoft.Coyote.Tasks.SystematicTesting.Utilities;18using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.Formatters;19using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.Providers;20using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.Random;21using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.Timers;22using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.Tracing;23using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes;24using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.Formatters;25using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.Providers;26using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators;27using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.Integer;28using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.String;29using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.Tuple;30using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.Union;31using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueTuple;32using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueType;33using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueTypeArray;34using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueTypeList;35using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueTypeStack;36using Microsoft.Coyote.Tasks.SystematicTesting.Utilities.ValueTypes.ValueGenerators.ValueTypeTuple;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.TestingServices;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Xunit;12using Xunit.Abstractions;13{14 {15 public StateInheritanceTests(ITestOutputHelper output)16 : base(output)17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 }59 {60 }61 {62 }63 {64 }65 {66 }67 {68 }69 {70 }71 {72 }73 {74 }75 {76 }77 {78 }

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1using Microsoft.Coyote.Actors.Tests.StateMachines;2StateInheritanceTests.Check();3using Microsoft.Coyote.Actors.Tests.StateMachines;4StateInheritanceTests.Check();5using Microsoft.Coyote.Actors.Tests.StateMachines;6StateInheritanceTests.Check();7using Microsoft.Coyote.Actors.Tests.StateMachines;8StateInheritanceTests.Check();9using Microsoft.Coyote.Actors.Tests.StateMachines;10StateInheritanceTests.Check();11using Microsoft.Coyote.Actors.Tests.StateMachines;12StateInheritanceTests.Check();13using Microsoft.Coyote.Actors.Tests.StateMachines;14StateInheritanceTests.Check();15using Microsoft.Coyote.Actors.Tests.StateMachines;16StateInheritanceTests.Check();17using Microsoft.Coyote.Actors.Tests.StateMachines;18StateInheritanceTests.Check();19using Microsoft.Coyote.Actors.Tests.StateMachines;20StateInheritanceTests.Check();21using Microsoft.Coyote.Actors.Tests.StateMachines;22StateInheritanceTests.Check();

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1await this.Check();2await this.Check();3await this.Check();4await this.Check();5await this.Check();6await this.Check();7await this.Check();8await this.Check();9await this.Check();10await this.Check();11await this.Check();12await this.Check();13await this.Check();14await this.Check();15await this.Check();

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1var test = new StateInheritanceTests();2test.Check();3var test = new StateInheritanceTests();4test.Check();5var test = new StateInheritanceTests();6test.Check();7var test = new StateInheritanceTests();8test.Check();9var test = new StateInheritanceTests();10test.Check();11var test = new StateInheritanceTests();12test.Check();13var test = new StateInheritanceTests();14test.Check();15var test = new StateInheritanceTests();16test.Check();17var test = new StateInheritanceTests();18test.Check();19var test = new StateInheritanceTests();20test.Check();21var test = new StateInheritanceTests();22test.Check();23var test = new StateInheritanceTests();24test.Check();

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