Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.StateMachines.StateInheritanceTests.BaseCheck
StateInheritanceTests.cs
Source:StateInheritanceTests.cs
...122 [OnEntry(nameof(InitOnEntry))]123 private class Init : BaseState124 {125 }126 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]127 private class BaseState : State128 {129 }130 private void InitOnEntry()131 {132 this.SendEvent(this.Id, UnitEvent.Instance);133 }134 private void Check()135 {136 this.Assert(false, "Test passed.");137 }138 private void BaseCheck()139 {140 this.Assert(false, "Test failed!.");141 }142 }143 /// <summary>144 /// Test you can override OnEventDoAction inherited from 2 base classes.145 /// </summary>146 private class M7 : StateMachine147 {148 [Start]149 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]150 [OnEntry(nameof(InitOnEntry))]151 private class Init : BaseState152 {153 }154 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]155 private class BaseState : BaseBaseState156 {157 }158 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]159 private class BaseBaseState : State160 {161 }162 private void InitOnEntry()163 {164 this.SendEvent(this.Id, UnitEvent.Instance);165 }166 private void Check()167 {168 this.Assert(false, "Test passed.");169 }170 private void BaseCheck()171 {172 this.Assert(false, "Test failed!");173 }174 private void BaseBaseCheck()175 {176 this.Assert(false, "Test failed!");177 }178 }179 /// <summary>180 /// Test that a base state can override OnEventDoAction.181 /// </summary>182 private class M8 : StateMachine183 {184 [Start]185 [OnEntry(nameof(InitOnEntry))]186 private class Init : BaseState187 {188 }189 [OnEventDoAction(typeof(UnitEvent), nameof(BaseCheck))]190 private class BaseState : BaseBaseState191 {192 }193 [OnEventDoAction(typeof(UnitEvent), nameof(BaseBaseCheck))]194 private class BaseBaseState : State195 {196 }197 private void InitOnEntry()198 {199 this.SendEvent(this.Id, UnitEvent.Instance);200 }201 private void BaseCheck()202 {203 this.Assert(false, "Test passed.");204 }205 private void BaseBaseCheck()206 {207 this.Assert(false, "Test failed!");208 }209 }210 /// <summary>211 /// Test inheritance of OnEventGotoState.212 /// </summary>213 private class M9 : StateMachine214 {215 [Start]216 [OnEntry(nameof(InitOnEntry))]217 private class Init : BaseState218 {219 }...
BaseCheck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Xunit;6using Xunit.Abstractions;7{8 {9 public StateInheritanceTests(ITestOutputHelper output)10 : base(output)11 {12 }13 {14 protected virtual void BaseCheck()15 {16 this.Assert(false, "BaseCheck was called.");17 }18 protected virtual void BaseCheck(int i)19 {20 this.Assert(false, "BaseCheck was called.");21 }22 }23 {24 protected override void BaseCheck()25 {26 this.Assert(true, "BaseCheck was not called.");27 }28 protected override void BaseCheck(int i)29 {30 this.Assert(true, "BaseCheck was not called.");31 }32 }33 [Fact(Timeout = 5000)]34 public void TestBaseCheck()35 {36 this.TestWithError(r =>37 {38 r.RegisterMonitor(typeof(Base));39 r.CreateActor(typeof(Derived));40 },41 configuration: GetConfiguration().WithTestingIterations(100),42 replay: true);43 }44 [Fact(Timeout = 5000)]45 public void TestBaseCheckWithParameter()46 {47 this.TestWithError(r =>48 {49 r.RegisterMonitor(typeof(Base));50 r.CreateActor(typeof(Derived));51 },52 configuration: GetConfiguration().WithTestingIterations(100),53 replay: true);54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.TestingServices;61using Xunit;62using Xunit.Abstractions;63{64 {65 public StateInheritanceTests(ITestOutputHelper output)66 : base(output)67 {68 }69 {70 protected virtual void BaseCheck()71 {72 this.Assert(false, "BaseCheck was called.");73 }
BaseCheck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.SharedObjects;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Actors.SharedObjects;14using Microsoft.Coyote.Tests.Common.Events;15using Microsoft.Coyote.Tests.Common.Tasks;16using Microsoft.Coyote.Tests.Common.TestingServices;17using Microsoft.Coyote.Tests.Common.Utilities;18using Microsoft.Coyote.Tests.Systematic;19{20 {21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]23 [OnEventDoAction(typeof(Halt), nameof(Halt))]24 {25 }26 protected void DoNothing()27 {28 this.Assert(false, "This should not be reached.");29 }30 protected void Halt()31 {32 this.RaiseHaltEvent();33 }34 }35 {36 protected override void OnHalt()37 {38 this.Assert(false, "This should not be reached.");39 }40 }41 [Fact(Timeout = 5000)]42 public void TestStateInheritance()43 {44 this.TestWithError(r =>45 {46 r.CreateActor(typeof(C));47 },48 configuration: this.GetConfiguration().WithTestingIterations(100),49 replay: true);50 }51 }52}53at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.TryGetNextEventToSchedule(IActor actor, EventInfo& eventInfo)54at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.TryGetNextEventToSchedule(IActor actor, EventInfo& eventInfo)55at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.TryGetNextEventToSchedule(IActor actor, EventInfo& eventInfo)56at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategy.TryGetNextEventToSchedule(IActor actor, EventInfo& eventInfo)
BaseCheck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.Fuzzing;10using Microsoft.Coyote.SystematicTesting.Strategies.Probabilistic;11using Microsoft.Coyote.SystematicTesting.Strategies.RandomExecution;12using Microsoft.Coyote.SystematicTesting.Strategies.RandomInteractive;13using Microsoft.Coyote.SystematicTesting.Strategies.RandomWalk;14using Microsoft.Coyote.SystematicTesting.Strategies.Replay;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;16using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph;17using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExploration;18using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairScheduling;19using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueing;20using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoice;21using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoiceAndFairRandom;22using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoiceAndFairRandomAndFairNondeterminism;23using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoiceAndFairRandomAndFairNondeterminismAndFairInterleavings;24using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoiceAndFairRandomAndFairNondeterminismAndFairInterleavingsAndFairEnqueueing;25using Microsoft.Coyote.SystematicTesting.Strategies.StateGraphExplorationWithFairSchedulingAndFairEnqueueingAndFairChoiceAndFairRandomAndFairNondeterminismAndFairInterleavingsAndFairEnqueueingAndFairNondeterminism;
BaseCheck
Using AI Code Generation
1using Microsoft.Coyote.Actors.Tests.StateMachines;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Actors.SharedObjects;10using Microsoft.Coyote.Actors.Timers;11using Microsoft.Coyote.Actors.Timers.Mocks;12using Microsoft.Coyote.Actors.SharedObjects.Mocks;13using Microsoft.Coyote.Actors.Mocks;14using Microsoft.Coyote.Actors.BugFinding;15{16 {17 static void Main(string[] args)18 {19 StateInheritanceTests test = new StateInheritanceTests();20 test.BaseCheck();21 }22 }23}24using Microsoft.Coyote.Actors.Tests.StateMachines;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Runtime;32using Microsoft.Coyote.Actors.SharedObjects;33using Microsoft.Coyote.Actors.Timers;34using Microsoft.Coyote.Actors.Timers.Mocks;35using Microsoft.Coyote.Actors.SharedObjects.Mocks;36using Microsoft.Coyote.Actors.Mocks;37using Microsoft.Coyote.Actors.BugFinding;38{39 {40 static void Main(string[] args)41 {42 StateInheritanceTests test = new StateInheritanceTests();43 test.BaseCheck();44 }45 }46}47using Microsoft.Coyote.Actors.Tests.StateMachines;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Runtime;55using Microsoft.Coyote.Actors.SharedObjects;56using Microsoft.Coyote.Actors.Timers;57using Microsoft.Coyote.Actors.Timers.Mocks;58using Microsoft.Coyote.Actors.SharedObjects.Mocks;59using Microsoft.Coyote.Actors.Mocks;
BaseCheck
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.SharedObjects;3using System;4using System.Collections.Generic;5{6 {7 public ActorId Id;8 public BaseCheck(ActorId id)9 {10 this.Id = id;11 }12 }13 {14 protected ActorId Id;15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(BaseCheck), nameof(HandleBaseCheck))]17 {18 }19 void InitOnEntry()20 {21 this.Id = this.Id;22 }23 void HandleBaseCheck()24 {25 this.Id = this.Id;26 }27 }28 {29 [OnEntry(nameof(DerivedOnEntry))]30 [OnEventDoAction(typeof(BaseCheck), nameof(HandleDerivedCheck))]31 {32 }33 void DerivedOnEntry()34 {35 this.Id = this.Id;36 }37 void HandleDerivedCheck()38 {39 this.Id = this.Id;40 }41 }42 {43 [OnEntry(nameof(Derived2OnEntry))]44 [OnEventDoAction(typeof(BaseCheck), nameof(HandleDerived2Check))]45 {46 }47 void Derived2OnEntry()48 {49 this.Id = this.Id;50 }51 void HandleDerived2Check()52 {53 this.Id = this.Id;54 }55 }56 {57 [OnEntry(nameof(Derived3OnEntry))]58 [OnEventDoAction(typeof(BaseCheck), nameof(HandleDerived3Check))]59 {60 }61 void Derived3OnEntry()62 {63 this.Id = this.Id;64 }65 void HandleDerived3Check()66 {67 this.Id = this.Id;68 }69 }70 {71 [OnEntry(nameof(Derived4OnEntry))]72 [OnEventDoAction(typeof(BaseCheck), nameof(HandleDerived4Check))]73 {74 }75 void Derived4OnEntry()76 {
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